neofit wrote:Scoop20906 wrote:I liked POE but lost interest after several hours in. One of the problems was the reams of backstory and history text and just killed the momentum of the game. Yes, I could skip reading them but then my OCD kicks in saying I might missing an important clue.
I've had the same issue with PoE, the only game in the genre that I didn't finish. It's not so much the quantity as it was because of the amount of backstory you were supposed to already know while being bombarded with names, places, factions, etc.. Even while clearing my dungeon I was confused as to who, why, to whom and where, so I stopped caring about the world. According to the RPS review, Tyranny suffers from the same problem, and I'm not sure if the popups fill all the blanks.
The other major problem that made me stop playing PoE was what remained in an RPG without lore: the combat system. Namely the magic system, the relic from the D&D days before computers and mana were invented. Do I make my encounter fun and use all my spells, like the fireworks in DA and Divinity, then waste a lot of time going to the surface and back to rest, or do I keep them in case of an unexpected encounter? None of the options were fun.
Does Tyranny use the same "memorize the spell" magic system as PoE?
tl;dr
The stupid horrid DnD system is gone.
In Tyranny you make your own spells. Each spell can be one core (elemental, moon, force and some more), one distance (close, far, cone, AoE are the ones I've found) and 8 or 10 modifiers (time, intensity, additional effects, there's a lot). Each added slot increases the amount of lore required to cast the spell.
Once you've created the spell, you put it into one of your empty spell slots. I have 8 right now I think. Each spell can be cast infinite number of times, but has a cooldown. Right now, with the way I designed my spells, I have to do about 6 actions to get the cooldown back.
I actually like the system, though I'd prefer a mana/endurance based system to the cooldown based one.
I think the popups really make keeping track of what's going on easy. And I'm saying this as someone who forgets names 2 seconds after I read them.
I'm having a great time with the game. I played through PoE and am enjoying this far more. There are some glitches due to the story design, but overall it's been fun.
Combat is getting repetitive and boring, but the number of combats is, I'd guess at least half of what was in PoE per "quest". If not even more reduced. The maps are small as well so I never feel like I'm slogging through an area.
I'm hoping for sequels and DLC.