Wow; unless I'm blind I don't even have the other object you mention in that room.IceBear wrote:Spoiler:
Divinity: Original Sin
Moderators: LawBeefaroni, Arcanis, $iljanus
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Re: Divinity: Original Sin
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Re: Divinity: Original Sin
We are talking about the same thing but there is noIceBear wrote:Spoiler:
Spoiler:
Spoiler:
- IceBear
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Re: Divinity: Original Sin
Ah, like I said my memory is failing . I managed to avoid that effect from going off, but I thought the alt key showed it. Oh well
- Exodor
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Re: Divinity: Original Sin
Found an annoying bug today:
Clicked on the Glass Cannon Talent on my main caster. When I saw how much Vitality he had left I decided I didn't want to keep it so I removed it before clicking the green "accept" checkmark.
The character's HP dropped to half (the level where it would have been with Glass Cannon enabled) and would not rise above that even with healing. I wound up being forced to choose Glass Cannon because I was getting the penalty without any of the benefits.
Clicked on the Glass Cannon Talent on my main caster. When I saw how much Vitality he had left I decided I didn't want to keep it so I removed it before clicking the green "accept" checkmark.
The character's HP dropped to half (the level where it would have been with Glass Cannon enabled) and would not rise above that even with healing. I wound up being forced to choose Glass Cannon because I was getting the penalty without any of the benefits.
- tgb
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Re: Divinity: Original Sin
I really need some help with Jake's murder.
Spoiler:
I spent 90% of the money I made on women, booze, and drugs. The other 10% I just pissed away.
- IceBear
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Re: Divinity: Original Sin
You don't need to do anything there to progress, actually
Spoiler:
- Zurai
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Re: Divinity: Original Sin
tgb wrote:I really need some help with Jake's murder.
Spoiler:
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Re: Divinity: Original Sin
tgb wrote:I really need some help with Jake's murder.
Spoiler:
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Re: Divinity: Original Sin
IceBear wrote:You don't need to do anything there to progress, actually
Spoiler:
Spoiler:
I spent 90% of the money I made on women, booze, and drugs. The other 10% I just pissed away.
- tgb
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Re: Divinity: Original Sin
I can't get into the room with the trap door without being stopped by the security guard. I did come up with another idea I'm going to try:Lordnine wrote:tgb wrote:I really need some help with Jake's murder.
Spoiler:
Spoiler:
I spent 90% of the money I made on women, booze, and drugs. The other 10% I just pissed away.
- Zurai
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Re: Divinity: Original Sin
Try talking to people. They're generally very polite and turn to face you.tgb wrote:I can't get into the room with the trap door without being stopped by the security guard. I did come up with another idea I'm going to try:Lordnine wrote:tgb wrote:I really need some help with Jake's murder.
Spoiler:
I'll let you know how it goes.Spoiler:
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Re: Divinity: Original Sin
tgb wrote:I can't get into the room with the trap door without being stopped by the security guard. I did come up with another idea I'm going to try:Lordnine wrote:tgb wrote:I really need some help with Jake's murder.
Spoiler:
I'll let you know how it goes.Spoiler:
Spoiler:
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Re: Divinity: Original Sin
Thanks. That did it. I tried using my party to distract the guard, but I guess I could never get them positioned correctly.Lordnine wrote:tgb wrote:I can't get into the room with the trap door without being stopped by the security guard. I did come up with another idea I'm going to try:Lordnine wrote:tgb wrote:I really need some help with Jake's murder.
Spoiler:
I'll let you know how it goes.Spoiler:Spoiler:
I spent 90% of the money I made on women, booze, and drugs. The other 10% I just pissed away.
- Jag
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Re: Divinity: Original Sin
You can separate a party member while another one is engaged in dialog. It helps when doing things you don't want to get caught.
- tgb
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Re: Divinity: Original Sin
The worst thing about the design is the trading system.
If you are examining a weapon or piece of armor, the stats are compared to the weapon of the character who initiated the trade. Even if you change characters in mid-trade, it still compares stats to the active character, and you can't change active characters while the trade interface is open. So if you have a spellcaster start a trade, and the NPC you are trading with has a sweet two-handed hammer, you have to back out of the trading screen, out of the dialogue, switch to your melee guy, and start the process all over again.
It's stupid and I hate it.
If you are examining a weapon or piece of armor, the stats are compared to the weapon of the character who initiated the trade. Even if you change characters in mid-trade, it still compares stats to the active character, and you can't change active characters while the trade interface is open. So if you have a spellcaster start a trade, and the NPC you are trading with has a sweet two-handed hammer, you have to back out of the trading screen, out of the dialogue, switch to your melee guy, and start the process all over again.
It's stupid and I hate it.
I spent 90% of the money I made on women, booze, and drugs. The other 10% I just pissed away.
- ColdSteel
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Re: Divinity: Original Sin
I hope you've provided Larian with some feedback on this and why you hate it. They've already made a ton of changes based on user input and they do listen much more than most developers do to their users so there's a very good chance you could get this changed in a patch if you report it.tgb wrote:It's stupid and I hate it.
This is one of the main reasons that in CRPGs I always save before I mess with level up stats/skills. Just in case something goes badly wrong or I change my mind afterwards for some reason. I just keep a save called "levelup" and it gets overwritten each time I level. It's a habit for me now.Exodor wrote:I wound up being forced to choose Glass Cannon because I was getting the penalty without any of the benefits.
"This game is best played with a warm cup of Folger's coffee in your hands, so you can actually smell the oppression while you relive the greatest period of all time. The period when white people discovered the world, and decided they didn't like it." - EUIV Steam user review
- IceBear
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Re: Divinity: Original Sin
Yeah I kind of suspect tgb comment on trading is actually more of a bug than how they intend it to work, so I would definitely point it out to them.
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Re: Divinity: Original Sin
If it's a bug it's affecting everybody, so they either already know about it or it's not a bug. Someone suggested that it works this way because it was designed for co-op games where you only controlled 1, or, at the most, 2 characters.IceBear wrote:Yeah I kind of suspect tgb comment on trading is actually more of a bug than how they intend it to work, so I would definitely point it out to them.
I spent 90% of the money I made on women, booze, and drugs. The other 10% I just pissed away.
- IceBear
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Re: Divinity: Original Sin
Possibly. It just makes me wonder, for example, if it's showing the initiator's gear, is it also using that character's stats. I agree that if it's a bug it effects everyone and it probably does have its roots in coop, but I would think they'll change the behavior if askedtgb wrote:If it's a bug it's affecting everybody, so they either already know about it or it's not a bug. Someone suggested that it works this way because it was designed for co-op games where you only controlled 1, or, at the most, 2 characters.IceBear wrote:Yeah I kind of suspect tgb comment on trading is actually more of a bug than how they intend it to work, so I would definitely point it out to them.
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Re: Divinity: Original Sin
I didn't make myself clear. You can change the gear that's shown in inventory, but when comparing a piece of equipment you might want to purchase to whatever is currently equipped, it only goes by what the initiator is using. And it's so obvious after you have a party of 3 or 4 it has to be by design. If it was a bug it would have been squashed long ago.IceBear wrote:Possibly. It just makes me wonder, for example, if it's showing the initiator's gear, is it also using that character's stats. I agree that if it's a bug it effects everyone and it probably does have its roots in coop, but I would think they'll change the behavior if askedtgb wrote:If it's a bug it's affecting everybody, so they either already know about it or it's not a bug. Someone suggested that it works this way because it was designed for co-op games where you only controlled 1, or, at the most, 2 characters.IceBear wrote:Yeah I kind of suspect tgb comment on trading is actually more of a bug than how they intend it to work, so I would definitely point it out to them.
I spent 90% of the money I made on women, booze, and drugs. The other 10% I just pissed away.
- IceBear
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Re: Divinity: Original Sin
I understood what you're saying I experienced it myself - I was looking at a new sword for my fighter and was wondering why they were comparing it to my wizard's staff. I am being loose with the definition of bug. I want to believe it's an oversight on their part and that they had bigger things to tackle first. What I was wondering, because I haven't bothered to actually look at it close enough, is if it's showing the initiator's gear, might it also be using the initiator' bartering skill which would be more serious.
Anyway, we seem to be misunderstanding each other, so I am out. I can just reiterate what ColdSteel suggested and recommend that you explain your issue to them. I am sure they'll fix it when they can. Heck, we've had daily patches
Anyway, we seem to be misunderstanding each other, so I am out. I can just reiterate what ColdSteel suggested and recommend that you explain your issue to them. I am sure they'll fix it when they can. Heck, we've had daily patches
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Re: Divinity: Original Sin
I have confirmed it is using the initiator's barter skill.IceBear wrote:I want to believe it's an oversight on their part and that they had bigger things to tackle first. What I was wondering, because I haven't bothered to actually look at it close enough, is if it's showing the initiator's gear, might it also be using the initiator' bartering skill which would be more serious.
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Re: Divinity: Original Sin
This is not a bug. The person initiating the barter is bartering on behalf of the entire party, allowing him to get good prices for everyone. It was designed this way.Madmarcus wrote:I have confirmed it is using the initiator's barter skill.IceBear wrote:I want to believe it's an oversight on their part and that they had bigger things to tackle first. What I was wondering, because I haven't bothered to actually look at it close enough, is if it's showing the initiator's gear, might it also be using the initiator' bartering skill which would be more serious.
Insert witty comment here.
- IceBear
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Re: Divinity: Original Sin
Yeah, not saying it's a bug per se, but a design decision that not all of us agree with (displaying the equipment of the original character as opposed to the active one). The fact that it's using the original character's barter skill is probably why the equipment displayed is the same. Hopefully they will make something that satisfies everyone
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Re: Divinity: Original Sin
Turning the difficulty down to Easy has made a world of difference in terms of my ability to enjoy this game.
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Re: Divinity: Original Sin
Chris and I have been playing co-op. We have somehow been consistently under leveled and are only starting to catch up now. We’ve been winning fights against character 2 levels above us but it usually comes down the wire. I started out as a melee rogue/witch hunter but have switched almost entirely to an archer. The special arrows are just way too useful in the larger fights.
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Re: Divinity: Original Sin
I think I need to be spoiled. I am missing something.
Spoiler:
Peace through Strength
- D.A.Lewis
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Re: Divinity: Original Sin
Hard game. I finally have started wining some out of town battles with my level 5 characters. I have a bunch of points saved up so I think now it's time to upgrade some stats and get better equipment.
AKA: Dajjer
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- IceBear
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Re: Divinity: Original Sin
I think you can skip those if you stay on the north side of the stream and enter the cave to the east.
I know I managed to get to Evelyn around level 5 or 6
I know I managed to get to Evelyn around level 5 or 6
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Re: Divinity: Original Sin
Man, I need to start playing this. It's been sitting in my list of games while I do work. Kind of want to wait for a co-op partner though.
Seeing all these spoiler boxes is like being at the release of one of the classic RPGs way back when, and not being to gush with friends about it.
Seeing all these spoiler boxes is like being at the release of one of the classic RPGs way back when, and not being to gush with friends about it.
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Re: Divinity: Original Sin
As of today, this is now also available on GOG.
"This game is best played with a warm cup of Folger's coffee in your hands, so you can actually smell the oppression while you relive the greatest period of all time. The period when white people discovered the world, and decided they didn't like it." - EUIV Steam user review
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Re: Divinity: Original Sin
Hey guys stupid question (and I may have already asked this!!! but I can't find the answer) how do you know how many action points you have?
Black Lives Matter
- Zurai
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Re: Divinity: Original Sin
The number you have at the start of the fight is based on Perception, the number you get each round is based on Speed. I don't know the exact formula though.
- Lordnine
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Re: Divinity: Original Sin
It seems like multiple stats contribute to action points. Speed seems to directly relate but I also had more action points when I was wearing a Dex +1 armor than when I got rid of it.
- Lorini
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Re: Divinity: Original Sin
What number? Where can I see it??? It's driving me nuts trying to play the game.Zurai wrote:The number you have at the start of the fight is based on Perception, the number you get each round is based on Speed. I don't know the exact formula though.
Black Lives Matter
- $iljanus
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Re: Divinity: Original Sin
I have to get back to playing the game after a bit of a lull so I'm not 100% certain but isn't it represented graphically at the bottom of the screen the number of AP you have as dots on a line like a number line?Lorini wrote:What number? Where can I see it??? It's driving me nuts trying to play the game.Zurai wrote:The number you have at the start of the fight is based on Perception, the number you get each round is based on Speed. I don't know the exact formula though.
Black lives matter!
Wise words of warning from Smoove B: Oh, how you all laughed when I warned you about the semen. Well, who's laughing now?
Wise words of warning from Smoove B: Oh, how you all laughed when I warned you about the semen. Well, who's laughing now?
- Lordnine
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Re: Divinity: Original Sin
Here you go.Lorini wrote:What number? Where can I see it??? It's driving me nuts trying to play the game.Zurai wrote:The number you have at the start of the fight is based on Perception, the number you get each round is based on Speed. I don't know the exact formula though.
During combat it is also the dots above your action bar.