Should be the same as the first patch on Steam. But they just put out another on steam, where gamepass will be behind again. It's at least playable now. Seems like MS takes longer to greenlightVictoria Raverna wrote: ↑Fri Nov 03, 2023 12:30 amIs it the same version as steam version or steam has a newer patch after that one?
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Cities: Skylines II
Moderators: LawBeefaroni, Arcanis, $iljanus
- naednek
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Re: Cities: Skylines II
hepcat - "I agree with Naednek"
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Re: Cities: Skylines II
I suspect the squished performance into a middle point. I have a 78003XD and a 4090. It looked great and pushed 30 FPS. After patch, there is significantly more pop in, the images are blurrier, etc but it runs about double frame rate. I'd take the former over the latter any day of the week. I expect sometime down the road, they may add "Ultra" settings or some equivalent that map into the settings from the launch.jztemple2 wrote: ↑Thu Nov 02, 2023 11:59 pmSomething like this seems to be endemic to AAA titles nowadays. After the patch my graphics are much better, the game runs at a faster fps and I haven't seen a crash yet. But other folks like malchior the patch seems to have made things worse. Weird.malchior wrote: ↑Thu Nov 02, 2023 11:31 pm My take on the patch? The "optimizations" consisted of them dramatically lowering the visual quality. It's also now incredibly unstable. I had a single patch before the patch. Now it crashes once an hour. I had back to back crashes tonight and then it crashed on restart and the last save file was corrupted. I have checkpoints on so not a big deal but I'm pretty much at 'shelve it' until it gets fixed up stage.
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Re: Cities: Skylines II
MS has their own QA process. Steam is straight Dev QA.naednek wrote: ↑Fri Nov 03, 2023 1:01 amShould be the same as the first patch on Steam. But they just put out another on steam, where gamepass will be behind again. It's at least playable now. Seems like MS takes longer to greenlightVictoria Raverna wrote: ↑Fri Nov 03, 2023 12:30 amIs it the same version as steam version or steam has a newer patch after that one?
Edit: Also had the corrupt save again. I can tell it is crashing writing the Autosave. I can tell because it crashed in the middle of an activity - I was using the landscape tool and the brush is in the save screen shot - and it crashed then upon restarting. That's probably why there is another quick patch. I'll give that time to work it's way through MS and give it another try but this is on the shelf for now.
- Victoria Raverna
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Re: Cities: Skylines II
The second patch is now available for gamepass/microsoft store version.
- naednek
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Re: Cities: Skylines II
yep. it's been smooth since the 1st patch. My city is at 13k population, getting ready to cross the river to expand.Victoria Raverna wrote: ↑Mon Nov 06, 2023 9:23 pm The second patch is now available for gamepass/microsoft store version.
hepcat - "I agree with Naednek"
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Re: Cities: Skylines II
Still crashing. It's apparently a known issue (in the community) with the 4090. The theory is there is a memory leak on each frame rendered so the crashes are tied to the number of frames you are pumping out.The 4090 pumps out more frames even at the highest settings. Unfortunately the community fix isn't available to me. That involves capping the frame rate in the Nvidia settings. It doesn't populate correctly in the tool and is unselectable because of the GamePass copy protection. Whomp whomp. This is a weird problem because it stays broken until a reboot. I can fire up other games without an issue but Skylines stays cranky once it gets into this state.
- Punisher
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Re: Cities: Skylines II
What if you try ending the task in task manager instead of rebooting?
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- mori
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Re: Cities: Skylines II
I was doing good with my first city with a population over 50k, but then a rogue taxi decided to just stop and not move at a critical intersection and my whole city ground to a stop. I've deleted the road underneath him to get him to move and he just moves to the next patch of asphalt and jams it up again. How do I get rid of this SOB!? Devs should allow a player to delete problem vehicles and have them respawn elsewhere.
- Punisher
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Re: Cities: Skylines II
No idea if tjis would work or if even possible, but could you just build an alt road around him and let him sit there as long as he wants?
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- Carpet_pissr
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Re: Cities: Skylines II
Nuke. From orbit.mori wrote: ↑Sun Nov 19, 2023 6:16 pm I was doing good with my first city with a population over 50k, but then a rogue taxi decided to just stop and not move at a critical intersection and my whole city ground to a stop. I've deleted the road underneath him to get him to move and he just moves to the next patch of asphalt and jams it up again. How do I get rid of this SOB!?
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Re: Cities: Skylines II
You've got to wait for the Repo Man DLC.mori wrote: ↑Sun Nov 19, 2023 6:16 pm I was doing good with my first city with a population over 50k, but then a rogue taxi decided to just stop and not move at a critical intersection and my whole city ground to a stop. I've deleted the road underneath him to get him to move and he just moves to the next patch of asphalt and jams it up again. How do I get rid of this SOB!? Devs should allow a player to delete problem vehicles and have them respawn elsewhere.
Much prefer my Nazis Nuremberged.
- Holman
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Re: Cities: Skylines II
So how is the game now? I was put off by the first-day dismay.
My PC was not quite state-of-the-art about three years ago, but I'm always willing to turn down settings for performance.
My PC was not quite state-of-the-art about three years ago, but I'm always willing to turn down settings for performance.
Much prefer my Nazis Nuremberged.
- naednek
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Re: Cities: Skylines II
much better. Still some bugs, but performance wise it's playable.
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Re: Cities: Skylines II
Look for a tiny Michael Douglass.mori wrote: ↑Sun Nov 19, 2023 6:16 pm I was doing good with my first city with a population over 50k, but then a rogue taxi decided to just stop and not move at a critical intersection and my whole city ground to a stop. I've deleted the road underneath him to get him to move and he just moves to the next patch of asphalt and jams it up again. How do I get rid of this SOB!?
(˙pǝsɹǝʌǝɹ uǝǝq sɐɥ ʎʇıʌɐɹƃ ʃɐuosɹǝd ʎW)
- mori
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Re: Cities: Skylines II
Ended up bulldozing several blocks until I got the nearest cell which could support traffic far enough away from the rogue cab that it despawned. Just had to rebuild and it was an opportunity to improve the area as well.
- mori
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Re: Cities: Skylines II
Frustrating that traffic AI is still so poor. It is like the developers all grew up in Minnesota. It is not that hard to zipper merge!
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- naednek
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Re: Cities: Skylines II
well, this was by accident. I wanted to make university center in Cities Skyline 2. After I finished laying the roads I just realized I made a grave mistake
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- Isgrimnur
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Re: Cities: Skylines II
It's almost as if people are the problem.
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Re: Cities: Skylines II
No, you prepared the way for the most awesome frat culture of any university anywhere.
Much prefer my Nazis Nuremberged.
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Re: Cities: Skylines II
Thsnks.
I absolutely did not register that.
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- naednek
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Re: Cities: Skylines II
I realize the word "grave" threw people off. That wasn't the image I had in mine when I saw my mistake.
hepcat - "I agree with Naednek"
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Re: Cities: Skylines II
You inadvertently created a pervert detector.
I also saw it your way...
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Re: Cities: Skylines II
It's almost as if people are the problem.
- Punisher
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Re: Cities: Skylines II
Ahhh. I see it now! It's a schooner!baelthazar wrote: ↑Sat Feb 10, 2024 6:01 pmYou inadvertently created a pervert detector.
I also saw it your way...
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- jztemple2
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Re: Cities: Skylines II
The Way Forward, an update from the team behind Cities: Skylines
See the article for the restWe see and understand the disappointment many of you have expressed after the release of Cities: Skylines II and the recent release of Beach Properties. We asked for your patience and support, and you’ve shown those. In return, we let you down. We thought we could make up for the shortcomings of the game in a timeframe that was unrealistic, and rushed out a DLC that should not have been published in its current form. For all this, we are truly sorry. When we’ve made statements like this one before, it’s included a pledge to keep making improvements, and while we are working on these updates, they haven’t happened at a speed or magnitude that is acceptable, and it pains us that we've now lost the trust of many of you. We want to do better.
The very first thing we’re doing is to compensate those who purchased Beach Properties. We will change the pack to be a free addition to the game, refund it to the extent possible, and provide additional content within the Ultimate Edition. Unfortunately, it will not be possible to offer refunds for Ultimate Edition buyers. This is due to the distribution of the Ultimate Edition across digital and physical storefronts, which create significant complexities for executing a partial refund. We realize that this is far from ideal, especially given the dedication those who have stayed with us since launch have shown. We are committed to repaying that loyalty, and therefore, we will compensate Ultimate Edition holders by adding 3 Creator Packs and 3 Radio Stations which, together, sum up to a value of USD 39.99. This solution hopefully ensures that you, regardless of purchase method, feel you receive fair compensation.
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- Carpet_pissr
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- Unagi
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Re: Cities: Skylines II
Well, they are certainly good at saying sorry. But sometimes sorry doesn't really matter. They need to deliver.
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- hitbyambulance
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Re: Cities: Skylines II
it was Paradox who rush-rushed Colossal Order to push this out before it was complete, correct?
Paradox's insistence on making *everything* DLC is not helping matters.
Paradox's insistence on making *everything* DLC is not helping matters.
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- baelthazar
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Re: Cities: Skylines II
Did they ever fix the optimization or does it still run like a hog. I heard one of their "solutions" was to just make max city sizes smaller.
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- naednek
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Re: Cities: Skylines II
Performance wise, it runs much better. I hear when you get into the 400K's it starts to slog.baelthazar wrote: ↑Mon Apr 22, 2024 9:49 am Did they ever fix the optimization or does it still run like a hog. I heard one of their "solutions" was to just make max city sizes smaller.
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- Unagi
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Re: Cities: Skylines II
My problem with the game wasn't performance based. I started to detect the fake Industry layer under it all, and it all just fell apart in my mind.
Also, there was some major goofey/hackey stuff with city garbage you could do if you just never once addressed it (seemingly).
Also, there was some major goofey/hackey stuff with city garbage you could do if you just never once addressed it (seemingly).
- jztemple2
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Re: Cities: Skylines II
Hello Cities Mayors, We wanted to provide you with an update on the status of our upcoming patches and content.
And for those hard working readers of OO, I thought I'd also including this from their announcement:Economy Re-work
The initial implementation of the economy re-work is done, and the patch is currently being polished. Our internal team, along with feedback from our Beta group, indicates we are heading in the right direction, and we are excited to share it with you soon. This patch will not address everything, but to ensure it meets the expectations of our wider community, we want to give it a few more weeks so we can take action on more of the feedback we have received from the Beta group. The goal of the patch is to address the community feedback we have received in regards to the economy; increase the importance of managing the economy, increase the challenge, and make it clearer to the player how the economy is affected by your choices. Currently, we aim to release the patch in the window June 3rd - June 19th and we will be detailing the update further in upcoming Dev Diaries.
What is summer lock?
In accordance with Swedish and Finnish vacation laws and union agreements, both Paradox Interactive and Colossal Order observe a general holiday period during the month of July and parts of August, where employees have the right to four consecutive weeks of vacation. This means that our staffing levels are reduced on both the development and publishing side. Therefore, we avoid scheduling any updates during this time period. As there is always a potential risk when patching a game, we always want to have the necessary personnel available in case any critical bug is introduced so we can fix it within a reasonable timeframe. Hence, we do not plan for patches or updates in the month of July or early August.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold