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OO Solo Board Gamers Guild

All discussions regarding Board, Card, and RPG Gaming, including industry discussion, that don't belong in one of the other gaming forums.

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Re: OO Solo Board Gamers Guild

Post by hepcat » Tue Oct 01, 2019 2:35 pm

Ah, got it. I knew it wasn't a wargame style game in its approach, so I went in armed with that knowledge. I just hope there's enough playtime in the operations and scenarios that came with the base game, and the expansion that I should be getting in a few days.
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Re: OO Solo Board Gamers Guild

Post by Smoove_B » Tue Oct 01, 2019 2:45 pm

Oh, there's tons of content and the scenario design is great. All the soldiers have the abilities you'd expect - it's definitely a fun game and it didn't surprise me at all to see the creators are behind the Assassin's Creed board game that was on KS last year.

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Re: OO Solo Board Gamers Guild

Post by $iljanus » Tue Oct 01, 2019 3:41 pm

From my reading about the game it's a little bit of a dungeon crawl to me with a WW2 setting and stealth mechanics. The non-fantasy setting was part of the appeal.

Also I get to live out my Dirty Dozen/Guns of Navarone/Where Eagles Dare/Heroes of Telemark fantasies!

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Wise words of warning from Smoove B: Oh, how you all laughed when I warned you about the semen. Well, who's laughing now?

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Re: OO Solo Board Gamers Guild

Post by hepcat » Tue Oct 01, 2019 4:10 pm

I never really got a dungeon crawl vibe from the reviews myself. Although I guess I can see it now that you mentioned it. What I got was more of an action game feel that tried to mimic those great, top down stealth games from years ago like Commandos and Desperado, as well as more recent fare like X-Com, Seven and Shadow Tactics. The rules are pretty simple, but I like the concentration on stealth over run and gun...although you can certainly resort to the latter if push comes to shove.

I've read through the rules, and while the manual is a somewhat dense 18 pages, the actual mechanics seem straightforward and intuitive.

It reminds me a little of Tannhauser, a game I had years ago before I really got into board games. I mistakenly thought it was a team game, when it really is a 2 player miniatures game. I still kick myself for selling it off before I had a chance to get some more experience under my belt with that type of game. I'm pretty sure I'd love it today.
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Re: OO Solo Board Gamers Guild

Post by Blackhawk » Tue Oct 01, 2019 4:24 pm

I've really been wanting a couple of WWII games that aren't counter-heavy and rules-dense. IE - not Avalon Hill style simulations. I've tried a couple of times, and ended up with games that just can't get to the table. The first is Memoir '44. It's a great game, but is really a two player game, which is almost impossible for me (I have one player, or I have 3+. Never 2.)
hepcat wrote:
Tue Oct 01, 2019 4:10 pm


It reminds me a little of Tannhauser, a game I had years ago before I really got into board games. I mistakenly thought it was a team game, when it really is a 2 player miniatures game. I still kick myself for selling it off before I had a chance to get some more experience under my belt with that type of game. I'm pretty sure I'd love it today.
That was the second game. It was one of the first games I bought because I really, really liked the themed (WWII with a supernatural twist.) The problem was that I found that the rules were, essentially, broken. There were rules that were essential to the game that were impossible to follow. I don't remember the specifics, but think of an essential ability that requires 3 resources to activate and can only be activated at the beginning of a turn. And at the beginning of a turn that resource always resets back to 2 points just before you can activate it.

Then Fantasy Flight revised the rules to make it playable. And charged $10 for the PDF to owners of the game that couldn't play it. The game has never left the shelf as a result, and my opinion of FF was tarnished right from the start.
[This space left intentionally blank.]

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Re: OO Solo Board Gamers Guild

Post by Smoove_B » Tue Oct 01, 2019 4:33 pm

Blackhawk wrote:
Tue Oct 01, 2019 4:24 pm
I've really been wanting a couple of WWII games that aren't counter-heavy and rules-dense.
While not officially solo, I've been following along as people try to make it happen. By all accounts, you want Undaunted Normandy. As a bonus, can be purchased on the cheap via Amazon.

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Re: OO Solo Board Gamers Guild

Post by Archinerd » Tue Oct 01, 2019 6:48 pm

Smoove_B wrote:
Tue Oct 01, 2019 4:33 pm
Blackhawk wrote:
Tue Oct 01, 2019 4:24 pm
I've really been wanting a couple of WWII games that aren't counter-heavy and rules-dense.
While not officially solo, I've been following along as people try to make it happen. By all accounts, you want Undaunted Normandy. As a bonus, can be purchased on the cheap via Amazon.
This was already on my radar... but I have to buy it now. Some time ago, I discovered that I like pretty much any game Smoove likes.
My copy arrives tomorrow.

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Re: OO Solo Board Gamers Guild

Post by Smoove_B » Tue Oct 01, 2019 7:04 pm

:dance:

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Re: OO Solo Board Gamers Guild

Post by $iljanus » Tue Oct 01, 2019 7:31 pm

There should be an "Enabled by Smoove_B" support group.
tl;dr

Wise words of warning from Smoove B: Oh, how you all laughed when I warned you about the semen. Well, who's laughing now?

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Re: OO Solo Board Gamers Guild

Post by Smoove_B » Tue Oct 01, 2019 7:34 pm

I really am the worst. My powers are even greater in real life - my buddy just had to build himself an extra room to play all the games I make him buy. :lol:

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Re: OO Solo Board Gamers Guild

Post by $iljanus » Tue Oct 01, 2019 7:44 pm

Both you and Hepcat. You’re evil influences, the both of you! :naughty:
tl;dr

Wise words of warning from Smoove B: Oh, how you all laughed when I warned you about the semen. Well, who's laughing now?

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Re: OO Solo Board Gamers Guild

Post by MonkeyFinger » Wed Oct 02, 2019 8:13 am

$iljanus wrote:
Tue Oct 01, 2019 7:44 pm
Both you and Hepcat. You’re evil influences, the both of you! :naughty:
Good Lord, tell me about it. :doh:
-mf

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Re: OO Solo Board Gamers Guild

Post by Smoove_B » Thu Oct 03, 2019 12:01 pm

Things might get weird while solo gaming this weekend...

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Re: OO Solo Board Gamers Guild

Post by hepcat » Thu Oct 03, 2019 12:05 pm

I've already got the cosplay costumes, so I'm definitely in.

In other news, I just backed Time of Legends: Destinies. A solo RPG/boardgame using an app. Not sure if I'll drop my pledge or not before the kickstarter ends. But the price of entry isn't terribly high, and in theory I like what they're trying to do (looks almost like a combo of an FFG app driven board game and 7th Continent). I just need to do some video watchin' on it and read through the rules they posted on the KS site.
I beat a camel to death with a monkey. Can I do that?
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Re: OO Solo Board Gamers Guild

Post by Smoove_B » Thu Oct 03, 2019 12:12 pm

I think I dismissed that because of the connection to Joan of Arc. But yeah, the price point is rather surprising.

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Re: OO Solo Board Gamers Guild

Post by hepcat » Sat Oct 05, 2019 10:57 pm

2 games of V-Commandos this weekend so far. It reminds me a lot of another favorite of mine, Flashpoint. It has the same overall coop experience, but with some additional mechanics that give you that WWII theme and feel.
I beat a camel to death with a monkey. Can I do that?
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Re: OO Solo Board Gamers Guild

Post by $iljanus » Tue Oct 08, 2019 6:18 pm

hepcat wrote:
Sat Oct 05, 2019 10:57 pm
2 games of V-Commandos this weekend so far. It reminds me a lot of another favorite of mine, Flashpoint. It has the same overall coop experience, but with some additional mechanics that give you that WWII theme and feel.
Have it on my table and hope to get to it soon. You like it so far? How’s the difficulty?
tl;dr

Wise words of warning from Smoove B: Oh, how you all laughed when I warned you about the semen. Well, who's laughing now?

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Re: OO Solo Board Gamers Guild

Post by hepcat » Tue Oct 08, 2019 6:43 pm

I like it quite a bit. The stealth mechanic is easy to track, but extremely thematic. Combat is equally easy, but also lends itself to a surprising amount of theme. This isn't a full blown...or even somewhat blown...wargame, but it is a light game masquerading as a mid weight game...which is not an insult in this case. It's surprisingly deep in spite of its simple mechanics.

It's also punishingly hard at times. All it takes is one mistake to drive a simple mission into the crapper. If you hate games that can hinge on a dice roll, this is not the game for you. But it honestly is a plus for me in this setting in that the luck of the roll simulates the inability to predict what an enemy soldier is going to do next.

The only negative I can find so far is that you could replace all the map tiles with just one set and lose nothing from the gameplay. They're different purely for the sake of aesthetics. And they don't even include an appropriate map tile look for some terrain like the battleship.
I beat a camel to death with a monkey. Can I do that?
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You have to whack a few rabbits before you are ready to punch a camel.
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Re: OO Solo Board Gamers Guild

Post by $iljanus » Tue Oct 08, 2019 7:06 pm

The rulebook is easy to read so far and I’m in the mood for games I can bring to table quickly nowadays. And it probably plays quickly since you can just play a level instead of a full blown operation if you wanted.
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Re: OO Solo Board Gamers Guild

Post by MonkeyFinger » Wed Oct 09, 2019 12:37 am

And... Noble Knights just got another sale. :wink:
-mf

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Re: OO Solo Board Gamers Guild

Post by hepcat » Wed Oct 09, 2019 11:20 am

I wonder how many copies they had in stock? I couldn't find it anywhere else except for Triton Noir's storefront, and I didn't want to pay Canadian shipping, so I was pleased when I found it for slightly cheaper on a domestic store site.

One thing that is absolutely essential to winning in V-Commandos is remembering that +1 AP (action point) tokens CAN be used AT ANY TIME. They're considered 0 action actions, which means you can play them before or after any commando turn or enemy step (not during though). It's in a side bar on +1 AP tokens, so it's easy to miss. This is fantastic if you get discovered during the enemy reinforcement step (remember, an enemy soldier appearing on your tile forces you to make a stealth roll for each one). Just use your +1 AP token to take them out with a silent shot (if you have a quiet weapon) before their move step. Or if your stealth roll succeeded and you're still in stealth, just do an automatic close combat kill on them.

I did not do this during my first two games and only realized what a huge game play bonus this is after reading about it on BGG.
I beat a camel to death with a monkey. Can I do that?
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You have to whack a few rabbits before you are ready to punch a camel.
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Re: OO Solo Board Gamers Guild

Post by Skinypupy » Fri Oct 11, 2019 9:20 am

I picked up the iPad version of Aeon's End yesterday. It's surprisingly well done, and really fun to play. However, I had forgotten how insanely difficult it is, when playing without the house rules I had put in when playing the physical game. In the 4 games I played last night, I have yet to get the Boss below even 1/2 health before dying.

I really have no idea how anyone ever actually wins.
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Re: OO Solo Board Gamers Guild

Post by Smoove_B » Mon Oct 14, 2019 8:54 pm

Spent time last week and then again over the weekend playing Roger's Rangers, a game that covers the formal origins of what eventually became the US Army Ranger forces. This kind of game is outside of my general interests; I don't really consider myself all that much into colonial or revolutionary war history. I mean, it's interesting, but I don't have a burning desire to read about it or simulate battles or strategy from the era.

That being said, my plan post-high school if I didn't get into college was to join Army and become an Airborne Ranger. There are still days when I wonder what my life would have been like as I'm confident it would have been a lifetime career choice, not a temporary endeavor.

Anyway, the amazing thing about the Roger of Roger's Rangers is that the US Army Rangers still use a (slightly modified) version of his Ranger's creed as their guiding set of standing orders. With that in mind, I could at least enjoy the theme of the game from that perspective...or so I thought.

This is a "folio series" title from Decision Games, a title that ships in a baggie for about $15. The quality isn't bad for the price, however the rules are a flipping mess. There are things referenced in the rules that aren't included with the game. There are strange editing errors on the cards and what I assume is a color-correction error for the included map (the key references a color that isn't used). They're mostly minor things (besides the missing card) and I'd assumed there would be an errata document or FAQ on the Decision Games website; there was not. That's what took me so long trying to figure out how to play - searching online, watching the sparse videos on Youtube...very frustrating.

I actually like the game - it's fun. There's the right amount of randomness and some strategic decision making involved. But the rules and presentation is a mess and that's just unfortunate. I have another folio title (covering D-Day) but now I'm a bit nervous to break it out as it's way more complicated than this should have been.

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Re: OO Solo Board Gamers Guild

Post by coopasonic » Tue Oct 15, 2019 10:04 am

Skinypupy wrote:
Fri Oct 11, 2019 9:20 am
I really have no idea how anyone ever actually wins.
By studying the available cards, looking for synergies and planning your decks from the start then adapting to where to damage is hitting and prioritizing targets.

it's a simple game to play. It is *not* a simple game to win.
-Coop

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Re: OO Solo Board Gamers Guild

Post by Skinypupy » Tue Oct 15, 2019 10:22 am

Yeah, I need to look up strategies for building a deck. I always get overwhelmed in the mid-game because there's never enough available damage to attack both the big bad and burn down the adds. I'm obviously doing something wrong in that regard.
“Don’t tickle the wall clown.” - MST3K

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