Tabletop Randomness

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Re: Tabletop Randomness

Post by hepcat »

Cool. Look for me. I’ll be the one being carried on a golden chair by zarathud, Harkonis and Seppe.
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Re: Tabletop Randomness

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Cosplaying Cleopatra this year?
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Re: Tabletop Randomness

Post by Zarathud »

He does vary the golden girl costume each year.
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Re: Tabletop Randomness

Post by AWS260 »

2022: Tabletop giant Asmodee is bought by video gaming behemoth Embracer Group

2024: Embracer loads up Asmodee with nearly $1 billion in debt and spins it off as a separate company

It's certainly a creative solution to the financial challenges of the video game industry: unload their debt onto board games.
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Re: Tabletop Randomness

Post by Holman »

Such a joyful sight! My older kid (rising junior in college) is in the house with no fewer than twelve friends for a daylong boardgame session. I just got home and don't know what they've played already, but right now it's DUNE and ROOT on parallel tables.

It's a very mixed crowd, running the whole range from math nerd to art punk. The gender mix is 1/3 male, 1/3 female, 1/3 you'll have to ask.

And to think that I used to worry that my kid was a little too introverted. Games bring people together.
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Re: Tabletop Randomness

Post by AWS260 »

That's great to hear!
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Re: Tabletop Randomness

Post by Holman »

AWS260 wrote: Tue May 14, 2024 5:16 pm That's great to hear!
It was really nice to see!

In fact it inspired me to take the plunge and commit to an RPG with semi-strangers to which I've been invited. Outside of computer games, I haven't role-played in years. I'm excited now.
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Re: Tabletop Randomness

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Holman wrote: Tue May 14, 2024 8:58 pm In fact it inspired me to take the plunge and commit to an RPG with semi-strangers to which I've been invited. Outside of computer games, I haven't role-played in years. I'm excited now.
I haven't done that since a game con in L.A. back in 1992!

None of my old rp friends live anywhere near me, and I'm not sure any of them still play D&D or whatever anyway. The local game store that has regular rp groups is on the second floor of an old building downtown. Unfortunately, the building is so old it doesn't have an elevator. My legs can't make the climb and descent on the stairs. I've only been there once as a result.
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Re: Tabletop Randomness

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Holman wrote: Tue May 14, 2024 8:58 pm In fact it inspired me to take the plunge and commit to an RPG with semi-strangers to which I've been invited. Outside of computer games, I haven't role-played in years. I'm excited now.

I'm jealous! I've scoured the area trying to find anything like that, and nada.
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Re: Tabletop Randomness

Post by Holman »

Blackhawk wrote: Tue May 14, 2024 11:27 pm
Holman wrote: Tue May 14, 2024 8:58 pm In fact it inspired me to take the plunge and commit to an RPG with semi-strangers to which I've been invited. Outside of computer games, I haven't role-played in years. I'm excited now.

I'm jealous! I've scoured the area trying to find anything like that, and nada.
We're doing this online. I say "semi-strangers" because it's with some people (including the GM) with whom I've interacted on Twitter over the years. I'm not sure any two players are in the same state.
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Re: Tabletop Randomness

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Blackhawk wrote: Tue May 14, 2024 11:27 pm
Holman wrote: Tue May 14, 2024 8:58 pm In fact it inspired me to take the plunge and commit to an RPG with semi-strangers to which I've been invited. Outside of computer games, I haven't role-played in years. I'm excited now.

I'm jealous! I've scoured the area trying to find anything like that, and nada.
!
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Re: Tabletop Randomness

Post by TheMix »

Redfive wrote: Wed May 15, 2024 11:23 pm
Blackhawk wrote: Tue May 14, 2024 11:27 pm
Holman wrote: Tue May 14, 2024 8:58 pm In fact it inspired me to take the plunge and commit to an RPG with semi-strangers to which I've been invited. Outside of computer games, I haven't role-played in years. I'm excited now.

I'm jealous! I've scoured the area trying to find anything like that, and nada.
!
He's referring to in-person gaming. Not online.

Edit: Note that BH's reply occurred before Holman noted he was playing online.

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Re: Tabletop Randomness

Post by Blackhawk »

Redfive wrote: Wed May 15, 2024 11:23 pm
Blackhawk wrote: Tue May 14, 2024 11:27 pm
Holman wrote: Tue May 14, 2024 8:58 pm In fact it inspired me to take the plunge and commit to an RPG with semi-strangers to which I've been invited. Outside of computer games, I haven't role-played in years. I'm excited now.

I'm jealous! I've scoured the area trying to find anything like that, and nada.
!
Yeah, I meant an in person game.

Not that I haven't had a great time playing online. :D
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Re: Tabletop Randomness

Post by Blackhawk »

Quick Frosthaven question: What makes the character spoilers?

They're hidden, secreted in boxes labeled only with a symbol, and people online go to lengths to mark references to them as spoilers.

Why? Is it just the surprise of what you're getting access to next? Having them secret until needed makes them awfully hard to paint. I suppose I could syringe a few colors into the boxes, shake them really hard, and hope for the best.
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Re: Tabletop Randomness

Post by hepcat »

Seeing the character would reveal the race (a clue as to what they'll be like to play), maybe a familiar face that the writer wanted hidden until their story was told, etc..

It's a legacy game. Folks who play legacy games understand that stuff will likely be hidden for a while. If the game has minis, that means minis might be hidden. They're fine with either waiting to paint the mini until after that day's gaming, or never at all (the majority of players, I imagine).
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Re: Tabletop Randomness

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hepcat wrote: Thu Jun 06, 2024 3:12 pm Seeing the character would reveal the race (a clue as to what they'll be like to play), maybe a familiar face that the writer wanted hidden until their story was told, etc..

It's a legacy game. Folks who play legacy games understand that stuff will likely be hidden for a while. If the game has minis, that means minis might be hidden. They're fine with either waiting to paint the mini until after that day's gaming, or never at all (the majority of players, I imagine).
I don't play legacy games as legacy games. It simply doesn't work with how we play games. I've already got the reusable vinyl stickers.

I'm still not entirely sure what info is being hidden. Does it spoil the plot? Does it give away the ending? Or is just for the extra surprise?
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Re: Tabletop Randomness

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Blackhawk wrote: Thu Jun 06, 2024 3:18 pm Does it spoil the plot?
Maybe
Blackhawk wrote: Thu Jun 06, 2024 3:18 pm Does it give away the ending?
Maybe
Blackhawk wrote: Thu Jun 06, 2024 3:18 pm for the extra surprise?
Definitely
Blackhawk wrote: Thu Jun 06, 2024 3:18 pm I don't play legacy games as legacy games.
Most people do. The surprise is the draw for them.
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Re: Tabletop Randomness

Post by Blackhawk »

Playing a game once and then throwing it away is not a draw for me. Especially when it's the kind of game that I would play with friends, but also play solo.

So... thanks for the maybe.
Last edited by Blackhawk on Thu Jun 06, 2024 3:51 pm, edited 1 time in total.
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Re: Tabletop Randomness

Post by TheMix »

From the name? Quite a bit.

Beastmaster...
Sorceress...
Barbarian...
Huntsman...
Bard...

These are (to my knowledge) not classes anywhere. However, from playing Gloomhaven, there are definitely class names that would absolutely give an indication of what to expect from the class.

If you are talking about just the figures, that's probably a little fuzzier. Sometimes it's tough to tell exactly what I'm looking at. :) However, I also would not want to paint a figure without knowing more about the class. "What? That's a small furry familiar, not a fireball? Oops..."

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Re: Tabletop Randomness

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Blackhawk wrote: Thu Jun 06, 2024 3:51 pm Playing a game once and then throwing it away is not a draw for me. Especially when it's the kind of game that I would play with friends, but also play solo.

So... thanks for the maybe.
Why do you have to throw it away?

You asked
Quick Frosthaven question: What makes the character spoilers?
I explained why. Then your issues become more about legacy games in general.

In any case, legacy game doesn't mean disposable game necessarily. Hence the refresh kits that are often available for them.

I don't like skipping ahead to the end of a book because I like surprises. That doesn't mean I might not reread a favorite later on and still enjoy it for the style of writing. So I keep the book.
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Re: Tabletop Randomness

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hepcat wrote: Thu Jun 06, 2024 3:56 pm However, it sounds like games that tell a story aren't your thing. I would avoid any campaign games in light of that.
I have no idea how you came to that conclusion. Hell, I'm not even sure what your point is in this - you didn't explain so much as you pushed the "It's a legacy game" angle, and seem to be suggesting that I am somehow having fun wrong. Play however you like - I'll do the same.

I'm pretty sure that the meaning behind the question was clear: What impact am I going to have on the experience if I open and paint the minis before playing.
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Re: Tabletop Randomness

Post by Smoove_B »

I'd say it really depends on the game. Some might have you wondering wtf you're looking at, others would genuinely ruin a surprise or a plot point. I totally get where you're coming from - you want to be ready to go, but I do think (generally) the games benefit from the surprise, whatever it might be. Which either means open the box and play with something unpainted (if you're ready to continue right now) or open the box and now you have something to work on for the next session (whenever that is).
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Re: Tabletop Randomness

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Blackhawk wrote: Thu Jun 06, 2024 4:04 pm
hepcat wrote: Thu Jun 06, 2024 3:56 pm However, it sounds like games that tell a story aren't your thing. I would avoid any campaign games in light of that.
I have no idea how you came to that conclusion. Hell, I'm not even sure what your point is in this -
Because your issue went from "what would i ruin by opening the minis before the game tells me to" (which I explained...multiple times) to "you have to throw legacy games away, so I don't like them" (which no one said was the case).

I removed the part about not playing campaign games because I realized that might trigger you. But the reason I wrote it was because your reply made it sound like you didn't like legacy games...and legacy games are basically games that derive the majority of their fun from telling a story in which you don't know what will happen.

You yourself noted you had "vinyl stickers" which I took to mean you already know that you could play it again. So I assumed the issue now was that you didn't like playing things for which you already knew the story.
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Tabletop Randomness

Post by Zarathud »

There is no reason you can’t open the boxes to get the player boards and paint the figures in advance — without spoiling anything really.

BUT there is some information if you read or think about it. You might be influenced to support one side in an event to unlock Character A over B. Or realize the symbol for a character means you should pursue building a thing associated with that symbol to get the unlock. A few times we’ve realized our character unlocks would be different if we made different decisions. Or realized after unlocking what the symbol meant.

We only play a few missions at each session, so there’s been plenty of time for one of us to paint a figure after it’s unlocked.
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Re: Tabletop Randomness

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Zarathud wrote: Thu Jun 06, 2024 4:40 pm There is no reason you can’t open the boxes to get the player boards and paint the figures in advance — without spoiling anything really.
Well, other than knowing what the figure will look like, which is a large part of the draw for many.

Final thought: if it's your game, do whatever you want with it. If you're fine with spoiling some things because you can't play with an unpainted mini, then go ahead and open them. That should have been the extent of my input.
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Re: Tabletop Randomness

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hepcat wrote: Thu Jun 06, 2024 4:10 pm You yourself noted you had "vinyl stickers" which I took to mean you already know that you could play it again. So I assumed the issue now was that you didn't like playing things for which you already knew the story.
I have yet to even start the game. I'm considering starting it. And I like surprise as much as the next person, but, unlike books, games have more than just the plot. I actually quite like narrative and campaign based games. I prefer them. I just don't want to permanently mark/alter them such that playing them again (without buying replacement components) isn't possible. I play games - including campaign games - over multiple times.
legacy games are basically games that derive the majority of their fun from telling a story in which you don't know what will happen.
That's discounting the progression, the decisions, the combat, overcoming challenges - all of the things that make non-Legacy games fun. I mean, I assume that Legacy games have gameplay and aren't just Choose Your Own Adventure books.

Anyway, I'm not going to sit here all day arguing.

Smoove and Zarathud gave me what I think it was pretty clear that I was after - an understanding of the purpose of them being hidden and the impact of seeing them, enough that I can make a decision regarding how to prepare the game before I play it. I may open one and see just what's involved - like whether I can see character art without reading all of data on the card.
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Re: Tabletop Randomness

Post by hepcat »

I will add that their rules about shooting into melee makes sense. You're more likely to hit your companion.
Spoiler:
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Tabletop Randomness

Post by Zarathud »

The easiest to unlock is the Trap. But we opened them very late based on our decisions. You will usually know when you’re about to unlock a new character because retirements will unlock new characters.
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Re: Tabletop Randomness

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Not necessarily. In Frosthaven it seems less new characters and more new buildings are unlocked via retirements. In Gloomhaven it was about the only way to unlock new characters though.
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Re: Tabletop Randomness

Post by YellowKing »

For what it's worth, I've always considered the "spoiler" aspect of Gloomhaven/Frosthaven's unlockable classes to be pretty minor. Even though my group abided by it and we didn't open boxes until we unlocked a class, we never really worried much about running across a locked class's official name online or anything. Some people are (unreasonably IMO) super hardcore about it, but I just don't think there's a lot of opportunity to really "spoil" anything unless you purposefully look up class guides or open the box and look through their cards.

The classes play so differently that just knowing the name of something is not going to tell you much of anything about how it actually plays. There are a couple of instances where you might have a choice between two classes to unlock, but I'd argue even if you knew the names of both classes, opened and painted the minis, and even had some idea of the type of class each was, you still wouldn't know enough about how the class actually plays in real life to "spoil" your decision.

To me a true spoiler would require having some piece of knowledge that changes the decisions you make in the game or gives you some advantage, and from my experience the locked classes in GH/FH just don't rise to that level. Every class is viable, so choosing one or the other really doesn't matter a great deal (particularly when you don't know how it actually plays). And even knowing about a locked class ahead of time doesn't do you any good until you actually unlock it.

I've always thought the locked stuff in GH/FH was more about keeping secrets "just for fun." Compared to something like Pandemic Legacy where the secrets are an absolutely crucial part of making the experience play out in a certain way.
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Re: Tabletop Randomness

Post by hepcat »

What YK and the rest said. I was grumpy yesterday and came off way too gruff. Sorry about that. :oops:

I'm one of the players who enjoys looking forward to finding out something new in a game, so I hate revealing them before they're up to bat. For me, that's a major part of the game's allure. But to each their own.
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Re: Tabletop Randomness

Post by Daveman »

I've always liked J.K. Simmons as an actor, and from what interviews I've seen he's always seemed like a decent guy but OMG HE PLAYS BOARD GAMES WITH HIS FAMILY TOO!



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Re: Tabletop Randomness

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hepcat wrote: Fri Jun 07, 2024 8:16 am What YK and the rest said. I was grumpy yesterday and came off way too gruff. Sorry about that. :oops:
Eh, so was I. :happy-hippy:
hepcat wrote: Fri Jun 07, 2024 8:16 am I'm one of the players who enjoys looking forward to finding out something new in a game, so I hate revealing them before they're up to bat. For me, that's a major part of the game's allure. But to each their own.
And that's fine. I wasn't necessarily wanting to open them, or looking for justification. I was just trying to understand the game well enough to make the decision as to whether my desire to paint games in advance was worth the trade off. Having not played games that use the 'secret character' mechanic, I had nothing to go on without asking.
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Re: Tabletop Randomness

Post by hepcat »

Holy crap, a deckbuilding game from the maker of Imperium...but set in the Star Trek universe?

And it has a solo AI from the great David Turczi?

Yes please!
From David Turczi and Nigel Buckle, designers of Voidfall and the Imperium Series, comes a strategic and fascinating deckbuilding game that puts you into one of the most powerful seats in the galaxy: the Captain's Chair!

In Star Trek: Captain's Chair, you will go head-to-head with an opponent, each stepping into the shoes of an iconic captain from across Star Trek's galaxy and history. Command ships, crew, and away teams, while you manage resources and alliances!

Each of the six captains come with their own unique, asymmetric deck of cards, themed to that captain's personality strategies, allies, and assets. Each deck creates different strategic directions, based on what common cards are available and what strategy your opponent deploys.

The captains to choose from include:

Jean-Luc Picard
Benjamin Sisko
Michael Burnham
Koloth, The Dahar Master
Sela
Thy'lek Shran

True to Star Trek, antagonism will not win every game. You will need to pursue diplomacy, exploration, and science, with different captains excelling at different paths.

With hundreds of unique, deeply thematic cards, you'll want to explore the galaxy again and again! The chair is yours, Captain!

Contents*

240+ standard cards
32 ship tokens
12 automated command cards
2 player aid cards
6 specialty markers
25 latinum tokens
30 dilithium tokens
9 action tokens
6 mission completion tokens
50+ glory tokens
10 x5 resource tokens
1 market strip
1 starting player token
1 card list
1 score pad
1 rulebook
1 solo rulebook
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Re: Tabletop Randomness

Post by RMC »

hepcat wrote: Wed Jun 12, 2024 11:50 am Holy crap, a deckbuilding game from the maker of Imperium...but set in the Star Trek universe?

And it has a solo AI from the great David Turczi?

Yes please!
From David Turczi and Nigel Buckle, designers of Voidfall and the Imperium Series, comes a strategic and fascinating deckbuilding game that puts you into one of the most powerful seats in the galaxy: the Captain's Chair!

In Star Trek: Captain's Chair, you will go head-to-head with an opponent, each stepping into the shoes of an iconic captain from across Star Trek's galaxy and history. Command ships, crew, and away teams, while you manage resources and alliances!

Each of the six captains come with their own unique, asymmetric deck of cards, themed to that captain's personality strategies, allies, and assets. Each deck creates different strategic directions, based on what common cards are available and what strategy your opponent deploys.

The captains to choose from include:

Jean-Luc Picard
Benjamin Sisko
Michael Burnham
Koloth, The Dahar Master
Sela
Thy'lek Shran

True to Star Trek, antagonism will not win every game. You will need to pursue diplomacy, exploration, and science, with different captains excelling at different paths.

With hundreds of unique, deeply thematic cards, you'll want to explore the galaxy again and again! The chair is yours, Captain!

Contents*

240+ standard cards
32 ship tokens
12 automated command cards
2 player aid cards
6 specialty markers
25 latinum tokens
30 dilithium tokens
9 action tokens
6 mission completion tokens
50+ glory tokens
10 x5 resource tokens
1 market strip
1 starting player token
1 card list
1 score pad
1 rulebook
1 solo rulebook
Man, that looks like something to pre-order....
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Re: Tabletop Randomness

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It looks like it might use some of the mechanics from the Imperium series....remember that one? We played it at the hotel bar at Origins and I kept ordering rum and cokes and they kept using the top shelf rum and I had to sell my car to a guy in the parking lot because my bill came out to about 2700 dollars?
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Re: Tabletop Randomness

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hepcat wrote: Wed Jun 12, 2024 12:12 pm It looks like it might use some of the mechanics from the Imperium series....remember that one? We played it at the hotel bar at Origins and I kept ordering rum and cokes and they kept using the top shelf rum and I had to sell my car to a guy in the parking lot because my bill came out to about 2700 dollars?
Lol. I do remember that and I loved that game. So preorder will be happening here.
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Re: Tabletop Randomness

Post by hepcat »

I just remember playing Rome and I could not for the life of me figure out how to make them work. But that's the beauty of the Imperium games. They're REALLY asymmetrical. No two nations/factions play the same. That's why I'm hoping this one uses some of (if not all of) the same game play.

p.s. This thread on BGG features Turczi (who is just such an approachable and nice game designer that you can't help but like the guy) discussing the game. It does sound like it's a reskin of sorts for Imperium...which is fine by me!
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Re: Tabletop Randomness

Post by Zarathud »

I saw this last night in a WizKids ad, and thought you would know more.
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AWS260
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Joined: Wed Feb 08, 2006 12:51 pm
Location: Brooklyn

Re: Tabletop Randomness

Post by AWS260 »

hepcat wrote: Wed Jun 12, 2024 11:50 am Holy crap, a deckbuilding game from the maker of Imperium...but set in the Star Trek universe?

And it has a solo AI from the great David Turczi?

Yes please!
I playtested this a year ago (it was a secret, but I guess it's OK to mention now). I'd played a bit of Imperium: Legends beforehand, but not a lot, and I found that the Star Trek theming really helped for understanding and tracking the functions of the different decks and cards. Even with a super-basic online interface, it was easier for me to pick up than Imperium had been. I think it'll be a good game.
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