Sid Meier’s Civilization VII

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Kraken
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Re: Sid Meier’s Civilization VII

Post by Kraken »

YellowKing wrote: Thu Jan 30, 2025 4:34 pm I'm going to go with the standard edition but looking forward to impressions, especially from the long-time Civ vets. If there's one "review site" I trust, it's the OO Hivemind.
Likewise, while also discounting the inevitable forum effect. I mean, we're already on page 4. (edit because top of page 5. :lol: ) The early adopters are going to justify their decision. Red flags go up if they aren't gushing about it.
Baroquen wrote: Fri Jan 31, 2025 12:01 am I suspect you already know this, but they took those release times down to revise and they plan to have an update early next week. So...
Haha they're working 18-hour days to turn their release candidate into a 1.0 that they will patch immediately. I went through triage on the bug list more than once. :lol:
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Re: Sid Meier’s Civilization VII

Post by The Meal »

Kraken wrote: Fri Jan 31, 2025 3:04 am Likewise, while also discounting the inevitable forum effect. I mean, we're already on page 4. (edit because top of page 5. :lol: ) The early adopters are going to justify their decision. Red flags go up if they aren't gushing about it.
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Re: Sid Meier’s Civilization VII

Post by Kraken »

The Meal wrote: Fri Jan 31, 2025 8:52 am
Kraken wrote: Fri Jan 31, 2025 3:04 am Likewise, while also discounting the inevitable forum effect. I mean, we're already on page 4. (edit because top of page 5. :lol: ) The early adopters are going to justify their decision. Red flags go up if they aren't gushing about it.
Second time you’ve said this. Second time you’ve hurt my feelings.
Nothing personal. I'll cave if the initial burst of enthusiasm lasts beyond a few pages.
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Re: Sid Meier’s Civilization VII

Post by waitingtoconnect »

I’m keen but the lack of customisation of civilisation names and city names on day 1 just repels me. I loved building my custom empire up to Civ 5. And couldn’t get into Civ 6 when I couldn’t.
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Re: Sid Meier’s Civilization VII

Post by Brian »

With nearly 8500 hours in Civ6, there was no question that I would be picking up 7 eventually.
The plan was to wait about a week after release and then buy the base game.
Alas, I was weak and bought the deluxe edition for myself and another deluxe edition for my wife.

C'est la vie.
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Re: Sid Meier’s Civilization VII

Post by jztemple2 »

Brian wrote: Sat Feb 01, 2025 1:55 pm With nearly 8500 hours in Civ6,
Oh... wow :shock:
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Re: Sid Meier’s Civilization VII

Post by Brian »

jztemple2 wrote: Sat Feb 01, 2025 2:17 pm
Brian wrote: Sat Feb 01, 2025 1:55 pm With nearly 8500 hours in Civ6,
Oh... wow :shock:
Not as impressive as it sounds. I usually play an hour or two each morning, usually starting a new game each time. It's part of my usual wake-up routine.
I haven't played a game to completion in probably a year.
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Re: Sid Meier’s Civilization VII

Post by Kraken »

In all 4X games, I like the first two Xs the best.
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Re: Sid Meier’s Civilization VII

Post by Max Peck »

Reviews are out: Metacritic Metascore 80.
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Re: Sid Meier’s Civilization VII

Post by stessier »

Brian wrote: Sat Feb 01, 2025 3:42 pm
jztemple2 wrote: Sat Feb 01, 2025 2:17 pm
Brian wrote: Sat Feb 01, 2025 1:55 pm With nearly 8500 hours in Civ6,
Oh... wow :shock:
Not as impressive as it sounds. I usually play an hour or two each morning, usually starting a new game each time. It's part of my usual wake-up routine.
I haven't played a game to completion in probably a year.
If we say you did 2 hours a day, that still means you played the game every day for 11.6 years.

Taking the full number and dividing by 24 hours puts you at 354 days of straight game play.

For reference, the game has only been out for about 8.3 years.

I'm back to :shock:

:D
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Re: Sid Meier’s Civilization VII

Post by Max Peck »

It might also mean that they sometimes leave the game running in the background instead of shutting it down after every session. Steam is just tracking up time, not actual playing time.
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Re: Sid Meier’s Civilization VII

Post by Blackhawk »

Dbt has comparable numbers with Civ 5.
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Re: Sid Meier’s Civilization VII

Post by jztemple2 »

Max Peck wrote: Mon Feb 03, 2025 12:31 pm Reviews are out: Metacritic Metascore 80.
From the PCGameN review

With Civilization 7, Firaxis is trying to energize the 4X genre and make it more elegant, but not at the cost of scale or scope. The best example is the new Ages system. Beginning in the Antiquity Age, once you reach a certain number of goals – technologies researched, Wonders built, Gold earned, – you graduate to the next Age, and a lot of what you and your opponents have built is either reset or removed.

Apart from your capital, all of your cities are turned back into towns, which means they can’t build anything – you have to grow them out again, and then spend Gold to convert them back into functional metropolises. Stray units are deleted. When you grow into the Exploration Age, you carry over six units; when you transition to the Modern Age, you keep nine.
As a longtime 4X player this really bothers me. Maybe I'm the only one?
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Re: Sid Meier’s Civilization VII

Post by infinitelurker »

It bothers me more than a bit too, but I've been keeping some distance and not watching play-along videos because I like going into a game fresh, so I'll withhold judgement. A long-standing hurdle I've had with these style games (4x in general I guess) is maintaining the 'game/map state' in my head between play sessions - as in, it is harder to pick up a game the longer the break in between plays. The 'this guy needs to keep uncovering map in this direction', 'this worker will improve this tile, then these next 3 tiles', 'this AI player looks to be starting issues over here', etc. Now, I say it's a hurdle, but I do enjoy that mental checklist of keeping my overarching plans moving forward while handling things that popup.

This reset of that stuff between ages, I can't tell if that is going to remove a key component of my enjoyment or allow me to re-enjoy the early stages of each game which I also enjoy as well. Time will tell, I guess.
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Re: Sid Meier’s Civilization VII

Post by Max Peck »

Yeah, I don't much like breaking the game down into a series of shorter games. It seems very gamey and immersion breaking, but it is what it is. I'll have to play it to see whether it works for me or not.

If I really don't like it and can't get used to it, I still have Ara for my hybrid 4X/citybuilder cravings. Ara also progresses through a series of ages, but instead of resetting the game board it handles it by culling the weakest (i.e. lowest scoring) civs. They are removed from the game, with all their cities converted into ruins that can be explored/exploited and at least some of their military forces become pillaging barbarians (or whatever they're called).
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Re: Sid Meier’s Civilization VII

Post by Isgrimnur »

infinitelurker wrote: Mon Feb 03, 2025 2:04 pm A long-standing hurdle I've had with these style games (4x in general I guess) is maintaining the 'game/map state' in my head between play sessions
The reason I never finish RPGs.
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Re: Sid Meier’s Civilization VII

Post by YellowKing »

My current plan is to watch this thread for the thoughts on those in early access, and then if still interested do a last-minute pre-order on the standard edition to get the Tecumseh/Shawnee pack.

The resetting ages thing rubs me a bit wrong as well, but at the same time I've restarted four Civ games in the last week because I was having more fun in the early stages than I was the late stages. So maybe they're just giving us what we really wanted all along.

I'm going to check out Ara while I wait because I found out it was on GamePass.
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Re: Sid Meier’s Civilization VII

Post by rf2000 »

PC Gamer gave it a 76%. That is very low rating, especially for a Civ game. It's still a Civ game, so it it going to be addictive. However, I don't know about jumping in right from the beginning.
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Re: Sid Meier’s Civilization VII

Post by Jolor »

Just refired Civ IV to ease the yearnings and save the earnings.
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Re: Sid Meier’s Civilization VII

Post by gbasden »

Interesting. The Gamer really likes it.
At first, I disliked the idea of changing civilizations as your empire grows older. I thought it might take away from the core idea of Civilization as a series: you watch your civilization grow through the ages, led by a nuclear-hungry Gandhi. It turns out, however, that the Age system and the transition between civilizations adds so much to the game. Each Age feels like its own distinct era, with unique victory conditions. Even if you lose the Antiquity Age, you might be able to use your Legacy Points (more on these in a moment) or next civilization to come back into the game.

In previous games, it often felt like the game snowballed out of your control early on. One civilization has an excellent start and that is all it takes to ruin your chances of winning. Civilization 7 isn’t like that. Strategies develop over the entire playthrough rather than at distinct breakpoints. More civilizations mean more unique units to play with, which means that your civilization doesn’t feel like it drops off in any particular era. There’s more diversity to the type of victories you can go for. You might start strong with a Culture victory in Antiquity, but there’s no reason why you can’t adjust your empire to Economics in the Exploration Age.
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Re: Sid Meier’s Civilization VII

Post by YellowKing »

Gamespot gave it an 8/10, but their negatives weren't deal-breakers for me as a newbie Civ fan. They complained about lack of certain civs (don't care), the soft reset (I think this one depends on your playstyle), and that there was no Information/Contemporary Era (don't care).

What I'm seeing is the typical complaints about changes that every Civ game gets, and the complaints about the DLC strategy. What I'm not seeing is that the game is fundamentally broken or not fun. So still cautiously optimistic.
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Re: Sid Meier’s Civilization VII

Post by dbemont »

YellowKing wrote: Tue Feb 04, 2025 9:40 am Gamespot gave it an 8/10, but their negatives weren't deal-breakers for me as a newbie Civ fan. They complained about lack of certain civs (don't care), the soft reset (I think this one depends on your playstyle), and that there was no Information/Contemporary Era (don't care).

What I'm seeing is the typical complaints about changes that every Civ game gets, and the complaints about the DLC strategy. What I'm not seeing is that the game is fundamentally broken or not fun. So still cautiously optimistic.
Much the same here. Most of the criticisms I see in reviews are things I simply don't care about. I feel bad for people who don't like these things, it's not that I don't care about their feelings, but I myself don't think these things will affect my enjoyment. Particularly comments about leader models, choice of civs, or ending the game in the 1950s.

And I am very, very enthusiastic about the way the choices of leaders and civs interact to make this something like character creation in a good RPG. Especially when you add in all the subtleties with attribute points. (Also mementos)

The thing that may bother me is lack of information provided in the interface. Just to give one narrow example: towns now support cities (generally in the form of food) rather than having their own production queue. But this depends upon their being connected to cities, which is not an action you take, but rather a situation on the map. But as far as I can tell, it takes some looking to find out what city a town is supporting, and it is not at all clear why the town is or is not supporting a particular city. This kind of thing will drive me crazy if it is widespread and not corrected soon.

Really, it is quite a complicated game, and it looks as though they are keeping the complexities out of view of the player. I feel very old ranting against this passion for "clean interfaces." Truth is that this problem may be mostly because their priority is for the game to be playable across multiple platforms at launch.
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Re: Sid Meier’s Civilization VII

Post by NickAragua »

Wow, no contemporary era? Half the fun of Civ was using tanks to roll over random loser single-city civilizations still using phalanxes (and inexplicably losing half your tanks). That's like shipping Mass Effect without the Citadel battle.

Anyway, it's cool, looking at my steam library, I'm still on Civ 5, so I don't think I need to worry about Civ 7 too much.
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Re: Sid Meier’s Civilization VII

Post by dbemont »

NickAragua wrote: Tue Feb 04, 2025 10:20 am Wow, no contemporary era? Half the fun of Civ was using tanks to roll over random loser single-city civilizations still using phalanxes (and inexplicably losing half your tanks). That's like shipping Mass Effect without the Citadel battle.

Anyway, it's cool, looking at my steam library, I'm still on Civ 5, so I don't think I need to worry about Civ 7 too much.
Yup, if that's what you want, this game won't be for you. The new system with three ages assures that all your opponents are at least using units from this era. :)
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Re: Sid Meier’s Civilization VII

Post by Max Peck »

I'd imagine that additional eras will make up part of the DLC strategy or even show up as expansions, but I haven't seen any specific information on that one way or another.
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Re: Sid Meier’s Civilization VII

Post by Max Peck »

NickAragua wrote: Tue Feb 04, 2025 10:20 am That's like shipping Mass Effect 3 without a satisfying conclusion to Shepard's story arc.
FTFY
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Re: Sid Meier’s Civilization VII

Post by Unagi »

Max Peck wrote: Tue Feb 04, 2025 11:27 am
NickAragua wrote: Tue Feb 04, 2025 10:20 am That's like shipping Mass Effect 3 without a satisfying conclusion to Shepard's story arc.
FTFY
Hey - that's the Venn Diagram Intersection for Mass Effect 3 and FireFly/Serenity

Spoiler:
yes, the spelling is not the same.
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Re: Sid Meier’s Civilization VII

Post by dbemont »

Max Peck wrote: Tue Feb 04, 2025 11:25 am I'd imagine that additional eras will make up part of the DLC strategy or even show up as expansions, but I haven't seen any specific information on that one way or another.
They have all but said that there will be another age, picking up around 1970 or so.

Stopping where they did for the initial release doesn't bother me personally. I have never been much of a fan of Civ portrayals of this time period and beyond. But I know others feel differently.
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Re: Sid Meier’s Civilization VII

Post by Sudy »

Wow, yeah, the IGN video review is kind of damning. Still rated it a 7.0 "good", but spent almost the whole review complaining. A lot of it focuses on the lacking UI, and that alone may be a deal-breaker for me. It looks both over-streamlined and insufficiently polished, and primed to sell more DLC than ever. Some of the refinements and new systems are intriguing, but it just doesn't seem like enough to warrant purchasing an unready, incomplete-feeling product for full price on day one. This isn't early access, and it certainly doesn't have an early access price tag. I have no doubt it will be improved and likely declared "the best Civ ever!" in a few years, after all the patches and a couple hundred dollars' worth of DLC and expansions have dropped. But there's no good reason it couldn't be that on day one if the AAA industry worked differently.
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Re: Sid Meier’s Civilization VII

Post by The Meal »

PotatoMcWhiskey released a 0/10 review video, notable because he's being flown into Hamburg by the devs for a release day 5-way MP streaming game. He really didn't like the bland color pallette and I got a vague sense he didn't care for the UI (he spent about 12 of his 15 minute video ranting about the UI). Of course, he also released a 35 minute review video giving the game a 10/10 score and finds the game to be fun.

I know I'm going to spend many hundreds (if not thousands) of hours on this game, and I also know that release-day Civ is significantly less than what it will be down the road, but I do enjoy riding the waves of improvement and seeing where the game was and where it ends up. That. Is. Not. For. Everyone. Seriously, if you have questions about should-you or shouldn't-you purchase this game, set a calendar reminder for 3-, 6-, or 12-months from release day to actually pick up the game. If you're not sure, then I'm telling you, this game is not what you want to spend your release day dollars on. Seriously.
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Re: Sid Meier’s Civilization VII

Post by Kraken »

The Meal wrote: Tue Feb 04, 2025 9:38 pm I know I'm going to spend many hundreds (if not thousands) of hours on this game, and I also know that release-day Civ is significantly less than what it will be down the road, but I do enjoy riding the waves of improvement and seeing where the game was and where it ends up. That. Is. Not. For. Everyone. Seriously, if you have questions about should-you or shouldn't-you purchase this game, set a calendar reminder for 3-, 6-, or 12-months from release day to actually pick up the game. If you're not sure, then I'm telling you, this game is not what you want to spend your release day dollars on. Seriously.
Working in QA for a couple of years gave me a strong distaste for playing broken and incomplete games. Especially if I'm not getting paid to do it. :?

That being said, I'm a lifelong Civ fan who will surely get on the #7 bus. Just not on day one. I'll wait a week to find out just how buggy and unfinished it is. If it doesn't crash or lock up and the gameplay isn't seriously borked, then I will just be a week or two behind y'all in the public beta test.
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Re: Sid Meier’s Civilization VII

Post by Unagi »

The Meal wrote: Tue Feb 04, 2025 9:38 pm PotatoMcWhiskey released a 0/10 review video
Zero?
or Typo?

and then also another review that was 10/10 ?
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Re: Sid Meier’s Civilization VII

Post by Max Peck »

Unagi wrote: Tue Feb 04, 2025 10:58 pm
The Meal wrote: Tue Feb 04, 2025 9:38 pm PotatoMcWhiskey released a 0/10 review video
Zero?
or Typo?

and then also another review that was 10/10 ?
Yeah, he somehow did one of each, because... reasons?

0/10:


10/10:


I assume it's some sort of stunt that will bring in big clicks, but all it did for me was convince me that PotatoMcWhiskey isn't worth that many minutes of my time.
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Re: Sid Meier’s Civilization VII

Post by The Meal »

I thought it was pretty funny. In essence it gave him two separate videos where he could talk about the likes and dislikes based on the early review copies. His is a big enough name in that genre (see: developers flying him to Hamburg for the release stream) where it would be reasonable to expect that folks would see exactly what he was doing, even if he maximized the algorithm with the strongly worded video titles. That said, I've only watched the 15 minute video and it could easily have been a 3 bullet point email, but that's YouTube. If the content was more entertaining, I'd have linked it.
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Re: Sid Meier’s Civilization VII

Post by Max Peck »

So it's a stunt and a shill. :lol:

Anyway, I'm already committed to trying the game for myself, warts and all, so I'm not really paying attention to previews/reviews at this point, even the ones that aren't incredibly annoying from the get-go.
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Re: Sid Meier’s Civilization VII

Post by Unagi »

Patch 1
Spoiler:
General
All Platforms
Moving onto a Bridge no longer ends a Unit's movement
Removed -2 Happiness "Social Policy Lost" penalty when changing Social Policies during Celebrations
Ports can now be built on Navigable Rivers
Updated growth thresholds to ensure they never decrease
Tiles impacted by nuclear fallout no longer produce Yields
Town upgrade costs now scale with game speed for better pacing
Relationships can no longer reach Helpful while at war with another Leader


AI
All Platforms
AI now prioritizes pillaging any available tiles before attacking a Settlement's center
AI leaders now accept and reject Peace Deals more appropriately
Commander Orders and Group attacks now behave more consistently
Improved AI navy ability to target plots on shore
Improved AI ability to use Migrant Units if space is available


UI
All Platforms
Updated minimap to show tile ownership by player
Added new information to the City Details screen that shows where a Town is sending its food and what Town a City is receiving food from
Added Auto Unit Cycle option to toggle on/off when a Unit has remaining movement
Added custom Religion naming
Policy screen now shows how many free slots are available


Narrative System
All Platforms
Reward description clarified on multiple Discovery Events
All Legacy Paths Civilopedia pages have been added to the Ages tab
Added Civilopedia entries for Ocean Exploration, Railroads, Specialists, Amphibious, Embark, Fortify, and Intercept


System Adjustments & Performance
Windows PC
Improvements to leader lighting and shadows on high-end graphics settings
Upscaling settings are now automatically configured based on PC hardware

All Platforms
Addressed a number of crash issues


Audio & Visual
All Platforms
Road creation and connection logic updated to ensure consistent connections for better-looking roads and railroads
Railroad assets now appear on Rural and Improved tiles
Added text-to-speech narration
Fixed missing VFX across various Units
Updated VFX triggers on Volcanos
Updated VFX for Rivers
Updated color of Plague VFX from green to yellow
Adjusted timing on some leader VO
Fixed missing sounds across various Units
Fixed missing sounds across the Independent Powers screen
Fixed missing sounds across various UI
Fixed audio timing loops for certain Wonders
Updated audio for certain quotes to play with correct VO



Miscellaneous
All Platforms
Premium items obtained from the Deluxe and Founders Edition can be toggled on/off
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Re: Sid Meier’s Civilization VII

Post by msteelers »

I've been really excited for this to come out and went ahead and preordered the founders edition for the PS5. My excitement makes me nervous as there's likely no way the game can match what I've built up in my head, but here we are.

I really enjoyed Civ 6, but always stalled out in the mid to late game as I just wasn't good at planning out my cities from the very start. Watching videos of Civ 7 looks like they fixed a lot of that, or at least made it easier to switch things up on the fly.
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Re: Sid Meier’s Civilization VII

Post by Brian »

No early preload? It doesn't unlock for us until 11pm (CST) but I'd like to at least start the download before I go to bed.
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Re: Sid Meier’s Civilization VII

Post by Baroquen »

Brian wrote: Wed Feb 05, 2025 10:10 am No early preload? It doesn't unlock for us until 11pm (CST) but I'd like to at least start the download before I go to bed.
No preload for PC; only consoles.

I know lots of people have said it plays well on consoles, but I've played so many hours on PC, I just can't wrap my head around it.

I may not get much play time in at launch, but I do have Friday off, so I'll get some hours in then. Fingers crossed.
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Re: Sid Meier’s Civilization VII

Post by msteelers »

Baroquen wrote: Wed Feb 05, 2025 11:21 amI know lots of people have said it plays well on consoles, but I've played so many hours on PC, I just can't wrap my head around it.
I preordered for the PS5, but I'm with you in that I have a hard time understanding how it will work. I just don't have a gaming PC, and would much rather play this game on my couch.

I'm even more skeptical of it working well on the Playstation Portal, but if it works well there and I can play this in bed at night? Yikes...

I have a bad feeling I'll be up at 4am to get a few turns in before work.
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