You may be wondering, "Why the red gear?" Well, that's so bad guys can't see me bleed.
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Since I had a similar problem with one of the story missions (for me it was the Viewpoint Museum one), I read around a bit and apparently, the story missions also scale with the players to a certain extent - apparently, they difficulty/enemy level with never be lower than 2 levels below your current level. I finished the Viewpoint Museum a couple of days ago and think I was three levels above the mission level and it was still tough in certain places.Exodor wrote: ↑Sun Mar 24, 2019 6:59 pm Ran into my first frustrating mission last night - the story mission at NASA headquarters.
It took way too long and I couldn't beat the boss at the end before I gave in frustration. Since it's a story mission it won't level with me so I'm going to level up a few times and come back. I'm considering using matchmaking to run it with a rando - that might make the final boss a little easier.
It'll at least give him something else to lob grenades at.![]()
That's the same one I got stuck on. I've had plenty that i've had to retry a couple of times to complete, but that was the first one I gave up on completely.Exodor wrote:Ran into my first frustrating mission last night - the story mission at NASA headquarters.
I got through the Viewpoint Museum by responding to someone else's call for backup. Turns out he was on his way to starting that mission and I went along. Another dude joined us, so there we were..our three person team. The scaling up was not too bad. We kept eyes on our flanks and were able to watch each others backs.ChuckB wrote: ↑Sun Mar 24, 2019 7:49 pmSince I had a similar problem with one of the story missions (for me it was the Viewpoint Museum one), I read around a bit and apparently, the story missions also scale with the players to a certain extent - apparently, they difficulty/enemy level with never be lower than 2 levels below your current level. I finished the Viewpoint Museum a couple of days ago and think I was three levels above the mission level and it was still tough in certain places.Exodor wrote: ↑Sun Mar 24, 2019 6:59 pm Ran into my first frustrating mission last night - the story mission at NASA headquarters.
It took way too long and I couldn't beat the boss at the end before I gave in frustration. Since it's a story mission it won't level with me so I'm going to level up a few times and come back. I'm considering using matchmaking to run it with a rando - that might make the final boss a little easier.
It'll at least give him something else to lob grenades at.![]()
I have not done in coop in TD2 but in TD1, teaming up did not always solve the difficulty issue, since the missions would scale up to the level of the (highest level) player and the size of the group you would be in
Yes, you are right, the biggest advantage of teaming up is that more people can cover more attack vectors. The bad guys are really good at flanking you and I never got killed by anything that was in front of me at medium to short range, it was always one (or two) guys that got behind me and/or melee attacked me. Of course, if you don't have a good team, things can get even more confusing sometimes but it certainly helps (not even talking about revives). Again, I basically use my turret like a (static) teammate but it certainly has its limitationsraydude wrote: ↑Mon Mar 25, 2019 10:22 amI got through the Viewpoint Museum by responding to someone else's call for backup. Turns out he was on his way to starting that mission and I went along. Another dude joined us, so there we were..our three person team. The scaling up was not too bad. We kept eyes on our flanks and were able to watch each others backs.ChuckB wrote: ↑Sun Mar 24, 2019 7:49 pmSince I had a similar problem with one of the story missions (for me it was the Viewpoint Museum one), I read around a bit and apparently, the story missions also scale with the players to a certain extent - apparently, they difficulty/enemy level with never be lower than 2 levels below your current level. I finished the Viewpoint Museum a couple of days ago and think I was three levels above the mission level and it was still tough in certain places.Exodor wrote: ↑Sun Mar 24, 2019 6:59 pm Ran into my first frustrating mission last night - the story mission at NASA headquarters.
It took way too long and I couldn't beat the boss at the end before I gave in frustration. Since it's a story mission it won't level with me so I'm going to level up a few times and come back. I'm considering using matchmaking to run it with a rando - that might make the final boss a little easier.
It'll at least give him something else to lob grenades at.![]()
I have not done in coop in TD2 but in TD1, teaming up did not always solve the difficulty issue, since the missions would scale up to the level of the (highest level) player and the size of the group you would be in
Where I believe teaming up helped A LOT was on the final level:Spoiler:
It is a good game IMO but it will be an even better (and cheaper) game in a couple of months. If you mainly solo, the "community" and its involvement does not play any role for you (and, judging from the first Division game, will stay involved anyway for a long time). If you would play mainly with others, yes, there is probably a peak in players right now but again, there will be more than enough left in a couple of months. Some here from the OO community will have moved on (I still don't know how people finish games so fast ...) but several ones will probably still be interested then (I bought the first Division when it came out three years ago and finished it a month ago after not playing for probably 2y).Daehawk wrote: ↑Mon Mar 25, 2019 1:15 pm I need to stop reading this thread. You guys make it sound so fun that I am interested in it. But I cant get it for a year or two at the price its at now. Ive been thinking since I cant bring myself to play my old stuff or even what was installed when my wife passed that perhaps a brand new game would be workable to me.
coopasonic wrote: ↑Thu Feb 28, 2019 11:15 pm UBISOFT FAN!
You already own the 3 proposed titles, and we appreciate your loyalty.
Watch your email around the launch of The Division®2 for your special gift .
Uhhh... thanks... I guess.As you already own all 3 of the proposed games, we would like to reward you with some free The Division in-game content.. Thank you for your passion!
In replacement of your free PC game, we are happy to reward you with free The Division 2 in-game content.
YOUR REWARDS
- 2 High-End Apparel Keys
- 3 Specialized Apparel Keys
Apparel Keys allow you to unlock Apparel Caches, containing new cosmetic items.
Apparel Keys allow you to unlock Apparel Caches, containing new cosmetic items.
Tidal Basin, which unlocks World Tier 5 is supposed to release next Friday. I'll be back for that. After that... we'll see.coopasonic wrote: ↑Sat Mar 23, 2019 6:31 pm I guess I am done for now. I am at World Tier 4 and have the gear score required (430/425) for the final stronghold to advance to world tier 5, but that mission isn't in the game yet. I could spend time improving my gear, but Tier 5 will raise the ceiling another 50 points so all that gear would be replaced pretty quick anyway. It took me 45 hours to get to the current ceiling. I'd call that pretty good. I still have side quests that I haven't done, but I'll wait and do them when they can earn me better loot.
Agree on the LMG - I'm using two weapons when facing elites (I created a specific "elite" loadout with gear that gives me a 80% damage bonus when fighting elites). One weapon is a (blue) M14 (which does around 5k in damage) and the other a (purple) M249 in an airborne version that does around 1.1k in damage. What I found out is that while the damage output of the M14 is MUCH higher (and the rate of fire is not too slow), the LMG really chews through the elites like butter. Not sure if an LMG adds some sort of damage modifier based on the type of weapon (apart from the "out of cover" one) but it seems to add some sort of "stagger" effects, that almost stuns the elite and keep him exposed to the incoming damage.
Happy to help out with missions if you need the help (ChuckB08 on PS4), I'm on PST, too.Newcastle wrote: ↑Sat Mar 30, 2019 6:44 pm I picked this up for the PS4 (I can PM you my PS4 id). Just starting and my play time will be limited to about 1-2 hour sessions max. Mostly PST evenings when I do. Warning, I am a horrible shot, my aim is simply non existent. So any advice on how to improve that would be awesome. See ya in DC!
I'm guessing that's the point. I never did get the hang of enjoying the humor of Penny Arcade.
I've grouped up for a lot of the story missions and never had a problem. Even if your teammate is a terrible shot it gives the bad guys something else to shoot at.coopasonic wrote: ↑Mon Apr 08, 2019 9:48 am I guess I should be matchmaking for the open world for that, but you never know what you are going to get.
Those lights have been there before, but it doesn't happen too often for me to mind them.Baroquen wrote: ↑Mon Apr 08, 2019 5:36 pm I loaded it up last night, and was incredibly distracted by bright lights... primarily the inside flood light type things. I don't remember it being that way when I started playing. I tried some settings, thinking it might have caused by the latest patch, but notes didn't indicate that. And my fiddling didn't help. So, I turned it off. Fun.
A lot of lights (not all) can be shot out, FYI. There are some areas where it is used to make things (and by things I mean spotting) more difficult.Baroquen wrote: ↑Mon Apr 08, 2019 5:36 pm I loaded it up last night, and was incredibly distracted by bright lights... primarily the inside flood light type things. I don't remember it being that way when I started playing. I tried some settings, thinking it might have caused by the latest patch, but notes didn't indicate that. And my fiddling didn't help. So, I turned it off. Fun.
Wow... didn't know that. Not sure why it was bothering me so much now, and not at all at launch. But I will definitely try shooting out some of those lights. Thanks for the tip.coopasonic wrote: ↑Mon Apr 08, 2019 5:42 pmA lot of lights (not all) can be shot out, FYI. There are some areas where it is used to make things (and by things I mean spotting) more difficult.Baroquen wrote: ↑Mon Apr 08, 2019 5:36 pm I loaded it up last night, and was incredibly distracted by bright lights... primarily the inside flood light type things. I don't remember it being that way when I started playing. I tried some settings, thinking it might have caused by the latest patch, but notes didn't indicate that. And my fiddling didn't help. So, I turned it off. Fun.
The skit:Saturday Night Live poked some playful fun at The Division 2 last week, and it seems Ubisoft enjoyed the bit as much as everyone else. The skit takes down overly chatty NPCs, Ubisoft shouts out SNL to say “You’ll be happy to know that Damien and Ethan are now less chatty with our Invasion update. All hashed out!”
Maybe something in your HDR settings changed? I play this on PS4 and a HDR-capable TV and love how they implemented HDR. Yes, lights can be blindingly bright and often that makes a huge difference for gameplay - same with fighting against the sun, I just can't see much so have to find a different approach (of course, in missions, that may be difficult ...) and I will definitely factor this in when looking for cover. Visually, it's stunning and I'm always surprised when I see my screenshots on my non-HDR devices how much of that is lost without HDRBaroquen wrote: ↑Mon Apr 08, 2019 9:34 pmWow... didn't know that. Not sure why it was bothering me so much now, and not at all at launch. But I will definitely try shooting out some of those lights. Thanks for the tip.coopasonic wrote: ↑Mon Apr 08, 2019 5:42 pmA lot of lights (not all) can be shot out, FYI. There are some areas where it is used to make things (and by things I mean spotting) more difficult.Baroquen wrote: ↑Mon Apr 08, 2019 5:36 pm I loaded it up last night, and was incredibly distracted by bright lights... primarily the inside flood light type things. I don't remember it being that way when I started playing. I tried some settings, thinking it might have caused by the latest patch, but notes didn't indicate that. And my fiddling didn't help. So, I turned it off. Fun.