
... I see on GOGs page there is a 14 day no questions refund policy... Hmmm... Maybe this weekend....
https://www.polymorph.games/
I also see now this an early access release, which I am trying to stay away from nowadays...
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I'd say the look doesn't matter but I liked the 3d landscaping in the bit I've seen.
could potentially be very high praise for my pennies.A lot to do
To be fair, is it really not a grid - or is it just a grid with really tiny squares?
Me tooMonkeyFinger wrote: Wed Feb 06, 2019 12:00 pm Ah... and here I was thinking it was going to be Asimov related.![]()
Heh, Banished comes to mind as the sort of city builder I want to like and then don't. I start out putting a ton of time in to the game to learn it but then it becomes a sort of formula. Specifically for Banished it was learning to how to trade. Once you had trade down, then it was just the motions of scaling up to better take advantage of trade. Having learned the game, it became hollow to me.
Clicked link because ditto, although it was more wondering than thinking.MonkeyFinger wrote: Wed Feb 06, 2019 12:00 pm Ah... and here I was thinking it was going to be Asimov related.![]()
I clicked and was very curious how they'd translate that book series into a game as well...GreenGoo wrote: Wed Feb 06, 2019 5:50 pmClicked link because ditto, although it was more wondering than thinking.MonkeyFinger wrote: Wed Feb 06, 2019 12:00 pm Ah... and here I was thinking it was going to be Asimov related.![]()
Womens undergarments. Just saying...stimpy wrote: Thu Feb 07, 2019 9:28 am I clicked thinking this would be a makeup application simulator.
It definitely seems more alive. It's a bit of a pharoah dynamic where the citizens have to shop/go to church, etc, and by doing so make their own paths.LordMortis wrote: Thu Feb 07, 2019 9:39 am I watched some let's plays last night and I can definitely see why Banished comes to mind. There is a lot of Banished in the UI. But it does look like a lot more things to play with at first glance. And while the trader looked to be the same dynamic in Banished which gives me pause, the growing city seemed more alive. I might put a pin in this until it is more developed and go back to thinking about RimWorld.
I don't think it's weird at all. It feel so much more organic. While I appreciate the technical detail in Rimworld or Prison Architect, foundation really feels like a village and it is addictive.LordMortis wrote: Thu Feb 07, 2019 1:52 pm Is it weird that watching the paths wearing in was probably one of the things that grabbed me most? It was just such a nice touch. I also noticed some good pulls from other builders that have since left my brain. I'm likely to look for some more current let's play's this weekend and I'll probably pull the trigger on this or RimWorld for something new to play this weekend... Or something shiny will catch my attention.
I have it on my wish list, i see it go on sale often but it's always 25%. I keep waitingjztemple2 wrote: Wed Dec 21, 2022 7:33 pm I picked Foundation up today despite my predilection to avoid early access games and despite being a bit saturated on builders right now. However...I've played all of a whopping 37 minutes so far
- I've been following this game for more than three and a half years and it looks pretty decent
- There has just been a major update (1.9) and a hotfix (1.9.1) and the devs are off for the holidays, so no unexpected changes
- Reviews are overall pretty positive and I see a lot of mentions of things I like and...
- It is on sale right now and the sale ends tomorrow
and I'm liking what I've seen so far. The tutorial assistance is excellent, not only telling you what to do, but also why you are doing it. And I like how my village grows sort of organically, not defined by a gridiron layout like in the Anno series or Banished.
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Same here, and I think the books would make for an interesting 4X series. There was actually an old web-based game that more or less did this. Instead of directly taking over territory, you'd have a zone of influence that would grow depending on your actions, whether it be diplomacy or war among other factions, and whatever was in the zone was what you controlled.GreenGoo wrote: Wed Feb 06, 2019 5:50 pmClicked link because ditto, although it was more wondering than thinking.MonkeyFinger wrote: Wed Feb 06, 2019 12:00 pm Ah... and here I was thinking it was going to be Asimov related.![]()
It is at 1.9.1 now and I've put in about sixteen hours. It isn't a bad game. I did end up going to Discord or the Steam forum about a dozen times for things I couldn't figure out, but each time it turns out not to be a bug but just something a bit too obscure for me to figure out on my ownLordMortis wrote: Fri Dec 23, 2022 7:43 am I haven't played in a long time. It still had some cooking to do when last I played. It was castle building sandbox that pretended to have military and economic facets and really didn't, and didn't hold much appeal for me. I think that was 1.8.?
Most of the rest of the article contains info on what the 1.0 release will include, which is a lot of new stuff that sounds cool. However, be aware of the following:
Hello City Builders,
After spending over 5 years in Early Access, we are excited to reveal the release date for Foundation, along with a playable Foundation Demo!
Foundation's Full Release Officially Set for January 31, 2025!
Foundation's Full Release will introduce an extensive array of new features, content updates and improvements that will make Foundation feel almost like a new game. Here's a taste of what's to come:
Now is an especially good time to pick up the game as it is also 25% off the pre-price increaseAnnouncing a Price Increase from December 18, 2024
As Foundation approaches its full release, we are announcing a price increase from December 18, from 29.99 USD to 34.99 USD.
This price increase marks the end of Foundation's Early Access, reflecting years of development and investment into the game, an expanded team, and the need to adapt to inflation. We are committed to providing high-quality updates and support after the release and are excited about the future.
If you've considered joining us, now is the perfect time to jump into Foundation before the price change!
We're less than twelve hours away from full release!LordMortis wrote: Tue Jan 14, 2025 7:55 am Maybe it's time to reinstall. Steam says the last time I tried was 9/23 and it was still pretty meh for me after such a great start so long ago. The core for the engine had always been good but game beyond the sandbox never seemed to be going anywhere for me.
Foundation's Full Release Officially Set for January 31, 2025!
Foundation's Full Release will introduce an extensive array of new features, content updates and improvements that will make Foundation feel almost like a new game. Here's a taste of what's to come:
NEW AND REVAMPED GAMEPLAY
• Choose Your Ruleset: Customize your new games using a selection of adjustable rules, perfect for players who want a more relaxed and creative vibe or those looking to challenge themselves further.
• Revamped Aspirations: Discover new ways to play by selecting an Aspiration, which will challenge you to construct a different type of village. Will you focus on building a prolific priory? Or perhaps a magnificent stronghold to please the King?
• New Villager Residential Tiers: Expand your city further with the highest density and quality residential tiers, allowing for more village customization options.
• Improved Progression System: Unlock content in a smoother and more rewarding way via a refined progression system that adds depth and strategic planning to your city-building journey.
• New Military System: Take on new challenges with a refreshed military system that will have you create Companies that you can send abroad and have them bring back precious resources.
• Heraldry System: Create and customize your village with the new coat of arms editor.
• Paved Roads: Meet the needs of high-tier housing with our new paved road mechanic, tailored to support your most developed areas.
• Improved Walls: Walls are now fully integrated into the building system, some of which will add fortification coverage to your village.
• Enhanced UI and Quality of Life Updates: Benefit from a significantly streamlined user interface, including a massive overhaul to the Monument design experience, implemented to improve gameplay and enhance your city-building efficiency.
• New Onboarding Experience: Whether a new player or a veteran, the updated onboarding quests and visual aids are now easier to follow, helping everyone find a perfect start to their village.
AN ENTIRELY UPDATED ART DIRECTION
• Dynamic Environment Overhaul: Experience Foundation in new ways with enhanced maps, updated map edges, refined lighting, and immersive environmental changes that add more depth to your city-building experience.
• Revamped Art and Assets: Discover updated visuals, including an elaborate new Manor House and the brand new Castle Monument, bringing more detail and realism to your cities.
• New and Improved Animations: Enhanced animations bring your villagers to life, adding even greater immersion.
• Extendable Buildings: Some workplaces, such as the Woodcutter Camp, Warehouse, and Stonemason, can now be extended with new parts.
• All Buildings Have Been Revamped
• Cosmetic Time of Day Switcher: Switch between night and day to see your village come to life during the darker hours.
• Photo Mode: Capture in-game moments with the new photo mode to keep for yourself or share with the community.
• And So Much More! This is just the tip of the iceberg. Countless other improvements and surprises await you in the full release!
Please change that to "--REDACTED--r's" before AB sees it!Unagi wrote: Fri Jan 31, 2025 6:11 pm wow.
This game has been on my wishlist since Oct, 2018
I'll need to have a --REDACTED--.