Page 4 of 20

Re: Galactic Civilizations III Announced!

Posted: Sat Oct 18, 2014 8:35 am
by tgb
Are minors in yet? I'm 100 turns+ into a medium galaxy and yet to encounter any. Are they just not implemented, or is it a bug?

Also, please, please, please add the ability to search the tech tree. Endless Space was the first (I think) to do it, and it makes a big difference. If I want to rush a hull size or treaty or whatever, I don't want to have to scour the tree to do so.

Re: Galactic Civilizations III Announced!

Posted: Mon Oct 20, 2014 6:43 pm
by tgb
What's going on with Alliances? I researched the requisite techs, both the Krynn and the Drengin worship the ground I walk on, yet it never appears as a treaty to offer in the diplomacy screen. Am I doing something wrong?

Re: Galactic Civilizations III Announced!

Posted: Thu Oct 23, 2014 1:54 pm
by Island Dog
The 0.51 patch is out today with a bunch of fixes and memory usage improvements.

Changelog

Re: Galactic Civilizations III Announced!

Posted: Fri Oct 24, 2014 3:12 pm
by Mr. Fed
Any sense of what the space combat is going to be like? Is that in yet?

Re: Galactic Civilizations III Announced!

Posted: Sat Oct 25, 2014 5:39 am
by tgb
Combat is supposed to be implemented in Beta 3, due in December. I don't think they've shown it yet.

Re: Galactic Civilizations III Announced!

Posted: Sat Oct 25, 2014 8:58 am
by AWS260
In the current build, when you enter a combat situation, the game asks you to step outside and start a fistfight with a random stranger. Then you report the outcome to Stardock and continue with your game.

Re: Galactic Civilizations III Announced!

Posted: Sat Oct 25, 2014 3:40 pm
by JonathanStrange
I'm looking for a fight! Speak about AI intelligence, aggressiveness, etc.

Tell your thoughts about why you think we must buy in! As if we could be stopped ...

Re: Galactic Civilizations III Announced!

Posted: Mon Oct 27, 2014 3:05 pm
by Island Dog
He's correct about beta 3 for December:
December 2014: Beta 3 - Combat! Yor Singularity!
This is the big combat update. Ground invasions, our new take on fleet combat, and the sinister mechanical Yor join the beta before the end of the year.
And yes, I don't believe anything has been shown or talked much about it as they've been working on it. I can't promise, but it's probably safe to say we'll probably give some type of look at it on the livestreams we have on Friday's. :)

Re: Galactic Civilizations III Announced!

Posted: Sat Nov 01, 2014 2:49 pm
by Mr. Fed
I've got a major hankering for a space 4x. Is this playable? Fun?

Re: Galactic Civilizations III Announced!

Posted: Sat Nov 01, 2014 3:21 pm
by Jeff V
It's not out until next year. For space-themed 4X, all the cool kids are playing Beyond Earth.

Re: Galactic Civilizations III Announced!

Posted: Sat Nov 01, 2014 10:44 pm
by tgb
Mr. Fed wrote:I've got a major hankering for a space 4x. Is this playable? Fun?
Playable, not a whole lot of fun. There's still a lot of placeholder stuff, and some systems haven't made it in yet (combat, minor races). It's worth getting if you plan to get it anyway and want to check out the state of the game, but it's certainly not ready for prime time.

Re: Galactic Civilizations III Announced!

Posted: Sun Nov 02, 2014 8:57 pm
by Pyperkub
Thanks. I keep staring at it in my wishlist and wondering if the time is right yet. Patience. ...

Re: Galactic Civilizations III Announced!

Posted: Mon Nov 03, 2014 1:46 pm
by Lorini
Mr. Fed wrote:I've got a major hankering for a space 4x. Is this playable? Fun?
I'd recommend Endless Legends. More mature than BE is right now.

Re: Galactic Civilizations III Announced!

Posted: Mon Nov 03, 2014 5:03 pm
by Mr. Fed
tgb wrote:
Mr. Fed wrote:I've got a major hankering for a space 4x. Is this playable? Fun?
Playable, not a whole lot of fun. There's still a lot of placeholder stuff, and some systems haven't made it in yet (combat, minor races). It's worth getting if you plan to get it anyway and want to check out the state of the game, but it's certainly not ready for prime time.

I reloaded Space Empires IV instead.

Re: Galactic Civilizations III Announced!

Posted: Thu Nov 06, 2014 12:28 pm
by Island Dog
If you enjoy the ship designer, we have a contest going on where your design will be included in the game and a chance at $1000. :)

Re: Galactic Civilizations III Announced!

Posted: Wed Nov 19, 2014 3:22 pm
by Pyperkub
Damn you Stardock!!!! You and your darn 50% off promotion getting me to buy a game I want to wait until it's completed to play...

stardock50 coupon code until 11/24, for the other weaklings... gets you a steam code (actually, it's a smidge over 50&, as I got 22.50 of off the 44.99 price ;) It was probably that single, extra Abe Lincoln which got me...

Re: Galactic Civilizations III Announced!

Posted: Wed Nov 19, 2014 6:22 pm
by Stuie
Pyperkub wrote:
stardock50 coupon code until 11/24,
Note that the code is good for ANY game purchase at the Stardock store, so you can pick up Off-World Trading Company and/or something else as well.

Re: Galactic Civilizations III Announced!

Posted: Mon Nov 24, 2014 12:41 pm
by Island Dog
Yep, and the sale ends tomorrow too. :)

Re: Galactic Civilizations III Announced!

Posted: Mon Nov 24, 2014 3:32 pm
by Lassr
50% off Galactic Civilization 3 = Purchased.

Re: Galactic Civilizations III Announced!

Posted: Mon Nov 24, 2014 3:42 pm
by RMC
Lassr wrote:50% off Galactic Civilization 3 = Purchased.
Yeah, all my grousing about not liking this game was apparently because I am a moron. I like this game, so it is now purchased and downloaded on Steam.

Re: Galactic Civilizations III Announced!

Posted: Tue Nov 25, 2014 1:11 am
by JonathanStrange
I'm in too; I'm a grognard for GalCiv so may as well admit it. I'll always have problems with something in the game but I enjoy it. Just wish the ships weren't so cartoony still... See? Grumbling again.

Re: Galactic Civilizations III Announced!

Posted: Tue Nov 25, 2014 3:24 am
by Kraken
JonathanStrange wrote:I'll always have problems with something in the game but I enjoy it.
It's a feedback thing. There's a by-the-numbers aspect to it that only hardcore gamers (like us!) can love. Build this, get a 2% boost to that is straightforward and I think most of us appreciate the transparency, but it doesn't exactly stir the imagination. The fiction has a sterile feel even as the game is well designed and balanced -- what narrative exists doesn't exactly carry one away.

But yeah, I enjoy it too. Maybe this one will have more personality than its predecessors had. Graphics don't matter since I play 90% of the game at the zoomed-out abstract level. Sorry, artists. :lol:

Re: Galactic Civilizations III Announced!

Posted: Wed Dec 10, 2014 1:48 pm
by Island Dog
The winner was announced in the GalCiv 3 ship designer contest.

Image

Tezmagorian's ship will be included in GC3 when it's released. :)

Re: Galactic Civilizations III Announced!

Posted: Thu Dec 11, 2014 2:56 pm
by Island Dog
Beta 3 is out today and the Yor are now available in GalCiv 3!
Beta 3 adds everyone’s favorite synthetic sociopaths, who laugh at the idea of feeding their colonists or worrying about growth rates. Need more population? Just build some new units to augment the Singularity’s physical capabilities. Simple.

Also included in Beta 3 are big-moment cinematics done by our in-house team to mark occasions like your first capital ship launched or first colony founded, and our first pass at combat animations including visible damage states for starships.

We’ve also dropped in unique art for many events, made the UI reflect your empire’s color (GalCiv III is approximately 62% less blue, on balance), added a ton of (perfectly realistic) sound effects to many objects in space, completely overhauled balance, and much more.

Read the full patch notes here: http://forums.galciv3.com/459763

Re: Galactic Civilizations III Announced!

Posted: Thu Dec 11, 2014 5:37 pm
by Mr. Fed
So, does this mean combat is in?

Re: Galactic Civilizations III Announced!

Posted: Thu Dec 11, 2014 5:47 pm
by tgb
Over at Qt3 they are saying mid-January for combat.

Re: Galactic Civilizations III Announced!

Posted: Fri Dec 12, 2014 9:32 pm
by JonathanStrange
Sonofabitch that's a nice warship! Could've used it in the last Kurian uprising. Kraken doesn't know what he's missing being all strategic.

Re: Galactic Civilizations III Announced!

Posted: Sat Dec 13, 2014 5:18 pm
by Mr. Fed
From what I understand, the only thing that will be added to combat will be the non-interactive "watch it" option.

I'm going to buy it. Brad Wardell has been seriously irritating me, but I'm going to put him in the category of good artists whose politics I don't like but I will still enjoy, like Wagner.

Re: Galactic Civilizations III Announced!

Posted: Sat Dec 13, 2014 6:44 pm
by Kraken
JonathanStrange wrote:Sonofabitch that's a nice warship! Could've used it in the last Kurian uprising. Kraken doesn't know what he's missing being all strategic.
If there was tactical combat, I'd use the tactical view. Since there isn't I will rarely see it (if ever).

Re: Galactic Civilizations III Announced!

Posted: Wed Dec 17, 2014 1:02 pm
by Mr. Fed
OK. Noodling around with it.

I understand how to adjust the money/research/production numbers empire-wide or on a plant. But one thing I'm not clear on.

I get that you build ships in starports, and I get that you can set the starports to receive "contributions" from different planets. But is there any way to make planets contribute more or less to ship building? In other words, can I set a planet to devote more (or less) of its production to a local starport's ship construction? Is that something I have to research?

Re: Galactic Civilizations III Announced!

Posted: Wed Dec 17, 2014 5:20 pm
by tgb
Mr. Fed wrote:OK. Noodling around with it.

I understand how to adjust the money/research/production numbers empire-wide or on a plant. But one thing I'm not clear on.

I get that you build ships in starports, and I get that you can set the starports to receive "contributions" from different planets. But is there any way to make planets contribute more or less to ship building? In other words, can I set a planet to devote more (or less) of its production to a local starport's ship construction? Is that something I have to research?
Starports can be moved, although I think production halts when doing so. In the menu in the lower left hand corner when you click on a starport there's a command called "unanchor", or something like that. You can then move the starport like any other vessel (although I'm guessing the distance is limited). The amount a planet contributes is based on the proximity of the starport.

Re: Galactic Civilizations III Announced!

Posted: Wed Dec 17, 2014 8:18 pm
by Mr. Fed
Is there any way to devote all of the planet's production to the starport, rather than building stuff?

Re: Galactic Civilizations III Announced!

Posted: Wed Dec 17, 2014 9:22 pm
by Mr. Fed
nm, figured it out -- the flat slider under the globe thingy.

Re: Galactic Civilizations III Announced!

Posted: Wed Dec 17, 2014 10:12 pm
by Mr. Fed
Now I can't figure out how to create a trade route. I've got a freighter.

Re: Galactic Civilizations III Announced!

Posted: Wed Dec 17, 2014 10:46 pm
by tgb
Mr. Fed wrote:Now I can't figure out how to create a trade route. I've got a freighter.
I assumed it works the same way as II. Just send the freighter to the AI world you want to trade with. Doesn't that work?

There's also the possibility that trade routes aren't working properly yet.

Re: Galactic Civilizations III Announced!

Posted: Thu Dec 18, 2014 12:49 am
by Mr. Fed
Right, but I thought you could do routes with your own worlds.

Re: Galactic Civilizations III Announced!

Posted: Fri Dec 19, 2014 3:47 pm
by jztemple2
On sale now on the Steam Holiday Sale for half off, for the next 22 hours. I'm guessing this is a good time to pull the trigger and get it. Any reason not to? I'm pretty burned out on early access, but I'm not seeing this being any cheaper before the eventual release.

Re: Galactic Civilizations III Announced!

Posted: Fri Dec 19, 2014 3:55 pm
by tgb
jztemple2 wrote:On sale now on the Steam Holiday Sale for half off, for the next 22 hours. I'm guessing this is a good time to pull the trigger and get it. Any reason not to? I'm pretty burned out on early access, but I'm not seeing this being any cheaper before the eventual release.
Go ahead and get it. It's not quite feature-complete, and there's a lot of balancing and polishing to be done, but it's playable and enjoyable.

Re: Galactic Civilizations III Announced!

Posted: Fri Dec 19, 2014 5:24 pm
by Mr. Fed
I agree. Though it will be much improved with tooltips and other explanations of how things work.

Re: Galactic Civilizations III Announced!

Posted: Fri Dec 19, 2014 5:27 pm
by jztemple2
OO effect happens again, GCIII is now mine!