stimpy wrote: ↑Mon Aug 20, 2018 7:42 pm
So I got this.
Is the default party good to start with or should I roll my own. If I roll my own, what classes and skill points should I start with?
Default party is perfectly fine IIRC if you don't want to bother with new characters.
There's a lot of debate about the perfect party, but a few key things:
- At least 2 magic users: 1 conjuror and 1 magician. Some people play with 3 as they get very powerful in the late game.
- Some people take a bard, some don't. They aren't required, but they do have some nice buffs that make up for their lack of weapon skills. You can also get a firehorn off the default bard and give it to yours as it has a powerful attack in the early game.
- Some take a rogue, some don't. They bring some handy skills, notably disarming traps which otherwise costs your magician spell points, but they still don't hit as hard as other classes.
- The remainder can be fighter classes. Warriors, Monks, and Paladins are all solid choices.
- I haven't tried a hunter myself, but I've heard they can hold their own in damage.
- You can take a 7th character if you'd like, but it's not required to beat the game, your party will level a little slower, and you can't use summons which get pretty powerful in the late game.