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BSG Boardgame 2: All of this has happened before...
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- El Guapo
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Re: BSG Boardgame 2: All of this has happened before...
One correction: Cavil's handsize is currently 0, not 5, on account of his disadvantage.
Also Apollo's is technically 3 at this point, though it will increase to five when he selects his two card types.
Also Apollo's is technically 3 at this point, though it will increase to five when he selects his two card types.
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- Grundbegriff
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Re: BSG Boardgame 2: All of this has happened before...
What is this move for? I've read this in the rules, but it's unclear to me why this happens. They have no effect on the recipient, right? So what's the point?Turtle wrote:Apollo receives 1 Supercrisis card. He must now choose one human player to pass all his remaining loyalty cards to.
- El Guapo
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Re: BSG Boardgame 2: All of this has happened before...
Theoretically stessier could have drawn both cylon cards. His unrevealed one would go to someone else and make them a cylon. presumably this is to diminish the cylons getting screwed in such a scenario.Grundbegriff wrote:What is this move for? I've read this in the rules, but it's unclear to me why this happens. They have no effect on the recipient, right? So what's the point?Turtle wrote:Apollo receives 1 Supercrisis card. He must now choose one human player to pass all his remaining loyalty cards to.
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- Grundbegriff
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Re: BSG Boardgame 2: All of this has happened before...
So you're saying the recipient could be converted into a Cylon by that?El Guapo wrote:Theoretically stessier could have drawn both cylon cards. His unrevealed one would go to someone else and make them a cylon. presumably this is to diminish the cylons getting screwed in such a scenario.Grundbegriff wrote:What is this move for? I've read this in the rules, but it's unclear to me why this happens. They have no effect on the recipient, right? So what's the point?Turtle wrote:Apollo receives 1 Supercrisis card. He must now choose one human player to pass all his remaining loyalty cards to.
- Remus West
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Re: BSG Boardgame 2: All of this has happened before...
Yep. Happened for me once. I got both cards, revealed and converted the Admiral to my side right before an important jump - which then went poorly for the humans.El Guapo wrote:Theoretically stessier could have drawn both cylon cards. His unrevealed one would go to someone else and make them a cylon. presumably this is to diminish the cylons getting screwed in such a scenario.Grundbegriff wrote:What is this move for? I've read this in the rules, but it's unclear to me why this happens. They have no effect on the recipient, right? So what's the point?Turtle wrote:Apollo receives 1 Supercrisis card. He must now choose one human player to pass all his remaining loyalty cards to.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: BSG Boardgame 2: All of this has happened before...
The rule listed in the first post for this game about not doing the loyalty hand off after 6 distance was a house rule for the group I pulled this text from. We will play it that way. But I'll reevaluate that for the next game when I add in the Exodus expansion.
- stessier
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Re: BSG Boardgame 2: All of this has happened before...
Apollo will take an Engineering and Piloting card.
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- El Guapo
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Re: BSG Boardgame 2: All of this has happened before...
Seems reasonable. I'd wager that the rule came about because a cylon revealed on the last turn shortly before a human victory, and someone got upset because they went from the winning team to the losing team and couldn't do anything about it (nor did they have a shot to prevent the humans from winning).Turtle wrote:The rule listed in the first post for this game about not doing the loyalty hand off after 6 distance was a house rule for the group I pulled this text from. We will play it that way. But I'll reevaluate that for the next game when I add in the Exodus expansion.
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- stessier
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Re: BSG Boardgame 2: All of this has happened before...
I'm going to play my Super Crisis. I'd like to hear which option Chaos thinks I should pick.
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- stessier
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Re: BSG Boardgame 2: All of this has happened before...
Heh - nevermind. President chooses. This should be interesting.stessier wrote:I'm going to play my Super Crisis. I'd like to hear which option Chaos thinks I should pick.
Okay - playing the Super Crisis.
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- El Guapo
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Re: BSG Boardgame 2: All of this has happened before...
Well...don't keep us in suspense. Post what the Super Crisis is!stessier wrote:Heh - nevermind. President chooses. This should be interesting.stessier wrote:I'm going to play my Super Crisis. I'd like to hear which option Chaos thinks I should pick.
Okay - playing the Super Crisis.
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- stessier
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Re: BSG Boardgame 2: All of this has happened before...
Fine, fine, fine. Meatbags - always so impatient!El Guapo wrote:Well...don't keep us in suspense. Post what the Super Crisis is!
Psychological Warfare
President Chooses
-1 Morale, each player discards 2 skill cards and draws 2 Treachery cards.
OR
Each revealed Cylon player draws 2 Treachery Cards. Then, discard the entire destiny deck and build a new one consisting of only 6 Treachery cards.
I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. - Vaarsuvius
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- El Guapo
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Re: BSG Boardgame 2: All of this has happened before...
Interesting. I'm inclined to support picking the first option, though I want to think about it some more. I have low cards to toss so that wouldn't be a big loss from my perspective. The -1 morale isn't a big deal since we have plenty of it. There's only one more cylon out there that we don't know about (and I have a fairly strong suspicion as to who it is) so the possibilities for additional hidden sabotage aren't great. Plus there's that one card that makes all treachery cards count positive (although I think it's a 'reckless' card).
So I think the penalties that we'd get on skill checks under the first option are less than the penalties that we'd get under the second option, where we'd be essentially guaranteed that both destiny cards would hurt us for three skill checks.
One question: "each player" under the first option includes each revealed cylon player, right? So Apollo and Cavil would also discard and draw?
Honestly, this isn't nearly as bad as I was fearing. Some "super" crisis, you worthless hunk of metal!
So I think the penalties that we'd get on skill checks under the first option are less than the penalties that we'd get under the second option, where we'd be essentially guaranteed that both destiny cards would hurt us for three skill checks.
One question: "each player" under the first option includes each revealed cylon player, right? So Apollo and Cavil would also discard and draw?
Honestly, this isn't nearly as bad as I was fearing. Some "super" crisis, you worthless hunk of metal!
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- Remus West
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Re: BSG Boardgame 2: All of this has happened before...
I'd go with the 2nd option as discarding treachery allows Cylons to play cards that damage Galactica and using them in skillchecks that are reckless trigger them - thus a Cylon could make a skill check reckless simply to set off the treachery cards. The second option simply means we are aware that the next three skill checks will be negatively impacted by the Destiny deck. I think this will hurt less in the long run than each of us trying to ditch the 2 cards we would draw (and the eadditional cost of 2 cards apiece spent to "gain" those treachery cards).
I'm not overly worried about the Crisis at this point as long as they have jump symbols. With Baltar going next - and iirc he said he had a repair. We should have an operational Engine room on his turn.
I'm not overly worried about the Crisis at this point as long as they have jump symbols. With Baltar going next - and iirc he said he had a repair. We should have an operational Engine room on his turn.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
- Remus West
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Re: BSG Boardgame 2: All of this has happened before...
Revealed Cylons typically are not impacted by Crisis so I would think the "each player" only means those of us in the human fleet area - the Humans and the one concealed Cylon.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
- Scoop20906
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Re: BSG Boardgame 2: All of this has happened before...
Yeah, I can repair the engine room next turn if thats what everyone wants.
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- El Guapo
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Re: BSG Boardgame 2: All of this has happened before...
Good points per usual - I forgot that discarding treachery cards can set them off. Actually there is one benefit to the second option that I didn't realize at first - our hidden cylon doesn't have treachery card. Next turn Cavil doesn't have any cards at all. And Apollo can only contribute one card to skill checks now, right? So if on Baltar's crisis negative non-treachery cards show up then that shows sabotage and should drastically limit the suspects (which are fairly low in number to begin with).Remus West wrote:I'd go with the 2nd option as discarding treachery allows Cylons to play cards that damage Galactica and using them in skillchecks that are reckless trigger them - thus a Cylon could make a skill check reckless simply to set off the treachery cards. The second option simply means we are aware that the next three skill checks will be negatively impacted by the Destiny deck. I think this will hurt less in the long run than each of us trying to ditch the 2 cards we would draw (and the eadditional cost of 2 cards apiece spent to "gain" those treachery cards).
I'm not overly worried about the Crisis at this point as long as they have jump symbols. With Baltar going next - and iirc he said he had a repair. We should have an operational Engine room on his turn.
We can't necessarily count on Baltar to repair the engine, though - I think the remaining cylon has to be either him or Dee. So I'm not sure we should rest our plans on that.
One other benefit to the second option is that if Baltar is a cylon and if he reveals on his turn, then Cavil would lose the two cards he draws here, which would mitigate some of the harm from that. And if he doesn't then we get a repaired engine (most likely).
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- Remus West
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Re: BSG Boardgame 2: All of this has happened before...
I'm not counting on Baltar but I did want to double check that he could repair it for us (nothing we could do had he posted "screw you guys I'm helping with nothing" then revealed on his turn). I agree with the final Cylon being either him or Dee. We do need that Engine room repaired asap though. 3 turns with it repaired and activated is all we need to win.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
- El Guapo
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Re: BSG Boardgame 2: All of this has happened before...
Ok I'm leaning more towards the second option too, though I'd be fine with either. One question: there's no way for the treachery cards in the destiny deck to make a check reckless, right? That has to be through pre-check cards?
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- El Guapo
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Re: BSG Boardgame 2: All of this has happened before...
Just looked at the rules - the destiny deck cannot make a skill check reckless. HOWEVER, treachery cards revealed in a reckless skill check cause their negative effects. So the cylons could make the next three skill checks reckless (if they have the cards), and then use any negative effects thereof that come out of the destiny deck.
That's disconcerting.
That's disconcerting.
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- Chaosraven
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Re: BSG Boardgame 2: All of this has happened before...
An unrevealed or infiltrating Cylon can make the check reckless, setting off one copy of any treachry trigger in the check. Revealed Cylons may not play the text of nontreachery cards. Meaning the unrevealed could make the next three reckless with precheck and trigger those added by the destiny deck. Or by any players.
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The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
- Remus West
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Re: BSG Boardgame 2: All of this has happened before...
Revealed Cylons can not make a skill check reckless as they can not use the text on the cards.El Guapo wrote:Just looked at the rules - the destiny deck cannot make a skill check reckless. HOWEVER, treachery cards revealed in a reckless skill check cause their negative effects. So the cylons could make the next three skill checks reckless (if they have the cards), and then use any negative effects thereof that come out of the destiny deck.
That's disconcerting.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
- El Guapo
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Re: BSG Boardgame 2: All of this has happened before...
ah. This is good to know. And if our unrevealed cylon made a check reckless that would make them obvious and we could promptly brig/execute him or her. So that probably wouldn't happen more than once.
That makes me feel better.
That makes me feel better.
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Re: BSG Boardgame 2: All of this has happened before...
Given that option, the unrevealed would simply make the next three reckless, throw in negative cards, and trust the humans are too busy trying to make the jump icons to waste their turn.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
- stessier
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Re: BSG Boardgame 2: All of this has happened before...
Or our Fearless leader could infiltrate to wreak some havoc as well.
I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. - Vaarsuvius
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- El Guapo
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Re: BSG Boardgame 2: All of this has happened before...
Fair enough. Though in any event after the first reckless check we'd know who the hidden cylon is, and have the option but not the obligation to throw said cylon out the airlock depending upon our priorities.
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Re: BSG Boardgame 2: All of this has happened before...
heh. Perhaps the MechaXO treachery card! Revealed cylons may take two actions...stessier wrote:Or our Fearless leader could infiltrate to wreak some havoc as well.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
- El Guapo
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Re: BSG Boardgame 2: All of this has happened before...
Is there a treachery card that does that?Chaosraven wrote:heh. Perhaps the MechaXO treachery card! Revealed cylons may take two actions...stessier wrote:Or our Fearless leader could infiltrate to wreak some havoc as well.
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- stessier
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Re: BSG Boardgame 2: All of this has happened before...
Multiple ones!El Guapo wrote:Is there a treachery card that does that?Chaosraven wrote:heh. Perhaps the MechaXO treachery card! Revealed cylons may take two actions...stessier wrote:Or our Fearless leader could infiltrate to wreak some havoc as well.
I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. - Vaarsuvius
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- stessier
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Re: BSG Boardgame 2: All of this has happened before...
See, this is why I let Turtle reveal stuff.
Was I supposed to move before playing the Supercrisis?
Was I supposed to move before playing the Supercrisis?
I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. - Vaarsuvius
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- Remus West
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Re: BSG Boardgame 2: All of this has happened before...
You had to move to be able to play it. You can not play Super Crisis cards from the resurrection ship.stessier wrote:See, this is why I let Turtle reveal stuff.
Was I supposed to move before playing the Supercrisis?
BTW, from the OP:
Treachery
- Broadcast Location - Reckless Skill Check: Place 1 basestar in front of Galactica and 1 civilian ship behind Galactica. Only 1 of this ability may be resolved in each Skill Check. [8 x Strength 1]
- By Your Command - Reckless Skill Check: Activate all Raiders, Heavy Raiders, and Occupation Forces (but not Centurions). Only 1 of this ability may be resolved in each Skill Check. [4 x Strength 1]
- Special Destiny - Reckless Skill Check: Each player draws 1 Treachery Skill Card. Only 1 of this ability may be resolved in each Skill Check. [5 x Strength 2]
- God’s Plan - Movement: Exchange this card with the top card of the Destiny Deck. [3 x Strength 2]
- Sabotage - Play when a human player discards a Treachery Skill Card. Damage Galactica once. Only 1 "Sabotage" card may be used per turn. [4 x Strength 3]
- Human Weakness - Action: If at least one human player is in the "Brig" or "Detention Center", reduce the highest resource by 1. [2 x Strength 3]
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
- El Guapo
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Re: BSG Boardgame 2: All of this has happened before...
You're supposed to move before acting.stessier wrote:See, this is why I let Turtle reveal stuff.
Was I supposed to move before playing the Supercrisis?
As far as I'm concerned you can pick your movement now. As Remus says I suppose you have to. Edit: looking at the locations you can only play your super crisis from Caprica. So...welcome to scenic Caprica!
Last edited by El Guapo on Tue Mar 29, 2011 1:35 pm, edited 1 time in total.
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- El Guapo
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Re: BSG Boardgame 2: All of this has happened before...
None of those treachery cards seems all that bad under the circumstances in the hands of the cylons. So yeah, I'm more and more leaning towards option 2.
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- stessier
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Re: BSG Boardgame 2: All of this has happened before...
But, but - psychological warfare was played!Remus West wrote:So stop lying regarding what treachery cards can do.
I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. - Vaarsuvius
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Re: BSG Boardgame 2: All of this has happened before...
Ah, well okay then!El Guapo wrote:As far as I'm concerned you can pick your movement now. As Remus says I suppose you have to. Edit: looking at the locations you can only play your super crisis from Caprica. So...welcome to scenic Caprica!
I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. - Vaarsuvius
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- Remus West
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Re: BSG Boardgame 2: All of this has happened before...
From my perspective, Sabotage is the worst as it gives them a chance to take out the FTL or the Engine Room (post repair). Thus we do not want to end up with treachery cards in hand to attempt to discard. Which means taking the 2nd option.El Guapo wrote:None of those treachery cards seems all that bad under the circumstances in the hands of the cylons. So yeah, I'm more and more leaning towards option 2.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
- El Guapo
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Re: BSG Boardgame 2: All of this has happened before...
Fair enough. Under what circumstances would we *have* to discard treachery cards if we had them? I suppose if we only had treachery cards and the crisis forces a discard. Any others?Remus West wrote:From my perspective, Sabotage is the worst as it gives them a chance to take out the FTL or the Engine Room (post repair). Thus we do not want to end up with treachery cards in hand to attempt to discard. Which means taking the 2nd option.El Guapo wrote:None of those treachery cards seems all that bad under the circumstances in the hands of the cylons. So yeah, I'm more and more leaning towards option 2.
In any event I'm persuaded on option 2.
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- Remus West
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Re: BSG Boardgame 2: All of this has happened before...
I'm thinking thattrading two cards I currently have for two treachery cards is a use of the Engine room I can not do without discarding the treachery. Or movement between ships.El Guapo wrote:Fair enough. Under what circumstances would we *have* to discard treachery cards if we had them? I suppose if we only had treachery cards and the crisis forces a discard. Any others?Remus West wrote:From my perspective, Sabotage is the worst as it gives them a chance to take out the FTL or the Engine Room (post repair). Thus we do not want to end up with treachery cards in hand to attempt to discard. Which means taking the 2nd option.El Guapo wrote:None of those treachery cards seems all that bad under the circumstances in the hands of the cylons. So yeah, I'm more and more leaning towards option 2.
In any event I'm persuaded on option 2.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
- Remus West
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Re: BSG Boardgame 2: All of this has happened before...
basically I don't want to be stuck needing to discard a card to do an action and be limited to treachery cards. Nothing really "forces" discards save Crisis outcomes potentially.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
- Grundbegriff
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