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[Kickstarter] Bard's Tale IV and Bard's Tale Trilogy Remastered by inXile
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- stimpy
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Re: [Kickstarter] Bard's Tale IV by inXile
Holy moley….are the faint little white squares what everyone is raving about as being an automap?
He/Him/His/Porcupine
- Sepiche
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- Carpet_pissr
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Re: [Kickstarter] Bard's Tale IV by inXile
Yes, you can increase their visibility in SETTINGS (but it was not obvious to me until someone pointed it out).
BTW, I was completely wrong about the dev interaction on the boards. Someone mentioned a bug and 38 minutes later, it was fixed. That happened at least twice, just from the couple of pages of discussion I read on the beta version releasing as default later this week.
SOME of the many changes, if you're interested:
Ones that stood out to me:
Added Heal Entire Party option to the Temple.
Added Recharge Entire Party option to Roscoes.
Summoned monsters/NPCs no longer soak up combat XP.
Archery now uses the hunter crit.
Increase identify trap chance of rogues.
Rogue identify skill now works of intellect rather than dexterity.
Edit: More changes:
Some of the biggies (IMO):
Fix hit ratio for arrows - now relies heavily on dexterity to hit or dodge ranged attacks.
Add combat option to equip/unequip an item to make ranged combat more accessible.
Bows can now be equipped alongside melee weapons.
Quick Fix healing can now target specials.
Added autorepeat support on pressing forward - holding forward (W or E) down won't enter doors. Tapping forward or using the cursors for movement will still enter doors.
Fix alpha fading on minimap mesh.
Trying to decide whether I should just wait for these to go live later this week, or install the beta. Hmmmmm....
BTW, I was completely wrong about the dev interaction on the boards. Someone mentioned a bug and 38 minutes later, it was fixed. That happened at least twice, just from the couple of pages of discussion I read on the beta version releasing as default later this week.
SOME of the many changes, if you're interested:
Spoiler:
Added Heal Entire Party option to the Temple.
Added Recharge Entire Party option to Roscoes.
Summoned monsters/NPCs no longer soak up combat XP.
Archery now uses the hunter crit.
Increase identify trap chance of rogues.
Rogue identify skill now works of intellect rather than dexterity.
Edit: More changes:
Spoiler:
Fix hit ratio for arrows - now relies heavily on dexterity to hit or dodge ranged attacks.
Add combat option to equip/unequip an item to make ranged combat more accessible.
Bows can now be equipped alongside melee weapons.
Quick Fix healing can now target specials.
Added autorepeat support on pressing forward - holding forward (W or E) down won't enter doors. Tapping forward or using the cursors for movement will still enter doors.
Fix alpha fading on minimap mesh.
Trying to decide whether I should just wait for these to go live later this week, or install the beta. Hmmmmm....
Last edited by Carpet_pissr on Mon Aug 20, 2018 11:00 pm, edited 3 times in total.
- Isgrimnur
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Re: [Kickstarter] Bard's Tale IV by inXile
Invert mouse now only inverts up/down.
It's almost as if people are the problem.
- Carpet_pissr
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Re: [Kickstarter] Bard's Tale IV by inXile
This brings up a good point: Stimpy, HAVE you played the original before? I'm not sure I would recommend this version at all to anyone that did not play it back in the day. From a nostalgia perspective, it's a dream. One of my all time fave gaming experiences. But I can't see someone enjoying this as a "standalone" if you know what I mean. Maybe I'm wrong, and in this "remodeled" state it would appeal to first time players, but I don't think so.
- stimpy
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Re: [Kickstarter] Bard's Tale IV by inXile
I have not, but I have played the old Might and Magic games, and enjoyed Grimrock and some of the newer types of these games.Carpet_pissr wrote: ↑Mon Aug 20, 2018 11:04 pmThis brings up a good point: Stimpy, HAVE you played the original before? I'm not sure I would recommend this version at all to anyone that did not play it back in the day. From a nostalgia perspective, it's a dream. One of my all time fave gaming experiences. But I can't see someone enjoying this as a "standalone" if you know what I mean. Maybe I'm wrong, and in this "remodeled" state it would appeal to first time players, but I don't think so.
I think I'll like it once I get past the initial learning curve.
Got it for $9 off ebay, so I figured it's worth a shot.
He/Him/His/Porcupine
- Carpet_pissr
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Re: [Kickstarter] Bard's Tale IV by inXile
Cool - I hope you enjoy it and don't get too frustrated once you get into certain dungeons.
Hell, I'm not sure I won't get frustrated and rage quit if certain situations are as...challenging as I remember.
I just realized we are in the BTIV thread. Should probably move this chatter into a dedicated thread for BT Trilogy remastered, no? How would one go about doing that?
Hell, I'm not sure I won't get frustrated and rage quit if certain situations are as...challenging as I remember.
I just realized we are in the BTIV thread. Should probably move this chatter into a dedicated thread for BT Trilogy remastered, no? How would one go about doing that?
- Max Peck
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Re: [Kickstarter] Bard's Tale IV by inXile
I initially mentioned it in this thread because the remastered trilogy is one of the BTIV Kickstarter backer rewards, so it's not entirely off-topic.Carpet_pissr wrote: ↑Mon Aug 20, 2018 11:14 pm I just realized we are in the BTIV thread. Should probably move this chatter into a dedicated thread for BT Trilogy remastered, no? How would one go about doing that?
"What? What? What?" -- The 14th Doctor
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- Carpet_pissr
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Re: [Kickstarter] Bard's Tale IV by inXile
Agreed, but when BT2, 3 AND IV drop, things are gonna get hairy up in here.
- Paingod
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Re: [Kickstarter] Bard's Tale IV by inXile
Made a 6-person party. Paladin, Warrior, Monk, Bard, Conjurer, Magician.
Played for 20 minutes and got slaughtered by 7 Barbarians.
I'll have to try again, maybe this time using the Fire Horn instead of trying to sing large groups of enemies into submission.
Played for 20 minutes and got slaughtered by 7 Barbarians.
I'll have to try again, maybe this time using the Fire Horn instead of trying to sing large groups of enemies into submission.
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- ColdSteel
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Re: [Kickstarter] Bard's Tale IV by inXile
The firehorn is a game changer. I've found about 4 more of them now that I'm in the catacombs. And two bardswords as well. Everyone is level 11. I pretty much skipped the sewers.
"This game is best played with a warm cup of Folger's coffee in your hands, so you can actually smell the oppression while you relive the greatest period of all time. The period when white people discovered the world, and decided they didn't like it." - EUIV Steam user review
- Smoove_B
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Re: [Kickstarter] Bard's Tale IV by inXile
I'll just re-name the thread. There's probably not enough volume for a dedicated one, and if people keep this one bumped to talk about the original, that's cool.Carpet_pissr wrote: ↑Mon Aug 20, 2018 11:55 pm Agreed, but when BT2, 3 AND IV drop, things are gonna get hairy up in here.
Maybe next year, maybe no go
- Redfive
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Re: [Kickstarter] Bard's Tale IV and Bard's Tale Trilogy Remastered by inXile
Having never played the original but being active in gaming communities forever I was vaguely aware of the fire horn...option.
That said I didn't implement it until about 3/4 of the way through my 2 hr play session. Talk about making the early levels easier..sheesh.
I dropped a warrior at the beginning of the session last night (the rest of the group was only level 2) and added a 2nd magician so the makeup is now:
1 Paladin
1 Warrior
1 Monk
1 Bard
1 Conjuer
2 Magicians
I got the original bard killed too many times (it gets more expensive to rez them each time) so I finally booted him and recruited a new one.
Every time I start to build a little pool of gold I go and get someone killed and pretty much have to pay it all out to have them rez'd. Also, spell points are a constant challenge--I haven't even dreamed of paying Roscoe for a recharge yet because I just don't have the funds.
I think what I like best so far is that I'm playing and enjoying and looking forward to the next session of a game that is essentially 30+ years old. There have been many periods, in fact the majority of the years since '95 at least, when I could not be bothered to go back to something this old, no matter how much I acknowledge it as a classic.
That said I didn't implement it until about 3/4 of the way through my 2 hr play session. Talk about making the early levels easier..sheesh.
I dropped a warrior at the beginning of the session last night (the rest of the group was only level 2) and added a 2nd magician so the makeup is now:
1 Paladin
1 Warrior
1 Monk
1 Bard
1 Conjuer
2 Magicians
I got the original bard killed too many times (it gets more expensive to rez them each time) so I finally booted him and recruited a new one.
Every time I start to build a little pool of gold I go and get someone killed and pretty much have to pay it all out to have them rez'd. Also, spell points are a constant challenge--I haven't even dreamed of paying Roscoe for a recharge yet because I just don't have the funds.
I think what I like best so far is that I'm playing and enjoying and looking forward to the next session of a game that is essentially 30+ years old. There have been many periods, in fact the majority of the years since '95 at least, when I could not be bothered to go back to something this old, no matter how much I acknowledge it as a classic.
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- Sepiche
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Re: [Kickstarter] Bard's Tale IV and Bard's Tale Trilogy Remastered by inXile
It's definitely got it's warts, but I am honestly surprised at how well the majority of the game holds together. The progression is well paced and solid, the classes are mostly distinct and well thought out, the loot progression feels good.
One cool thing I noticed: if you play a bard song out of combat it plays music in the background, but if you switch your bard's instruments while it's playing, you can actually hear the instrument change.
One cool thing I noticed: if you play a bard song out of combat it plays music in the background, but if you switch your bard's instruments while it's playing, you can actually hear the instrument change.
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Re: [Kickstarter] Bard's Tale IV by inXile
If I don't rage quit at least a few times while beating the remaster than they did something wrong. I'm already finding it way easier than I remember with the auto mapping and save anywhere. This is after restarting and NOT fleecing the starting "A Team" especially the Firehorn of CheatingCarpet_pissr wrote: ↑Mon Aug 20, 2018 11:14 pm Cool - I hope you enjoy it and don't get too frustrated once you get into certain dungeons.
Hell, I'm not sure I won't get frustrated and rage quit if certain situations are as...challenging as I remember.
I just realized we are in the BTIV thread. Should probably move this chatter into a dedicated thread for BT Trilogy remastered, no? How would one go about doing that?
I have shelved it for right now waiting for the beta patch + maybe one more patch to go live and Legacy mode to be completed.
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Re: [Kickstarter] Bard's Tale IV by inXile
You should be running from that encounter until at least lvl 2 or 3. Or just blow the firehorn if ya like
-
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Re: [Kickstarter] Bard's Tale IV and Bard's Tale Trilogy Remastered by inXile
i'm loving the remake. No way I could play without an automap these days (or I should say "no way I would play without an automap"). That combined with the saves does make it easier but I'm still having a great time.
On level 3 of sewers now. I got sick of my bard a few levels ago. Sure her songs are nice on tough encounters, but she gets less then 10 songs even now that I'm a little higher level. I go through like 30 fights on a dungeon run so that't 20+ fights she does not sing and she sucks at regular combat. I traded her for a second monk and like it much better, the monk is good for all 30 fights. Maybe at higher levels if I have a summoned creature more I will take her back in a back row spot but I don't like having her take up a melee spot. Now I am Warrior, Paladin, Monk, Monk, Mag, Sorc.
On level 3 of sewers now. I got sick of my bard a few levels ago. Sure her songs are nice on tough encounters, but she gets less then 10 songs even now that I'm a little higher level. I go through like 30 fights on a dungeon run so that't 20+ fights she does not sing and she sucks at regular combat. I traded her for a second monk and like it much better, the monk is good for all 30 fights. Maybe at higher levels if I have a summoned creature more I will take her back in a back row spot but I don't like having her take up a melee spot. Now I am Warrior, Paladin, Monk, Monk, Mag, Sorc.
- ColdSteel
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Re: [Kickstarter] Bard's Tale IV and Bard's Tale Trilogy Remastered by inXile
The thing about bards is that you keep the traveler's song up at all times, not just in combat. It lasts for something like 600 minutes and reduces the AC of all your troops at all times. You can sing a second song during combat that stacks with that one. Traveler's song is worth it's weight in gold.xenocide wrote: ↑Tue Aug 21, 2018 5:03 pm I got sick of my bard a few levels ago. Sure her songs are nice on tough encounters, but she gets less then 10 songs even now that I'm a little higher level. I go through like 30 fights on a dungeon run so that't 20+ fights she does not sing and she sucks at regular combat.
As far as song limits go, once you get to the catacombs level 1, you can find a bardsword (I've found 2 there) which allows your bard an unlimited number of songs. I've also found 4 firehorns there and they allow your bard to destroy any single group if you equip it and use it during combat. You can get one at the beginning of the game by taking the one from the pre-rolled bard in the adventurer's guild. So far my bard is the most OP member of my party.
"This game is best played with a warm cup of Folger's coffee in your hands, so you can actually smell the oppression while you relive the greatest period of all time. The period when white people discovered the world, and decided they didn't like it." - EUIV Steam user review
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Re: [Kickstarter] Bard's Tale IV by inXile
I highly doubt any Ultima remake is ever coming, but I don't think III or IV need remakes. The Ultimas I would most like to be remade are the two Ultima Underworld games. I couldn't stand them even in back in the day due to the shittiness of the UI/controls. I would LOVE a modern remake. I wish Underworld Ascendant came with such remakes.
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Re: [Kickstarter] Bard's Tale IV and Bard's Tale Trilogy Remastered by inXile
Great, I was about to shelf it for a patch or 2 but now I need to roll up a 4 Bard party. I'm pretty sure most of the songs stack so Bardswords and Firehorns for everyone!ColdSteel wrote: ↑Tue Aug 21, 2018 5:22 pmThe thing about bards is that you keep the traveler's song up at all times, not just in combat. It lasts for something like 600 minutes and reduces the AC of all your troops at all times. You can sing a second song during combat that stacks with that one. Traveler's song is worth it's weight in gold.xenocide wrote: ↑Tue Aug 21, 2018 5:03 pm I got sick of my bard a few levels ago. Sure her songs are nice on tough encounters, but she gets less then 10 songs even now that I'm a little higher level. I go through like 30 fights on a dungeon run so that't 20+ fights she does not sing and she sucks at regular combat.
As far as song limits go, once you get to the catacombs level 1, you can find a bardsword (I've found 2 there) which allows your bard an unlimited number of songs. I've also found 4 firehorns there and they allow your bard to destroy any single group if you equip it and use it during combat. You can get one at the beginning of the game by taking the one from the pre-rolled bard in the adventurer's guild. So far my bard is the most OP member of my party.
-
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Re: [Kickstarter] Bard's Tale IV and Bard's Tale Trilogy Remastered by inXile
Well, I did end up finishing up Tales of the Unknown. Now to wait for Destiny Knight. My party was waaaaay overpowered by the time Mangar's Tower started. Great memories.
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Re: [Kickstarter] Bard's Tale IV and Bard's Tale Trilogy Remastered by inXile
Well the songs do stack but you can only run one on 'permanently' outside of combat. So not sure how viable my Band of Bards will be but I'm gonna keep goofing with them. The samurai did look silly swinging at the -4 AC's though.
For your amusement the Band of Bards(original band members):
Roadie: Halforc Warrior (someones got to carry all the gear).
Lymrick: Human Bard (mandolin/lead singer)
Sonnyet: Elf Bard (flute)
Mrs Strings: Half Elf Bard (Harp)
Fatsetto: Hobbit Bard (Horns/mandolin)
Geffen: Elf Conjurer (manager)
I was originally not going to take any items form the premades but we had a tragic start...
I outfitted the band at the shop and had enough cash to grab chain mail and a weapon for all. It wasn't until we got to the second empty store to hang up posters for our upcoming gig that we realized we forgot to budget for instruments. Shoulda fired Geffen on the spot! Luckily we were able to fend off the 7 Gnomes Groupies but not before they ripped Sonnyet to pieces. We headed back to the Recording Studio(AG) and found another house musician named Rob Bass. (Got all stats at 13 min and str, dex, and Int at 16+ on the third roll). He was more than able and had a much cooler name than Sonnyet.
I'm pretty sure we would have been fine with even 1 bard song up in that fight as they got me on the last round before we finished them off. I think with 2 ac songs going and than the one with the damage buff + HP regen or Bonus to hit and they can survive most fights until I can score more high end instruments. I'm just going to have to farm right outside the Bar! Fatsetto may have stolen a "magic" horn from some old drunk at the Studio just in case we get in over our heads until then.
For your amusement the Band of Bards(original band members):
Roadie: Halforc Warrior (someones got to carry all the gear).
Lymrick: Human Bard (mandolin/lead singer)
Sonnyet: Elf Bard (flute)
Mrs Strings: Half Elf Bard (Harp)
Fatsetto: Hobbit Bard (Horns/mandolin)
Geffen: Elf Conjurer (manager)
I was originally not going to take any items form the premades but we had a tragic start...
I outfitted the band at the shop and had enough cash to grab chain mail and a weapon for all. It wasn't until we got to the second empty store to hang up posters for our upcoming gig that we realized we forgot to budget for instruments. Shoulda fired Geffen on the spot! Luckily we were able to fend off the 7 Gnomes Groupies but not before they ripped Sonnyet to pieces. We headed back to the Recording Studio(AG) and found another house musician named Rob Bass. (Got all stats at 13 min and str, dex, and Int at 16+ on the third roll). He was more than able and had a much cooler name than Sonnyet.
I'm pretty sure we would have been fine with even 1 bard song up in that fight as they got me on the last round before we finished them off. I think with 2 ac songs going and than the one with the damage buff + HP regen or Bonus to hit and they can survive most fights until I can score more high end instruments. I'm just going to have to farm right outside the Bar! Fatsetto may have stolen a "magic" horn from some old drunk at the Studio just in case we get in over our heads until then.
- Carpet_pissr
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Re: [Kickstarter] Bard's Tale IV and Bard's Tale Trilogy Remastered by inXile
For anyone waiting for a patch beyond the one going live this week, you may have a while to wait since the dev said he’s got to move on from patching BT1 so he can work on BT2 (and then 3).
I do hope the larger game window for 16:10 monitors gets in this patch though, that would be sweet. It’s not in the beta yet, so I’m skeptical.
I do hope the larger game window for 16:10 monitors gets in this patch though, that would be sweet. It’s not in the beta yet, so I’m skeptical.
- Redfive
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Re: [Kickstarter] Bard's Tale IV and Bard's Tale Trilogy Remastered by inXile
Going to spoiler this in case there are others like me that have never played before until now:
Spoiler:
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- ColdSteel
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Re: [Kickstarter] Bard's Tale IV and Bard's Tale Trilogy Remastered by inXile
You should NOT go to the catacombs at level 3-4. That is certain death. The first dungeon you should do is the wine cellar (around level 3-5) followed by the sewers (below the wine cellar).
Spoiler:
"This game is best played with a warm cup of Folger's coffee in your hands, so you can actually smell the oppression while you relive the greatest period of all time. The period when white people discovered the world, and decided they didn't like it." - EUIV Steam user review
- Redfive
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Re: [Kickstarter] Bard's Tale IV and Bard's Tale Trilogy Remastered by inXile
Ok, that's exactly what I'm doing, thanks. I'm sure I just misread.
Managed to get everyone in the party poisoned and don't have spells to fix it yet. Went the the temple and those highway bandits wanted 1400g for each party member poisoned! Reload.
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- Paingod
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Re: [Kickstarter] Bard's Tale IV and Bard's Tale Trilogy Remastered by inXile
A (hopefully) quick question.
How big a role do character stats play in the overall adventure? With decades of gaming, I can make good guesses about what each does - but if you're 2-3 points off from "Maximum" does it hurt anything - or should you keep rolling to get close to perfection?
How big a role do character stats play in the overall adventure? With decades of gaming, I can make good guesses about what each does - but if you're 2-3 points off from "Maximum" does it hurt anything - or should you keep rolling to get close to perfection?
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2021-01-20: The first good night's sleep I had in 4 years.
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- Carpet_pissr
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Re: [Kickstarter] Bard's Tale IV and Bard's Tale Trilogy Remastered by inXile
You definitely want primary stats to be >14 since bonuses apply based on how many points above 14 your character has. That's across the board for all classes IIRC. Ideally you want at least 17 IMO.Paingod wrote: ↑Wed Aug 22, 2018 1:12 pm A (hopefully) quick question.
How big a role do character stats play in the overall adventure? With decades of gaming, I can make good guesses about what each does - but if you're 2-3 points off from "Maximum" does it hurt anything - or should you keep rolling to get close to perfection?
Also, 1.07 just went live and it includes:
Graphics
Added "large view mode" for 16:10 and wider aspect ratios. It was already available for 21:9 mode. This can be found in the Gameplay tab of the settings.
WOOT!! Looks awesome now. I would highly recommend changing that setting no matter what resolution or monitor you are using.
- Paingod
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Re: [Kickstarter] Bard's Tale IV and Bard's Tale Trilogy Remastered by inXile
Good to know. If I can get something over 14, I'll try for it. I noted that some race/class combos can't exceed certain numbers in some stats. I'd be curious to see a chart/graph with the stat caps for each race/class so I can really know if I'm peak or just missing it. When I was rolling up my quickly destroyed party, I'd hit reroll in rapid succession so I could get a feel for how high each score would go, then slow it down and start watching them to try and get something close to ideal.
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2021-01-20: The first good night's sleep I had in 4 years.
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Re: [Kickstarter] Bard's Tale IV and Bard's Tale Trilogy Remastered by inXile
For your mages it is not a huge deal. You want Int and Con as high as possible for early HP and SP gain but since mages gain so many levels they will all be 18 soon enough. There are no penalties for low scores. A STR of 4 is not worse than 13. 14 and above give you bonus'sPaingod wrote: ↑Wed Aug 22, 2018 1:12 pm A (hopefully) quick question.
How big a role do character stats play in the overall adventure? With decades of gaming, I can make good guesses about what each does - but if you're 2-3 points off from "Maximum" does it hurt anything - or should you keep rolling to get close to perfection?
For the rest of your toons you want good stats in the important areas and you want to avoid horrible stats in the rest since if you have a INT of 3 that is 15 levels of a wasted stat bump.
- stimpy
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Re: [Kickstarter] Bard's Tale IV and Bard's Tale Trilogy Remastered by inXile
Primary stats being what?Carpet_pissr wrote: ↑Wed Aug 22, 2018 1:20 pmYou definitely want primary stats to be >14 since bonuses apply based on how many points above 14 your character has. That's across the board for all classes IIRC. Ideally you want at least 17 IMO.Paingod wrote: ↑Wed Aug 22, 2018 1:12 pm A (hopefully) quick question.
How big a role do character stats play in the overall adventure? With decades of gaming, I can make good guesses about what each does - but if you're 2-3 points off from "Maximum" does it hurt anything - or should you keep rolling to get close to perfection?
Also, 1.07 just went live and it includes:
Graphics
Added "large view mode" for 16:10 and wider aspect ratios. It was already available for 21:9 mode. This can be found in the Gameplay tab of the settings.
WOOT!! Looks awesome now. I would highly recommend changing that setting no matter what resolution or monitor you are using.
He/Him/His/Porcupine
- Paingod
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Re: [Kickstarter] Bard's Tale IV and Bard's Tale Trilogy Remastered by inXile
I assumed it was any stat that could climb over 15 as I was rolling.
At least I can stop trying for high luck on otherwise good rolls.
At least I can stop trying for high luck on otherwise good rolls.
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2021-01-20: The first good night's sleep I had in 4 years.
2021-01-20: The first good night's sleep I had in 4 years.
- Carpet_pissr
- Posts: 20176
- Joined: Thu Nov 04, 2004 5:32 pm
- Location: Columbia, SC
Re: [Kickstarter] Bard's Tale IV and Bard's Tale Trilogy Remastered by inXile
Stats that are crucial for a specific class. (Str for fighters, etc)stimpy wrote:
Primary stats being what?
- ColdSteel
- Posts: 3029
- Joined: Sun Nov 06, 2005 2:03 pm
Re: [Kickstarter] Bard's Tale IV and Bard's Tale Trilogy Remastered by inXile
A critical stat for every character regardless of class is Dexterity. Every point beyond 14 lowers your AC by one. In addition, if your DEX is higher than the mobs, you get to attack first, which is huge because you can wipe them all out before they can even attack you.
"This game is best played with a warm cup of Folger's coffee in your hands, so you can actually smell the oppression while you relive the greatest period of all time. The period when white people discovered the world, and decided they didn't like it." - EUIV Steam user review
- Blackhawk
- Posts: 44461
- Joined: Tue Oct 12, 2004 9:48 pm
- Location: Southwest Indiana
Re: [Kickstarter] Bard's Tale IV and Bard's Tale Trilogy Remastered by inXile
You people have me intrigued.
(˙pǝsɹǝʌǝɹ uǝǝq sɐɥ ʎʇıʌɐɹƃ ʃɐuosɹǝd ʎW)
- Redfive
- Posts: 1909
- Joined: Wed Oct 13, 2004 11:12 am
- Location: Back in Texas
Re: [Kickstarter] Bard's Tale IV and Bard's Tale Trilogy Remastered by inXile
I have 5-6 hours in now and it's going to be a struggle to not reroll after seeing this.ColdSteel wrote: ↑Wed Aug 22, 2018 4:17 pm A critical stat for every character regardless of class is Dexterity. Every point beyond 14 lowers your AC by one. In addition, if your DEX is higher than the mobs, you get to attack first, which is huge because you can wipe them all out before they can even attack you.
I wondered about the stats when rolling but didn't spend a lot of time looking around the web or asking here first as to what might be relevant.
Urge to min max rising.
Battle.net: red51ve#1673
Elder Scrolls Online - @redfive
Elder Scrolls Online - @redfive
- Redfive
- Posts: 1909
- Joined: Wed Oct 13, 2004 11:12 am
- Location: Back in Texas
Re: [Kickstarter] Bard's Tale IV and Bard's Tale Trilogy Remastered by inXile
On second thought I'll pass (on rerolling).
I remembered this screenshot Cort PM'd me on Discord. I don't think a 2-3 extra AC points will matter given what I see here..
I remembered this screenshot Cort PM'd me on Discord. I don't think a 2-3 extra AC points will matter given what I see here..
Battle.net: red51ve#1673
Elder Scrolls Online - @redfive
Elder Scrolls Online - @redfive
- GreenGoo
- Posts: 42498
- Joined: Thu Oct 14, 2004 10:46 pm
- Location: Ottawa, ON
Re: [Kickstarter] Bard's Tale IV and Bard's Tale Trilogy Remastered by inXile
Fear of not min/maxing correctly has stalled a legion's worth of games for me. I can't even start Fallout 3 or 4 or Pillars of Eternity because of it.
Good luck.
Last edited by GreenGoo on Wed Aug 22, 2018 5:34 pm, edited 1 time in total.
- ColdSteel
- Posts: 3029
- Joined: Sun Nov 06, 2005 2:03 pm
Re: [Kickstarter] Bard's Tale IV and Bard's Tale Trilogy Remastered by inXile
Yeah, I spent a loooong time rolling up my characters and so they all had high DEX to start with (except for my paladin). Now at level 11 everyone is at 18 including my bard and most of the time I can wipe out all the nastiest mobs before they attack with his firehorn. With the mage spells and bard song lowering AC in addition to the low DEX bonuses they already have, it's rare they ever get hit even when attacked. I've been rolling through the catacombs so far.
My mages are also all at 18 INT now. They started with 16/17 on roll-up. You potentially get an extra spell point per level-up for every INT point over 14. And you want as many spell points as you can get.
My mages are also all at 18 INT now. They started with 16/17 on roll-up. You potentially get an extra spell point per level-up for every INT point over 14. And you want as many spell points as you can get.
"This game is best played with a warm cup of Folger's coffee in your hands, so you can actually smell the oppression while you relive the greatest period of all time. The period when white people discovered the world, and decided they didn't like it." - EUIV Steam user review
- Baroquen
- Posts: 4723
- Joined: Fri Oct 22, 2004 12:45 pm
Re: [Kickstarter] Bard's Tale IV and Bard's Tale Trilogy Remastered by inXile
Had this happen to me, but I had just mapped a large part of the floor, so I was reluctant to reload. I think I even went to the temple too, prepared to pay through the nose, but not having enough gold. I thought about it for a bit, checked my characters. I saw that my spellcasters did have enough XP to level. So I stumbled back to the Review Board, healing along the way. The additional level for my conjurers did allow me the next tier of spells. But I only had enough gold to buy it for one of the two characters.
So I cured the poison for three of my party, until the spellcaster ran out of magic points. Then I hurried across town, healing all the way, to Roscoe's to replenish the spell points, where I was then able to cure the rest of the party.
I know - this sounds like an annoying turn of events, but it was entertaining to be able to pull it off, and salvage the situation (and the time spent exploring the dungeon), rather than having to reload.