rittchard wrote: ↑Fri Feb 08, 2019 2:12 pm
Is there a halfway decent tutorial or AI mode to practice in for this game, or do you just jump in and hope for the best? I really want to try games like this, but generally the pacing is too fast for me to learn and I just get frustrated and give up after being killed 10 times in a row. I tried Overwatch a few times and just kept dying constantly no matter what I tried, just couldn't get into it. I like that this game has a healer/support role class, so that might work for me.
Unfortunately, no. There is a training room with a little explanation of movement and weapons and such, and lots of time to shoot at targets with whatever weapons are available (which are most if not all of them), but there is no tutorial on "gameplay" mechanics, like loot system, circle management, reviving, testing character skills to see how they work etc. In fact you are limited to 1 character (healer support) in the training room. This is one of the reasons I'm just dumping game facts into this thread ad hoc as I discover them. They may not be organized, but if you read along in the thread, lots of the little things that aren't obvious will hopefully be identified. I was very surprised to find that while wall running is out (it was a big part of Titanfall), you can actually run up/climb sheer surfaces, at least a little. You can't jump very high (you can double jump in Titanfall) which made me think that lots of high ground was out of reach, but holding the jump button will have your character scale the wall to about 3 times the character's height, maybe a bit more. And if there is a ledge there, you can start the whole process over again. So you can actually scale sheer cliff walls to a certain extent. Also Bloodhound (recon character) is supposed to have increased vertical mobility, although I haven't seen that for myself.
The introduction is particularly weak, although PUBG's was and still is even weaker.
All I can offer is that literally everyone is just learning the ropes right now, so you wouldn't be alone. There are very few guides available and those are extremely shallow. Videos are mostly just gameplay and no real attempt at teaching or going into mechanical details.
I am absolutely right there with you, I normally want to become proficient at the single player game before touching multiplayer, but that's not an option here. Like I said though, everyone is in the same boat, the ability to communicate without voice is second to no game, and you can mute anyone who you might be accidentally matched up with who's toxic. Hell, the matches are so fast and the match making fast enough that simply bailing on a toxic team (of which I have encountered exactly zero, but they are out there) and re-entering the queue is fast and not time prohibitive at all.
Also if you land on the edges of the map, you should have a LOT of time to get oriented and explore the interface and such before you get whacked. You're gonna die, that's the nature of the game. It's not even Overwatch or Unreal Tournament, in that you are going to die and that is the end of your game. No respawning. That can be frustrating for many if not most people. It's also what makes every fight an intense life or death situation, which is one of the factors that make Battle Royale games popular. If you land in a crowded location, it's a mad scramble to get a weapon, any weapon, and get to the killing. Don't do that until you have a better handle on the game.
Unlike PUBG, if you don't find a weapon in the first 30 seconds in a crowded drop, you can still successfully punch people to death relatively easily (as compared to PUBG anyway). I mean, it's not ideal but it can be done and I've done it several times. I landed on the loot ship (airborn ship that you can only reach on initial drop) with an enemy team and literally kicked a guy right off the ship while he tried to shoot me to death. Unfortunately no fall damage so he lived, but he was *GONE* as a threat, and I did that while weaponless vs a dude with a gun. Hilariously fun. I was also in a team where the drop area was contested and everyone ran out of bullets (ammo is actually in short supply at first, or can be) so it turned into a sprinting, sliding, jumping, punching brawl. It was completely unreasonably fun and cool, although we won so that might influence my opinion of it.
I'm very surprised to find that loot is uneven, just like PUBG can be. I actually spent 1/2 a game without any ammo, running support for my 2 team mates. It had been a hot drop with multiple teams and by the end everyone had used up all the ammo that had spawned in the area. It wasn't fun, but at least I was contributing. That is one of my primary criticisms this early in the game. I drop and struggle to find a weapon, other times I drop and find more than the team can carry. Now the map is engineered around drops and certain areas have more than other areas, and even when you're running you get little notices like "entering zone blah blah blah, loot quality medium" or something like that, and I do NOT understand or have knowledge of the zones or how any of it works, so I suspect I'm just ignorant and my ignorance is causing my problems, but it's still a problem right now.