ezmate wrote:All righty...
Perfect move pr0ner.
pr0ner, if you are a sibling, I'm inclined to believe it as long as nobody disputes it.
This shakes out 4 ways:
Option 1: pr0ner is not disputed as a sibling. This means that he is indeed a sibling and the psychic can contact him to start a voting block.
Option 2: Someone else comes out (let's call him zombie-A) & says that pr0ner is lying. This is perfect, because all we have to do is kill pr0ner & Zombie-A & we're 100% certain to kill a zombie!
Option 3: Zombie-A comes out & says pr0ner's lying. Sibling-B comes out & backs up pr0ner. We now know that Zombie-A is a liar & needs to die.
Option 4 (best situation): Zombie-A calls pr0ner a liar; Sibling-B comes out & backs up pr0ner. Zombie-B backs up Zombie-A's claims. Now the population has no clue who is telling the truth, but can win in 3 nights. All we have to do is kill 1 of the 4. If Zombie-A dies & is proven to be an innocdent, then we know that pr0ner & Sibling-B are the zombies. If zombie-A proves to be a zombie, then the next night, we kill Zombe-B. Game over, we win!
Bottom line? Do not lynch anyone until we give ample time (24 hours?) for someone to dispute pr0ner.
For this reason, I obstain from voting.
Ok, nobody has disputed pr0ner. We can all safely assume that he's one of the brothers.
Psychic...now's your chance to contact pr0ner and pass on what you know.
Good Doctor...you really need to protect pr0ner because he's the zombies' next target. If not him, then perhaps a vocal villager (like me?!). If you chose not to protect pr0ner this move, then plan on protecting him next move. But I think it's a really smart move to protect him now.
Good Doctor, you also need to contact pr0ner & let him know who you are.
In any case, pr0ner can start giving us direction on who to vote for (since he'll have knowledge of the psychic, the other brother, the doctor, & whatever information the psychic has gathered). With all of this information, we'll have a good chance of killing another zombie:
13 players left, 4 of whom are known to be good by pr0ner - leaving pr0ner with 9 unknowns minus whatever the psychic can tell him (probably just 1).
This means that following pr0ner's advice gives us a 2 in 8 chance of getting a zombie. Plus, pr0ner should be able to tell the psychic who else to scan...giving the psychic a good chance of catching a zombie.
Everyone else: Vote for whomever pr0ner votes for.