We picked up our first two parts of an Assault last night. An Awesome was the target for our assassination in a 4 skull mission. He was protected by a lance of Heavies and a lance of Mediums.
We went in with the 3xLRM15++ Orion, a Catapult K2 (upgraded 2xPPC++ and a 10% heat exchanger), a Jumpin' Jagermech (2xAC5+++, 4xML's, upgraded armor, and 4 JJ's), and a Wolverine 6R (AC5++, LRM10++, ML, 5 JJ's). All of those ++ weapons add Stability damage.
The Katapult worked great in the back row with no Jump Jets, plodding to the front eventually to lay down a little extra ML fire. The Orion acted in the mid-range to soak a few hits. The Wolverine jumped around between forests and alternated Sensor Locks with actually firing to stay cool, and was mostly the only one in sight for a number of turns; other Mechs stayed back and shot at range. The Jagermech mostly stayed back, but moved up a couple times to try for a 6-weapon alpha aimed-headshot, with good success.
It was a great mission for salvage with two complete cockpit wipes, and the Awesome at the end was 100% intact except for some internal damage; he was hit in the head three times and knocked over twice. Unfortunately, it was a 2/10 salvage reward. Had I known there'd be an Assault, I would have gone for 3/14 and no cash.
I really like my Scout Mech pilots to have Bulwark, Sensor Lock, and Initiative. Double bonus from forests for damage reduction and mobility to jump up and around like mad is a great combo. I think I only have one like that, and the others are Evasion/Sensor Lock/Initiative. Going up against these heavier hitters, the extra damage reduction seems more valuable than a point of Evade.
NickAragua wrote: ↑
Wed Dec 12, 2018 10:57 am
The other problem with doing flashpoints after the main storyline is that all the systems are now 3+ skulls, and half the factions won't actually offer me work. And the missions that I do see are all chock full of assault mechs and tanks packing enough LRMs to make a lance of Catapults cry in shame. So I'll probably plow through as many flashpoints as I can, but then it might just be time to pack it in on that run and start a career mode run. We'll see.
That's actually kind of disheartening. I figured the Campaign would be a good segue into Career.