That was my first thought.
S.T.A.L.K.E.R. 2
Moderators: LawBeefaroni, Arcanis, $iljanus
- Max Peck
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Re: S.T.A.L.K.E.R. 2
"What? What? What?" -- The 14th Doctor
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
- Scraper
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- Max Peck
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Re: S.T.A.L.K.E.R. 2
The other obvious/dumb question is whether you adjusted the gamma setting. I'm not having any problem seeing things in the dark while using the flashlight, but I did tweak the gamma. The default setting is usually too dark on my monitor for pretty much any game, so I'm used to making it brighter as a matter of habit.
"What? What? What?" -- The 14th Doctor
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
- naednek
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Re: S.T.A.L.K.E.R. 2
I didn't feel like it was too dark. As far as slow walking are you encumbered? Not sure if this is a thing in this game
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- Max Peck
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Re: S.T.A.L.K.E.R. 2
Carry capacity is limited so over-encumbrance would explain slow movement. I'm still very early in the game and I've already had to ditch some gear to keep my encumbrance in the green.
I think I've already run into what appears to be a graphic glitch:
So far performance has been good (50ish FPS @ 1080p) on my PC (i7-9700KF, RTX 2080S, 32GB RAM) with graphics on the "High" preset.
I think I've already run into what appears to be a graphic glitch:
Spoiler:
"What? What? What?" -- The 14th Doctor
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
- coopasonic
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Re: S.T.A.L.K.E.R. 2
Encumbrance is definitely a thing. Guns sell for decent coupons, but you can't sell broken ones so drop them right after you unload them. Bullets are precious. You do have a personal stash in the first town so you can unload stuff you don't want to sell like extra bandages or vodka.
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- coopasonic
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Re: S.T.A.L.K.E.R. 2
It was visible for me so I only got to check it once, no reloads needed.
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- Scraper
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Re: S.T.A.L.K.E.R. 2
I checked to see if it was encumbrance and it wasn't I am still in the green and just to make sure I dropped everything I was carrying, but it made no difference.Max Peck wrote: ↑Thu Nov 21, 2024 2:20 am Carry capacity is limited so over-encumbrance would explain slow movement. I'm still very early in the game and I've already had to ditch some gear to keep my encumbrance in the green.
I think I've already run into what appears to be a graphic glitch:So far performance has been good (50ish FPS @ 1080p) on my PC (i7-9700KF, RTX 2080S, 32GB RAM) with graphics on the "High" preset.Spoiler:
I did give the game one more shot this morning and I am out until they make significant patches. I was in the intro sequence, I had activated the 3rd beacon, and I was at the part where you get the screw to throw at the anomaly. Keep in mind my character is still stuck moving like a snail no matter what I do. I throw the screw at the anomaly and try to run through it and I die. I reload 7 more times trying different tactics and no matter what I do I still die, I assume because I'm not fast enough to escape. This is made extra worse given that the load times after a death are last Gen long.
At this point I still really want to play the game but I'm going to wait a couple of months while they sort it out. It kind of reminds me of a Bethesda game at launch but worse when it comes to bugs.
FTE
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- TheMix
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Re: S.T.A.L.K.E.R. 2
It appears that by default the 'x' key will activate Walk. It's unclear if that is a toggle or not. Assuming it's like other games, your default movement is likely running. With an option to sprint (i.e. faster run) or walk.
Did you toggle on walking by accident?
Did you toggle on walking by accident?
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- coopasonic
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Re: S.T.A.L.K.E.R. 2
Though there doesn't seem to be a personal stash in the second zone. This displeases me. I found a sniper rifle but not enough ammo to justify repairing it and carrying it so I want to stash it to see if more ammo shows up. I really don't want to go back to the first town. I guess I could try just adopting a nearby stash as my own and hope the inventory persists. It seems to be pretty persistent so far but I haven't been paying that much attention.coopasonic wrote: ↑Thu Nov 21, 2024 8:53 am You do have a personal stash in the first town so you can unload stuff you don't want to sell like extra bandages or vodka.
I'm still in the "like it, don't love it" camp on this game. Generally I can play a game for hours and the time just disappears. With this, after an hour or so I am ready for a break. Some of it might be the tension knowing death is around every corner but that's just a kinder way of saying the game is frustrating.
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- Scraper
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Re: S.T.A.L.K.E.R. 2
I'm playing on the series X and I thought about a walk toggle, so I went into the settings and changed the walk setting back and forth from toggle to "hold" and it didn't make a difference. I'm convinced it's a bug.TheMix wrote: ↑Thu Nov 21, 2024 12:34 pm It appears that by default the 'x' key will activate Walk. It's unclear if that is a toggle or not. Assuming it's like other games, your default movement is likely running. With an option to sprint (i.e. faster run) or walk.
Did you toggle on walking by accident?
FTE
- coopasonic
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Re: S.T.A.L.K.E.R. 2
I was wrong. There is a personal stash in the second region by the vendor. It just isn't marked on the map like it was in the first region. I even looted it without noticing I was looting my own stash.coopasonic wrote: ↑Thu Nov 21, 2024 12:54 pm Though there doesn't seem to be a personal stash in the second zone. This displeases me.
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- jztemple2
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Re: S.T.A.L.K.E.R. 2
I've decided to go for a refund. I've put in some time in the game and remembered how much I dislike horror games, even ones with appeal like this one. My nerves just won't take it
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- Max Peck
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Re: S.T.A.L.K.E.R. 2
Funny, I've never really seen the STALKER games as horror, but it actually does say it right on the tin:
Unique gameplay built on a blend of FPS, horror, and immersive sim
"What? What? What?" -- The 14th Doctor
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
- hepcat
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Re: S.T.A.L.K.E.R. 2
1 hour in and I’ve decided it’s not worth my time. It’s just annoying. The crappy controls should have been my first clue I wasn’t going to enjoy this. Thankfully, it’s a game pass game, so I can just uninstall without feeling like I wasted my money.
Master of his domain.
- Daehawk
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Re: S.T.A.L.K.E.R. 2
This guy seems to have a lot a fun with it
--------------------------------------------
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
When in doubt, skewer it out...I don't know.
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
When in doubt, skewer it out...I don't know.
- coopasonic
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Re: S.T.A.L.K.E.R. 2
14 hours in (per the save screen, 16.3 per steam, so a wee bit of time being dead and some pausing and dealing with our pets ) and I'm starting to appreciate it a lot more. I just got to the fourth zone and it is definitely keeping my attention now.
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- Grifman
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Re: S.T.A.L.K.E.R. 2
The mutants inhabiting underground bunkers always freaked me out, especially the ones that could turn invisible and the ones that used telekinesis. I definitely thought of Stalker as sort of a horror game in certain areas.
That said, sounds like this one needs a bit more time in the cooker, but there's no rush, still have plenty of games I need to get to.
Tolerance is the virtue of the man without convictions. – G.K. Chesterton
- jztemple2
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Re: S.T.A.L.K.E.R. 2
Which just goes to demonstrate that it's often the devs and their story that sell a game, not the game itself. Imagine if this was a game by Ubisoft...
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- Max Peck
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Re: S.T.A.L.K.E.R. 2
I dunno, from where I'm standing it has more than a little to do with the game itself.
"What? What? What?" -- The 14th Doctor
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
- Grifman
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Re: S.T.A.L.K.E.R. 2
The jank abides - player finds bug from the original Stalin Stalker 2:
https://www.pcgamer.com/games/fps/the-f ... rtwarming/
https://www.pcgamer.com/games/fps/the-f ... rtwarming/
Tolerance is the virtue of the man without convictions. – G.K. Chesterton
- Punisher
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Re: S.T.A.L.K.E.R. 2
There are no bugs only in game anomalies.
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- coopasonic
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Re: S.T.A.L.K.E.R. 2
24 hours in and I haven't hit any meaningful bugs. For about a minute I was able to sprint without my stamina going down. I would like some more of that bug please.
All of my frustrations appear to be working as intended. Most of them revolve around the anomalies where light explodes with no sign that I can see. There is a split second between the light and the explosion where you can move away, but they are generally packed pretty tightly and you just dodge into another one. I spent a few minutes trying to deal with one that was around a stash and took probably a dozen deaths before giving up.
All of my frustrations appear to be working as intended. Most of them revolve around the anomalies where light explodes with no sign that I can see. There is a split second between the light and the explosion where you can move away, but they are generally packed pretty tightly and you just dodge into another one. I spent a few minutes trying to deal with one that was around a stash and took probably a dozen deaths before giving up.
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- Max Peck
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Re: S.T.A.L.K.E.R. 2
I've had a couple of random CTDs and am encountering an annoying bug where the compass hud keeps switching off. Reapplying the UI settings seems to fix it until the next time it happens. I also have a weird bug with a some looted armor. It has significantly better stats than my starting leather jacket, but has what looks to be a placeholder name and it uses a graphic for a loaf of bread. Clearly, the Zone is messing with my gear and/or my head.
Storywise, I'm still at the first settlement. I've been running a few missions and raiding an apparently infinitely respawning bandit camp at a nearby POI in order to farm some supplies. My penchant for exploring and meddling in the affairs of others paid off, scoring a very nice scoped rifle fairly early on. My standard loadout for now is my pistol (silenced), the scoped rifle and a shotgun.
Storywise, I'm still at the first settlement. I've been running a few missions and raiding an apparently infinitely respawning bandit camp at a nearby POI in order to farm some supplies. My penchant for exploring and meddling in the affairs of others paid off, scoring a very nice scoped rifle fairly early on. My standard loadout for now is my pistol (silenced), the scoped rifle and a shotgun.
"What? What? What?" -- The 14th Doctor
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
- coopasonic
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Re: S.T.A.L.K.E.R. 2
I should have kept my mouth shut. I now can't get most saves to load including any new saves. I see quite a few complaints along the same lines.
You might think this is no big deal, but after 98 deaths you come to realize loading saves is pretty important.
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- Max Peck
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Re: S.T.A.L.K.E.R. 2
Info regarding future patch
Spoiler:
"What? What? What?" -- The 14th Doctor
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
- Holman
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Re: S.T.A.L.K.E.R. 2
This is one I'll be watching, but I probably won't play it until I upgrade my PC in a couple of years.
Much prefer my Nazis Nuremberged.
- Max Peck
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Re: S.T.A.L.K.E.R. 2
"What? What? What?" -- The 14th Doctor
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
- coopasonic
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Re: S.T.A.L.K.E.R. 2
I have no idea how far I am. I have uncovered around 15 regions and I think there are 5 left to uncover. I just ran into another issue that is making progression very difficult. I am at a long story beat and there is an emission. The location of the story sequence should be safe from an emission but apparently it is not. As soon as it ends, I die. Hoping I have an earlier save where I can go find someplace to hide from the emission and then hit the story piece. Three days I was scoffing at the people that were waiting for patches. I am less scoffescent now.
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- Grifman
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Re: S.T.A.L.K.E.R. 2
The game desperately needs the night vision that was available in prior games.
Tolerance is the virtue of the man without convictions. – G.K. Chesterton
- coopasonic
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Re: S.T.A.L.K.E.R. 2
47 hours and a little over 200 deaths later. It is done. There were a couple points where I was tempted to lower the difficulty but I stuck it out at Stalker. There were a decent number of bugs that impacted my game. Being unable to load any new saves was probably the worst. Having a boss just disappear from a fight a couple times was also pretty frustrating. Overall, despite those issues and the plethora of other issues, I really enjoyed it.
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- stimpy
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- Max Peck
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Re: S.T.A.L.K.E.R. 2
There's a big ol' 13.7GB patch on Steam this morning.
Patch Notes - 1.0.1
Patch Notes - 1.0.1
Over 650 fixes, including quest blockers, memory leaks, crashes, and minor bugs.
"What? What? What?" -- The 14th Doctor
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
- Grifman
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Re: S.T.A.L.K.E.R. 2
Huge fixes to the economy.Max Peck wrote: ↑Fri Nov 29, 2024 11:24 am There's a big ol' 13.7GB patch on Steam this morning.
Patch Notes - 1.0.1Over 650 fixes, including quest blockers, memory leaks, crashes, and minor bugs.
The big outstanding item IMO is fixing A-Life. Once that is fixed I’ll probably jump in.
Tolerance is the virtue of the man without convictions. – G.K. Chesterton
- Max Peck
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Re: S.T.A.L.K.E.R. 2
Repairs still seem very expensive, but I'll take them at their word they've been reduced. Also, the one side quest blocker that was affecting me (a quest object is either not spawning or is spawning underground or inside an object) hasn't been fixed.
They've clearly improved optimization. I haven't changed any settings, but the frame rate has increased by about 20 FPS on average, hitting a high of 80+ FPS out in the open. Overall, the visuals seem improved as well.
They've clearly improved optimization. I haven't changed any settings, but the frame rate has increased by about 20 FPS on average, hitting a high of 80+ FPS out in the open. Overall, the visuals seem improved as well.
"What? What? What?" -- The 14th Doctor
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
- coopasonic
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Re: S.T.A.L.K.E.R. 2
FYI, I finished the game with over 200k coupons before the patch and had some very highly enhanced gear that cost a ton to repair. Most of my money came from selling yellow weapons. I did prioritize mods that reduced wear and tear.
-Coop
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- Max Peck
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Re: S.T.A.L.K.E.R. 2
Patch 1.0.2 is a little more focused (and surprisingly large):
Following the release of 1.0.1, we are now ready to proceed with the 1.0.2 patch. This update includes bug fixes for six missions, along with additional error corrections.
"What? What? What?" -- The 14th Doctor
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
- Grifman
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Re: S.T.A.L.K.E.R. 2
Hah, just saw a streamer get hit by lightning! So that’s a thing.
Last edited by Grifman on Sun Dec 01, 2024 11:33 pm, edited 1 time in total.
Tolerance is the virtue of the man without convictions. – G.K. Chesterton
- Max Peck
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Re: S.T.A.L.K.E.R. 2
I've had some very close misses, but haven't actually been hit. Yet.
"What? What? What?" -- The 14th Doctor
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch