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Let's Play: Battletech via MegaMek (G2)

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El Guapo
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Re: Let's Play: Battletech via MegaMek (G2)

Post by El Guapo »

NickAragua wrote: Tue Mar 01, 2022 10:15 pm
[X] Bail them out; mild risk to our fighters
[] Sorry, you're on your own;
While we're not operating a charity, I do think it's worth bailing them out if the risk to us is only mild. We'll want people (them or others) to return the favor sometime later, and better to not get too bad a reputation as selfish assholes.

That said, I'm not opposed to negotiating a favor or something while we're en route.
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Re: Let's Play: Battletech via MegaMek (G2)

Post by Zenn7 »

El Guapo wrote: Tue Mar 01, 2022 11:43 pm
NickAragua wrote: Tue Mar 01, 2022 10:15 pm
[X] Bail them out; mild risk to our fighters
[] Sorry, you're on your own;
While we're not operating a charity, I do think it's worth bailing them out if the risk to us is only mild. We'll want people (them or others) to return the favor sometime later, and better to not get too bad a reputation as selfish assholes.

That said, I'm not opposed to negotiating a favor or something while we're en route.
Bail them out.

Aren't they here helping us, providing cover for our dropship? So they are already doing us a favor. Look really bad if we don't help them.
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Re: Let's Play: Battletech via MegaMek (G2)

Post by Leraje »

TotallyNotEvil wrote: Tue Mar 01, 2022 10:38 pm Gods, I want to be an asshole so bad. ASFs are so rare.
You are not the only one feeling this way. Help them out, but do not over-commit.

What we need is some bricks build along the lines of this.
Spoiler:
Image
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Re: Let's Play: Battletech via MegaMek (G2)

Post by gbasden »

Bail them out.
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Re: Let's Play: Battletech via MegaMek (G2)

Post by $iljanus »

gbasden wrote: Wed Mar 02, 2022 2:19 amBail them out.
Agreed
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Re: Let's Play: Battletech via MegaMek (G2)

Post by NickAragua »

Vote Results:
Spoiler:
Help them out - unanimous
It proves pretty easy to spring our two allied fighters - our trio does a fly-by, inflicting critical damage on one of the Stukas (nearly blowing its engine out). Once they're suddenly outnumbered more than two to one, the remaining hostile fighters hit the afterburners and depart.

With that, our Overlord is able to land and deploy patrols to find the last of the target facilities.

Freyland's Delta-Ranger lance doesn't find the target, but they do find a juicy looking convoy of vehicles and mechs carrying ore likely extracted from there. Our mechwarrior estimates that capturing some of these will be a good way to get their nav data and figure out where we should actually go.

Allied merc units are en route, but won't arrive for at least another minute - meanwhile, we're on our own. The temperature is too cold to operate our hovercraft, but we're able to spring loose a light aerospace fighter for a little air support. Other than that, Freyland's lance is a Wolverine, a Phoenix Hawk, a Griffin and Freyland in the Nova.

The convoy escort is a medium mech lance with a couple of light mechs tagging along.

Round 1:
Spoiler:
Image
"Uh, ranger-four, I'm showing you with right-side armor in the red and yellow." Freyland transmits, observing that our Griffin appears to already have armor damage.

There is a brief silence. "Did the techs not replace the damaged armor?" the mechwarrior replies.

Freyland shakes his head. "Whatever, too late now. Just hang back, protect your left side."

Our Centurion flies overhead, picking off a liquid storage truck that got itself a little separated from the convoy - the left-side wheels melt under laser fire and the vehicle tilts over.

Round 2:
Spoiler:
Image
Our Centurion pulls a "split S" maneuver (which basically involves nosing the aircraft down then rotating it at the bottom of the loop), allowing it to remain over the battlefield and zip over another convoy vehicle. The damage from the aerospace fighter's lasers isn't enough to slow the target tooo much though.

Our mechs engage the defending mech lance while also taking pot shots at other convoy vehicles, with little effective fire on either side.

Round 3:
Spoiler:
Image
Our aero jock weaves through the air, dropping a small load of fuel-air bombs on a cluster of hostile tanks. The ordnance isn't as effective in the relatively thin atmosphere, but still, a pair of Vedettes are immobilized - one's engine blows out while the others treads melt under the bombardment.

Freyland and our Wolverine run north, scampering effortlessly over the rocks and mini-cliffs, Freyland's lasers frying multiple leg actuators on a ScavengerMech carrying a full load of cargo, forcing it to drop down to one of its four knees.

Round 4:
Spoiler:
Image
There are some advantages to not flying a giant brick, one of which is that you can execute complicated maneuvers without worrying about whether your extremely wide turn radius will cause you to become a compressed lawndart.

While our aero jock is doing loop de loops and split S maneuvers, our Phoenix Hawk evaporates a Savannah Master with its pulse laser - its right shoulder mounted anti-missile system swats a couple of SRMs from the nearby Wolverine.

Freyland, meanwhile, jumps over a Kurita-variant Phoenix Hawk (the one without jump jets) and zaps it in the back with the Nova's laser array. This has the desired effect of melting through the thin rear armor and cracking engine shielding and gyro housing. The 45-tonner keels over to the left - it's still intact but no longer combat effective, those older model Phoenix Hawks are pretty sensitive to engine shielding damage. The Nova takes a brief brush from a nearby Valkyrie's laser, but it's just one laser, nothing to worry about.

Round 5:
Spoiler:
Image
Freyland's Phoenix Hawk target *could* have gotten up and walked off the field, but instead the mechwarrior stumbles several times and then the mech stops moving, presumably because he's knocked himself out.

As our Phoenix Hawk finally stops the Scavenger mech it had started working on previously (thanks to major actuator damage across every leg), Freyland switches targets as well, aiming at an Enforcer. Our Nova's lasers find the Enforcer's autocannon, frying it and leaving the mech with just a couple of lasers for weapons. A Galleon tank rolling around underfoot manages to avoid getting squashed, annoying our mechwarrior slightly.

Just as we think the ScavengerMech is going to be safely in our hands after this, its engine overloads and explodes, destroying both mech and cargo (except the stuff that's gotten scattered across the tundra).

Round 6:
Spoiler:
Image
The first lance of allied merc units comes in from the north. Of course, the job is already basically done, but still, any time we can have someone else get shot at even a little bit, we're not going to complain. The allied Griffin fries the Galleon that avoided Freyland with its PPC while our mechwarrior moves on to other targets.

"Hey, ranger four, quit screwing around and get that SalvageMech." Freyland calls out, seeing one of the convoy mechs make a run for it.

The civilian mech gets pounded - LRMs take off one of its arms while lasers and SRMs from our Wolverine hit center of mass, damaging engine and gyro and knocking it to the ground, where its gyro almost literally falls out of the chassis upon impact.

Round 7:
With another lance of allied units (this time mechs) entering the area, the hostiles basically have no chance. Freyland distracts a Hunchback from firing at our Griffin, allowing said Griffin to pop the fuel tank on a Scimitar hover tank; an allied mech immobilizes a Saracen. This leaves the hostiles completely outnumbered and outgunned and the rest of their mechs retreat, even the downed Phoenix Hawk.

We do keep the "Randolph" support vehicle though. Salvage is the usual crap, good only for spare armor and ammo, although scoring a coolant truck is pretty nice - now Zenn7 can again have a little buddy hosing his Awesome off with coolant when it heats up too much.

---

Going back to that maintenance facility we were planning on defending: it looks like the attack force is tanks and aerospace fighters. Two companies' worth of, a mixture of medium and heavy tanks. Our air picket reports eight heavy aerospace fighters. It's finally sunk in for our fellow mercs that we're leaving soon and this isn't a place to settle in, so they're planning on evacuating, but meanwhile, we need to allocate some forces to this, in addition to an aerospace flight or two to try and intercept the fighters. The mercs are pitching in two mech lances, so we should be able to handle it with one additional mech lance - we'll need to balance firepower and speed somehow since the hostiles are approaching on multiple vectors. Or not, and just completely annihilate one group and get the mercs to see to the other. Alpha-Ranger is already in the area, being the ones tasked with tailing the hostiles in the first place. The assigned lances will not be available until this finishes up and we can load them onto the Moonraker and have it join the Thunderball.

[] Beta-Assault - slow, overwhelming firepower, one mechwarrior slightly injured
[] Gamma-Battle - medium speed, good firepower, one mech lightly damaged
[] Alpha-Heavy - slow, overwhelming firepower, one mech lightly damaged
[] Gamma-Striker - medium speed, good firepower, one mechwarrior barely combat effective

AN:
Spoiler:
Sorry the updates have slowed to a crawl - between increased workload at work and "current events" my motivation's been a little bit off. Hopefully I'll get back on track soonish.
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Re: Let's Play: Battletech via MegaMek (G2)

Post by TotallyNotEvil »

Imagine making a Phoenix Hawk without JJs, that takes a truly sick mind.

Is Alpha Ranger going to engange them from the back?
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Re: Let's Play: Battletech via MegaMek (G2)

Post by NickAragua »

TotallyNotEvil wrote: Tue Mar 08, 2022 5:34 pm Is Alpha Ranger going to engange them from the back?
That's the rough plan, yeah.
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Re: Let's Play: Battletech via MegaMek (G2)

Post by Zenn7 »

[] Beta-Assault - slow, overwhelming firepower, one mechwarrior slightly injured
[x] Gamma-Battle - medium speed, good firepower, one mech lightly damaged
[] Alpha-Heavy - slow, overwhelming firepower, one mech lightly damaged
[] Gamma-Striker - medium speed, good firepower, one mechwarrior barely combat effective

Speed and not too messed up.
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Re: Let's Play: Battletech via MegaMek (G2)

Post by TheMix »

Zenn7 wrote: Tue Mar 08, 2022 9:03 pm [] Beta-Assault - slow, overwhelming firepower, one mechwarrior slightly injured
[x] Gamma-Battle - medium speed, good firepower, one mech lightly damaged
[] Alpha-Heavy - slow, overwhelming firepower, one mech lightly damaged
[] Gamma-Striker - medium speed, good firepower, one mechwarrior barely combat effective

Speed and not too messed up.
Sounds like a good plan.

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Re: Let's Play: Battletech via MegaMek (G2)

Post by $iljanus »

TheMix wrote: Tue Mar 08, 2022 9:09 pm
Zenn7 wrote: Tue Mar 08, 2022 9:03 pm [] Beta-Assault - slow, overwhelming firepower, one mechwarrior slightly injured
[x] Gamma-Battle - medium speed, good firepower, one mech lightly damaged
[] Alpha-Heavy - slow, overwhelming firepower, one mech lightly damaged
[] Gamma-Striker - medium speed, good firepower, one mechwarrior barely combat effective

Speed and not too messed up.
Sounds like a good plan.
I feel the need for speed! (And only one lightly damaged mech)
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Re: Let's Play: Battletech via MegaMek (G2)

Post by Leraje »

Zenn7 wrote: Tue Mar 08, 2022 9:03 pm [] Beta-Assault - slow, overwhelming firepower, one mechwarrior slightly injured
[x] Gamma-Battle - medium speed, good firepower, one mech lightly damaged
[] Alpha-Heavy - slow, overwhelming firepower, one mech lightly damaged
[] Gamma-Striker - medium speed, good firepower, one mechwarrior barely combat effective

Speed and not too messed up.
Agreed.
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Re: Let's Play: Battletech via MegaMek (G2)

Post by Hyena »

Leraje wrote: Wed Mar 09, 2022 1:20 am
Zenn7 wrote: Tue Mar 08, 2022 9:03 pm [] Beta-Assault - slow, overwhelming firepower, one mechwarrior slightly injured
[x] Gamma-Battle - medium speed, good firepower, one mech lightly damaged
[] Alpha-Heavy - slow, overwhelming firepower, one mech lightly damaged
[] Gamma-Striker - medium speed, good firepower, one mechwarrior barely combat effective

Speed and not too messed up.
Agreed.
Yep
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Re: Let's Play: Battletech via MegaMek (G2)

Post by TotallyNotEvil »

What's in Gamma-Battle?
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Re: Let's Play: Battletech via MegaMek (G2)

Post by NickAragua »

TotallyNotEvil wrote: Wed Mar 09, 2022 9:56 am What's in Gamma-Battle?
Warhawk, Grasshopper 5N (clan-tech PPC), Catapult, Thunderbolt 7M
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Re: Let's Play: Battletech via MegaMek (G2)

Post by El Guapo »

Hyena wrote: Wed Mar 09, 2022 8:55 am
Leraje wrote: Wed Mar 09, 2022 1:20 am
Zenn7 wrote: Tue Mar 08, 2022 9:03 pm [] Beta-Assault - slow, overwhelming firepower, one mechwarrior slightly injured
[x] Gamma-Battle - medium speed, good firepower, one mech lightly damaged
[] Alpha-Heavy - slow, overwhelming firepower, one mech lightly damaged
[] Gamma-Striker - medium speed, good firepower, one mechwarrior barely combat effective

Speed and not too messed up.
Agreed.
Yep
Agree.
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Re: Let's Play: Battletech via MegaMek (G2)

Post by TotallyNotEvil »

NickAragua wrote: Wed Mar 09, 2022 12:03 pm
TotallyNotEvil wrote: Wed Mar 09, 2022 9:56 am What's in Gamma-Battle?
Warhawk, Grasshopper 5N (clan-tech PPC), Catapult, Thunderbolt 7M
I assume the Grasshopper is DHS-ed?

Pretty good heavy lance.
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Re: Let's Play: Battletech via MegaMek (G2)

Post by NickAragua »

October 20, 3052
En route to mech maintenance facility under evacuation

"Gamma-Strike to Gamma-Battle. Hate to be the bearer of bad news, but a bunch of the aerospace fighters got past us. Sorry."

"Great." Leraje responds with a sigh. "All units, maintain airwatch. That goes for you little shrimps in the hovertanks, too."

"Screen Lance, engaging enemy units, where the hell are you, Battle Lance?" comes a transmission from the allied mercs about thirty seconds later.

"Sixty seconds out. What's your status?" Leraje asks for an update, while he's got them on comms.

"It's... actually we're fine. Hostiles are pulling out."

"What?" Leraje stares at the comm unit, doing a double take.

"Yeah, those aircraft flew in, dropped a shit ton of bombs. Lots of blue on blue on their end. Unless they weren't actually on the same side? Anyway, we took out another lance of their tanks and now they're bugging out! We lost a Locust - stepped on a mine."

"Anything get past you?" Leraje asks.

"Yeah. Two lances of tanks. Better tell your boys at the maintenance facility they're about to have company."

"Yeah. I better." Leraje responds, still kind of puzzled about what just happened.

AN:
Spoiler:
Rolled event: "Unidentified hostile aircraft; with bombs"
Unidentified hostile aircraft deploy at the same time as the opfor, our deployment is delayed by six rounds, allied lance deployment is delayed by five rounds. Main opfor deployment round is supposed to be delayed, but due to a bug the delay didn't work and I was too lazy to restart the scenario and fix it.
Unidentified hostile aircraft proceed to bomb the opfor to shit
Allied lance mops up another lance
By the time we show up, opfor retreat condition has been triggered; free win!
---
30km south

"Right." Lich acknowledges. "What do you have on sensors, Ranger-Four?"

"Four heavies, three mediums, one light. All tanks." the Griffin's operator responds.

Lich's mouth curls upwards in a derisive smirk. "Let's go."

Round 1:
Spoiler:
Image
With a little early warning from our allies to the north and the Griffin's beagle probe, we get the drop on the incoming armor - all two lances of it.

Lich's Timber Wolf and a Quickdraw run in on the east flank while the Griffin and Dervish move in on the west. Lich runs the Timber Wolf into a crowd of three tanks, avoiding an SRM launcher's firing arc while unloading LRMs at a distant Bulldog tank - one of the missile clusters blasts through a weak spot in the armor and the heavy tank detonates, its fuel tank having been breached. The Timber Wolf's lasers, meanwhile, find a Darter scout car moving forward - long story short, it stops moving. A quick stomp on the back of the SRM Carrier crunches through its thin armor and flattens the main engine block.

"Hat trick!" Lich calls out.

The hostiles get a couple of LRMs in against one of the stationary turrets our merc buddies have rigged up, but it's not really a big deal since we're planning on leaving it behind anyway.

Round 2:
Spoiler:
Image
Lich focuses on the nearby Brutus tank as its crew struggles to reorient themselves from the Quickdraw's recent assault - the Quickdraw itself jumps back to laser the armor off a Vedette's right side. Our Griffin and Dervish engage a Patton tank and a Scimitar, while a Drillson slips through to the south.

The Brutus never quite recovers before its treads melt under continuous laser fire.

It finally sinks in for the two hovertanks and the Patton that they're way outmatched, and they pull back to the north, our mechs sending a couple laser blasts and LRMs their way.

This, frankly, rather pathetic attack repelled, our merc allies are able to vacate the mech maintenance base without further incident and join us in the northern area of operations.

Shortly after, we locate the final target, a mining facility adjacent to a parts depot. Alpha-Urban lance gets the job - a Summoner, a Timber Wolf, a Caesar and a Hunchback. Recon indicates a light medium mech lance on site (Locust, Ostscout, Dervish, Griffin) and two heavy tank lances; in addition, there's a triple-barrel Thumper artillery piece. Theoretically there may be high-quality mech parts there, as recon observed the mechs being worked on, and one of the mechs is a Star League tech upgraded Dervish DV-7D. However, it's a pretty tough nut to crack and the rough terrain will give it time to pound our mechs as they approach - we'll need to bring something in to counter it.

[] Couple of Chapparal Arrow IV launchers
[] Couple of aerospace fighters with fuel-air bombs

AN:
Spoiler:
Sometimes, you get a couple of stupidly easy scenarios in a row, and this was one of those times. But hey, HAT TRICK!
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Re: Let's Play: Battletech via MegaMek (G2)

Post by TotallyNotEvil »

I don't know how well those missiles work. What are the pros and cons here?
NickAragua wrote: Fri Mar 11, 2022 11:05 pm
Lich's mouth curls upwards in a derisive smirk. "Let's go."

[...]
"Hat trick!" Lich calls out.
8-)
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Re: Let's Play: Battletech via MegaMek (G2)

Post by Zenn7 »

Send the ASFs w/ fuel air bombs.

And lets not complain about the occasional easy mission. We certainly get enough hard ones!
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Re: Let's Play: Battletech via MegaMek (G2)

Post by Zenn7 »

TotallyNotEvil wrote: Fri Mar 11, 2022 11:37 pm
NickAragua wrote: Fri Mar 11, 2022 11:05 pm "Hat trick!" Lich calls out.
Great job kid, now don't get cocky!
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Re: Let's Play: Battletech via MegaMek (G2)

Post by Leraje »

Zenn7 wrote: Sat Mar 12, 2022 12:53 am Send the ASFs w/ fuel air bombs.

And lets not complain about the occasional easy mission. We certainly get enough hard ones!
Do we need the facility intact?
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Re: Let's Play: Battletech via MegaMek (G2)

Post by NickAragua »

Leraje wrote: Sat Mar 12, 2022 1:29 am Do we need the facility intact?
We do not, unless we want to "push our luck" and try to loot it.
TotallyNotEvil wrote: Fri Mar 11, 2022 11:37 pm I don't know how well those missiles work. What are the pros and cons here?
Ground-based Arrow IV launchers are going to be less accurate (we don't have much TAG capability present at the moment) but they have more ammo and will do more damage when they do hit. Fuel-air bombs are a one-shot deal, but more accurate, and the thin atmosphere on this world reduces their raw effectiveness; they're better for disabling tanks than punching through hardened armor here.
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Re: Let's Play: Battletech via MegaMek (G2)

Post by TotallyNotEvil »

[X] Couple of Chapparal Arrow IV launchers

We need to hard disable the artillery, the tanks can be dealt with by the mechs.
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Re: Let's Play: Battletech via MegaMek (G2)

Post by $iljanus »

TotallyNotEvil wrote: Sat Mar 12, 2022 10:03 am [X] Couple of Chapparal Arrow IV launchers

We need to hard disable the artillery, the tanks can be dealt with by the mechs.
Less accurate but more lethal it seems vs artillery so I agree. The air support is more suited for use against the tanks.
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Re: Let's Play: Battletech via MegaMek (G2)

Post by El Guapo »

TotallyNotEvil wrote: Sat Mar 12, 2022 10:03 am [X] Couple of Chapparal Arrow IV launchers

We need to hard disable the artillery, the tanks can be dealt with by the mechs.
Makes sense.

Plus have we used these things yet? Seems worth trying them out to see what we can do with them before we try to use them in a more high stakes engagement.
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Re: Let's Play: Battletech via MegaMek (G2)

Post by Leraje »

$iljanus wrote: Sun Mar 13, 2022 4:06 am
TotallyNotEvil wrote: Sat Mar 12, 2022 10:03 am [X] Couple of Chapparal Arrow IV launchers

We need to hard disable the artillery, the tanks can be dealt with by the mechs.
Less accurate but more lethal it seems vs artillery so I agree. The air support is more suited for use against the tanks.
Agreed.
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Re: Let's Play: Battletech via MegaMek (G2)

Post by El Guapo »

NickAragua wrote: Sat Mar 12, 2022 2:58 am
Ground-based Arrow IV launchers are going to be less accurate (we don't have much TAG capability present at the moment) but they have more ammo and will do more damage when they do hit. Fuel-air bombs are a one-shot deal, but more accurate, and the thin atmosphere on this world reduces their raw effectiveness; they're better for disabling tanks than punching through hardened armor here.
Could we improve the Arrow IV's accuracy by launching them from blimps?
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Re: Let's Play: Battletech via MegaMek (G2)

Post by Leraje »

El Guapo wrote: Sun Mar 13, 2022 2:07 pm
NickAragua wrote: Sat Mar 12, 2022 2:58 am
Ground-based Arrow IV launchers are going to be less accurate (we don't have much TAG capability present at the moment) but they have more ammo and will do more damage when they do hit. Fuel-air bombs are a one-shot deal, but more accurate, and the thin atmosphere on this world reduces their raw effectiveness; they're better for disabling tanks than punching through hardened armor here.
Could we improve the Arrow IV's accuracy by launching them from blimps?
Yes. You strap they payload to the blimp, paint "Hindenburg" on its side and fly it into the target. This way it combines Arrow guidance and FAB area of effect.
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Re: Let's Play: Battletech via MegaMek (G2)

Post by NickAragua »

Leraje wrote: Sun Mar 13, 2022 2:15 pm
El Guapo wrote: Sun Mar 13, 2022 2:07 pm Could we improve the Arrow IV's accuracy by launching them from blimps?
Yes. You strap they payload to the blimp, paint "Hindenburg" on its side and fly it into the target. This way it combines Arrow guidance and FAB area of effect.
True, just make sure not to use that stupid helium stuff for inflation.
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Re: Let's Play: Battletech via MegaMek (G2)

Post by Isgrimnur »

That’s more of a Black Sunday tactic, no?
It's almost as if people are the problem.
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Re: Let's Play: Battletech via MegaMek (G2)

Post by NickAragua »

Vote Results:
Spoiler:
ASFs with fuel air-bombs ||
Chapparal Arrow IV ||||
October 21, 3052
Sakhalin, Federated Commonwealth

In the end, we decide to give our artillery crews a chance to do some work - with a couple of our fighters sidelined for repairs (one of the Stingrays) and us not really needing to keep the place intact, sending a bunch of missiles into the facility for some indiscriminate carnage is just what the doctor ordered.

Moley, Hyena, Moneyshot and the Caesar move in after the initial missile barrage lands square in the middle of the facility. Our first goal is to pick off that Thumper.

Round 1:
Spoiler:
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An Ostscout jumps up to Moneyshot, thinking to use the night time conditions to gain an advantage - instead, it eats an autocannon burst straight to the center of mass. Somehow, the mech remains in one piece, but the armor has been peeled off and you can clearly see the gyro spinning around through multiple holes in the torso. Moneyshot's Hunchback lights up briefly as a PPC blast from a nearby Griffin connects with the right torso, but armor holds.

Our Caesar backs Moneyshot up, blasting through an LRM Carrier's thin armor with its gauss rifle.

"Hey, uh, we're taking some counter-battery fire here." our Chapparals report. "Support-two is immobilized and has multiple armor breaches.

Round 2:
Spoiler:
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While one of our Chapparals' crews bails out, the other keeps firing Arrow IV warheads into the facility, causing more damage.

"You want some too?" Moneyshot asks as a Griffin takes the damaged Ostscout's place. The Hunchback has a decisive advantage at close range over the Griffin's longer-range weapons, but our mechwarrior wants to avoid getting kicked down this early in the fight, so he backs up a little bit. The Hunchback's autocannon and lasers lash out, tracers and beams burning armor and actuators off the 55-ton mech's right leg.

To the south, Hyena picks off an SRM/4 turret with the Timber Wolf's extended-range PPCs, while Moley engages a Dervish that's lobbing LRMs at our remaining Chapparal, with limited success.

Round 3:
Spoiler:
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"Hey, friendly fire!" Moneyshot calls out as a stray Arrow IV lands in the exactly right spot to catch his mech in the blast, but neither of the surrounding two mechs. Our mechwarrior lands another AC/20 hit on the Griffin, this time spanging a round off the left leg. Our Caesar disables the Manticore it started working on in the previous weapons salvo, pulse lasers fusing the heavy tank's treads and immobilizing it.

Before Moley can start working on the Thumper turret, he needs to clear out some of the nearby tanks - he begins by putting a PPC shot through the nearby SRM Carrier's rear armor, exposing the crew to the brisk night air. The SRM Carrier tries to retaliate, but its missiles impact the building that Moley just jumped over, causing the Dervish that lands there subsequently to fall into the resulting rubble as the structure collapses. Moley stomps on a nearby Bulldog for good measure, crushing its engine.

Hyena circles around to the south, meanwhile, and starts working on the Thumper turret, melting one of the three barriers with a PPC shot - as an added bonus, the minor electrical interference from the charged particles apparently scrambles the turret's targeting system a bit, as it temporarily ceases fire.

Round 4:
Spoiler:
Image
Moneyshot continues working on the Griffin, blasting more chunks of armor away with autocannon and laser fire, circling around the slightly heavier mech to deliver a kick to its nearly-severed right leg and taking it down to the ground.

Meanwhile Moley engages the downed Dervish, leaving the Thumper to Hyena's tender ministrations - but no further critical damage occurs, except for a stray SRM to Moley's cockpit, shaking the mechwarrior around a little. Our mechwarrior returns the favor with some LBX autocannon pellets.

Round 5:
Spoiler:
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"That's a little more like it." Moneyshot comments, as an Arrow IV catches the hopping-around Ostscout in its blast radius.

"Ammunition... depleted." the Hunchback's computer informs the mechwarrior as he empties the last of the autocannon ammo at a Locust - the salvo misses, but at least the lasers connect. Two sections on the mech flash red as well, indicating armor loss.

To the south, Moley jumps into another cluster of tanks, immobilizing a Patton tank with a burst from the LBX autocannon, while Hyena takes out the Thumper turret.

Round 6:
Spoiler:
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"Support-one, cease fire. Artillery is down, and we are intermixed with the hostile force." Moley orders.

Moneyshot backs up, letting the Caesar take point, which it does with enthusiasm, blasting the Locust to the southwest with a PPC to fry one of its weapon mount "arms", while the gauss slug rips through the torso.

To the south, Hyena moves to support our retreating Chapparal, engaging the Ostscout while Moley fires at the Dervish. The Ostscout's leg is disabled by pulse laser fire, forcing it down to the ground, while the Dervish survives to deliver some LRMs to our retreating light artillery. Hyena also spares a reverse-legged boot for the nearby SturmFeur heavy tank, crushing its fuel tank.

THe SturmFeur is basically a dedicated 85-ton LRM platform. A third succession war House Steiner design, it's got two thirds the firepower of a standard LRM Carrier, but an enormous amount of armor. However, at the end of the day, it's just a tank, with all the vulnerabilities associated with that - treads, internal combustion engine. This one put up a valiant struggle, but it's hard to win without much support against a much more nimble Timber Wolf.

Round 7:
Spoiler:
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"Oh, you want some more?" Moneyshot comments, as the Griffin uses its disabled leg for a crutch and manages to stand up. "Here's some more!" he adds, charging over and knocking the 55-ton mech back down.

Moley, meanwhile, severs the Dervish's leg, leaving basically two functional tanks inside the facility - they leave pretty rapidly, and the flamer turret powers down.

This brings to an end our contractual obligations on Sakhalin, although we also happen to have just seized a parts warehouse. It'll take our techs and salvage crews some time to go through all the stuff in there to see if there's anything useful, which may result in some extra loot, but may also invite counterattacks - it's entirely possible that we've outstayed our welcome on this world.

[] Pack it up and burn for the jump point - we're done here
[] Stick around for a bit and see what extra loot we can pick up from the captured parts depot
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Re: Let's Play: Battletech via MegaMek (G2)

Post by Leraje »

NickAragua wrote: Thu Mar 17, 2022 12:35 pm [x] Stick around for a bit and see what extra loot we can pick up from the captured parts depot
Park dropships next to the depot, pull all the forces next them and strip it bare. If someone is dumb enough to attack the entire force, they are salvage.
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Re: Let's Play: Battletech via MegaMek (G2)

Post by El Guapo »

Leraje wrote: Thu Mar 17, 2022 12:54 pm
NickAragua wrote: Thu Mar 17, 2022 12:35 pm [x] Stick around for a bit and see what extra loot we can pick up from the captured parts depot
Park dropships next to the depot, pull all the forces next them and strip it bare. If someone is dumb enough to attack the entire force, they are salvage.
Agree. The risk doesn't seem especially large here, so I'm not aware of much reason to rush to leave.
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Re: Let's Play: Battletech via MegaMek (G2)

Post by Zenn7 »

El Guapo wrote: Thu Mar 17, 2022 1:11 pm
Leraje wrote: Thu Mar 17, 2022 12:54 pm
NickAragua wrote: Thu Mar 17, 2022 12:35 pm [x] Stick around for a bit and see what extra loot we can pick up from the captured parts depot
Park dropships next to the depot, pull all the forces next them and strip it bare. If someone is dumb enough to attack the entire force, they are salvage.
Agree. The risk doesn't seem especially large here, so I'm not aware of much reason to rush to leave.
Agree.
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Re: Let's Play: Battletech via MegaMek (G2)

Post by $iljanus »

Zenn7 wrote: Thu Mar 17, 2022 1:28 pm
El Guapo wrote: Thu Mar 17, 2022 1:11 pm
Leraje wrote: Thu Mar 17, 2022 12:54 pm
NickAragua wrote: Thu Mar 17, 2022 12:35 pm [x] Stick around for a bit and see what extra loot we can pick up from the captured parts depot
Park dropships next to the depot, pull all the forces next them and strip it bare. If someone is dumb enough to attack the entire force, they are salvage.
Agree. The risk doesn't seem especially large here, so I'm not aware of much reason to rush to leave.
Agree.
If we're in good shape then let's go looting!
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Re: Let's Play: Battletech via MegaMek (G2)

Post by TheMix »

Zenn7 wrote: Thu Mar 17, 2022 1:28 pm
El Guapo wrote: Thu Mar 17, 2022 1:11 pm
Leraje wrote: Thu Mar 17, 2022 12:54 pm
NickAragua wrote: Thu Mar 17, 2022 12:35 pm [x] Stick around for a bit and see what extra loot we can pick up from the captured parts depot
Park dropships next to the depot, pull all the forces next them and strip it bare. If someone is dumb enough to attack the entire force, they are salvage.
Agree. The risk doesn't seem especially large here, so I'm not aware of much reason to rush to leave.
Agree.
Seems sound. I also agree.

Maybe even send up a blimp or two...?

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Re: Let's Play: Battletech via MegaMek (G2)

Post by TotallyNotEvil »

[x] Stick around for a bit and see what extra loot we can pick up from the captured parts depot
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Re: Let's Play: Battletech via MegaMek (G2)

Post by Freyland »

We are playing a looter-shooter, aren't we?
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Re: Let's Play: Battletech via MegaMek (G2)

Post by AWS260 »

Is this the moment when we finally loot a pristine war blimp?
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