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Homeworld 3
Moderators: LawBeefaroni, Arcanis, $iljanus
- Blackhawk
- Posts: 44387
- Joined: Tue Oct 12, 2004 9:48 pm
- Location: Southwest Indiana
Re: Homeworld 3
That (in general terms) is the reason that I have everything going through Gmail accounts that forward to the one account that I actually read. I can delete old messages all day long, but they're only the copies forwarded from the original accounts. If anything comes up, I just switch to the original account and every email I've sent or received in the last decade (or however long) is there.
(˙pǝsɹǝʌǝɹ uǝǝq sɐɥ ʎʇıʌɐɹƃ ʃɐuosɹǝd ʎW)
- Unagi
- Posts: 26679
- Joined: Wed Sep 20, 2006 5:14 pm
- Location: Chicago
- Paingod
- Posts: 13154
- Joined: Wed Aug 25, 2010 8:58 am
Re: Homeworld 3
6 hours in now. I absolutely know I'm taking longer than I need to. I'm someone who goes out of their way to acquire as many enemy ships as I can while minimizing my own losses.
Denuvo hasn't been a performance hit for me - or if it is, it's negligible. It's worth stating that I overhauled my PC less than a year ago with second and third tier parts, so it's pretty dang fast and can handle the load. The gameplay itself is smooth and load times are measured in seconds.
A couple of complaints resonate with me from reviews.
Pathing. I'm quite tired of my ships and enemy ships getting stuck on my Mothership. For some reason, whether upright or laying down, there's a strong tendency for ships to try and pass through my Mothership instead of around it. So they just dry-hump my hull as they slowly slide across to one side. It's particularly irksome when I have an attacker on one side and the ship that wants to kill it is pushing on the other. Like ... come on. That's it, though. Pathing around other obstacles has been fine, though ships sometimes see tunnels and "going around" things as the fastest way to a point. Maybe it is. I had one mission where my Resource ships captured a couple of frigates and ran them back to my Mothership through a tunnel instead of straight there. I'm guessing the AI considers one axis before it considers another instead of trying to draw a straight line and adjusting it when it hits an obstruction.
Small maps. Homeworld 1, 2, and Cataclysm (Emergence) used HUGE maps that you navigated your fleet across with multiple objectives on each map before you finished. Homeworld 3 gives you maps that are maybe 1/10 the size and gives you two or three objectives on each before you move on. On one hand, it means you don't spend minutes waiting for your ships to get from A to B. On the other, you don't really get to spend much time in any one place so you don't develop any sense of familiarity and there's a limited sense of scale.
I'm close to changing my review on Steam to Negative. There's too much stacking up.
Denuvo. Tiny maps. Amateur story. Very short game (in an EPIC series).
The actual game is beautiful and the combat works well. Mechanically it's Homeworld. Intellectually it's not. The developers nailed it. The designers dropped it.
Some day I'll learn to stop assuming beloved titles can't go wrong.
Denuvo hasn't been a performance hit for me - or if it is, it's negligible. It's worth stating that I overhauled my PC less than a year ago with second and third tier parts, so it's pretty dang fast and can handle the load. The gameplay itself is smooth and load times are measured in seconds.
A couple of complaints resonate with me from reviews.
Pathing. I'm quite tired of my ships and enemy ships getting stuck on my Mothership. For some reason, whether upright or laying down, there's a strong tendency for ships to try and pass through my Mothership instead of around it. So they just dry-hump my hull as they slowly slide across to one side. It's particularly irksome when I have an attacker on one side and the ship that wants to kill it is pushing on the other. Like ... come on. That's it, though. Pathing around other obstacles has been fine, though ships sometimes see tunnels and "going around" things as the fastest way to a point. Maybe it is. I had one mission where my Resource ships captured a couple of frigates and ran them back to my Mothership through a tunnel instead of straight there. I'm guessing the AI considers one axis before it considers another instead of trying to draw a straight line and adjusting it when it hits an obstruction.
Small maps. Homeworld 1, 2, and Cataclysm (Emergence) used HUGE maps that you navigated your fleet across with multiple objectives on each map before you finished. Homeworld 3 gives you maps that are maybe 1/10 the size and gives you two or three objectives on each before you move on. On one hand, it means you don't spend minutes waiting for your ships to get from A to B. On the other, you don't really get to spend much time in any one place so you don't develop any sense of familiarity and there's a limited sense of scale.
I'm close to changing my review on Steam to Negative. There's too much stacking up.
Denuvo. Tiny maps. Amateur story. Very short game (in an EPIC series).
The actual game is beautiful and the combat works well. Mechanically it's Homeworld. Intellectually it's not. The developers nailed it. The designers dropped it.
Some day I'll learn to stop assuming beloved titles can't go wrong.
Black Lives Matter
2021-01-20: The first good night's sleep I had in 4 years.
2021-01-20: The first good night's sleep I had in 4 years.
- Blackhawk
- Posts: 44387
- Joined: Tue Oct 12, 2004 9:48 pm
- Location: Southwest Indiana
Re: Homeworld 3
Of course not, but it's not a good comparison. They're covering more than just shipping physical products in this. They're covering online purchases, physical purchases,tech support, surveys, online services, third party integration, etc.
(˙pǝsɹǝʌǝɹ uǝǝq sɐɥ ʎʇıʌɐɹƃ ʃɐuosɹǝd ʎW)
- Montag
- Posts: 2820
- Joined: Wed Nov 03, 2004 2:14 pm
- Location: Indianapolis
Re: Homeworld 3
I was ready to plunk down the big bucks and go all in, but it seems it is a shell of what it was. I will consider this when it is on sale and had time to cook. Big disappointment. Fortunatley I still have more BG3 and Elden Ring to play through; however, Helldivers 2 is still getting the majority of my attention.
words
- Paingod
- Posts: 13154
- Joined: Wed Aug 25, 2010 8:58 am
Re: Homeworld 3
My only regret so far is the purchase price. I really should have waited a few days, but the shock of seeing a new Homeworld title when I wasn't expecting one sent me into a tizzy. Again, mechanically it's absolutely more of the same and great for that; intellectually (story, scale) it's stunted.Montag wrote: ↑Wed May 15, 2024 9:54 am I was ready to plunk down the big bucks and go all in, but it seems it is a shell of what it was. I will consider this when it is on sale and had time to cook. Big disappointment. Fortunatley I still have more BG3 and Elden Ring to play through; however, Helldivers 2 is still getting the majority of my attention.
Unfortunately, no amount of extra time in the oven will fix the story. I'm hoping the DLC pass I bought adds more hours and maybe some larger maps.
Black Lives Matter
2021-01-20: The first good night's sleep I had in 4 years.
2021-01-20: The first good night's sleep I had in 4 years.
- Paingod
- Posts: 13154
- Joined: Wed Aug 25, 2010 8:58 am
Re: Homeworld 3
Total playtime to campaign end: 13 hours, could have been 12 if I hadn't been persnickety about capturing ships and keeping them alive.
The tunnels & cover mechanics were utilized frequently by enemies, never really needed by me to finish stages. Persistent hull damage is neat, but after a few missions your ships all start to look like they're 'artifacting' (like if your video card is overheating) and have turned into masses of orange & black streaks. Camera controls and pause/order was pretty intuitive. Pathing is problematic, with ships finding their way into odd crevasses or getting hung up on walls or each other. Voice acting was okay but not great. There were times when audio was out of sync with mouths moving.
Ended the Normal campaign with:
The storyline was scattered and unfocused, sometimes in opposition to itself:
The last fight was:
I have heard that playing on Hard is actually Hard, but I have no inclination at this time to do that - nor do I feel like War Games or Skirmishes.
The tunnels & cover mechanics were utilized frequently by enemies, never really needed by me to finish stages. Persistent hull damage is neat, but after a few missions your ships all start to look like they're 'artifacting' (like if your video card is overheating) and have turned into masses of orange & black streaks. Camera controls and pause/order was pretty intuitive. Pathing is problematic, with ships finding their way into odd crevasses or getting hung up on walls or each other. Voice acting was okay but not great. There were times when audio was out of sync with mouths moving.
Ended the Normal campaign with:
Spoiler:
Spoiler:
Spoiler:
Black Lives Matter
2021-01-20: The first good night's sleep I had in 4 years.
2021-01-20: The first good night's sleep I had in 4 years.
- UsulofDoom
- Posts: 1583
- Joined: Fri Oct 22, 2004 9:55 am
Re: Homeworld 3
Ouch, reviews are at 41% positive now. Multiplayer must be bad too since only 978 player are in game at 3:30 PM est.
They seemed to have dropped the ball on this one. Don’t know if they can pull a Cyberpunk make over. Time will tell.
They seemed to have dropped the ball on this one. Don’t know if they can pull a Cyberpunk make over. Time will tell.
If I make a grammar or spelling mistake, PM me. I will correct it. It’s better than you being an asshole!
No one knows the truth, only hypothesis, assumptions, conjectures, speculations, presumptions, guesses and theories.
We are not Gods, but nature. No more than one of many dominate species that will inhabit this planet for a short period of time, on its ever so long journey through the universe.
No one knows the truth, only hypothesis, assumptions, conjectures, speculations, presumptions, guesses and theories.
We are not Gods, but nature. No more than one of many dominate species that will inhabit this planet for a short period of time, on its ever so long journey through the universe.