Kickstarter and other crowdfunding platforms
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- Holman
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Re: Kickstarter and other crowdfunding platforms
Worthington Games is rebooting the 1970s TSR classic Divine Right. They're keeping the original aesthetic but raising the component quality.
I never played the original, but I was always interested.
I never played the original, but I was always interested.
Much prefer my Nazis Nuremberged.
- YellowKing
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Re: Kickstarter and other crowdfunding platforms
Debating on backing Horror on the Orient Express: The Board Game
I'm a sucker for anything Cthulhu related, and the fact that this is an officially licensed Chaosium product makes it all the more tempting. Plus you've got good designer pedigree (Adam Kwapinski who did Nemesis and Frostpunk). And a cute little cardboard train. Throw in some mechanics I love (deduction, push your luck bag draws, co-op), and it's close to a no-brainer.
My only real hesitation is that I've heard from folks who played it at GenCon last year that it's REALLY difficult to win. While ordinarily I don't mind difficult games, it does scare me off a tiny bit.
Hopefully there will be more gameplay videos out before I have to decide. Or I may just throw in a buck to late pledge later.
I'm a sucker for anything Cthulhu related, and the fact that this is an officially licensed Chaosium product makes it all the more tempting. Plus you've got good designer pedigree (Adam Kwapinski who did Nemesis and Frostpunk). And a cute little cardboard train. Throw in some mechanics I love (deduction, push your luck bag draws, co-op), and it's close to a no-brainer.
My only real hesitation is that I've heard from folks who played it at GenCon last year that it's REALLY difficult to win. While ordinarily I don't mind difficult games, it does scare me off a tiny bit.
Hopefully there will be more gameplay videos out before I have to decide. Or I may just throw in a buck to late pledge later.
- RMC
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Re: Kickstarter and other crowdfunding platforms
Same to all the above, but I backed it anyway. Even with those limitations, I think it will be good, and the price point, for a kickstarter, is fairly low.YellowKing wrote: ↑Wed Apr 03, 2024 2:49 pm Debating on backing Horror on the Orient Express: The Board Game
I'm a sucker for anything Cthulhu related, and the fact that this is an officially licensed Chaosium product makes it all the more tempting. Plus you've got good designer pedigree (Adam Kwapinski who did Nemesis and Frostpunk). And a cute little cardboard train. Throw in some mechanics I love (deduction, push your luck bag draws, co-op), and it's close to a no-brainer.
My only real hesitation is that I've heard from folks who played it at GenCon last year that it's REALLY difficult to win. While ordinarily I don't mind difficult games, it does scare me off a tiny bit.
Hopefully there will be more gameplay videos out before I have to decide. Or I may just throw in a buck to late pledge later.
Difficulties mastered are opportunities won. - Winston Churchill
Sheesh, this is one small box. Thankfully, everything's packed in nicely this time. Not too tight nor too loose (someone's sig in 3, 2, ...). - Hepcat
Sheesh, this is one small box. Thankfully, everything's packed in nicely this time. Not too tight nor too loose (someone's sig in 3, 2, ...). - Hepcat
- YellowKing
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Re: Kickstarter and other crowdfunding platforms
You twisted my arm. I'm in. Also found a Jon Gets Games run through of it, and a positive preview from Rahdo that both helped seal the deal. This is one I'll primarily play solo, and the brain burnery puzzle nature looks like it will fit well with solo play.
- Smoove_B
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Re: Kickstarter and other crowdfunding platforms
Like many others, I'm a sucker for the theme and I'm of an age where I actually remember the paper-based RPG campaign of the same name.
I do need to watch some preview videos though as the little I've seen suggest this is Euro-ish with lots of bits and pieces. That's not a mechanic I typically enjoy (Euros, broadly) so I'd need to verify how things work. I'd also most likely be playing solo so it has to make sense from that standpoint as well.
I do need to watch some preview videos though as the little I've seen suggest this is Euro-ish with lots of bits and pieces. That's not a mechanic I typically enjoy (Euros, broadly) so I'd need to verify how things work. I'd also most likely be playing solo so it has to make sense from that standpoint as well.
Maybe next year, maybe no go
- YellowKing
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Re: Kickstarter and other crowdfunding platforms
Here's the JonGetsGames playthrough I was talking about:
It's one of the first videos I've found that actually shows what the actual gameplay is like.
It's one of the first videos I've found that actually shows what the actual gameplay is like.
- YellowKing
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Re: Kickstarter and other crowdfunding platforms
Mike from One Stop Co-op Shop is probably my favorite YouTube teacher of games. He dropped his tutorial/overview if anyone is still on the fence:
- Blackhawk
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Re: Kickstarter and other crowdfunding platforms
Today's workout: Hauling Dungeon Universalis up the stairs. The box wasn't as big as some games I've lugged up the stairs, but it was so full of books and cards that it might as well have been a block of solid wood.
Now, to squint at the rulebook.
Now, to squint at the rulebook.
What doesn't kill me makes me stranger.
- hepcat
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Re: Kickstarter and other crowdfunding platforms
welcome to HARDCORE dungeon crawling.
Get out some of your fantasy minis and go to town.
Get out some of your fantasy minis and go to town.
Lord of His Pants
- Blackhawk
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Re: Kickstarter and other crowdfunding platforms
I'm a survivor of the Battle of the Red Box, and a veteran of the Rolemaster Wars. I can handle it.
As soon as I get a magnifier to read the rulebook!
As soon as I get a magnifier to read the rulebook!
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- Isgrimnur
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Re: Kickstarter and other crowdfunding platforms
It's almost as if people are the problem.
- Blackhawk
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Re: Kickstarter and other crowdfunding platforms
I'm not that desperate.
Yet.
I'm getting there, though.
Yet.
I'm getting there, though.
What doesn't kill me makes me stranger.
- hepcat
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Re: Kickstarter and other crowdfunding platforms
Warning: I believe there is a penalty in Dungeon Universalis for shooting into a group of two or more figures engaged in melee that includes the chance of hitting a random participant.
But man, I love how they handle shields.
Now you got me wanting to whip out my copy and get back into it. We could even play online with their party/map site sometime.
Last edited by hepcat on Tue Apr 16, 2024 9:56 am, edited 1 time in total.
Lord of His Pants
- Zarathud
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Re: Kickstarter and other crowdfunding platforms
Damn it, those types of rules screw me over every time. When it comes to clutch die rolls to avoid catastrophe, I make interesting and bad things happen.
"A lie can run round the world before the truth has got its boots on." -Terry Pratchett, The Truth
"The presence of those seeking the truth is infinitely to be preferred to those who think they've found it." -Terry Pratchett, Monstrous Regiment
"The presence of those seeking the truth is infinitely to be preferred to those who think they've found it." -Terry Pratchett, Monstrous Regiment
- Blackhawk
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Re: Kickstarter and other crowdfunding platforms
Not... how... bows... work.
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- hepcat
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- Blackhawk
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Re: Kickstarter and other crowdfunding platforms
Now that I'm OK with (if I'm reading the rule correctly, sans-context.) Hitting an ally on a fumble is reasonable. It's always been the "when firing into melee, apply the attack to a random target" type rules I hate.
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- hepcat
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Re: Kickstarter and other crowdfunding platforms
To be fair, they usually only enforce the "hit random enemy/hit ally" rule when you fail your role in the other games too. Usually only when a certain really bad roll is made.
Lord of His Pants
- Blackhawk
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Re: Kickstarter and other crowdfunding platforms
Yep, which is why the ones that have it as I described are so freaking annoying.
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- hepcat
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Re: Kickstarter and other crowdfunding platforms
Are there any that actually have you hit allies automatically if firing into melee engaged combatants?
Lord of His Pants
- Blackhawk
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Re: Kickstarter and other crowdfunding platforms
There are some that, if you fire into melee and hit, require you to randomly determine the target, yes. Both 1st and 2nd edition AD&D did it that way, I've seen it in other RPGs more recently, and I've seen it in a couple of board games. It's not common (except where the GM is a dick and house rules it in), but it is real.
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- TheMix
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Re: Kickstarter and other crowdfunding platforms
Yes. Zombicide.
When using a Ranged weapon, the shooting Survivor does not choose the targets hit by successful rolls. Hits are assigned to Actors in the targeted Zone following this targeting priority order:
1 – Survivors (except for the shooter)
2 – Walkers
3 – Fatties or Abominations
4 – Runners
The hits are assigned to targets at the lowest priority until they’ve all been eliminated, then to targets at the next priority until they’ve all been eliminated, and so on.
Black Lives Matter
Isgrimnur - Facebook makes you hate your friends and family. LinkedIn makes you hate you co-workers. NextDoor makes you hate your neighbors.
- Blackhawk
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Re: Kickstarter and other crowdfunding platforms
So you're actually more likely to hit allies than enemies.
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- TheMix
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Re: Kickstarter and other crowdfunding platforms
Correct. Guaranteed, in fact. Apparently the Survivors really don't like each other.
Black Lives Matter
Isgrimnur - Facebook makes you hate your friends and family. LinkedIn makes you hate you co-workers. NextDoor makes you hate your neighbors.
- Blackhawk
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Re: Kickstarter and other crowdfunding platforms
That's worse than random. Geeze.
What doesn't kill me makes me stranger.
- Punisher
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Re: Kickstarter and other crowdfunding platforms
FWIW, they fixed this in Zombicide 2.0 so that only misses hit survivors and you can apply the damage to any survivor in the zone.
I think this was one of the things with the highest backlast.
Our house rule for this when playing Z1 was just no...
It made it sound like you were always aiming for your friend.
All yourLightning Bolts are Belong to Us
- hepcat
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Re: Kickstarter and other crowdfunding platforms
Yeah, I have zombicide undead or alive and that must be based on 2.0 as I don’t remember having to hit allies engaged in melee.
The majority of games I see that in, it's a penalty for failing a roll. Which makes sense to me.
The majority of games I see that in, it's a penalty for failing a roll. Which makes sense to me.
Lord of His Pants
- TheMix
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Re: Kickstarter and other crowdfunding platforms
It's from Rue Morgue. I probably should have included that. Good to know that they changed it though. So I won't feel bad when I don't follow that rule.
Black Lives Matter
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- hepcat
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Re: Kickstarter and other crowdfunding platforms
I just double checked the rules for Undead or Alive. It's only misses that hit allies:
I'm fine with that. You're firing into a group of people moving around frantically in a small(ish) space during combat. Mistakes happen.UNDEAD OR ALIVE RULES
FRIENDLY FIRE
Survivors can’t hit themselves with their own attacks However,
emergency situations can call for Ranged Attacks aimed at a Zone
where a teammate is stuck
In that case, misses during the Attack roll automatically hit
Survivors standing in the target Zone Assign these Friendly Fire
hits in any way players want and apply Damage as usual (Damage
2 weapons inflict 2 Wounds, and so on)
Lord of His Pants
- TheMix
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Re: Kickstarter and other crowdfunding platforms
Personally, I'm not a huge fan of that either. What they are basically saying is that no shots miss. Not if there is a Survivor in the zone. I think it would be better to say all misses get re-rolled once, and any subsequent hits count against another Survivor. I mean, it's virtually still a guaranteed death as is, if you are using dual submachine guns. My recollection is that it's 10 dice that only hit on a 5 or 6. There are going to be a lot of misses. So you are essentially back to guaranteeing a death.
Black Lives Matter
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- hepcat
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Re: Kickstarter and other crowdfunding platforms
For a game like Zombicide, I think that's fine. It's not meant to be a realistic recreation of combat by any means. But rather a chaotic, goofy fun beat 'em up with fast and loose rules.
Lord of His Pants
- Blackhawk
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Re: Kickstarter and other crowdfunding platforms
[GM hat] If you were wanting to make it realistic, you'd do it the other way around. Misses get rerolled, and and subsequent failures (misses) hit a survivor, while successes (misses) count as missed shots. Reasoning: The higher the shooter's skill, the lower their chances of hitting an ally should be. Hits on a reroll counting against allies means that the more skilled you are, the more likely you are to shoot a friend. [/GM hat]TheMix wrote: ↑Wed Apr 17, 2024 11:33 am I think it would be better to say all misses get re-rolled once, and any subsequent hits count against another Survivor. I mean, it's virtually still a guaranteed death as is, if you are using dual submachine guns. My recollection is that it's 10 dice that only hit on a 5 or 6. There are going to be a lot of misses. So you are essentially back to guaranteeing a death.
That's me just playing with game theory, though, because:
This is the real answer. Action games need fast abstraction rather than time consuming realism.
One realistic version I've played in someone's house rules (for either Pathfinder 1e or D&D 3.5e, I don't remember which.) The rule was basically that you got a penalty for shooting into combat to represent having to avoid hitting allies. If you missed within range of that penalty, you hit the ally. In other words, if you have a +5 to your attack roll, and the enemy's armor class was 15, you'd normally need to roll a 10. But shooting into melee gave a -2 penalty, so if you missed by 1 or 2, you hit the ally. It made sense. It was also a very dense, slow, math-heavy rules system that was largely abandoned by the industry a couple of years later.
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- Blackhawk
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Re: Kickstarter and other crowdfunding platforms
Poking through the DUN contents has managed to get the soundtrack from Man of La Mancha stuck in my head.
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- YellowKing
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Re: Kickstarter and other crowdfunding platforms
So, confession time - I pulled out of Horror on the Orient Express. After watching a couple of gameplay videos, it just wasn't grabbing me. I think it still looks like a neat game, but with me only playing solo I just felt it wasn't the kind of game I could see bringing out repeatedly.
On the other hand, I did back the Earth expansion today. That's a game I've really enjoyed solo. The expansion doesn't add a lot of complexity, but does give players a new mechanic to allow them to look for cards that better fit their tableau. One of the small negatives with the base game is that you can get stuck where you really need a certain card for a killer combo and are at the mercy of the randomness of the deck. This helps alleviate that a bit.
On the other hand, I did back the Earth expansion today. That's a game I've really enjoyed solo. The expansion doesn't add a lot of complexity, but does give players a new mechanic to allow them to look for cards that better fit their tableau. One of the small negatives with the base game is that you can get stuck where you really need a certain card for a killer combo and are at the mercy of the randomness of the deck. This helps alleviate that a bit.
- Zarathud
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Re: Kickstarter and other crowdfunding platforms
Earth is a really good game. Like Townsfolk Tussle, I wouldn’t have backed them without YouTube reviews from Alex at Boardgameco.
"A lie can run round the world before the truth has got its boots on." -Terry Pratchett, The Truth
"The presence of those seeking the truth is infinitely to be preferred to those who think they've found it." -Terry Pratchett, Monstrous Regiment
"The presence of those seeking the truth is infinitely to be preferred to those who think they've found it." -Terry Pratchett, Monstrous Regiment
- hepcat
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Re: Kickstarter and other crowdfunding platforms
I dropped this one after playing the demo, but I was surprised to see a notice go out today that the game was suspended on kickstarter due to some IP lawsuit.hepcat wrote: ↑Sun Sep 11, 2022 12:01 am Okay, everyone sing along: Oops I did it again.
Forsaken is a competitive sandbox adventure game where the player who lives the greatest legend wins. Play is contained to a single session--your decisions will have a rippling impact and change the game, but it is fully reset when the game is over.
As someone in that thread on BGG points out, the timing is really weird. It's been 2 1/2 years in production, and was nearing release. So it seems late in the game for someone to step up and say "hey, we got an IP issue here!".
Lord of His Pants
- Smoove_B
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Re: Kickstarter and other crowdfunding platforms
I'm guessing it hit the magical amount funded to gain attention - similar to how V-Commandos needed to be changed to V-Sabotage because of Eidos / Kalypso.
Maybe next year, maybe no go
- hepcat
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Re: Kickstarter and other crowdfunding platforms
That one still sticks in my craw. Just because they had the damn name Commando somewhere within theirs, they got sued. Thankfully, Triton Noir is a great company and they provided upgrades to everyone who wanted them for a very small amount.
Lord of His Pants
- Smoove_B
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Re: Kickstarter and other crowdfunding platforms
This launched yesterday from Modiphius, but I forgot to share:
Do you like the idea of Roman soliders whooping on Cthulhu? Then this is your game. What's interesting is they're offering tiers not only based on physical rewards vs PDFs and STLs, but they've also scaled them. In other words, if you're interested in small-scale skirmish fighting you don't need to back at higher levels - because those rules and models are in the additional books. Can't say I've seen this kind of tiered system before (that scales from skirmish up to army-level), but I think it makes a lot of sense given the theme.
But yeah, a little something for everyone here, I think.
Do you like the idea of Roman soliders whooping on Cthulhu? Then this is your game. What's interesting is they're offering tiers not only based on physical rewards vs PDFs and STLs, but they've also scaled them. In other words, if you're interested in small-scale skirmish fighting you don't need to back at higher levels - because those rules and models are in the additional books. Can't say I've seen this kind of tiered system before (that scales from skirmish up to army-level), but I think it makes a lot of sense given the theme.
But yeah, a little something for everyone here, I think.
Maybe next year, maybe no go