Both infections are passed by means unknown. The Mutation Infection is extremely potent, and fills its victims with a gnawing hunger for human flesh. Unfortunately, once Mutant 1 has made his first conversion, the need for food overpowers his desire to create others like him, and he and his infected partner must instead eat their victims. The Original Vector causes its victims to feed on a certain bodily fluid for sustenance, but it is slow to awaken, and subtle in its hunger.
These two infections are incompatible with each other. Each evil team leader must find a way to eliminate the other in order to win the game.
Powers summary for discussion:
Evil Powers
THE MUTATION TEAM [Evil Team 1] -- Team Objective: Equal or outnumber all other teams. Eliminate Patient Zero.
Mutant 1 - Team 1 leader. Knows the roles of the night kills. Has one time option to convert instead of kill, creating Mutation 2. Cannot convert Doctor or Patient Zero. Scans once per night for Patient Zero. Scan results come before kill. Can PM at all times with Mutant 2.
Mutant 2 - Second infected. Can PM with patient 2. Unstable [berserker] - has stolen a scalpel from sick bay, and can kill any one other player when lynched. When created, performs night kills until his death. Then Mutant 1 resumes night kill duties. Can PM at all times with Mutant 1.
THE SOURCE VECTOR TEAM [Evil Team 2] -- Team Objective: Infect every other player in the game. Eliminate Doctor. Eliminate Mutant 1.
Patient Zero - Original source of the infection that created Patient 1. Can be anybody but the Doctor or Mutant 1. Determined randomly after other roles are assigned. Scans once per night for Mutant 1. Scan results come before infection. Infects one other player per night. First infection creates Infected Pet. Can PM at all times with Infected Pet. Gains no communication with or control over any other infected, with the exception of Med Tech 2. If Patient Zero infects Med Tech 2, he is alerted if the Tech tries to poison someone, and may telepathically hijack the choice of target.
Infected Pet - Wins with Patient Zero. Can PM at all times with Patient Zero. Has the one time ability to fend off a night kill on Patient Zero, like a protection.
Original Vector Infected - All still count toward good, and win with good. Return a result of INFECTED if lynched. Are unaware of their infected status. Gain no new abilities, or the ability to PM anybody they cannot already PM with.
Good Powers Team Objective: Eliminate the other evil teams.
Doctor - Seer. Scans each night for infected. As long as he or the Nurse are alive, the village knows the infected status of the lynches.
Nurse - Coroner. Scans the dead each night to learn their full role. As long as the Nurse (or the Doctor) is alive, village learns the infected status of the lynches. Retains her abilities even if infected or Patient Zero.
Med Tech 1 - Mason. Can PM at all times with Med Tech 2. Has a supply of prophylaxis, but has had to dilute it. Each night, Med Tech 1 chooses a player to inject with his prophylaxis serum. Cannot repeat on consecutive nights. May self protect. Loses this secondary ability [destroys his supply] if Patient Zero, or if infected by either evil team, but remains a Mason.
Med Tech 2 - Mason. Can PM at all times with Med Tech 1. Has found a single dose of a powerful toxin that would cause instant death, giving him the one time ability to poison any other player. Non-revealing. Loses this secondary ability [destroys his supply] if Patient Zero, or if infected by either evil team, but remains a Mason
Both Med Techs - As long as at least one Med Tech is alive, the lab learns which team the lynch played for (GOOD, EVIL 1, EVIL 2). If both Med Techs are dead, the lab only learns infected status (Patient Zero infections return a positive result).
Initial rules clarifications:
- If both Mutant 1 and Patient Zero are eliminated and either or both Mutant 2 and the Infected Pet are still alive, they join forces, take on Evil Team 1 goals, and gain the ability to PM with each other at all times.
- If it winds up that Mutant 2 and the Infected Pet are the same person, he is effectively playing for both teams, and must choose his own loyalties.
- If the Mutation Team's kill target is protected by either Med Tech 1 or the Infected Pet, the kill fails and the Mutation Team will not know why.
1. Mr. Bubbles
2. stessier
3. Theohall
4. Austin
5. Semaj
6. Chaosraven
7. Lassr
8. Newcastle
9. Isgrimnur
10. Remus West
11. Tru1cy
12. Brendan
13. Unagi
14. Triggercut
15. pr0ner
16....?
(more can be added as necessary)