Kasey Chang wrote: ↑Fri Sep 04, 2020 3:42 pm
I think I'm stuck in Ag Center. Not only was the other settlement screaming for help, I can't get through all the darn locked doors. Either I need a lockpicker... or I need to go back to Citadel and hire Angela to brute force the door. ARGH. Some doors I can shoot to pieces, but many doors won't budge. Gah.
I may have to start over. At least I'm not that far into the game, considering how many locked doors I had to deal with.
Hypothetically I can just edit the skills to give myself some lockpicking, eh?
Hiring Angela helps immensely with the Ag Center. She has a huge number of hit points at that stage of the game. So use her when going down the poisoned hallways. Remember you can hit space and make one character operate solo, away from the rest of the group. She's also capable of brute-forcing the door to fan control in the eastern passageway. The western hallway's easier if you bring your group and have a techie (Computer Science or Mechanical Repair, I forget which) fix the robot which can then ram the vines.
If you're low on health, you can head outside to the world map and walk back and forth to an Oasis or Ranger Center and you'll notice that you heal as you travel, similar to the way you could recover in the original Wasteland. It takes time, but if you're low on healing items it definitely helps. If you do have healing items, don't hold back on using them because doing so also provides useful experience for your field medic.
Remember, melee weapons are your friend in the Ag Center. Angela's huge wrench allows her to take down a lot of the beginning enemies fairly easily, without using any ammo. From what I recall, I made sure to always spec a ranger or two heavily into melee to help her out. Working in conjunction with Angela means they can clobber most enemies in the Ag Center with melee alone. I remember using more bullets to shoot down the infection pods (and save scumming when I missed one) than I ever did in combat. That was also part of the strategy for Wasteland 1 as I recall, where it was highly efficient to use brawling to save on ammo/money.
Worst case, if you find yourself running out of ammo or medkits, you can try save scumming when opening containers (i.e. Quicksave before opening the container, then if you don't get the ammo you require or something even better than ammo, just quickload and open it again). Also don't forget to use the relevant key to light up characters and all items you can interact with (I think it's "z" by default). You'll find it's surprisingly useful in the Ag Center.