I understand they can have bigger armies. But that is only when you choose the Leadership option during level up right? There are no other hidden leadership bonus are there? During level up, I feel it is a waste to choose Leadership until level 20 or so. This is because only Leadership scales as you level up. At level 2 you might get the option of 120 Leadership or 1 defense, at level 20 it might be 1200 Leadership or 1 defense. So 1 defense is worth the same the entire game. 120 leadership at the end of the game is nothing. Unless the leadership bonuses you get from getting promoted by the King are different for each class, then I'm not sure how much different army size would be. My Mage had over 19000 leadership at the end of the game, and I think I only chose leadership during level up twice. What is the ending leadership of a Knight or Paladin?Turin Turambar wrote:Warriors and paladin have less flashy skills in the talent tree, but remember there is something you aren't not seeing there: the average leaderhip won by them is better than with a wizard. So they depend more of the armies.
My problem is looking at the warrior tree, I know I won't be using several of the skills in that tree, including one of the warrior only skills. I'll list my problems with it, and maybe I'm just interpreting them wrong.
- Training: Only applies to Human troops.
- Iron Fist: Only applies to Human troops.
- Dark Commander: Only applies to Undead.
- Bowmen Commander: This is okay, but a large part of my Mage game I didn't use any "archers". I had ranged units, but they weren't archers.
- Preparation of Combat If this wasn't only the first turn, it would be really great. However, during the first turn the armies are usually crossing the battlefield. Maybe combined with Tactics 2 it could be useful. But even against red and black dragons, they use fire, so this doesn't work against them.
As for the Paladin, a lot of the skills revolve around gold or xp gain. Neither of which I had a problem with. I wouldn't want to hit level 30 too far before the end of the game, because I hate hitting the level cap. On Impossible gold would be more of an issue, but I could always take those skills as other classes if I need them. Anyway, here is my issues with Paladin skills.
- Trade: Increase gold you get for selling items.
- Trophies: Increase amount of gold from combat.
- Glory: The leadership increase is fine for the beginning of the game, but really should have been a percentage. 500 leadership is nothing by the end of the game.
- Learning: xp increase
- Diplomacy: This seems so situationally useful that it wouldn't be worth it.
- Tolerance: Removes morale issues with undead and demons. This might be useful to mix and match some of the more powerful undead/demon units with your normal army. I'm not entirely sure, and again it wouldn't be useful for most of the game.
- Light Keeper: Undead and Demons aren't even half the game.
- Inquisition: While this would be nice, you can easily refill your Inquisitors using Sacrifice.
- Holy Anger: See Light Keeper.
- Necromancy: Actually, this skill is kinda useful, but I had to list something here...