[consoles] D&D Classics Collectors games

If it's a video game it goes here.

Moderators: LawBeefaroni, Arcanis, $iljanus

Post Reply
User avatar
Daehawk
Posts: 63525
Joined: Sat Jan 01, 2005 1:11 am

[consoles] D&D Classics Collectors games

Post by Daehawk »

Wish these were boxed like that for PC. Seems to be missing Icewind Dale II though.



Enlarge Image

Enlarge Image

Enlarge Image

Enlarge Image
--------------------------------------------
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
User avatar
Max Peck
Posts: 13682
Joined: Fri Aug 05, 2005 8:09 pm
Location: Down the Rabbit-Hole

Re: [consoles] D&D Classics Collectors games

Post by Max Peck »

Beamdog hasn't done an enhanced edition for Icewind Dale II.
"What? What? What?" -- The 14th Doctor

It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
User avatar
Suitably Ironic Moniker
Posts: 3601
Joined: Wed Oct 13, 2004 9:09 pm
Location: Asheville, NC

Re: [consoles] D&D Classics Collectors games

Post by Suitably Ironic Moniker »

The source code for Icewind Dale II has been lost, so they can’t really do anything with it.
When I was a boy, I laid in my twin-sized bed and wondered where my brother was. - Mitch Hedberg
User avatar
Daehawk
Posts: 63525
Joined: Sat Jan 01, 2005 1:11 am

Re: [consoles] D&D Classics Collectors games

Post by Daehawk »

Ive heard 'source code' all my years but I dont know the difference in it and the first released version. Cant they just take an original copy and run from there?
--------------------------------------------
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
User avatar
Alefroth
Posts: 8487
Joined: Thu Oct 14, 2004 1:56 pm
Location: Bellingham WA

Re: [consoles] D&D Classics Collectors games

Post by Alefroth »

Daehawk wrote: Thu Jun 27, 2019 7:52 pm Ive heard 'source code' all my years but I dont know the difference in it and the first released version. Cant they just take an original copy and run from there?
What is on the media is usually compiled code, not source code. Companies don't distribute source code for obvious reasons.

Those things are going to be way too expensive.
User avatar
LawBeefaroni
Forum Moderator
Posts: 55316
Joined: Fri Oct 15, 2004 3:08 pm
Location: Urbs in Horto, outrageous taxes on everything

Re: [consoles] D&D Classics Collectors games

Post by LawBeefaroni »

Pretty sure I have all the original boxes/docs for all those games. Will help me fight the urge.
" Hey OP, listen to my advice alright." -Tha General
"No scientific discovery is named after its original discoverer." -Stigler's Law of Eponymy, discovered by Robert K. Merton

MYT
User avatar
Blackhawk
Posts: 43496
Joined: Tue Oct 12, 2004 9:48 pm
Location: Southwest Indiana

Re: [consoles] D&D Classics Collectors games

Post by Blackhawk »

To translate the answer, the source code is the typed-in level programming that the game is made from. That is turned into the actual game through a process that isn't usually reversible. If you don't have it, you can't recreate it.

The reason they don't share that is that it gives away all of the secrets, allows removal of copy protection, and so forth. You keep the source code secret.
(˙pǝsɹǝʌǝɹ uǝǝq sɐɥ ʎʇıʌɐɹƃ ʃɐuosɹǝd ʎW)
Drazzil
Posts: 4723
Joined: Fri Oct 15, 2004 3:54 pm

Re: [consoles] D&D Classics Collectors games

Post by Drazzil »

I bounced off of all these games cept for NWN. I'd go for NWN if and only if user campaigns can be run. If not then not.
Daehawk wrote:Thats Drazzil's chair damnit.
User avatar
Kurth
Posts: 5882
Joined: Tue Jan 04, 2005 1:19 am
Location: Portland

Re: [consoles] D&D Classics Collectors games

Post by Kurth »

Really tempting.
Just 'cause you feel it, doesn't mean it's there -- Radiohead
Do you believe me? Do you trust me? Do you like me? 😳
Post Reply