YellowKing wrote:
Really you only have three death penalties: a very minor and temporary revival sickness, a very minor XP debt, and equipment damage.
I'm pretty sure group xp debt is gone, and they've eliminated spirit shards so there are no more corpse runs whatsoever.
Group XP Debt is completely gone.
Death penalties now are very, very negligible.
Sadly enough, I love EQ2 and left due to guild drama. For me, it's a very social game and I have a hard time finding guilds/grouping with people (very shy). I got into a guild I had found through a friend on Ogaming, and the people in it actually ruined the game for me for a while because they left such a sour feeling in my stomach.
I'm intrigued by the new advancement system - this went in literally right as I quit the game. But I know I don't want to start a new character on another server and go through all of the lowbie zones AGAIN unless I know there's something good to come of it. As has been mentioned by others, the low zones are just tedious, especially when you're an admitted quest whore like me. I finished so many book quests (these things are the bane of my existence, and yet I cannot avoid them.)
I don't understand SOE's fascination with high-end expansions when their bottom end could
really use the help. I know they supposedly reworked the Isle and then some of the newbie zones, but that doesn't help me get through the Ant/TS hump again. Soloing your way through TS is no fun at all.
I didn't come to the thread to pick apart EQ2 - I do love the game and just wish I could still play it. I think I'll stick with GW for now, though. My thoughts are still a bit too jumbled up about EQ2 to think rationally about my experience.
Hulk break lots of things // Everything makes noise when broke // Hank wrong about mimes