Re: Fallout 4
Posted: Wed Jun 03, 2015 12:18 am
I made this for a friend's facebook post on the subject. I feel you guys can appreciate it.
Spoiler:
That is not dead which can eternal lie, and with strange aeons bring us some web forums whereupon we can gather
http://www.octopusoverlords.com/forum/
Just because the cutscene shows a pre-war scene doesn't mean that's in the game. All that was doing was juxtaposing the past with the present as the dog went from room to roomHamlet3145 wrote:Looks like there will be a pre-war game sequence (maybe you play as an ancestor or something). And I'm happy this is only for current gen systems, so no artificial restraints on the architecture.
True, but that entire trailer looked like it was done in-engine. If so, they have all the pre-war graphics and assets to use.Grifman wrote:Just because the cutscene shows a pre-war scene doesn't mean that's in the game. All that was doing was juxtaposing the past with the present as the dog went from room to roomHamlet3145 wrote:Looks like there will be a pre-war game sequence (maybe you play as an ancestor or something). And I'm happy this is only for current gen systems, so no artificial restraints on the architecture.
Surely one day it will change at least a smidge.Isgrimnur wrote:It literally never changes.
The Institute *has* to have access to powered armor (good chance that they have the capacity to make it), seeing as how they evidently have pretty advanced technology anyway. So it could be them as well.Grifman wrote:Cool video, nice overview of some sites in the game world. Definitely looks interesting. Looks like the "Commonwealth" has definitely started rebuilding. But I can see the purists already starting to scream about the BoS in Boston (unless some other group has access to powered armor).
True but that could be to some people restoring an area to pre-war look. Anyway, it's a huge leap to from seeing a cutscene to saying that there's a pre-war sequence.Hamlet3145 wrote:True, but that entire trailer looked like it was done in-engine. If so, they have all the pre-war graphics and assets to use.Grifman wrote:Just because the cutscene shows a pre-war scene doesn't mean that's in the game. All that was doing was juxtaposing the past with the present as the dog went from room to roomHamlet3145 wrote:Looks like there will be a pre-war game sequence (maybe you play as an ancestor or something). And I'm happy this is only for current gen systems, so no artificial restraints on the architecture.
El Guapo wrote:Surely one day it will change at least a smidge.Isgrimnur wrote:It literally never changes.
Also, doesn't going from spears to nuclear weapons constitute a 'change', by any reasonable definition of the word?
The description attached to the Youtube trailer identifies it as an "in-game trailer", for what that's worth.Grifman wrote:True but that could be to some people restoring an area to pre-war look. Anyway, it's a huge leap to from seeing a cutscene to saying that there's a pre-war sequence.Hamlet3145 wrote:True, but that entire trailer looked like it was done in-engine. If so, they have all the pre-war graphics and assets to use.Grifman wrote:Just because the cutscene shows a pre-war scene doesn't mean that's in the game. All that was doing was juxtaposing the past with the present as the dog went from room to roomHamlet3145 wrote:Looks like there will be a pre-war game sequence (maybe you play as an ancestor or something). And I'm happy this is only for current gen systems, so no artificial restraints on the architecture.
Yes, very much so.coopasonic wrote:It's about the nature of war, not the nitty gritty details. Sure you can find differences if you dig deep enough, but is throwing a spear at someone really that different from dropping a nuke in their vicinity?
Is throwing a spear at them really that different from shooting them? No. Nuke? That's different. That is like throwing a spear at them, at their family, at their neighbors, at the next tribe over, at all the wildlife nearby, then burning the forest, salting the earth, and finally poisoning all of the water for 50 miles downwind.coopasonic wrote:It's about the nature of war, not the nitty gritty details. Sure you can find differences if you dig deep enough, but is throwing a spear at someone really that different from dropping a nuke in their vicinity?
Yup. That'll teach 'em.Blackhawk wrote:That is like throwing a spear at them, at their family, at their neighbors, at the next tribe over, at all the wildlife nearby, then burning the forest, salting the earth, and finally poisoning all of the water for 50 miles downwind.
Actually, those were in-game assets. You don't go through the trouble of making those pristine in-game pre-bomb assets if you aren't going to use them. You can also tell because the lighting is game lighting. I've been staring at my own game's crappy footage way too much...Grifman wrote:Just because the cutscene shows a pre-war scene doesn't mean that's in the game. All that was doing was juxtaposing the past with the present as the dog went from room to roomHamlet3145 wrote:Looks like there will be a pre-war game sequence (maybe you play as an ancestor or something). And I'm happy this is only for current gen systems, so no artificial restraints on the architecture.
Sure but that still doesn't mean that there is a pre-war section you play. In fact that wouldn't make any sense because the vault is obviously opened decades after the war given the post war scenes, unless you play an old man/woman. They could have "pre-war" looking assets because some of them are still around postwar.Turtle wrote:Actually, those were in-game assets. You don't go through the trouble of making those pristine in-game pre-bomb assets if you aren't going to use them. You can also tell because the lighting is game lighting. I've been staring at my own game's crappy footage way too much...
Smoove_B wrote:Nerd speculation. Nerd speculation never changes...
Work? Family? Going outdoors?coopasonic wrote:
... all the other stuff I am forgetting.