Let's play: Battletech via MegaMek

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Zenn7
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Re: Let's play: Battletech via MegaMek

Post by Zenn7 »

$iljanus wrote: Tue Sep 08, 2020 6:29 pm
Leraje wrote:
NickAragua wrote: Tue Sep 08, 2020 4:40 pm [] Let the opposing team use tanks
[x] Nope, mechs only, this isn't the "stupid planetary militia game world"
We get to wade knee-deep in tanks most of the time anyway.
And we're fighting for the chance at good salvage! Not for some fuzzy 20 sided dice hanging from the inside of some tank. (I wanted to say rear view mirror but, hey it's a tank)
Hmm... a baked goods conglomerate? Maybe if they throw in some samples...

Eh.. Nah. Mechs or nothing you cheap, lazy bums!... AND THE BAKED GOODS!
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NickAragua
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Re: Let's play: Battletech via MegaMek

Post by NickAragua »

Vote Results:
Spoiler:
Mechs only - 3
Can use tanks - 2
February 1, 3048
Salagame Extended Arena
Solaris VII, Steiner Territory

"Rick Johnson here, coming to you live with Argus Konig from a newly commissioned exhibition arena in House Steiner territory, here on the relatively neutral world of Solaris VII."

"Newly commissioned is a polite way of putting it, Richard. It seems that the parent company has no more use for this factory or its workers, so they laid everyone off and sold it off to local mech combat magnates."

"That's right, Argus, there was some legal trouble regarding dumping large amounts of radioactive byproducts from sports drink manufacturing into the local waterways. But who cares, we've got another exhibition team battle coming up! Steinfeigermeister stable and their hired mercenaries are up against the Golota-Ibrahim stable. What do we have on deck?"

"Well, Richard, the Steiners have two mixed heavy-assault lances, with a short light lance backing them up. Meanwhile, the Kurita-Liao stable has a single assault lance, backed up by almost two companies of light and medium mechs. There was apparently some wrangling when the Liao people wanted to use combat vehicles instead of mechs, but Steiner had the better lawyers and in the end, Liao was forced to hastily acquire whatever they could get their hands on, so we'll be seeing some modified non-combat mechs in the field."

"Fighting in a recently abandoned factory, sounds like it'll be a giant mess, Argus."

"Agreed, Richard. The Steiner team will have to use their local firepower superiority to overcome the larger numbers of Liao screening units, but they will still have to watch out for the Kurita assault lance - there's an Atlas, a BattleMaster, a Victor and an older model Orion."

"What are the Steiner guys fielding?"

"An Awesomes, a Mackie, a Thunderbolt and a Victor. Also, three light mechs. It seems they were able to get their Locust back up and running."

"Sounds like an expensive matchup anyway, I certainly wouldn't want to be on the ground down there with all that heavy metal stomping around."

[This broadcast segment brought to you by PolishLens, THE market leader in cleaning and preservation products for all of your laser focusing lens needs. Whether you need to stop sand turning your laser cannons into expensive paperweights, or just want them to look shiny for your next general inspection, choose PolishLens. Claims of market leadership may not be accurate at the time and location they are made. Also look for our patented autocannon barrel grease!]

Round 1:
Spoiler:
Image
"Looks like the House Steiner folks have the river blocked off with a bunch of boats. That ought to discourage the Liao and Kurita people from coming that way! And the lead Awesome opens up with its PPCs at long range, and that poor Crosscut is well done!"

"Remember when I said that light mechs have no place in a pitched battle? Well, neither do converted industrial mechs."

Round 2:
Spoiler:
Image
"Another kill for the lead Steiner Awesome, that mechwarrior's a really good shot! So far, he's landed every single one of his PPC shots."

"But the Mackie is rolling up as well, and a gauss rifle through the center of mass takes out a 'Hunter'. This is disgraceful, it's supposed to be a battle between mechwarriors, not a slaughter of weaklings driving civilian mechs."

"It may be disgraceful, but it sure is a lot of fun to watch! Looking to the west, the Steiner Victor is getting harassed by a security mech mounting four machine guns and taking some armor damage. Not a bad job by the little guy, and whoop, there goes his head. I think the guy in the Victor is disappointed he's not going to get to rip that little guy apart with his bare hands."

Round 3:
Spoiler:
Image
"Looks like the Steiner Awesome's overheated himself al little, Argus, he's barely going at the speed of an Annihilator."

"Firing six PPC shots over twenty seconds while running will do that, Richard."

"The Mackie is stepping up to the plate, and that Buster loses its right torso. What was that on there, a gauss rifle?"

"Probably. It's not a proper ammo explosion, Richard, but it'll still knock you out. Those Steiner light mechs are getting in some licks, but they lack the firepower to penetrate the armor of the heavier Liao units. Wait, that Deadalus is going down with a missing leg!"

Round 4:
Spoiler:
Image
"The Awesome and Mackie make a fearsome pair, with five PPCs and a Gauss Rifle stuffed into one hundred eighty tons of mech. I wouldn't want to be that Icarus, that's for sure. Its entire left half is now gone after a couple of PPC shots."

"At least they're fighting against actual military mechs, now."

"Looks like the Steiner Thunderbolt has dropped back to deal with the Daedalus, knocking another leg off, leaving it with just two."

"... both student and teacher brought low."

"Now Argus, can you tell me why the hell that Quasit just blew up? Nobody even shot at it!"

"We'll show it in the after-action replay, but I suspect it had to do with the spill it took earlier after getting kicked by one of the Steiner Locusts."

Round 5:
Spoiler:
Image
"Phew, that Harvester Ant never stood a chance. Where are those Kurita assault mechs, anyway?"

"Likely hanging back and waiting for their screen to weaken the Steiner opposition. Very un-samurai-like, but if they were samurai, they wouldn't be here on Solaris."

"Well, Argus, looks like the Steiner light mechs have finished off the Deadalus in explosive fashion, detonating its machine-gun ammo. But what's this, a Buster coming in from the north. He takes some damage from the Steiner Victor, but fires his autocannon... and one of the Lyran Stingers goes down! Well, never mind about that Buster, there goes its engine after a vicious curb stomp from the Victor."

Round 6:
Spoiler:
Image
"Look at this Cicada, Richard, trying to sneak up behind the Steiner Awesome. Too bad the mechwarrior saw through the attempt, and now the Cicada is twitching on the ground, missing its left leg."

"Ouch! Now look at this little mech attacking the Mackie, a good hit with a laser, but then loses both arms, one to a PPC shot one to a gauss shot. And let's pan back to the Awesome, the Quasit over there trying to get in behind the 80-tonner while it's busy dismembering the Cicada, and wham, there goes the right leg as the Awesome spins around and throws a kick. And then the ammo explodes!"

"Well, that's the match ladies and gentlemen. Those Capellan scrubs never stood a chance!"

"Let's go back to the after-action replay. See the Quasit takes a spill there after getting kicked, right?"

"Right."

"So, if we look at the sensor readouts, we see a power spike between the engine and the torso section where the ammunition is stored."

"But it didn't blow right away."

"Right, it took a few seconds for the ammo to really cook."

"What really bugs me, Argus, is that the Kurita assault and medium mechs barely even fired a shot before the match was called. It was like those poor Liao scrubs got set up."

"That's an unusually accurate assessment, Richard."

"Well, be that as it may, it's time for a commercial break. We'll be back after a few words from our sponsors with detailed post-battle analysis."

[This broadcast segment brought to you by Paul Murky Research. When you need to know why the workers at your factories are rioting, but can't be bothered to go ask them yourself, our statistical firm has served the major national and commercial powers of the Inner Sphere reliably for centuries. Note that the answers you get may not be the answers that you want. Contact our sales department for the bulk planetary discount package today!]

It's nice to be on the right side of a double-cross for once. We even got some gauss ammo salvaged from one of the crappy Capellan mechs. And some rocket pods which we can mount on our aerospace fighters when we go back to actual battles for extra firepower during air combat (or, when we get back to the Octagon, reverse-engineer that stuff and see if we can set up a factory to make those without having to rely on one of our aerospace jocks' "duct tape together ten LRMs with the guidance systems removed" designs).

Our employer appears to have signed one more battle contract for February, but at least it's not a huge team battle - a simple one on one in roughly square kilometer arena with some buildings for cover in the middle. We get to pick the weight class, and know the approximate contents of the enemy stable. Oh, and to add a little spice to the fight, if the loser's mech cannot walk off the field under its own power, the winner keeps it.

We could send one of our mechwarriors in, or let one of the employer's less incompetent mech jocks get in on the action, although they're all still pretty terrible (and completely losing that mech didn't help).

[] Send in the employer's guy. No fight, but no reward.
[] Send in a randomly chosen medium mech vs a Sentinel STL-3L
[] Send in a randomly chosen heavy mech vs a Warhammer WHR-6R
[] Send in a randomly chosen assault mech vs a Highlander HGN-732

The Sentinel is one of the more underwhelming Star League designs, with limited torso twist capability. It does have an ultra autocannon and Streak SRMs, though. The Warhammer is just a standard Warhammer. The Highlander, though, holy crap. This is not the down-graded 733 with an AC/10, this is the classic 732. It packs a pair of medium lasers and an SRM/6 for short-range firepower, backed up by an LRM/20 rack and a gauss rifle. It's also one of the few assaults that has jump jets. Ferro-fibrous armor is used to maximize armor protection while CASE prevents the many potentially detonating ammo bins from destroying the whole mech. So, it's a pretty tough customer. But if we could salvage this bastard, that would be pretty amazing.

It also says something about these stable owners that they can just bet Star League assault mechs (even refitted ones) on a whim.
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gbasden
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Re: Let's play: Battletech via MegaMek

Post by gbasden »

NickAragua wrote: Wed Sep 09, 2020 5:19 pm

[] Send in the employer's guy. No fight, but no reward.
[] Send in a randomly chosen medium mech vs a Sentinel STL-3L
[] Send in a randomly chosen heavy mech vs a Warhammer WHR-6R
[X] Send in a randomly chosen assault mech vs a Highlander HGN-732
Oh, lets go for broke on the Highlander!
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Leraje
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Re: Let's play: Battletech via MegaMek

Post by Leraje »

gbasden wrote: Wed Sep 09, 2020 5:32 pm
NickAragua wrote: Wed Sep 09, 2020 5:19 pm

[] Send in the employer's guy. No fight, but no reward.
[] Send in a randomly chosen medium mech vs a Sentinel STL-3L
[] Send in a randomly chosen heavy mech vs a Warhammer WHR-6R
[X] Send in a randomly chosen assault mech vs a Highlander HGN-732
Oh, lets go for broke on the Highlander!
+1. Live dangerously.
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El Guapo
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Re: Let's play: Battletech via MegaMek

Post by El Guapo »

Leraje wrote: Wed Sep 09, 2020 5:40 pm
gbasden wrote: Wed Sep 09, 2020 5:32 pm
NickAragua wrote: Wed Sep 09, 2020 5:19 pm

[] Send in the employer's guy. No fight, but no reward.
[] Send in a randomly chosen medium mech vs a Sentinel STL-3L
[] Send in a randomly chosen heavy mech vs a Warhammer WHR-6R
[X] Send in a randomly chosen assault mech vs a Highlander HGN-732
Oh, lets go for broke on the Highlander!
+1. Live dangerously.
Agreed.
Black Lives Matter.
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$iljanus
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Re: Let's play: Battletech via MegaMek

Post by $iljanus »

El Guapo wrote:
Leraje wrote: Wed Sep 09, 2020 5:40 pm
gbasden wrote: Wed Sep 09, 2020 5:32 pm
NickAragua wrote: Wed Sep 09, 2020 5:19 pm

[] Send in the employer's guy. No fight, but no reward.
[] Send in a randomly chosen medium mech vs a Sentinel STL-3L
[] Send in a randomly chosen heavy mech vs a Warhammer WHR-6R
[X] Send in a randomly chosen assault mech vs a Highlander HGN-732
Oh, lets go for broke on the Highlander!
+1. Live dangerously.
Agreed.
All in, baby!
Black lives matter!

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Isgrimnur
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Re: Let's play: Battletech via MegaMek

Post by Isgrimnur »

Now I want to play BattleTech on a RoboRally-type board.
It's almost as if people are the problem.
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AWS260
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Re: Let's play: Battletech via MegaMek

Post by AWS260 »

These write-ups are so much fun.

Definitely go for that Highlander. What could go wrong?
Zenn7
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Re: Let's play: Battletech via MegaMek

Post by Zenn7 »

$iljanus wrote: Wed Sep 09, 2020 6:22 pm
El Guapo wrote:
Leraje wrote: Wed Sep 09, 2020 5:40 pm
gbasden wrote: Wed Sep 09, 2020 5:32 pm
NickAragua wrote: Wed Sep 09, 2020 5:19 pm

[] Send in the employer's guy. No fight, but no reward.
[] Send in a randomly chosen medium mech vs a Sentinel STL-3L
[] Send in a randomly chosen heavy mech vs a Warhammer WHR-6R
[X] Send in a randomly chosen assault mech vs a Highlander HGN-732
Oh, lets go for broke on the Highlander!
+1. Live dangerously.
Agreed.
All in, baby!
We'd be high not to!
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NickAragua
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Re: Let's play: Battletech via MegaMek

Post by NickAragua »

Vote Results:
Spoiler:
Highlander - unanimous
February 11, 3048
Brian Phan Arena
Solaris VII

"Rick Johnson here coming to you live from Davion territory. My partner in crime is Argus Konig."

"I'm not sure about the crime, but all the other stuff is true."

"It's a figure of speech, Argus. Even though House Steiner and Davion are all supposed to be pals, that doesn't stomp their Solaris mech jocks from wanting to stomp on each other occasionally. Tonight, we have a one-on-one assault-weight matchup. In the blue corner, an Awesome AWS-8Q, driven by Yu-bao 'Zenn7' Ting, a mercenary working on behalf of the Steiner stable. If you have our premium broadcast package, you already saw the interview, but this guy has some stories to tell, that's for sure, and seems to have a bone to pick with extended-range PPCs."

"The Awesome AWS-8Q is the gold standard for assault mechs in the long-range direct-fire support role, Richard. Three particle projection cannons can be fired almost continuously, and taking a ten second break will cool the mech off almost completely. On a stationary target, accurate fire will remove about two tons of armor with each salvo. And if the enemies get too close, the left hand is perfectly capable of crushing their heads, or maybe you'll see the 80-ton boot in action. Armor protection is about as good as you can mount on the chassis, and with no ammo, you don't have to worry about combat endurance or magazine explosions."

"I still don't get the small laser in the head, Argus. I've never actually seen an Awesome fire it, yet, even here on Solaris, mech jocks simply refuse to remove it and replace it with more useful or appropriate gear."

"I have a knife somewhere here, Richard, maybe I can demonstrate the principle to you by removing your left pinkie."

"Nah, I think I get the point, Argus. Now, in the gold corner, we have a Highlander HGN-932, driven by Mike 'Hoop Snake' Hirano, a career Davion mech jock. This exhibition match is his chance to get back into the assault game in the bigger circuits after the previous year's incident."

"I normally don't comment on the mechwarriors' personal lives, Richard, but it baffles me how they got that much autocannon barrel grease into that poor man's house in the first place, and why he was keeping that many self-lighting cigarettes in there."

"Well, you know what they say, Argus, when life gives you grease, you make... you know what, never mind, why don't you just tell us about the Highlander."

"Right. The Highlander is a design dating back to the Star League. It's an all-around well-equipped mech, using a gauss rifle and LRM/20 for long-range firepower, while mounting two medium lasers and a six pack of SRMs for close-range work. Its jump jets let it get the drop on its fellow assaults, allowing unparalleled (for an assault) maneuverability in rough terrain. Near-maximum armor protection and durability is provided by ferro-fibrous armor and CASE for the ammo bins."

"These two mechwarriors will fight until one surrenders or their mech is rendered inoperative. Well, it looks like the action is about to start, let's see what's going on down in the arena!"

[This broadcast segment is brought to you by Quikscell, providing budget-conscious military hardware to individuals and organizations across the Inner Sphere. Whether you're looking at the time-tested Scorpion tank or the much-feared SRM Carrier, we've got you covered at an affordable price. Contact our sales department for bulk deals on our hostile environment protection package.]

Round 1:
Spoiler:
Image
"... and the fight begins! The two mech close in on each other, keeping the central structures between them."

"The Awesome will need this fight to remain beyond ninety meters to maximize the advantage provided by its PPCs. Any closer, and the Highlander gets the advantage due to its higher mass, jump jets and close-up weapons. Meanwhile, the Highlander will have to close distance as rapidly as it can and do its best to weather the PPC storm meanwhile."

Round 2:
Spoiler:
Image
"Looks like Zenn7 is parking the Awesome in a nice, thick meadow, providing the mech with a little extra cover."

Round 3:
Spoiler:
Image
"As soon as the Highlander comes around that corner, all hell is going to break loose."

Round 4:
Spoiler:
Image
"Well, that cover didn't last too long - the fire will drive the Awesome out in short order - at least if he wants to keep firing all three of those PPCs. The Highlander is knocked down after three direct PPC hits, while the Awesome takes a salvo from the LRM launcher!"

Round 5:
Spoiler:
Image
"Wham, a gauss slug to the right leg! There goes a ton of armor, but the Highlander is in trouble - the left arm has been blown off entirely."

"That's just the SRM launcher, it wasn't really getting used anyway, Richard."

Round 6:
Spoiler:
Image
"Ooof, this Highlander is just being turned into hash here, that's the second time he's been knocked down. The Awesome is holding his ground, firing his PPCs and the armor is coming right off."

"The Awesome's heat must be getting pretty high at this point, Richard. He's going to have to back off one of his PPCs any minute now."

Round 7:
Spoiler:
Image
"He's not backing off. That mechwarrior must be one ice cold dude!"

"The two mechs are exchanging massive amounts of firepower. The Awesome's left side is looking pretty riddled now, but the Highlander's right arm has taken damage - that's the gauss rifle."

Round 8:
Spoiler:
Image
"The Highlander is making a move! He jumps in up close... and the Awesome misses with its PPCs. The two mechs are now engaged in close combat, kicking at each other. The Highlander's kick is blocked, but the mechwarrior remains upright!"

Round 9:
Spoiler:
Image
"And there goes his right arm, and a headshot to boot."

"That Highlander is now reduced to two medium lasers, so his only chance at this point is to close back in to melee range and get a mobility kill."

Round 10:
Spoiler:
Image
"That didn't go well for the Highlander, it looks like he's taken some leg actuator damage. He's stayed off the ground, but managed to keep himself off the ground by taking a knee. Pretty impressive for having no working arms."

Round 11:
Spoiler:
Image
"Sounds like he's signalling a surrender."

[] Let him go (no Highlander salvage)
[] FINISH HIM (probable Highlander salvage, potential legal and extra-legal reprecussions)
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El Guapo
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Re: Let's play: Battletech via MegaMek

Post by El Guapo »

NickAragua wrote: Thu Sep 10, 2020 2:04 pm

[X] Let him go (no Highlander salvage)
[] FINISH HIM (probable Highlander salvage, potential legal and extra-legal reprecussions)
[X] Friendship.
I mean, as great as that salvage would be, I don't think that we can straight up murder the dude in public with witnesses.
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Leraje
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Re: Let's play: Battletech via MegaMek

Post by Leraje »

NickAragua wrote: Thu Sep 10, 2020 2:04 pm [X] Let him go (no Highlander salvage)
[] FINISH HIM (probable Highlander salvage, potential legal and extra-legal reprecussions)
Now if Zenn7 can convincingly stumble, fall over and and crush the other guy's cockpit... wishful thinking.
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Hyena
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Re: Let's play: Battletech via MegaMek

Post by Hyena »

El Guapo wrote: Thu Sep 10, 2020 2:18 pm
NickAragua wrote: Thu Sep 10, 2020 2:04 pm

[X] Let him go (no Highlander salvage)
[] FINISH HIM (probable Highlander salvage, potential legal and extra-legal reprecussions)
[X] Friendship.
I mean, as great as that salvage would be, I don't think that we can straight up murder the dude in public with witnesses.
Yep.
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gbasden
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Re: Let's play: Battletech via MegaMek

Post by gbasden »

Hyena wrote: Thu Sep 10, 2020 3:17 pm
El Guapo wrote: Thu Sep 10, 2020 2:18 pm
NickAragua wrote: Thu Sep 10, 2020 2:04 pm

[X] Let him go (no Highlander salvage)
[] FINISH HIM (probable Highlander salvage, potential legal and extra-legal reprecussions)
[X] Friendship.
I mean, as great as that salvage would be, I don't think that we can straight up murder the dude in public with witnesses.
Yep.
Sad, but let's not be murderers on galaxy wide broadcast.
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Re: Let's play: Battletech via MegaMek

Post by AWS260 »

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$iljanus
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Re: Let's play: Battletech via MegaMek

Post by $iljanus »

El Guapo wrote: Thu Sep 10, 2020 2:18 pm
NickAragua wrote: Thu Sep 10, 2020 2:04 pm

[X] Let him go (no Highlander salvage)
[] FINISH HIM (probable Highlander salvage, potential legal and extra-legal reprecussions)
[X] Friendship.
I mean, as great as that salvage would be, I don't think that we can straight up murder the dude in public with witnesses.
Yeah, because that would be wrong! (and we can't get away with it)
Black lives matter!

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Re: Let's play: Battletech via MegaMek

Post by Zenn7 »

$iljanus wrote: Thu Sep 10, 2020 6:28 pm
El Guapo wrote: Thu Sep 10, 2020 2:18 pm
NickAragua wrote: Thu Sep 10, 2020 2:04 pm

[X] Let him go (no Highlander salvage)
[] FINISH HIM (probable Highlander salvage, potential legal and extra-legal reprecussions)
[X] Friendship.
I mean, as great as that salvage would be, I don't think that we can straight up murder the dude in public with witnesses.
Yeah, because that would be wrong! (and we can't get away with it)
So... if he has an accident in a back alley later, do we get the highlander? :)

Yeah, we're not murderous thugs. Otherwise, we'd have taken over a populated planet for our colony rather than striking out for an unoccupied place to call home.
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$iljanus
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Re: Let's play: Battletech via MegaMek

Post by $iljanus »

Zenn7 wrote: Thu Sep 10, 2020 9:55 pm
$iljanus wrote: Thu Sep 10, 2020 6:28 pm
El Guapo wrote: Thu Sep 10, 2020 2:18 pm
NickAragua wrote: Thu Sep 10, 2020 2:04 pm

[X] Let him go (no Highlander salvage)
[] FINISH HIM (probable Highlander salvage, potential legal and extra-legal reprecussions)
[X] Friendship.
I mean, as great as that salvage would be, I don't think that we can straight up murder the dude in public with witnesses.
Yeah, because that would be wrong! (and we can't get away with it)
So... if he has an accident in a back alley later, do we get the highlander? :)

Yeah, we're not murderous thugs. Otherwise, we'd have taken over a populated planet for our colony rather than striking out for an unoccupied place to call home.
Why would we want to exterminate a planetary population? That’s horrible! Better to enslave the survivors!

(I kid! I kid!)
Black lives matter!

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Zenn7
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Re: Let's play: Battletech via MegaMek

Post by Zenn7 »

$iljanus wrote: Thu Sep 10, 2020 10:01 pm
Zenn7 wrote: Thu Sep 10, 2020 9:55 pm
$iljanus wrote: Thu Sep 10, 2020 6:28 pm
El Guapo wrote: Thu Sep 10, 2020 2:18 pm
NickAragua wrote: Thu Sep 10, 2020 2:04 pm

[X] Let him go (no Highlander salvage)
[] FINISH HIM (probable Highlander salvage, potential legal and extra-legal reprecussions)
[X] Friendship.
I mean, as great as that salvage would be, I don't think that we can straight up murder the dude in public with witnesses.
Yeah, because that would be wrong! (and we can't get away with it)
So... if he has an accident in a back alley later, do we get the highlander? :)

Yeah, we're not murderous thugs. Otherwise, we'd have taken over a populated planet for our colony rather than striking out for an unoccupied place to call home.
Why would we want to exterminate a planetary population? That’s horrible! Better to enslave the survivors!

(I kid! I kid!)
Murderous thugs - murder just the problem portion of the population (anyone who disagrees with our newly self-appointed rulership of their planet), do whatever we want with the rest. Wasn't thinking we'd necessarily enslave them, just so long as they acknowledged we were in charge and didn't cause problems, we'd probably have them continue their day to day lives assuming those were productive and not cross to our purposes/goals. We'd just be the people collecting the taxes and calling the shots from now on instead of the previous planetary management.

Still and all, not our style.
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Re: Let's play: Battletech via MegaMek

Post by $iljanus »

Zenn7 wrote: Fri Sep 11, 2020 2:28 am
$iljanus wrote: Thu Sep 10, 2020 10:01 pm
Zenn7 wrote: Thu Sep 10, 2020 9:55 pm
$iljanus wrote: Thu Sep 10, 2020 6:28 pm
El Guapo wrote: Thu Sep 10, 2020 2:18 pm
NickAragua wrote: Thu Sep 10, 2020 2:04 pm

[X] Let him go (no Highlander salvage)
[] FINISH HIM (probable Highlander salvage, potential legal and extra-legal reprecussions)
[X] Friendship.
I mean, as great as that salvage would be, I don't think that we can straight up murder the dude in public with witnesses.
Yeah, because that would be wrong! (and we can't get away with it)
So... if he has an accident in a back alley later, do we get the highlander? :)

Yeah, we're not murderous thugs. Otherwise, we'd have taken over a populated planet for our colony rather than striking out for an unoccupied place to call home.
Why would we want to exterminate a planetary population? That’s horrible! Better to enslave the survivors!

(I kid! I kid!)
Murderous thugs - murder just the problem portion of the population (anyone who disagrees with our newly self-appointed rulership of their planet), do whatever we want with the rest. Wasn't thinking we'd necessarily enslave them, just so long as they acknowledged we were in charge and didn't cause problems, we'd probably have them continue their day to day lives assuming those were productive and not cross to our purposes/goals. We'd just be the people collecting the taxes and calling the shots from now on instead of the previous planetary management.

Still and all, not our style.
Yeah, the enslaving thing would be awful too... :ninja: (quietly moves to the side a worn and ancient copy of a Terran 20th century colonization guide with the partial title of "Sid Mei..Alph...Cent..." on the cover and a dogeared page about the concept of "nerve stapling")
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Re: Let's play: Battletech via MegaMek

Post by NickAragua »

It's kind of funny, a lot of planets, especially on the borders of the major powers, change hands so often that the local residents don't really care one way or the other as long as the taxes and travel restrictions aren't too crazy.

Vote Results:
Spoiler:
Let him go
"Looks like the Awesome is going to honor the cease fire signal, Argus."

"As to be expected of an honorable mechwarrior, Richard."

"I always want to fire up that tuba song when two assault mechs fight. There's a lot of firepower flying around, but not a lot of dynamic movement like you see in the lighter weight brackets. Still, it was one hell of a fight."

"It was, Richard, but, having watched it, the mech jock in the Highlander never had a chance. He should have been more aggressive and made more effort to get that Awesome out of the woods. Setting them on fire would do the trick. And you've got ten tons on him, throw that weight around!"

"Well, that brings this match-up to an end. We'll be back after this commercial break with detailed post-battle analysis!"

[This broadcast segment brought to you by ComStar, providing reliable and fast interstellar communication since before the fall of the Star League. Unless you want to hand-deliver your emails and cat pictures halfway across the galaxy, use ComStar!]

In the quiet couple of months following this duel, we take advantage of the factory facilities available on Solaris to carry out a couple of minor updates. Angel's Flashman finally gets its rear-facing laser rotated forward, while Leraje's Guillotine has its jump jets moved from the legs to the torso section while two heat sinks go down to the legs. A minor improvement, but now, instead of clogging the jump jets when taking a swim, the mech improves its cooling capability.

We also get AWS' Phoenix Hawk LAM outfitted with the snub-nose PPC and double heat sinks, while our aerospace jocks pronounce the mechwarrior to be "barely adequate" at the flying part of operating the LAM.

The Sparrow's crew experiences some turnover, which allows us to hire a better pilot.

The rest of the contract proceeds without any further contractually-obligated exhibition matches. We get the Steinfeigermeister guys trained up as well, taking them from "bumping into each other while trying to target the same mech" to "occasionally able to get through a battle without a friendly fire incident". They're kind of hopeless, but if our employer wants to pay us anyway, we're not going to complain. They'll do fine in individual matches, but a pitched battle with more than three or four mechs is a lost cause.

We manage to snap up a "whopping" four double heat sinks from the local parts markets. Well, better to have double heat sinks than not have double heat sinks.

We're also able to source some "good compromise" body armor for our infantry. Currently, they're either wearing standard body armor (on light duty), or have to put on bulky environment "hard" suits for combat duty. Turns out the Free Worlds League has been putting out infantry armor kits since 3035 that combine the heavy armor and (most of the) environmental protection of the environment suits with the ability to take a bathroom break while not having to use a catheter or spend half an hour taking the suit off. We'll keep the environment suits for *really* hostile environment operations (vacuum, "real acid", etc).

We buy up a lot of the local stock of Artemis-enabled LRMs for our Lucifer fighters as well.

Zenn7 and a couple of the other mechwarriors who knew the original LordMortis track him down and pay him a visit. After retiring from our company almost a decade ago, he moved here to Solaris to start up his own mechwarrior stable. They did pretty well over the decade or so that he ran it, but eventually he retired for good, selling the stable off to an investment concern, and now lives with his wife in a mansion on the "low population" continent with an adjunct mech bay, where he keeps his Victor and a Hunchback, along with a collection of class 20 autocannons. The wife, also a retired Solaris mech jock, prefers class 10 autocannons, which is a source of amusing banter between the two of them as they bicker endlessly over whether her Rifleman 3C would beat the Hunchback. They're united in their disdain for Gauss rifles and lighter autocannons, however. Their niece and nephew are currently both off studying at the Sanglamore military academy, having been inspired, in no small part, by their cooling vest-wearing relations. Zenn7 is impressed by the amount of spicy peppers the two put into the food they cook, pronouncing it as "a light tickle" as most everyone else winds up having to chug milk and antacids.

When the contract runs out, we shake hands, then load up onto our dropships and burn for the jump point.

In "Inner Sphere" news, six former Rim Worlds Republic planets have signed the "Rim Collection Charter", binding themselves into a defensive treaty in order to pool their resources. Most of their recent troubles have come from a recent uptick in pirate raids in the wetern periphery, as the Lyran half of the Federated Commonwealth has hired several mercenaries for pirate hunting duty along their "external" borders, including elements of the Kell Hounds mercenary regiment.

We're unlikely to see any contract offers from these guys, at least not ones we'd care to accept - we've had our fill of the western galactic butthole for a while.

We arrive on Dowles in late August. Good news - the power plants we wanted to re-activate are humming along, no invasions have happened while we were gone. Also, our survey crews have finished surveying the last of the Capellan structures while we were gone. We were able to add another power plant to our network (which we will activate when necessary), and there's a "barely intact enough" factory that produces Thrush-class fighters.

So, it's probably time to re-activate a factory, or set up a new assembly line for those rockets. Or maybe see what we can do with that cooling system research facility. Costs for the factories have been updated to reflect the activation of the power plants, and also the number of people we'd have to employ (where "people" is an abstraction meant to represent how much staffing is required for a facility, relatively speaking - 0 doesn't mean it doesn't require anyone to operate it).
Spoiler:
Repair "Tier II" Factory - Standard Armor This facility needs a little structural reinforcement, the power generator is out, there are no refined materials available to make the finished product, no raw materials available to make the refined materials, no place for the workers to live (and nothing other than money to make them want to live there in the first place), no food for the workers to eat, and nobody to sell all that stuff to anyway. But we can repair or rebuild what we need to get it going. We've got the option to go semi-automated to reduce staffing requirements, or go Capellan-style to reduce costs.

- [] Semi-Automated = 149.5M C-Bills, 20.09M/year maintenance, 0 employees
- [] Non-Automated = 99.75M C-Bills, 19.09M/year maintenance, 60 employees
2 months construction time

[] Reactivate Heat Sink Research Lab This facility looks like everything was shut down gracefully, the power got turned off, the doors locked and everybody left with the expectation of coming back the next day. So we could basically just turn it on and all the equipment will still work and the data will still be there. The main issue is that while we've got plenty of mech techs, we've got nobody with the necessary experience in either theoretical or experimental chemistry and high-energy physics. So until we can invite some folks over to work for us, this facility won't be of much use. 19k "construction" costs, 1.3M/year maintenance (projected based on current academic salaries and available workspace). 2 months construction time.

Repair "Tier II" Factory - Medium Laser Our survey crews have identified another Capellan factory. The structure is just about to collapse, but the equipment inside is intact and can be moved. What's it used for? Manufacturing medium lasers. At peak capacity, the survey crew estimates it would be able to pump out a thousand of the things per year. In addition to providing us with effectively unlimited replacement parts, we could expand or re-tool the assembly line for other types of laser weaponry (Binary Lasers, anyone? lol), or just crank it up and sell the surplus to manufacturers. The downside is that we'll need to set up a lot of support infrastructure, as the components required to make laser cannons are a little more complex than just refined metals. But we do have the option to activate this facility as well.
- [] Semi-Automated = 84.55M C-Bills, 36.0M/year maintenance, 75employees
- [] Non-Automated = 57M C-Bills, 22.6M/year maintenance, employees
2 months construction time

Construct "Tier II" Factory - Rocket Pods We'll have to bring in equipment from off-world and construct an all-new facility to get this done, but we've got the know-how to build rocket pods that can be attached to the external hardpoints on our aerospace fighters, to provide a major one-off boost to their air-to-air firepower. We'll be albe to sell off any surplus to any interested periphery powers, or keep the plant idle when we don't need it and have no buyers lined up.
- [] Semi-Automated = 171.45M C-Bills, 18M/year maintenance, 75 employees
- [] Non-Automated = 114.30M C-Bills, 12M/year maintenance, 140 employees
4 months construction time
Leraje: Improve gunnery from 3 to 2, or piloting from 3 to 2?
Last edited by NickAragua on Sat Sep 12, 2020 8:52 pm, edited 1 time in total.
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Re: Let's play: Battletech via MegaMek

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Repair "Tier II" Factory - Medium Laser Our survey crews have identified another Capellan factory. The structure is just about to collapse, but the equipment inside is intact and can be moved. What's it used for? Manufacturing medium lasers. At peak capacity, the survey crew estimates it would be able to pump out a thousand of the things per year. In addition to providing us with effectively unlimited replacement parts, we could expand or re-tool the assembly line for other types of laser weaponry (Binary Lasers, anyone? lol), or just crank it up and sell the surplus to manufacturers. The downside is that we'll need to set up a lot of support infrastructure, as the components required to make laser cannons are a little more complex than just refined metals. But we do have the option to activate this facility as well.
- [] Semi-Automated = 84.55M C-Bills, 36.0M/year maintenance, 140 employees
- [] Non-Automated = 57M C-Bills, 22.6M/year maintenance, 75 employees
2 months construction time

Construct "Tier II" Factory - Rocket Pods We'll have to bring in equipment from off-world and construct an all-new facility to get this done, but we've got the know-how to build rocket pods that can be attached to the external hardpoints on our aerospace fighters, to provide a major one-off boost to their air-to-air firepower. We'll be albe to sell off any surplus to any interested periphery powers, or keep the plant idle when we don't need it and have no buyers lined up.
- [] Semi-Automated = 171.45M C-Bills, 18M/year maintenance, 140 employees
- [] Non-Automated = 114.30M C-Bills, 12M/year maintenance, 75 employees
4 months construction time
Right now I'm bouncing between these two projects. We can get replacement parts, boosts to our aerospace fighters, play around with laser tech, and sell product. Hard for me to pick. Probably would want to know which will pack more punch, can we really play around with laser tech to make it worthwhile, and which parts are worth more on the open market.

Also, did we ever get any farms up and running?
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Re: Let's play: Battletech via MegaMek

Post by NickAragua »

$iljanus wrote: Fri Sep 11, 2020 3:58 pm Right now I'm bouncing between these two projects. We can get replacement parts, boosts to our aerospace fighters, play around with laser tech, and sell product. Hard for me to pick. Probably would want to know which will pack more punch, can we really play around with laser tech to make it worthwhile, and which parts are worth more on the open market.

Also, did we ever get any farms up and running?
We did. Going forward, I decided that I didn't enjoy micromanagey base construction (since I basically have to run the spreadsheet myself since MekHQ doesn't keep track of that kind of stuff), so I abstracted all the "peripheral" into facility and maintenance costs. Currently, we've got enough abandoned Capellan facilities surveyed that it's not a big deal to re-activate them at relatively low cost, but as we start to build more factories, we'll have to either mothball ones we're not using or costs will start skyrocketing due to required support infrastructure.
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Re: Let's play: Battletech via MegaMek

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NickAragua wrote: Fri Sep 11, 2020 3:41 pm [x] Reactivate Heat Sink Research Lab This facility looks like everything was shut down gracefully, the power got turned off, the doors locked and everybody left with the expectation of coming back the next day. So we could basically just turn it on and all the equipment will still work and the data will still be there. The main issue is that while we've got plenty of mech techs, we've got nobody with the necessary experience in either theoretical or experimental chemistry and high-energy physics. So until we can invite some folks over to work for us, this facility won't be of much use. 19k "construction" costs, 1.3M/year maintenance (projected based on current academic salaries and available workspace). 2 months construction time.
The only option that may provide some results without going into creation of a massive logistics chain.

NickAragua wrote: Fri Sep 11, 2020 3:41 pm Leraje: Improve gunnery from 3 to 2, or piloting from 3 to 2?
Gunnery to better kill things.
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Re: Let's play: Battletech via MegaMek

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We also get AWS' Phoenix Hawk LAM outfitted with the snub-nose PPC and double heat sinks, while our aerospace jocks pronounce the mechwarrior to be "barely adequate" at the flying part of operating the LAM.
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Re: Let's play: Battletech via MegaMek

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Repair "Tier II" Factory - Standard Armor This facility needs a little structural reinforcement, the power generator is out, there are no refined materials available to make the finished product, no raw materials available to make the refined materials, no place for the workers to live (and nothing other than money to make them want to live there in the first place), no food for the workers to eat, and nobody to sell all that stuff to anyway. But we can repair or rebuild what we need to get it going. We've got the option to go semi-automated to reduce staffing requirements, or go Capellan-style to reduce costs.

- [X] Semi-Automated = 149.5M C-Bills, 20.09M/year maintenance, 0 employees
- [] Non-Automated = 99.75M C-Bills, 19.09M/year maintenance, 60 employees
2 months construction time
I'd do this one. We always need armor, whereas we generally have enough medium lasers and don't need rocket pods a *ton*.

I'm also very interested in the heat sink research lab, but it sounds like we're farther away from that being viable.
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Re: Let's play: Battletech via MegaMek

Post by Zenn7 »

El Guapo wrote: Fri Sep 11, 2020 5:22 pm
Repair "Tier II" Factory - Standard Armor This facility needs a little structural reinforcement, the power generator is out, there are no refined materials available to make the finished product, no raw materials available to make the refined materials, no place for the workers to live (and nothing other than money to make them want to live there in the first place), no food for the workers to eat, and nobody to sell all that stuff to anyway. But we can repair or rebuild what we need to get it going. We've got the option to go semi-automated to reduce staffing requirements, or go Capellan-style to reduce costs.

- [X] Semi-Automated = 149.5M C-Bills, 20.09M/year maintenance, 0 employees
- [] Non-Automated = 99.75M C-Bills, 19.09M/year maintenance, 60 employees
2 months construction time
I'd do this one. We always need armor, whereas we generally have enough medium lasers and don't need rocket pods a *ton*.

I'm also very interested in the heat sink research lab, but it sounds like we're farther away from that being viable.
This was my thought as well. And if we do have a surplus - I'd imagine selling that is easy enough and moderately rewarding.

I was advised LM of where he could find some good spicy peppers. :angry-extinguishflame:
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Re: Let's play: Battletech via MegaMek

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Leraje wrote: Fri Sep 11, 2020 4:12 pm
NickAragua wrote: Fri Sep 11, 2020 3:41 pm [x] Reactivate Heat Sink Research Lab This facility looks like everything was shut down gracefully, the power got turned off, the doors locked and everybody left with the expectation of coming back the next day. So we could basically just turn it on and all the equipment will still work and the data will still be there. The main issue is that while we've got plenty of mech techs, we've got nobody with the necessary experience in either theoretical or experimental chemistry and high-energy physics. So until we can invite some folks over to work for us, this facility won't be of much use. 19k "construction" costs, 1.3M/year maintenance (projected based on current academic salaries and available workspace). 2 months construction time.
The only option that may provide some results without going into creation of a massive logistics chain.

Completely agree. And if we could figure out how to manufacture double heat sinks, that would be win all around.
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Re: Let's play: Battletech via MegaMek

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Have armor shortages ever been a major problem for us? Better to invest in something potentially additive - heat sink research or rocket pods.
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Re: Let's play: Battletech via MegaMek

Post by $iljanus »

The nerd in me could come around to supporting heat sink research. Always a supporter of funding science! (especially if double heat sinks are the fruits of their labor). Also, other than getting the researchers together the startup work seems a lot simpler than some of the other industries. Armor would have been nice but we also would have to rely on off world materials for manufacturing. Too bad we aren't sitting on a (insert exotic ore name) mine.
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Re: Let's play: Battletech via MegaMek

Post by Zenn7 »

The heat sink research sounds good, but even if they figure out how to make double heat sinks or something, we can't manufacture them.

If our costs are running the risk of spiraling out of control at some point, we should consider focusing on something that generates revenue to make our planet a little more self-sustaining rather than sucking all our funds up. Not an immediate priority, but why wait until it becomes urgent.
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Re: Let's play: Battletech via MegaMek

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Zenn7 wrote: Sat Sep 12, 2020 1:30 pm The heat sink research sounds good, but even if they figure out how to make double heat sinks or something, we can't manufacture them.

If our costs are running the risk of spiraling out of control at some point, we should consider focusing on something that generates revenue to make our planet a little more self-sustaining rather than sucking all our funds up. Not an immediate priority, but why wait until it becomes urgent.
True, but I also can't imagine selling a few thousand medium lasers would be more than a rounding error in our yearly income either.
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Re: Let's play: Battletech via MegaMek

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gbasden wrote: Sat Sep 12, 2020 4:23 pm True, but I also can't imagine selling a few thousand medium lasers would be more than a rounding error in our yearly income either.
One "block" of factory (which is what we're building/repairing) outputs 40M worth of product per year (assuming reasonably optimal operating conditions). So the profit off selling medium lasers would be in the 5-20M range, and there will be ways of increasing the profit margins.
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Re: Let's play: Battletech via MegaMek

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What kind of cool things can we think up if we pursued medium lasers? Would we be able to put together some ER lasers?
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Re: Let's play: Battletech via MegaMek

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$iljanus wrote: Sat Sep 12, 2020 9:24 pm What kind of cool things can we think up if we pursued medium lasers? Would we be able to put together some ER lasers?
It'll take some serious technical expertise and time, we'll have to take apart some "tech samples", and success is not guaranteed, but we'll be able to take a look at variants and upgraded models.
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Re: Let's play: Battletech via MegaMek

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I don’t know if I’m going into or asking for too much detail (but that might be part of the fun) but which industry is better poised to be self supporting, can turn a profit and has the strongest R&D component to give us an edge on the field?

It all sounds cool! (Or do we just need to think outside the box and start up a...blimp factory?)
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Re: Let's play: Battletech via MegaMek

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$iljanus wrote: Sun Sep 13, 2020 11:03 am I don’t know if I’m going into or asking for too much detail (but that might be part of the fun) but which industry is better poised to be self supporting, can turn a profit and has the strongest R&D component to give us an edge on the field?

It all sounds cool! (Or do we just need to think outside the box and start up a...blimp factory?)
All of the factories will be able to pay for themselves (eventually) once constructed, and there will (possibly) be some options to improve profitability later on.
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Re: Let's play: Battletech via MegaMek

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NickAragua wrote: Mon Sep 14, 2020 10:21 am
$iljanus wrote: Sun Sep 13, 2020 11:03 am I don’t know if I’m going into or asking for too much detail (but that might be part of the fun) but which industry is better poised to be self supporting, can turn a profit and has the strongest R&D component to give us an edge on the field?

It all sounds cool! (Or do we just need to think outside the box and start up a...blimp factory?)
All of the factories will be able to pay for themselves (eventually) once constructed, and there will (possibly) be some options to improve profitability later on.
Which is why the armor and heat sink projects make the most sense. Profitability + more utility for us (since we regularly use armor and heat sinks).
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Re: Let's play: Battletech via MegaMek

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El Guapo wrote: Mon Sep 14, 2020 10:25 am
NickAragua wrote: Mon Sep 14, 2020 10:21 am
$iljanus wrote: Sun Sep 13, 2020 11:03 am I don’t know if I’m going into or asking for too much detail (but that might be part of the fun) but which industry is better poised to be self supporting, can turn a profit and has the strongest R&D component to give us an edge on the field?

It all sounds cool! (Or do we just need to think outside the box and start up a...blimp factory?)
All of the factories will be able to pay for themselves (eventually) once constructed, and there will (possibly) be some options to improve profitability later on.
Which is why the armor and heat sink projects make the most sense. Profitability + more utility for us (since we regularly use armor and heat sinks).
Agreed. Besides... if we went the favored alternative of the Blimp factory... you have any idea how many El Guapo test pilots we'd go through before we got the sort of lostech restored correctly??? :banana-parachute:
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Re: Let's play: Battletech via MegaMek

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Obviously the blimp project too, but for some reason NickAragua has failed to present that as an option.
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