Remus West wrote:Medium, I have been putting some thought into what Grund posted. I pictured your biggest ability as being able to prove themselves beyond a shadow of a doubt. With Grund's death though I think they have two main uses. First off, if the Priest comes forward(NOT NOW) at some point and tells us the Seer has been killed we can gain a brain dump from the seer even after the fact. Secondly, if we need to, assuming that the dead are allowed to follow the game and draw conclusions from the action they observe, we could get a brain dump from Grund down the road and know that he is trustworthy(there is a 1/20 chance he was the sorcerer though).
We can also get information from a dead Priest (assuming we seance the Priest) if the Mentalist had contacted them and they claimed that role.
Saving the seance for a couple days to build up info is a good idea.
Checking Grund right now would only allow him to tell us Who He Was (which the Priest can find out if they wish) and What He Discovered (in the event he was the Seer or Sorcerer and got his answer before being killed in the night)
Random Possiblity: Grund was the Medium and a successful Seance Vote will show the Medium is dead.
Remus West wrote:
As for the Seer, I have said it before and I will say it again, vision the people you expect to be around a while. I hope you did not waste a vision on Grund as he was likely killed or lynched in the first few rounds and thus becomes a wasted vision. Check people you expect to survive so that you can build a block of knowns.
Feel free to vision me, but it is DIRECTLY CONTRARY to the above quote. : lol :
Remus West wrote:
Masons, I really think only having two of you your power is mostly in vouching for each other to keep us from lynching an innocent, should one of your heads be close to the block speak up. Do not allow us to hang a mason without a fight.
Random Possiblity: Grund was one of the Masons.
If you are the surviving partner, outing yourself now only makes you a target. The hunter can only protect you every other night and it would take Proof to draw that protection.
Remus West wrote:
Mentalist, you are sort of an expanding Masonic block. Your power should enable you to have others vouch for you should we get close to lynching you but also allows you to build a list of knowledge from folks. The combination of you and the Seer should prove crucial to our efforts.
My suggestion? The Mentalist should have the person they contacted the night before named in their post each day. NOT to out themselves, but to build a Trail in the event the Mentalist is killed (and we are told by the Priest/Seance)
Remus West wrote:
Priest, you will obviously have some key information. Sadly you will get it a night after the wolves but I think you should check their kills every night rather than the lynchees. We do not want the wolves to be able to act on any knowledge the village is not privy to. By having the Priest check the role of the wolf kills we can keep this from happening.
Don't forget the Priest has a choice to make each day as we are also "killing" one player per day. But I agree that knowing what the wolves do is important.
I think when the Lynching is Irreversible the person in question may want to expose their role unless they feel it would give the wolves too much info