Arkham - Processing Movement and Battle

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El Guapo
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Re: Arkham - next round

Post by El Guapo »

Remus West wrote:
El Guapo wrote:
Pyperkub wrote:ashcan/el g - if you take a sanity hit, head for the Curiosity Shoppe next turn, and I'll get you psych'ed up as well as donating the $ (as long as nothing moves into the Northside streets that I can't evade). I can only use the ability during upkeep, so we have to finish in the same location. It behooves us to stay local too, with our relationship bonus (partner can draw bonus Ally if the other gets one).
FWIW my starting ally (my trusty ol' mutt Duke) helps with sanity. He gives +1 max sanity, and I can discard him to restore my sanity to maximum. So my sanity is less of an issue, though it never hurts to get free sanity.

Also, why do we need to stay local for our relationship bonus? Don't we get the bonus no matter where we are? i.e. if one of us gets an ally, the other one does too, even if we are across the board, right?
One thing to note about Duke, you did start with 5 Sanity (your card read 4) due to the FAQ on Ashcan and Duke. If you discard him for any reason while at 5 Sanity you would drop to 4.
Thanks - I was wondering about that.
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Re: Arkham - next round

Post by rshetts2 »

Good old Duke, your best friend and anchor to reality!
Well do you ever get the feeling that the story's too damn real and in the present tense?
Or that everybody's on the stage and it seems like you're the only person sitting in the audience?
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Re: Arkham - next round

Post by Pyperkub »

Remus West wrote:Player current orders:
8. Pyperkub - move to Newspaper
Please correct me on any errors/missing information.
Make that Adjust Lore/Luck to 3/4, then move to Newspaper and try to pitch a series of stories on the oddness happening in Arkham (aka try for a retainer - will a better Luck help me there?). Oh, and FWIW, I guess my starting Speed/Sneak is 3/1 - because of my Sneak Skill. If needed, the Dark Cloak will boost my Evade.

Plan for next turn is to get to the Curiosity Shop, burn a tome (either for a Spell or 3 Clues, I have one of each), and either shop or donate money to ashcan to shop.

If I donate $, how much do I need to keep, say for a cab ride, or emergency? Is $2 the usual pocket change?

At the Shoppe, I'll hopefully trade for a spell so I can use my sanity restoration on myself for spells to help others. Ashcan, if you're not keeping monster trophies for something, trade them around so we have protection against the Shug.

Then, if I have enough clues, look for a gate, or if I have good enough weaponry, look for monsters.
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Re: Arkham - next round

Post by Remus West »

You can only buy spells at the Magik Shoppe - down in the red area. The Curiosity Shoppe sells magic items.
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Re: Arkham - next round

Post by Pyperkub »

Remus West wrote:You can only buy spells at the Magik Shoppe - down in the red area. The Curiosity Shoppe sells magic items.
Trade with Jenny/Newcastle was the thought.
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Re: Arkham - next round

Post by Newcastle »

the only shopping bonus i get are these:

-$1 per turn...
- choice of an item to buy if el guapo gets/purchases an item


I think that's all i get.

However, i dont being a designated shopper. One thing I am concerned about is that the general store closes at the 3rd lvl which is probably pretty soon. So anything we might need from there, we might want to hit sooner rather than later.

Only my 3rd game here as well...so might be ignorant of a few things.
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Re: Arkham - next round

Post by Remus West »

Player current orders:
1. El Guapo - Move to Merchant district Streets and battle monsters
2. Newcastle - Move to the Curiosity Shoppe
3. rshetts2 - moving to the Science building to grab the clues there
4. Qantaga - moving to Hibb's Roadhouse
5. RMC - move Lore to 5/0, read KiY, purchase a Spell at Ye Olde Magik Shoppe
6. bb2112 - move to Unvisited Isle and enter gate
7. redrun - move Lore/Luck to 4/0 move to Historical Society (or Science Building)
8. Pyperkub - move to Newspaper, adjust Lore/Luck to 3/4

Processing.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: Arkham - next round

Post by Remus West »

PMs sent to those with choices to make. If you did not get a PM that means you were not required to make a choice. All choices may be discussed as this is a fully coop game.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: Arkham - next round

Post by RMC »

I have a choice of three spells:

Find Gate
Wither
Dread Curse of Azathoth - 2 hands
Casting Mod -2
Sanity Cost 2
Any Phase: Cast and exhaust to gain +9 to Combat checks until the end of this combat.

I think I am going to go for the Find gate spell, as it gives me a second way to close gates fast, I just need to pass the check and get he clues this turn, and then grab a clue somewhere else for the # of clues needed. Any suggestions?
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Re: Arkham - next round

Post by Newcastle »

I just bought an elder sign. So that means i have 2. If I understand it correctly those do close gates right? We probably could put those to use asap right?

Remus - can i discuss the deck and other stuff i couldve bought?
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Re: Arkham - next round

Post by rshetts2 »

RMC wrote:I have a choice of three spells:

Find Gate
Wither
Dread Curse of Azathoth - 2 hands
Casting Mod -2
Sanity Cost 2
Any Phase: Cast and exhaust to gain +9 to Combat checks until the end of this combat.

I think I am going to go for the Find gate spell, as it gives me a second way to close gates fast, I just need to pass the check and get he clues this turn, and then grab a clue somewhere else for the # of clues needed. Any suggestions?
thats a pretty useful selection there. Find gate is very nice to have of course and the Dread Curse would be awesome vs the Ancient One. Even Wither is good as it has no sanity cost.
We do have one find gate spell in the group but having a second one available is never a bad idea especially if we need to close multiple gates in a hurry.
Well do you ever get the feeling that the story's too damn real and in the present tense?
Or that everybody's on the stage and it seems like you're the only person sitting in the audience?
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Re: Arkham - next round

Post by rshetts2 »

Newcastle wrote:I just bought an elder sign. So that means i have 2. If I understand it correctly those do close gates right? We probably could put those to use asap right?

Remus - can i discuss the deck and other stuff i couldve bought?
Not sure what the other stuff was but Elder Signs are worth their weight in gold. Nice pick up!
Well do you ever get the feeling that the story's too damn real and in the present tense?
Or that everybody's on the stage and it seems like you're the only person sitting in the audience?
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Re: Arkham - next round

Post by Remus West »

Newcastle wrote:I just bought an elder sign. So that means i have 2. If I understand it correctly those do close gates right? We probably could put those to use asap right?

Remus - can i discuss the deck and other stuff i couldve bought?
You guys can discuss anything you want. Normally cards are read and shown in front of the group. None of the actions/decisions are done in secret. The active investigator makes the final decision but all options are visible to everyone.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: Arkham - next round

Post by El Guapo »

rshetts2 wrote:
RMC wrote:I have a choice of three spells:

Find Gate
Wither
Dread Curse of Azathoth - 2 hands
Casting Mod -2
Sanity Cost 2
Any Phase: Cast and exhaust to gain +9 to Combat checks until the end of this combat.

I think I am going to go for the Find gate spell, as it gives me a second way to close gates fast, I just need to pass the check and get he clues this turn, and then grab a clue somewhere else for the # of clues needed. Any suggestions?
thats a pretty useful selection there. Find gate is very nice to have of course and the Dread Curse would be awesome vs the Ancient One. Even Wither is good as it has no sanity cost.
We do have one find gate spell in the group but having a second one available is never a bad idea especially if we need to close multiple gates in a hurry.
I remember there being some issue with the usefulness of spells against the AO, from the last game. I had Wither and had some issue with it - I think it's that "until the end of combat" against the AO just means the end of one combat round, as opposed to until the AO's death. Is that right, Remus?
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Re: Arkham - next round

Post by Newcastle »

lder Sign - I think you know what this does. $5
Pallid Mask - +2 to Evade checks. $4
Ruby of R'Lyeh - movement: You get 3 extra movement points. $8



The ruby is at the bottom of the deck.....in case anyone wants to try to pick that up somehow.
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Re: Arkham - next round

Post by El Guapo »

I could purchase the Ruby through my relationship card, but ol' Ashcan Pete only has $1 to rub between his fingers.
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Re: Arkham - next round

Post by bb2112 »

Wow, I think we need to find a way to get that Ruby. Movement is too valuable.

Nice pick up on the elder sign. Never turn one of those down.

I have the choice of going to Yaggoth (yellow/green) or going to another gate with all 4 colors. I chose to go to Yaggoth. Not feeling up to a potentially really nasty encounter yet. :D
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Re: Arkham - next round

Post by El Guapo »

Provided that I can get $8 (I currently have $1, though I think Redrun is going to give me $6 unless that changed) then I can pick it up when I have the opportunity to buy a unique item, presumably at the Curiosity Shoppe, provided that no one puts a new card on the bottom of the deck in the interim.
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Re: Arkham - next round

Post by Newcastle »

i have 5 bucks left and am there now....how can i get you the cash somehow?

i think i have to move off of this space however so i dont trigger another encounter next round. Probably best if we meet somewhere?

How can we coordinate it?

I also have to figure out where i want to be next round...basically somewhere i can generate more funds or somehow trigger an encounter.

What about my 2 elder signs? How exactly should we use those?
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Re: Arkham - next round

Post by bb2112 »

Cash: Redrun/Mandy said he dropped off his cash to El G/Ashcan, that means El G should have $7. He moves first, so if El G goes to the curiositie shoppe then Newcastle/Jenny can give him $5 for shopping. Since Newcastle/Jenny moves next, then you can go where ever you need to next.


Elder Signs: I'm going to be tied up for a couple of turns closing this gate (crosses fingers). Who would be the next best candidate to close a gate? RMC/Dexter? Redrun/Mandy? Maybe we can figure out a way to get an elder sign to one of them? Of course that depends on where the next gate opens.
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Re: Arkham - next round

Post by Qantaga »

I don't have much to add about the Newcastle and RMC choices. Sounds like you've all got it covered quite nicely. That Elder Sign that Newcastle snagged is sweet and it sounds like RMC's choices are all pretty good (although, as mentioned, that Find Gate spell can save us a couple turns in a pinch).
bb2112 wrote:Who would be the next best candidate to close a gate? RMC/Dexter? Redrun/Mandy? Maybe we can figure out a way to get an elder sign to one of them? Of course that depends on where the next gate opens.

Gloria (me) has an other world encounter trait that makes her good for closing gates, too, if needed. I'm in the southeast corner. I'll try to scoop up some clues (will have 3 after this turn) over the next couple turns in case a gate opens near me. But, I'm happy to let the other gate closers have first priority.
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Re: Arkham - next round

Post by Remus West »

Mandy did not drop her money with Pete as she was never in the same location/street as him. She doesn't have enough movement to go through his spot on the way to her destination.
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Re: Arkham - next round

Post by El Guapo »

Yeah, and it's not going to be possible to get me the money to buy the Ruby this turn in any event - what would let me do it this turn is my relationship card - as that's triggered this by Newcastle getting a unique item, I'd have to get the money before Newcastle's turn, which isn't possible since only I go before him.

If I can get the money later then I can use the Shoppe, however.
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Re: Arkham - next round

Post by Remus West »

El Guapo wrote:Yeah, and it's not going to be possible to get me the money to buy the Ruby this turn in any event - what would let me do it this turn is my relationship card - as that's triggered this by Newcastle getting a unique item, I'd have to get the money before Newcastle's turn, which isn't possible since only I go before him.

If I can get the money later then I can use the Shoppe, however.
All movement goes before encounters so if someone else had moved through your spot AND left you money it could have been done. You can not leave money behind after seeing what is available though.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: Arkham - next round

Post by Newcastle »

so i was curious, and looked up the victory conditions....and if i believe we need 8 gate trophies in order to win..8 because we have 8 players.

I really think we should use the elder tokens soon though. Like in the next 2-3 turns. I think it could get us pretty far ahead. That will also let some people start sucking up clues as well.

I think for my next move i will head to the newspaper and have an encounter there. Basically am looking for ways to get/make money. The other option is for me to go to the roadhouse and pick a money retainer.

I dont want to be a gate wanderer, but would be willing to...hence would like to hand off one of my elder tokens now. Is there any point in "hanging" on to them? I know they take the doom track down 1 notch.
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Re: Arkham - next round

Post by RMC »

I'll go gate hoping, I have the find gate spells, so all I need is the clues to seal the gates. Let's see how my use of the king in yellow went and then I will know clues. :)
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Re: Arkham - next round

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Ok, I have a dilemma. I'm in the other world and I have to make a sneak check at -2. Since my sneak is currently at 2, that means my check is now at zero. I am going to have to use my clue token to even get a chance to pass this, unless anyone has anything that can help my in Yaggoth. I know it is a long shot, but I thought I would ask.

If I fail the creatures find me. I will wake up in St. Mary's Hospital with no memory of my visit to Yuggoth; and I will have to discard 2 Clue tokens. So I basically will lose the clue token if I don't use it anyway.
That's no reason to cry. One cries because one is sad. For example, I cry because others are stupid, and that makes me sad.
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Re: Arkham - next round

Post by rshetts2 »

bb2112 wrote:Ok, I have a dilemma. I'm in the other world and I have to make a sneak check at -2. Since my sneak is currently at 2, that means my check is now at zero. I am going to have to use my clue token to even get a chance to pass this, unless anyone has anything that can help my in Yaggoth. I know it is a long shot, but I thought I would ask.

If I fail the creatures find me. I will wake up in St. Mary's Hospital with no memory of my visit to Yuggoth; and I will have to discard 2 Clue tokens. So I basically will lose the clue token if I don't use it anyway.
Well you definitely need to use the clue for a roll, two if you can, since youll lose them anyway. Also Im pretty sure someone has the ability to allow you to re roll a failed roll but Im not sure if that ability extends to Yaggoth. If it does then you can basically get 2 rolls from your clue.
Well do you ever get the feeling that the story's too damn real and in the present tense?
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Re: Arkham - next round

Post by Remus West »

Mandy's ability reaches every where. The pertinent people will receive a PM if her ability becomes an option. :ninja:
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: Arkham - next round

Post by bb2112 »

Remus West wrote:Mandy's ability reaches every where. The pertinent people will receive a PM if her ability becomes an option. :ninja:
Which ability? Or do you mean the cigarette case?
That's no reason to cry. One cries because one is sad. For example, I cry because others are stupid, and that makes me sad.
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Re: Arkham - next round

Post by Remus West »

bb2112 wrote:
Remus West wrote:Mandy's ability reaches every where. The pertinent people will receive a PM if her ability becomes an option. :ninja:
Which ability? Or do you mean the cigarette case?
The Cigarette case will only impact her rolls not anyone else. Her ability is to allow the re-roll of any of the "failure" dice in a single skill check once per turn.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: Arkham - next round

Post by Pyperkub »

Hi, all - I'm last in the turn, but I was able to impress the editor with my story and talking skills, so he bought my story for $2 and offered me a ride anywhere, where I will be dropped off and have an encounter.

where should I go? should I continue with the plan and get to the curiosity shoppe? maybe bounce to a different location (magic shoppe? gen store?, maybe the silver twilight lodged for the clue as well as put me in range of the other clue next door and go for a membership? other?).

Thoughts? Cash is at $9 now, but I have only one clue and no elder sign.
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Re: Arkham - next round

Post by Pyperkub »

el g, I could also get you the cash, if you have killed the monsters... but it does waste the possibility of a beneficial encounter.
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Re: Arkham - next round

Post by Remus West »

Pyperkub wrote:el g, I could also get you the cash, if you have killed the monsters... but it does waste the possibility of a beneficial encounter.
His chance to buy the item will have passed.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: Arkham - next round

Post by bb2112 »

Pyperkub wrote:Hi, all - I'm last in the turn, but I was able to impress the editor with my story and talking skills, so he bought my story for $2 and offered me a ride anywhere, where I will be dropped off and have an encounter.

where should I go? should I continue with the plan and get to the curiosity shoppe? maybe bounce to a different location (magic shoppe? gen store?, maybe the silver twilight lodged for the clue as well as put me in range of the other clue next door and go for a membership? other?).

Thoughts? Cash is at $9 now, but I have only one clue and no elder sign.
Can you get a ride past El G and drop off the cash on your way?
That's no reason to cry. One cries because one is sad. For example, I cry because others are stupid, and that makes me sad.
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Re: Arkham - next round

Post by Pyperkub »

ps I'm also assuming the 2 clues @ the science building were collected.
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Re: Arkham - next round

Post by Remus West »

Pyperkub wrote:ps I'm also assuming the 2 clues @ the science building were collected.
Yes, they were. No, you can not ride "past" anyone. The ride simply drops you at your choice of location.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: Arkham - next round

Post by Newcastle »

Pyperkub wrote:el g, I could also get you the cash, if you have killed the monsters... but it does waste the possibility of a beneficial encounter.
does the card specifically state "beneficial encounters"? Then that's a good question wether to use it or not. I am seriosuly leaning to making sure that we get that ruby for el guapo. having +3 to his move would give anyone a massive advantage in terms of dealing with crap.

I think the ruby almost ouweighs any real encounters? Or no? Just curious what possible encounters you can see?

I'd lean toward getting to el G so he can buy that ruby.

I believe him picking up this item is this turn only?


Also- will people need their cash? I assume for various healings and such...i was simply thinkin gif people have no use for their cash...i could get theirs and be the groups shopper? The other thing, would be to get guapo some cash as well so we can take advantage of the ability card....

just a thought.
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Remus West
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Re: Arkham - next round

Post by Remus West »

You will not be able to have Pyperkub go to El Guapo and give him the money to buy the Ruby this turn as Guapo would need to buy the Ruby during Newcastle's encounter and will not have the money until Pyperkub's encounter. You could give him the money so he could go buy it next turn.
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Pyperkub
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Re: Arkham - next round

Post by Pyperkub »

Remus, am I the last decision you're waiting on?

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