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Re: Fallout 4
Posted: Thu Dec 22, 2016 6:35 pm
by killbot737
The best story in the entire game is the Detective's loyalty mission. I'll say some of Far Harbor comes close too, though.
Re: Fallout 4
Posted: Thu Dec 22, 2016 7:10 pm
by Blackhawk
A look at two of my settlements. The first is County Crossing. Since you can't scrap the shack or the ruins, I decided to integrate them into the design and went with 'Scav Town', a Bartertown inspired town with lots of commerce.
The walls are mixed junk fences from the vanilla game and mods. The bus is my personal home, while the original structures are at the bottom.
This next one is Starlight Drive-In, my personal 'home base' for this playthrough.
Good luck getting in, random Super Mutants and raiders:
Inside I have three structures. Since the shack with the workshop can't be moved, I built a warehouse using the shack's front as part of the back wall. It sticks out of the back of it like an office. The warehouse contains all of my workbenches, armor stations, and robot workstation, plus most of my storage. The brick building is my personal house (2nd floor) with all of my collectibles and trophies on the first floor. The building in the back is a lab.
The lab:
Warehouse:
Re: Fallout 4
Posted: Thu Dec 22, 2016 7:57 pm
by Moliere
Super cool pics Blackhawk. Thanks for sharing. It might inspire me to do more than throw down a water pump and machine gun turret next time I get in a Settlement building mode.
Re: Fallout 4
Posted: Thu Dec 22, 2016 8:08 pm
by Blackhawk
Thanks!
The other 30 settlements have a row of carrots, a water pump, and a few turrets on the roof.
I did build The Castle back up, repaired all the walls and so forth, but I really only put my serious effort into those two.
Re: Fallout 4
Posted: Thu Dec 22, 2016 10:26 pm
by TheMix
I had a few attacks near the beginning, but then it quieted down. If the settlers weren't stupid, there would have been almost no issues. I didn't have any mods, so I was limited to the original crafting options. But I put wood walls all the way around with one gate and a side door. Unfortunately, my settlers were incapable of closing the gate at a sign of trouble.... /sigh.
Also, I found that I could use one of the stairs to reach out over the walls. Then I'd put a platform at the top and a rocket turret or two. A couple of those on either side of the gates along with a few other turrets and attacks were no longer an issue. Plus, once you get enough defense, they stop attacking.
Re: Fallout 4
Posted: Thu Dec 22, 2016 10:37 pm
by Blackhawk
Pulled straight out of the
wiki
Each point of defense lowers the chance of an attack by 1%.
Each population unit lowers the chance of an attack by 0.5%, in addition to any other defensive value the settler provides.
Each unit of food and water production at the settlement increases the chance of attack by 0.1%.
Each edible and/or drinkable item stored in a settlement's workbench increases the chance of attack by 0.1%.
The minimum chance of an attack upon a settlement per day is 2%, regardless of defenses. The maximum chance is unknown, but assumed to be 100%.
Short version, have more defense than food + water production, plus whatever gets stored in the workshop. Do that and attacks will be rare. Make settlements attractive to raiders, though, and raiders will be attracted to your settlements.
Re: Fallout 4
Posted: Thu Dec 22, 2016 10:45 pm
by TheMix
The one I had the most problem with was the greenhouse (not the greenhouse with the robots... I didn't do anything there). I used the greenhouse originally as one "wall". The problem, of course, is that the raiders could shoot through the walls. I think I eventually went back and walled it all in.
Another trick I found helpful was to use one of the default structures (2 story pre-built "home") in place of a section of wall. That allowed me to quickly get more housing built, while at the same time saving on the resources necessary to build walls.
Of course, I never got anywhere near as fancy as the pics above.
Re: Fallout 4
Posted: Sat Dec 31, 2016 10:57 am
by Tampa_Gamer
Blackhawk wrote:A look at two of my settlements. The first is County Crossing. Since you can't scrap the shack or the ruins, I decided to integrate them into the design and went with 'Scav Town', a Bartertown inspired town with lots of commerce.
The walls are mixed junk fences from the vanilla game and mods. The bus is my personal home, while the original structures are at the bottom.
Very nice indeed! Just surfacing from a 4-day FO4 marathon with my kids. Thanks again to everyone on the prior pages that made suggestions, and especially your detailed list was very helpful in getting us going with minimal fuss!
Of course, I am now back with follow-up questions. My kids ended up really getting into Settlement Building. I threw your recommended Settlement Mods into the mix and added a few that provided snap on meshes, since the lack of uniformity in lining everything up was driving everyone in my family nuts (we are a bit OCD by gene pool). Since I am probably using about a 90% subset of what you are using, I am curious to know your complete mod order - if you could provide it in a spoiler or two that would be great. LOOT doesn't seem to be as good as it was in Skyrim and there is no bashed patch available (only manual/auto merged patches which are not quite the same thing). My concern is that I have read enough on the Nexus forums to understand that the Settlement Mods are really a mixed bag and some can be outright dangerous to save game stability by monkeying with vanilla menus, etc. Some are also mutually exclusive and not supported anymore. What I am looking for is a stable, expanded Settlement build experience with snap capability (which I have not achieved yet because I keep everything moving everything around).
We definitely do not want to start over with a new game, on the other hand we are not too far down the path of building so we don't mind losing a few building items now if we have a safe path ahead of us that we will use for the remainder of the play through.
Re: Fallout 4
Posted: Mon Jan 02, 2017 9:56 am
by Blackhawk
Tampa_Gamer wrote:Since I am probably using about a 90% subset of what you are using, I am curious to know your complete mod order - if you could provide it in a spoiler or two that would be great. LOOT doesn't seem to be as good as it was in Skyrim and there is no bashed patch available (only manual/auto merged patches which are not quite the same thing). My concern is that I have read enough on the Nexus forums to understand that the Settlement Mods are really a mixed bag and some can be outright dangerous to save game stability by monkeying with vanilla menus, etc. Some are also mutually exclusive and not supported anymore. What I am looking for is a stable, expanded Settlement build experience with snap capability (which I have not achieved yet because I keep everything moving everything around).
I will try and do that (I do wish there was an easy way of just exporting a list!), but be warned: I built this mod set with stability in mind, but also with the realization that, for whatever reason, the Fallout 4 mod scene never matured the way Skyrim's did. I figure that there is a very good chance that my mods will break my game before I'm done, and I went in with this in mind.
Let me toss out one good settlement resource in the meantime:
Link
Re: Fallout 4
Posted: Mon Jan 02, 2017 10:11 am
by Blackhawk
Ok, I pulled this out through Mod Organizer and cleaned it up a little. It is a 'quick and dirty' list, so if there is something you want to know more about, feel free to ask.
Re: Fallout 4
Posted: Mon Jan 02, 2017 10:17 am
by Tampa_Gamer
Thanks - much appreciated Blackhawk. FWIW, my load order is in the spoiler below (under the LOOT menu options there is an option to copy load order to clipboard):
I think the two biggest Settlement annoyances so far are not knowing the range of each turret (to show where gaps are) and not having a hover tooltip over "power" showing total energy electricity produced and used. They could have done so much more with settlements, what a wasted opportunity for another DLC!
[edit] sorry - I should have been more clear in my request above, I was just curious about your mod load order (not total list) so I could spot check a few conflicts I was having. Thanks!
Re: Fallout 4
Posted: Mon Jan 02, 2017 10:30 am
by Blackhawk
Tampa_Gamer wrote:
[edit] sorry - I should have been more clear in my request above, I was just curious about your mod load order (not total list) so I could spot check a few conflicts I was having. Thanks!
Oh, well that's easier. I thought you wanted a mod list. This is 95% just Loot's load order, with a minor tweak here and there. I haven't had any major conflicts that I've been able to detect, save for a couple of mods that went and modified the same door.
The turrets have a really long range, generally further than the enemies actually spawn during a settlement attack, but yeah - I really wish there was a way to see more detail about power usage. You can have dozens of items hooked up, run out of power, and the only way to tell is to see that one of them suddenly isn't functioning. Hell, a toggle for 'show unpowered or damaged settlement objects' that threw up quest markers would have been handy, too.
Re: Fallout 4
Posted: Tue Jan 03, 2017 2:19 pm
by Moliere
I finished the game taking over the Institute and killing everyone with the BoS and Railroad. I then reloaded the game and completed all the BoS quests up until the retrieval of the Mass Fusion. I got to the building and saw it was the exact same thing except now I was playing for the other team. I might be officially burnt out on the game and not willing to escort the robot to the Institute and watch the BoS win. Is it worth winning the game a second time or should I just delete and start Witcher 3?
Re: Fallout 4
Posted: Tue Jan 03, 2017 2:44 pm
by Octavious
I finally grabbed this during the holiday sale. Am I crazy to just go straight into survival mode with no mods? That's what I'm doing so far and it's feeling a bit like Dark Souls as I'm dying A LOT. I'm sadistic so I'm liking it.
I fear if I start diving into the mods I won't ever actually play the game.
Re: Fallout 4
Posted: Tue Jan 03, 2017 3:45 pm
by Grifman
Octavious wrote:I finally grabbed this during the holiday sale. Am I crazy to just go straight into survival mode with no mods? That's what I'm doing so far and it's feeling a bit like Dark Souls as I'm dying A LOT. I'm sadistic so I'm liking it.
I fear if I start diving into the mods I won't ever actually play the game.
If you are planning to play SM, then it's probably best to start with it, as you won't have to unlearn any bad habits from player normal mode.
Re: Fallout 4
Posted: Tue Jan 03, 2017 4:50 pm
by Octavious
I must resist the urge to mod until the second playthrough. I spent like a month perfecting my Skyrim install. I just don't have time for that.
Re: Fallout 4
Posted: Tue Jan 03, 2017 9:57 pm
by Grifman
Longfellow's Cabin is now my main operating base on Far Harbor:
This is a view of my fish farms (via a mod) and my water purification system:
Re: Fallout 4
Posted: Wed Jan 04, 2017 5:31 pm
by Tampa_Gamer
Octavious wrote:I must resist the urge to mod until the second playthrough. I spent like a month perfecting my Skyrim install. I just don't have time for that.
Just keep playing, soon enough you will have too much time invested in this character/playthrough that you will not want to break your save game by heavily modding it.
Since I am doing a first playthrough myself in survival (with mods), I will say that if you do continue with survival you may at least want to install the mod that re-enables the console. There are certain instances where I have found it invaluable to deal with real life (allowing me to save the game to respond to some crisis within my household/kids/dogs without relying on the quirky exit save) and resolving certain bugs/glitches within the game itself (e.g. getting myself or NPC unstuck from a structure, etc.)
Re: Fallout 4
Posted: Wed Jan 04, 2017 7:18 pm
by Blackhawk
I agree with that. Bethesda RPGs are buggy, and the console (especially the TCL command, which toggles collision) is vital for solving them. You don't want to be two hours from your last save and get permanently stuck on a piece of terrain.
Re: Fallout 4
Posted: Sun Jan 08, 2017 1:04 pm
by Grifman
Ugh, who decided that putting not just one but five puzzles to
into my RPG was a good idea. If I wanted to play Minecraft or Portal I would have bought those games. Just terrible, IMO.
Re: Fallout 4
Posted: Sun Jan 08, 2017 1:25 pm
by dbt1949
I gave up on that one.
Re: Fallout 4
Posted: Sun Jan 08, 2017 4:59 pm
by Suitably Ironic Moniker
There's a mod on Nexus (really a batch file) that will complete the quest and give you the appropriate award without having to do it. I chose this route.
Re: Fallout 4
Posted: Mon Jan 09, 2017 4:36 pm
by Lassr
Speaking of Mods, I use Nexus and the ammorefill mod because I got tired of running out of ammo. Very handy.
But when searching through other mods the naughty side me thought I'd try the nude MOD for kicks. I add it to the mod list but when I played the characters were not nude, I just chalked it up to not working and continued to play. Well, a week later I am changing Pipers armor and add some new leg and arm armor and when I go back to the game she is standing there naked with leg and arm armor on. It was kind of funny watching her fight naked.
Of course then I turned it off as it would probably be hard to explain to my wife why one of the characters is running around with no clothes.
Re: Fallout 4
Posted: Tue Jan 10, 2017 12:06 am
by Matrix
Blackhawk, thanks for mods recomendations. Got many of them. Atmosphere one is really good.
I finally decided to give this game a whilr about a week ago, and its great. Added the weight mod recently as i was getting tired of playing tetris.
Re: Fallout 4
Posted: Tue Jan 17, 2017 2:25 pm
by Octavious
Because I can't help myself and it wasn't that hard I installed most of the mods that Blackhawk listed and started over. I don't plan on adding from there as the survival mode + the mods covers most of what I want. I am running the survival mod that allows you to save and change the rate of food/drink/sleep. I thought it was a bit overdone how quickly it increased so I halfed them all. Seems to be a good balance now.
Just got to the raider base they send you to attack. Holy crap the combat in this is so much fun. Glad I finally picked this up.
Re: Fallout 4
Posted: Thu Jan 19, 2017 11:27 am
by Grifman
If there is one mod I would recommend (and there are many), I would recommend Tales of the Commonwealth. This is a quest/story mod. It adds a number of individual stories/vignettes, and companions. The whole thing is for the most part, very well done (I have run across one quest which was a bit lackluster), with voice acting (!!!), which in this case unless most mods, is EXCELLENT! My favorite part is running across and assisting a certain group of characters (not named so no spoilers), and then following them around. At some point, they break out into not just one but THREE different marching songs, which are very well done and utterly hilarious (imagine post apocalyptic military songs about sex with ghouls and you get the point!). So this mod not only has voice acting but it has singing! Following this group around was one of the best things I've done in the game so far. I'd highly recommend this mod.
Re: Fallout 4
Posted: Fri Jan 20, 2017 3:03 pm
by Lassr
I'll give the Tales Mod a try tonight, I just finished Far Harbor. I hated the memory puzzle part so I would recommend a mod to skip that if you play it. Took me out of the Fallout feel of the game and gave me motion sickness. Luckily you only have to complete the first 3 and can skip the last 2.
Re: Fallout 4
Posted: Tue Jan 24, 2017 1:58 pm
by Octavious
Grabbed that mod + the Atomic radio. Man the radio is freaking fantastic. Are some of the songs it plays original?
Re: Fallout 4
Posted: Tue Jan 24, 2017 4:07 pm
by Lassr
so do you have to start a new game for the Tales mod to work? I added to the end of my game after I finished Far Harbor and I've seen no difference.
Re: Fallout 4
Posted: Tue Jan 24, 2017 4:43 pm
by Grifman
Lassr wrote:so do you have to start a new game for the Tales mod to work? I added to the end of my game after I finished Far Harbor and I've seen no difference.
No, I loaded it after I started the game and it integrates itself fine. That said, it's got maybe a dozen or more quests scattered throughout the wasteland and you just have to stumble across them. You need to explore - and since you added it at the end of the game, that probably means exploring places you have already been. If you don't want to do that, there is one location that will tell you about most of them:
Re: Fallout 4
Posted: Tue Jan 24, 2017 5:12 pm
by Lassr
Grifman wrote:Lassr wrote:so do you have to start a new game for the Tales mod to work? I added to the end of my game after I finished Far Harbor and I've seen no difference.
No, I loaded it after I started the game and it integrates itself fine. That said, it's got maybe a dozen or more quests scattered throughout the wasteland and you just have to stumble across them. You need to explore - and since you added it at the end of the game, that probably means exploring places you have already been. If you don't want to do that, there is one location that will tell you about most of them:
ok thanks. From what I had read I thought you could start it from anytime but I just had not run across anything yet. I just keep getting missions form the minutemen.
Re: Fallout 4
Posted: Wed Jan 25, 2017 11:49 am
by Lassr
I found no Post Office in Nahant, now I wonder if my mod is even loading correctly. I use the NexusMod autoloader. Atomic Radio and Tales is checked to install. I have the Atomic Radio available on my PipBoy. hmmm.
Re: Fallout 4
Posted: Wed Jan 25, 2017 11:49 pm
by Lassr
Lassr wrote:I found no Post Office in Nahant, now I wonder if my mod is even loading correctly. I use the NexusMod autoloader. Atomic Radio and Tales is checked to install. I have the Atomic Radio available on my PipBoy. hmmm.
ok, I may have figured out the problem, the file I downloaded called Atomic Radio and Tales of the Commonwealth only included Atomic Radio. Why have both titles in the file name if it only includes one of them? Anyhow, I found another file buried on the page which is the one i need.
Re: Fallout 4
Posted: Fri Jan 27, 2017 12:25 am
by Daehawk
Not checked this thread since I finished FO4 so maybe this has been posted. If you love the move The Iron Giant like me then this mod is for you.
It turns Liberty Prime into The Iron Giant. You can also use him as a overpowered companion
https://www.youtube.com/watch?v=N48szU6Y12c
Re: Fallout 4
Posted: Sat Jan 28, 2017 2:19 pm
by Tampa_Gamer
Blackhawk wrote:
This next one is Starlight Drive-In, my personal 'home base' for this playthrough.
Blackhawk, did your personal home (and especially the rounded corner window with the Christmas tree in it) come from mods (if so which one) or the magazines scattered about the wasteland?
Re: Fallout 4
Posted: Sat Jan 28, 2017 11:58 pm
by Octavious
Starting to think playing on survival mode to start off with was a bad idea. Holy crap I just die ALL THE TIME.
Re: Fallout 4
Posted: Sun Jan 29, 2017 2:13 am
by Blackhawk
Tampa_Gamer wrote:Blackhawk wrote:
This next one is Starlight Drive-In, my personal 'home base' for this playthrough.
Blackhawk, did your personal home (and especially the rounded corner window with the Christmas tree in it) come from mods (if so which one) or the magazines scattered about the wasteland?
I believe it came from
this one.
Re: Fallout 4
Posted: Sun Jan 29, 2017 7:18 pm
by Tampa_Gamer
Blackhawk wrote:I believe it came from
this one.
Thanks - I have that one installed as well and really like it, but was having trouble tracking down some of the building pieces that make up your home - like that corner bay window. I will keep looking - thank you.
Re: Fallout 4
Posted: Sun Jan 29, 2017 8:31 pm
by Blackhawk
Tampa_Gamer wrote:Blackhawk wrote:I believe it came from
this one.
Thanks - I have that one installed as well and really like it, but was having trouble tracking down some of the building pieces that make up your home - like that corner bay window. I will keep looking - thank you.
Ok, I went and looked for it. I was wrong - it is part of
Homemaker. Sorry!
Re: Fallout 4
Posted: Sun Jan 29, 2017 8:53 pm
by Tampa_Gamer
Blackhawk wrote:Ok, I went and looked for it. I was wrong - it is part of
Homemaker. Sorry!
Ah, that explains it. I have Homemaker as well, but it had many conflicts with "WorkshopRearranged" which is a newer mod someone has been updating every few weeks so I let the latter win the conflicts. I guess I lost some building pieces. No worries, appreciate you looking - thanks!
[edit] I really do miss the batched patch from Skyrim.