OO Boardgamers, what did you play this weekend?

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Fardaza
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Re: OO Boardgamers, what did you play this weekend?

Post by Fardaza »

AWS260 wrote: Mon Jun 17, 2024 3:32 pm Some first impressions of Arcs,

The campaign looks like a lot of fun, but I'm not sure that I'll be able to commit a full day it any time soon.
Can you play the campaign in several shorter sittings?
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Re: OO Boardgamers, what did you play this weekend?

Post by AWS260 »

I'm pretty sure you can, yeah.
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Re: OO Boardgamers, what did you play this weekend?

Post by Skinypupy »

Friend I hadn't seen in a while was in town the last couple days, so we got some solid gaming in.

- Dwellings of Eldervale: This continues to be a top 5, maybe a top 3 game for me. Just an absolutely superb mix of worker placement, area control, cardplay, and strategic thinking. Every single decision you make in the game feels weighty. We ended up playing a very close game, with him winning by one single point on a "hail mary" magic card draw attempt on the very last turn of the game. I simply adore this game.

- Roll Player: This wasn't originally in the plan, but he mentioned that he was interested in it so we gave it a shot. I kinda forgot how much fun this one could be, especially with the Monsters & Minions xpac. It's wonderfully thematic and connects at a fundamental level with those who have been playing RPG's their entire lives. Puzzling how how to effectively manipulate the dice is just thinky enough without being overwhelming.

- Return to Dark Tower: I have really only played this solo, and this was the first time I was able to bring in another player. While it's a good solo game, it's a great co-op game. It all depends your tolerance for app-driven games, but if that's not a deal-breaker, the technology is very cool. I do see how it could get repetitive if you played it a ton, but I doubt I'll ever get to that point. He had to leave to catch a flight at 9:30, and we took down the final boss in a desparate zerg blitz at 9:31. It was a pretty awesome adrenaline rush.

I kinda forgot how much fun it is to play with other people that aren't my kids. Playing with the kids are great, but only the Wonder Twins 11.0 will play anything with me anymore. It's nice to actually play with other adults.
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Re: OO Boardgamers, what did you play this weekend?

Post by AWS260 »

Skinypupy wrote: Thu Jun 20, 2024 2:57 pm - Dwellings of Eldervale: This continues to be a top 5, maybe a top 3 game for me. Just an absolutely superb mix of worker placement, area control, cardplay, and strategic thinking. Every single decision you make in the game feels weighty. We ended up playing a very close game, with him winning by one single point on a "hail mary" magic card draw attempt on the very last turn of the game. I simply adore this game.
I'd really like to try this, but no one in my gaming group has a copy and I don't have space for that big box. Someday.
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Re: OO Boardgamers, what did you play this weekend?

Post by Zarathud »

I played Eldervale with hepcat at GenCon last year. It was all right, but really much bigger than it needed to be. I was pretty happy I had that rare moment of restraint when the kickstarter came around.
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Re: OO Boardgamers, what did you play this weekend?

Post by Skinypupy »

Quick question for folks who play Tanares Adventures/Arena the Contest with less than four people. Do you control one character and use "Comrade" cards for the rest? Or do you control multiple full characters?

Using Comrades feels incredibly basic (maybe they get better later on) but it seems like actively running multiple characters would get overwhelming pretty quickly. Not to mention simply running out of table space.

Just curious how others are managing it.
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Re: OO Boardgamers, what did you play this weekend?

Post by tylertoo »

It's too freakin' hot to go outside this weekend, so I intend to play the solo-able RPG Dragonbane. My first two attempts at the initial solo mission ended in defeat, but that was with a pretty weak mallard character, so I'm going to try an elf with range abilities this time.
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Re: OO Boardgamers, what did you play this weekend?

Post by AWS260 »

Last night I got Triomphe a Marengo to the table for the first time. It was very much a learning game for both of us. Triomphe isn't particularly complicated, it's just... different. The map system is pretty amazing: you're playing on a historical map that's been divided into polygons of various shapes and sizes, and you're maneuvering through those locales to meet and outflank the opposing force.

In our game, which I am certain was played sub-optimally, the French did a decent job of bottling up the Austrians in the east, but a handful of Austrian elements made it around the flanks to disrupt the French rear. French reinforcement arrived just in time to destroy those Austrian marauders and preserve a victory.
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Re: OO Boardgamers, what did you play this weekend?

Post by LordMortis »

Learning Odin's Feast and Viticulture on BGA. Both are worker placement games. OF intrigues me. VC seems at the surface it's the luck of the draw on how goes first and which spring/autumn cards you draw. I'm going to play them both a bit more to get a better feel. I can see enjoying OF for a bit and leaving VC behind but I'm trying to give it a better chance. It's not too uncommon for me not to get a game well enough to appreciate until I've played it a bit.
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Re: OO Boardgamers, what did you play this weekend?

Post by Skinypupy »

Trying to decide how I feel about Taranes Ultimate.

On the one hand, the combat system is pretty awesome. It's simple enough to flow quickly without too much fiddling, but has enough flexibility to make for some really interesting battles.

One the other hand, the game doesn't scale to anything less that 4 players. So you're left either trying to manage multiple heroes (which is close to overwhelming...at least early on) or playing with "Comrades" that run a very streamlined set of skills that takes out lots of the individual flavor of each character.

On the other hand, the theme is great, there are a ton of really unique heroes and mobs to choose from, and the whole thing feels really grandiose and epic.

On the other hand, setting up each scenario takes a really long time finding all the bits and bobs. Finding all the cards and dashboards used for the different characters is a bit of a chore as well (maybe I'm just spoiled by how easy Tales From the Red Dragon Inn was in this regard. The game often does a terrible job explaining what some of the "if/then" outcomes are that move the scenario forward. I spent nearly 30 minutes reading and re-reading the last scenario before I pieced together what was supposed to happen and where I needed to jump to next in the campaign book as specific enemies were defeated.

On the other hand, it provides a really solid tutorial that eases you into the game mechanics and is easy to learn.

On the other hand, the manual is often incredibly vague or simply leaves out really critical information. One small example: The beginning of the second tutorial mission says "Assign the four heroes you will use for this mission". However, it makes no mention whether or not these four heroes need to be same ones you used in the initial mission or if you are allowed to choose four new heroes. Will I be leveling up four specific heroes throughout the campaign? Or am I free to plug and play new heroes at any time as we go along? No idea. Another example is when the campaign book tells you to "Mark Diplomats and Spies on the campaign sheet after completing this mission". The campaign sheet has multiple boxes with what looks like multiple options to "mark" them with (some have circles, some have stars, some have triangles and these all seem to indicate different things). What, exactly, am I "marking"? No idea.

In summary, there seems to be lots here to like, but just as much that I'm finding to be really frustrating so far. Hoping it gets a little easier to parse as I become more familiar with the structure and flow.
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Re: OO Boardgamers, what did you play this weekend?

Post by YellowKing »

Your complaints about the 4 players and the setup is why I haven't finished Oathsworn or Middara yet. I've got to stop buying big-box campaign games that would be much better with a group than solo.
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Re: OO Boardgamers, what did you play this weekend?

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I ended up using 2 full characters and 2 companions in Oathsworn, and it worked nicely.
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Re: OO Boardgamers, what did you play this weekend?

Post by AWS260 »

I recently picked up Tokyo Tsukiji Market in a math trade and played it with my family over the weekend. It's an economic game in which you fish fish from the ocean, sell fish to other players, and then sell the fish you bought from other players to the central market. Basically.

There's a lot more wrapped up in it, since each type of fish has its own market with unique rules. Squid are simple: they sell for a generous flat rate but aren't worth any points at the end of the game. Red Snapper, on the other hand, can't be sold to the market, so you're just holding onto them for endgame points. But their value degrades with each new fish that's bought. Etcetera, etcetera. The crowning moment in our game was when my son crashed the eel market, instantly making my wife's eel holdings near-worthless.

It makes for a very interactive game, since you're reliant on other players' catches to provide fish that you can flip for a profit. And because you set the prices for your own catch, you aim to squeeze as much money as possible from your opponents.

I enjoyed it, and it's really appealing on the table, since every type of fish has a unique meeple (feeple?). I think it would be a bit better at 4-5 players (we played with 3), since there would be more opportunities for interaction and messing with people.
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Re: OO Boardgamers, what did you play this weekend?

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Fardaza wrote: Thu Jun 27, 2024 8:33 pm I ended up using 2 full characters and 2 companions in Oathsworn, and it worked nicely.
I did this as well. What I love is you can switch them out at any time between missions and it still works. I contemplated going with only one full character and 2 companions, but the 2 full characters wasn't too hard to manage.

Tanares is next on deck for me and I remember playing the Arena version with 4 and it wasn't too overwhelming. But they added a whole lot more since then, so I will see. It seems like they really are trying to capture this as being D&D without the DM, and that means all the fiddly bits as well.

It's why Dungeon Universalis has sat on the shelf unplayed here at the house - I'm too afraid to start it up.
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Re: OO Boardgamers, what did you play this weekend?

Post by hepcat »

baelthazar wrote: Wed Jul 03, 2024 9:52 am
Fardaza wrote: Thu Jun 27, 2024 8:33 pm I ended up using 2 full characters and 2 companions in Oathsworn, and it worked nicely.
I did this as well. What I love is you can switch them out at any time between missions and it still works. I contemplated going with only one full character and 2 companions, but the 2 full characters wasn't too hard to manage.
I thought you had to play with 4 characters total in any combination of full and companions?
It's why Dungeon Universalis has sat on the shelf unplayed here at the house - I'm too afraid to start it up.
DUN is an amazing game, but it does have a learning curve. But you can play it however you'd like. One-off, short campaign, campaign lasting well into your retirement years and then picked up by your children and then their children, etc..
Now depoliticized.
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Re: OO Boardgamers, what did you play this weekend?

Post by baelthazar »

hepcat wrote: Wed Jul 03, 2024 4:32 pm
baelthazar wrote: Wed Jul 03, 2024 9:52 am
Fardaza wrote: Thu Jun 27, 2024 8:33 pm I ended up using 2 full characters and 2 companions in Oathsworn, and it worked nicely.
I did this as well. What I love is you can switch them out at any time between missions and it still works. I contemplated going with only one full character and 2 companions, but the 2 full characters wasn't too hard to manage.
I thought you had to play with 4 characters total in any combination of full and companions?
Oops! I meant 3 companions there!
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Re: OO Boardgamers, what did you play this weekend?

Post by AWS260 »

I just wrapped up a great game of Star Wars: Rebellion. As usual with this game, the outcome hung on a knife's edge. Just as the Empire was about to discover the Rebel base with their massive fleet, the Rebellion launched a sneak attack on the Death Star (well, one of them; the Empire had two by that point). Wedge Antilles landed a "one in a million" shot to blow up the imperial space station, bringing new hope to the galaxy.
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Re: OO Boardgamers, what did you play this weekend?

Post by EzeKieL »

AWS260 wrote: Sun Jul 07, 2024 5:21 pm I just wrapped up a great game of Star Wars: Rebellion. As usual with this game, the outcome hung on a knife's edge. Just as the Empire was about to discover the Rebel base with their massive fleet, the Rebellion launched a sneak attack on the Death Star (well, one of them; the Empire had two by that point). Wedge Antilles landed a "one in a million" shot to blow up the imperial space station, bringing new hope to the galaxy.
So you only need to blow up one to win? Even though they had 2 at that point?
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Re: OO Boardgamers, what did you play this weekend?

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I had to admit today that Tanares Adventures was simply too much for me right now. I just can't devote the brain cells required to really give it a fair shake, and I left each attempt at it frustrated and annoyed. I'm guessing it will be a great "I have a ton of time to dedicate to this" campaign if/when that situation ever happens in my life. With great reluctance (and a bit of shame), I boxed the $200+ brand new game back up after only getting through three scenarios. :oops:

On the plus side, I did finally take Roll Player Adventures off the shelf of shame where it had been sitting since Christmas morning. Played through the first scenario and really enjoyed it. It's quite simple (rule book is 20 pages, compared to Tanares' 80) and I'm very familiar with the original game so lots of it already makes sense to me. It's got a big chunk of both luck and strategic dice manipulation, which seems like it'll be quite fun. I got pretty lucky on my first attempt (drew out the colors I needed for each check) which I'm sure won't happen every time. The branching story makes for some interesting decisions and while it's nothing fancy, it establishes just enough of a story and world to be really cool. First impressions were great, and it's definitely a game that is more my pace at the moment.
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Re: OO Boardgamers, what did you play this weekend?

Post by Zarathud »

The second Death Star remains in play until the third movie.
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Re: OO Boardgamers, what did you play this weekend?

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Skinypupy wrote: Sun Jul 07, 2024 11:04 pm I had to admit today that Tanares Adventures was simply too much for me right now. I just can't devote the brain cells required to really give it a fair shake, and I left each attempt at it frustrated and annoyed. I'm guessing it will be a great "I have a ton of time to dedicate to this" campaign if/when that situation ever happens in my life. With great reluctance (and a bit of shame), I boxed the $200+ brand new game back up after only getting through three scenarios. :oops:

On the plus side, I did finally take Roll Player Adventures off the shelf of shame where it had been sitting since Christmas morning. Played through the first scenario and really enjoyed it. It's quite simple (rule book is 20 pages, compared to Tanares' 80) and I'm very familiar with the original game so lots of it already makes sense to me. It's got a big chunk of both luck and strategic dice manipulation, which seems like it'll be quite fun. I got pretty lucky on my first attempt (drew out the colors I needed for each check) which I'm sure won't happen every time. The branching story makes for some interesting decisions and while it's nothing fancy, it establishes just enough of a story and world to be really cool. First impressions were great, and it's definitely a game that is more my pace at the moment.
If you want a harder challenge you can first play Roll Player and then import that character :D
I did that, not knowing it's not recommended, and ended up with a janky yet thematic character :ninja: . it worked out though!

The two vids:
Spoiler:

Roll Player:

Roll Player Adventures, first scenario:
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Re: OO Boardgamers, what did you play this weekend?

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Skinypupy wrote: Sun Jul 07, 2024 11:04 pm On the plus side, I did finally take Roll Player Adventures off the shelf of shame where it had been sitting since Christmas morning. Played through the first scenario and really enjoyed it. It's quite simple (rule book is 20 pages, compared to Tanares' 80) and I'm very familiar with the original game so lots of it already makes sense to me. It's got a big chunk of both luck and strategic dice manipulation, which seems like it'll be quite fun. I got pretty lucky on my first attempt (drew out the colors I needed for each check) which I'm sure won't happen every time. The branching story makes for some interesting decisions and while it's nothing fancy, it establishes just enough of a story and world to be really cool. First impressions were great, and it's definitely a game that is more my pace at the moment.
I never finished this game after about 10 sessions with it. I really enjoyed it, but haven't taken it back down off the shelf. How many characters are you playing? I was using a gnome magician and a dragonkin warlord.
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Re: OO Boardgamers, what did you play this weekend?

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Fardaza wrote: Mon Jul 08, 2024 9:24 am
Skinypupy wrote: Sun Jul 07, 2024 11:04 pm On the plus side, I did finally take Roll Player Adventures off the shelf of shame where it had been sitting since Christmas morning. Played through the first scenario and really enjoyed it. It's quite simple (rule book is 20 pages, compared to Tanares' 80) and I'm very familiar with the original game so lots of it already makes sense to me. It's got a big chunk of both luck and strategic dice manipulation, which seems like it'll be quite fun. I got pretty lucky on my first attempt (drew out the colors I needed for each check) which I'm sure won't happen every time. The branching story makes for some interesting decisions and while it's nothing fancy, it establishes just enough of a story and world to be really cool. First impressions were great, and it's definitely a game that is more my pace at the moment.
I never finished this game after about 10 sessions with it. I really enjoyed it, but haven't taken it back down off the shelf. How many characters are you playing? I was using a gnome magician and a dragonkin warlord.
I'm running with two: an Orc Paladin and a Kaiika (bird person) Druid, both pre-generated. Seems to be a decent balance, but we'll see.
EzeKieL wrote: Mon Jul 08, 2024 12:20 am If you want a harder challenge you can first play Roll Player and then import that character :D
I did that, not knowing it's not recommended, and ended up with a janky yet thematic character :ninja: . it worked out though!
Playing it was actually prompted by the original Roll Player session with my friend a couple weeks ago. He said he wanted to try and play imported characters in RPA next time he came out here.

Good to know it's about as janky as I expected it would be. :lol:
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Re: OO Boardgamers, what did you play this weekend?

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EzeKieL wrote: Sun Jul 07, 2024 8:19 pm
AWS260 wrote: Sun Jul 07, 2024 5:21 pm I just wrapped up a great game of Star Wars: Rebellion. As usual with this game, the outcome hung on a knife's edge. Just as the Empire was about to discover the Rebel base with their massive fleet, the Rebellion launched a sneak attack on the Death Star (well, one of them; the Empire had two by that point). Wedge Antilles landed a "one in a million" shot to blow up the imperial space station, bringing new hope to the galaxy.
So you only need to blow up one to win? Even though they had 2 at that point?
Star Wars Rebellion works on a timer: the Empire has a certain number of turns to sniff out and destroy the Rebel base. The Rebels can complete objectives that shorten this timer, and blowing up a Death Star is one of those objectives. In this case, the Empire would have had one more turn to crush the Rebels, but the Rebel's successful sneak attack brought the timer down to zero, ending the game immediately.
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Re: OO Boardgamers, what did you play this weekend?

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Skinypupy wrote: Mon Jul 08, 2024 9:29 am
EzeKieL wrote: Mon Jul 08, 2024 12:20 am If you want a harder challenge you can first play Roll Player and then import that character :D
I did that, not knowing it's not recommended, and ended up with a janky yet thematic character :ninja: . it worked out though!
Playing it was actually prompted by the original Roll Player session with my friend a couple weeks ago. He said he wanted to try and play imported characters in RPA next time he came out here.

Good to know it's about as janky as I expected it would be. :lol:
It's not so much that it's janky as that you need a REALLY STRONG character generation. You need one of the best sets of rolls, skills, and item buys that you can get for it to be truly successful in RPA. Otherwise, you may as well use one of the characters provided by RPA.

The pre-genned characters in RPA are simply better than ones created in Roll Player.
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Re: OO Boardgamers, what did you play this weekend?

Post by EzeKieL »

Yeah, I agree but it's also just fun to play RP first and then import it :D , janky or not ^^.
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Re: OO Boardgamers, what did you play this weekend?

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Probably true. Didn't try it that way.
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