It's a mixed bag. I miss her and want her here, but it's nice to just play and not follow orders.$iljanus wrote: ↑Sun Dec 18, 2022 8:38 pmNot that I don’t love my family but you are living the dream!

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It's a mixed bag. I miss her and want her here, but it's nice to just play and not follow orders.$iljanus wrote: ↑Sun Dec 18, 2022 8:38 pmNot that I don’t love my family but you are living the dream!
Agreed. I was very disappointed in the neoprene player tracker. It seems quite shoddy compared to all the other components. I'm using it--because I'm cheap and stubborn--but I'm tempted to switch to the paper pad.YellowKing wrote: ↑Wed Dec 21, 2022 1:27 pm The premium player mat I was a tad disappointed in. It's very small, and while it's nice that it takes the place of the paper pad, I almost think it's easier to track everything on the paper pad.
I've taken this slowly, as my holiday break was over and I had to go back to work. But Hoplo Victorum is definitely a game you can play a turn or two, then put down until later. Luckily, I have a game table and just toss the cover on between sessions.YellowKing wrote: ↑Sun Jan 08, 2023 2:40 pm I took an extended break from Victorum over the holidays, but got back to it this weekend.
On my second campaign I've taken down two Primuses and have made it to Act 3. Still having a great time with it, but man it can be tough. Especially when you get into the later acts and the game starts adding opponents on top of what you normall have to fight. It's also a game that seriously punishes not thinking things through. I've made some really bonehead mistakes that cost me dearly because I too unnecessary risks or depended too much on chancy dice rolls.
That said, one thing I really like about the game is how easy it is to play a match or two, set it aside, then come back to it. While the length of the campaign is a valid criticism, the ease of bouncing in and out of it to me makes it not a big deal (provided you have the space).
I thought that too, but the book mentions that there are rules online for incorporating the Remastered stuff into Victorum. That is intriguing to me.YellowKing wrote: ↑Sat Jan 21, 2023 11:55 pm It really is a fantastic game, and it's actually so good I kind of regret going all in and getting Hoplomachus: Remastered as well. I don't really see myself playing a lot of the latter, though I guess it's still nice to have for group play.
They certainly are, destroyed a number of my very well-planned strategies last night. It was a little anticlimactic spending 90 minutes on a tense, strategic battle, getting to final scoring, and...ending up tied.baelthazar wrote: ↑Wed Jan 25, 2023 9:44 am The ghosts are also absolutely brutal. My only caveat is that playing Eldervale solo will not necessarily prepare you for playing against other people. Magic and the unpredictable nature of humans adds a new dimension.
I tried the solo bot of Imperium for the first time last night. It's a wee bit fiddly because you have to constantly refer to an action table during the bot's turn, but pretty easy to run overall.YellowKing wrote: ↑Mon Jan 23, 2023 10:58 am Messed around with Imperium: Legends solo last night. It was just a learning game so I didn't finish it, but do plan on starting over and giving it another go tonight.
I keep thinking about buying it but then I keep talking myself out of it. I like the idea and it certainly got a lot of buzz, but when I dug deeper into the the reviews they all read similar to your comments - hard to manage, a bit overly mechanical for what it is, and not as fun solo. I'm curious to see if your opinion changes as you learn it more, since you and I have similar gaming tastes.YellowKing wrote: ↑Sun Jan 29, 2023 9:25 pm I bought SLEEPING GODS during the Miniature Market sale and I know many of you here have played it. Oh boy, I'm so torn on this game at the moment.
The biggest problem is I've found it incredibly difficult to learn. I think I've *finally* got a grasp of it after watching Rodney's Watch It Played video, reading the rulebook twice, and watching a spoilery video of a Game Night session. I've seen glimmers of why a lot of people love the game, but it's been somewhat negated by being overwhelmed trying to manage 9 crew members solo.
Any organization or strategy tips from those who have played it solo? I got a bit discouraged on my first session today after nearly wiping out my entire crew in a single combat.![]()
That looks like a pretty good setup. However, you'll need a lot more space for items you find or buy. The four starting cards you have in the upper left will expand to around 20+ cards. I use a standard card table with four crew cards on each side of the map book, and the captain's card above the book next to the ship board. I then have all my item cards, fate (?) cards, and quest cards on a 18" x 36" side table.YellowKing wrote: ↑Mon Jan 30, 2023 9:29 pm Here's the layout I settled on. The game is still a ridiculous table hog due to the crew cards.
Still, it's nice and organized and I think I can make this work since I can leave it up for as long as I need to.