Small World, fantasy Frankenstein Risk [PC/mobile]

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Hipolito
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Small World, fantasy Frankenstein Risk [PC/mobile]

Post by Hipolito »

This adaptation of a popular board game looks, at first, like a cute and colorful fantasy-themed Risk.

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But it's pretty different from Risk for several reasons.
  1. More deterministic. You don't have to roll dice every time you attack. You simply have to move enough of your markers into a territory to automatically conquer it. If you don't have quite enough markers to guarantee victory, then you roll a die to see if you get lucky and win it anyway. (Since three sides of the die are blank, odds are you won't win, but occasionally you will.)
  2. Play for points, not conquest. At the end of your turn, you get a victory coin for each territory you hold. The winner is whoever has the most coins after a set number of rounds. So you don't have to play for hours and conquer the entire map. In fact, your game will probably take just 10 to 20 minutes.
  3. Combos. This is what I mean by "Frankenstein," and is what truly sets Small World apart from other strategy games. Before the game starts, you choose from a set of random pairings of races and special powers. Here's an example.

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    The first choice, Fortified Ghouls, gives you Ghouls, which all stay on the map when going into Decline (moron that later). Because they're Fortified, you can put a Fortress in one of your regions for extra coins and defense. The second choice, Flying Humans, can invade any region on the map without being next to it (because of Flying) and get extra coins for occupying farmland (because they're Human).

    Say I want to pick the Commando Halflings, though. I could, but then I have to put one coin on each of the above combos that I skip. So I lose four coins. And a rival player, if they choose one of those combos I skipped, gets the coin I placed on it.
  4. Decline. Your faction will grow weaker with each round. You will have fewer markers to place on the map, so you won't be able to attack and defend as well. After a few rounds, you'll want to go into Decline. This basically skips your turn; you still get coins for your territories, but can't do anything on the map. Then, at the beginning of the next turn, you get to choose a new combo and re-enter the map at full strength. Going into Decline at the right time is a key strategy in the game.
Each player will probably go into Decline two or three times. That means you'll see a lot of variety over the course of the game as new combos enter the map. The iOS version has five expansions priced at $0.99 each to add more races and special powers. With a total of 31 races and 38 special powers, that's 1,178 possible combos. (Arguably a bit less, since the "Cursed" special power doesn't really do anything.)

With so many different combos, you're probably wondering whether how well the game is balanced. I'm not sure what the answer is. On one hand, some combos are much more powerful than others. On the other, because of Decline, each player will probably get the chance to use one of these super-combos at some point during the game. I will say, though, that occasionally a player will be powerful enough to conquer half of the map, and if the other players fight each other instead of uniting against that player, that player is going to have a runaway victory. This can be a problem in the solo game, since AIs can't ally with each other or with the player. I've only see this happen once or twice, though.

The AI is otherwise really good. It knows what it's doing. It took me many plays to win games against 2, 3, and 4 AI opponents.

Small World is a good, quick, just-one-more game kind of game. Thanks to Unagi for recommending it!
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msteelers
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Re: Small World, fantasy Frankenstein Risk [PC/mobile]

Post by msteelers »

We have the board game and like it a lot. There are a lot of rules but they aren’t terribly complicated, so once you know what you are doing the games go by pretty quickly.
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El Guapo
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Re: Small World, fantasy Frankenstein Risk [PC/mobile]

Post by El Guapo »

Small World is definitely a lot of fun. One caveat on the PC game, though - when my friends and I have played it online, we have found it to be extremely buggy and unreliable, to the verge of being almost unplayable. Last time we tried was maybe 6 months or so ago, though, so possible that it has improved since then.
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Hipolito
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Re: Small World, fantasy Frankenstein Risk [PC/mobile]

Post by Hipolito »

El Guapo wrote: Tue Jan 02, 2024 8:04 pm Small World is definitely a lot of fun. One caveat on the PC game, though - when my friends and I have played it online, we have found it to be extremely buggy and unreliable, to the verge of being almost unplayable. Last time we tried was maybe 6 months or so ago, though, so possible that it has improved since then.
On the iPad, it's pretty stable for me. It crashes occasionally, but when I restart the app it lets me pick up where I left off.
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El Guapo
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Re: Small World, fantasy Frankenstein Risk [PC/mobile]

Post by El Guapo »

Hipolito wrote: Thu Jan 04, 2024 1:13 am
El Guapo wrote: Tue Jan 02, 2024 8:04 pm Small World is definitely a lot of fun. One caveat on the PC game, though - when my friends and I have played it online, we have found it to be extremely buggy and unreliable, to the verge of being almost unplayable. Last time we tried was maybe 6 months or so ago, though, so possible that it has improved since then.
On the iPad, it's pretty stable for me. It crashes occasionally, but when I restart the app it lets me pick up where I left off.
FWIW the issues we've had have been entirely with online multiplayer.
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