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[WW]Space Marine rule discussion & sign up- need 10

Posted: Thu Jan 21, 2010 8:44 am
by tru1cy
It is the 41st millennium. For the more than a hundred centuries the Emperor has sat immobile on the Golden Throne of Earth. He is the master of mankind by will of the gods, and master of million worlds by the might of his inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the Imperium for whom a thousand Souls are sacrificed every day, so the he may never truly die.


Yet even in his deathless state, the Emperor continues his eternal vigilance. Mighty battlefleets cross the daemon-infested miasma of the Warp, the only route between distant stars, their way lit by the Astronomican, the psychic manifestation of the Emperor's Will. Greatest amongst His soldiers are the Adeptus Astartes, the Space Marines, bio-engineered super warriors. Their comrades in arms are legion: the Imperial Guard and countless planetary defence forces, the ever-vigilant Inquisition and the tech-priest of the Adeptus Mechanicus to name only a few. But for all their multitudes, they are barely enough to hold off the ever present threat from aliens, heretics, mutants - and worse. - Opening paragraphs from Warhammer novels



On the way back to their Fortress Monastery after being relieved from the posting near the Eye of Terror the Dark Angels Second Company is assaulted during the jump through the warp. Several battle-brothers have been killed secretly. Soon the Company's Librarian has sensed the taint of Chaos amongst his brothers. The arch-enemy must be culled before they reach home....




Roles:

The Emperor’s Children Chaos Space Marine Chapter:

Chaos Sorcerer- Can asks the true role of any player. Keeps the communication for the chaos players open. If he dies then Chaos can only communicate at night

Chaos Champion – The Ruinous Power has blessed the fallen marine with the ability to convert any player to a chaos marine. Coversion power can only be used once

Chaos Marine – Turned to the Ruinous power by the Chaos Champion. If lynched the warp energies he wields go wild and take one random marine with him.


Death Guard Chaos Space Marine Chapter:




Plague Marine – Can infect a loyal or Chaos marine with a virus that incubates for two nights. On the second night the loyal/Chaos marine turns into a plague marine. Each new plague Marine can infect another loyal/chaos marine. This power can only be used once by each new plague marine

Since Chaos Chapters rarely work together the plague marines are not in communication with the Emperor’s Children. The Death Guard can only communicate with each other at night.




The Dark Angels Space Marine Chapter:


Space Marine Librarian – Can detect the taint of Chaos. Can ask the true role of any player.

Space Marine Chaplin – The God-Emperor’s preacher in the Space Marine Chapter. Protector the Chapter’s soul. Can protect any player from conversion or infection.


Space Marine Terminator- Storm Bolter holds one holy shell. Will stop the Chaos Marine from taking another player if shot. Shot must be taken prior to the days lynch vote being final.


Space Marine Apothecaries- Must recover the Gene-Seed of executed or lynched Marines. The Gene -Seed will reveal if sign of chaos is present



6 Fellow Space Marine searching for the Chaos Taint


Order of turn:

Space Marine Librarian: Scan
Chaos Sorcerer Scan
Apothecary recovers gene-seed
Space Marine Chaplin protects
Chaos kills/convert
Plague Marine converts




Additional Rules:

No Post editing
If the Librarian scans and the person is converted after then they will show innocent
Converted specials loses all abilities
Infected Emperor’s Children lose all communication with their former Chapter
Space Marine are never patient, so time limit will be enforced.
1 Day will last 5 real time days
2 Day will last 4 real time days
3 Day & on will last 3 real time days
Concession will be made due to the holiday, but I’m expecting to move the game along
Night time talking allowed


Winning conditions:
Dark Angels win by eliminating the chaos taint
Emperor's Children win by having voting majority ( considering having Death Guard contribute to Emperor's Children majority)
Death Guard win by voting majority or total conversion of Dark Angels & Emperor's Children

Players:

1. Remus West
2. Newcastle
3. Chaos Raven
4. Mr. Bubbles
5. Theohall
6. Lagom Lite

Re: [WW]Space Marine rule discussion

Posted: Thu Jan 21, 2010 12:37 pm
by Remus West
Commense addiction feeding: IN

Re: [WW]Space Marine rule discussion

Posted: Thu Jan 21, 2010 2:06 pm
by Newcastle
havent read the rules....but my first INstinct says Its has been a long time since one of these

Re: [WW]Space Marine rule discussion

Posted: Thu Jan 21, 2010 2:29 pm
by Chaosraven
IN

Re: [WW]Space Marine rule discussion

Posted: Thu Jan 21, 2010 2:44 pm
by Mr Bubbles
Count me in. I want to live past the first day this time. I am keeping my eye on Unagi. So help me if he starts a lynch against me, he's in for it!

Re: [WW]Space Marine rule discussion

Posted: Thu Jan 21, 2010 2:59 pm
by Remus West
Mr Bubbles wrote:Count me in. I want to live past the first day this time. I am keeping my eye on Unagi. So help me if he starts a lynch against me, he's in for it!
Note to self: Kill Unagi night 1 then blame Bubbles during the day.

Re: [WW]Space Marine rule discussion

Posted: Thu Jan 21, 2010 3:16 pm
by Newcastle
note to self - kill unagi on night 1, then frame the debate that it was actually remus who killed him in attempts to frame Bubbles

Re: [WW]Space Marine rule discussion

Posted: Thu Jan 21, 2010 3:39 pm
by Remus West
Newcastle wrote:note to self - kill unagi on night 1, then frame the debate that it was actually remus who killed him in attempts to frame Bubbles
Dude, save that until day 3 when we need to buy you some cover. Day 1 it would be a waste.

Re: [WW]Space Marine rule discussion

Posted: Thu Jan 21, 2010 4:56 pm
by Mr Bubbles
Remus West wrote:
Newcastle wrote:note to self - kill unagi on night 1, then frame the debate that it was actually remus who killed him in attempts to frame Bubbles
Dude, save that until day 3 when we need to buy you some cover. Day 1 it would be a waste.
note to self - Remus is always evil. Kill him before he kills you.

Re: [WW]Space Marine rule discussion

Posted: Thu Jan 21, 2010 5:01 pm
by Mr Bubbles
Btw would it be too early to work on my threat matrix?

Re: [WW]Space Marine rule discussion

Posted: Thu Jan 21, 2010 5:11 pm
by Remus West
Mr Bubbles wrote:
Remus West wrote:
Newcastle wrote:note to self - kill unagi on night 1, then frame the debate that it was actually remus who killed him in attempts to frame Bubbles
Dude, save that until day 3 when we need to buy you some cover. Day 1 it would be a waste.
note to self - Remus is always willing to kill/lynch you. Kill him before he kills you.
At least get it correct. Sheesh. :ninja:

Re: [WW]Space Marine rule discussion

Posted: Thu Jan 21, 2010 8:14 pm
by theohall
Dr. Jones'in has been callINg.

Re: [WW]Space Marine rule discussion & sign up- need 10

Posted: Sat Jan 23, 2010 5:26 am
by Lagom Lite
Can I be the Plague MarINe?

Re: [WW]Space Marine rule discussion & sign up- need 10

Posted: Sat Jan 23, 2010 5:28 am
by Lagom Lite
 Remus West[/accuse 
 

Re: [WW]Space Marine rule discussion & sign up- need 10

Posted: Sat Jan 23, 2010 10:45 am
by Mr Bubbles
Lagom Lite wrote: Remus West 
 
Fixed that for you... See it's not that hard to do :wink:

Re: [WW]Space Marine rule discussion & sign up- need 10

Posted: Sat Jan 23, 2010 10:53 am
by Lagom Lite
Mr Bubbles wrote:
Lagom Lite wrote: Remus West 
 
Fixed that for you... See it's not that hard to do :wink:
Thanks. Now, if I could just find a good way to remember it... :P

Re: [WW]Space Marine rule discussion & sign up- need 10

Posted: Sat Jan 23, 2010 11:14 am
by Grundbegriff
tru1cy wrote:...has sensed the taint of Chaos amongst his brothers....
Yeah-- we know the feeling.

Re: [WW]Space Marine rule discussion & sign up- need 10

Posted: Sat Jan 23, 2010 11:37 am
by Grundbegriff
tru1cy wrote: The Emperor’s Children Chaos Space Marine Chapter:

...

Death Guard Chaos Space Marine Chapter:
Plague Marine – Can infect a loyal or Chaos marine with a virus that incubates for two nights. On the second night the loyal/Chaos marine turns into a plague marine. Each new plague Marine can infect another loyal/chaos marine. This power can only be used once by each new plague marine

Since Chaos Chapters rarely work together the plague marines are not in communication with the Emperor’s Children. The Death Guard can only communicate with each other at night.

...

Winning conditions:
  • Dark Angels win by eliminating the chaos taint
  • Emperor's Children win by having voting majority ( considering having Death Guard contribute to Emperor's Children majority)
  • Death Guard win by voting majority or total conversion of Dark Angels & Emperor's Children
I'm a bit confused by the victory conditions.

It's basically Dark Angels (Good) versus Chaos (Bad). The Chaos Space Marine group is split into two chapters (Emperor's Children and Death Guard) that do not communicate with one another. The members of each Chaos chapter communicate with one another within their circle, but members of one Chaos chapter do not communicate with members of the other. Death Guard has a secret agenda of converting anyone and everyone regardless of alignment.

Here's the point of confusion: if the "Emperor's Children win by having voting majority (considering having Death Guard contribute...)" to that majority, does that mean that the Emperor's Children know who the starting Death Guard (i.e., the Plague Marine) is, even though they cannot communicate with him? And does he know who they are?

Or do they not know each other, even though they're added together for the purpose of determining whether victory has been achieved?

I guess I'm stumbling over the idea that both chapters of Chaos count toward the victory condition even though they cannot coordinate their votes by communicating and perhaps don't even know about one another. I can imagine a situation as follows:

(a) There are four Dark Angels (good guys).
(b) There are three Chaos (two Emperor's Children and one Plague Marine).
(c) The Children don't know who the Plague Marine is, and the Plague Marine doesn't know who the Children are.
(d) The two Children kill one of the five non-Children and suddenly learn that they have won (since he happened to be a Dark Angel, leaving 3 DAs and 3 Chaos).

I'm not saying that this is wrong or broken. I'm just saying that it's different and odd, and that I'm confused about whether it's what you intend.

Re: [WW]Space Marine rule discussion & sign up- need 10

Posted: Sat Jan 23, 2010 12:00 pm
by Lagom Lite
I wantS moar factionZ!11

Grund, I interpreted it like this: the Chaos chapters don't know each other and can't communicate secretly but are added up for determining and triggering a victory condition, much like the Symbiont was considered Crew for triggering the Crew victory condition in Scoops Starship game.

Did I get it right?

Re: [WW]Space Marine rule discussion & sign up- need 10

Posted: Sat Jan 23, 2010 12:11 pm
by Lagom Lite
Also, tru1cy, I think it would be interesting if the Chaos victory condition was NOT triggered until a SINGLE chaos chapter reached voting majority (or stalemate, i-e- half of the players are Children OR Death Guard) but the Chaos chapters are NOT lumped together. So:

* 3 Children + 3 Plague Marines + 4 Dark Angels = No win, but:
* 2 Children + 4 Plague Marines + 2 Dark Angels = Chaos Win, and:
* 2 Children + 2 Plague Marines + 1 Dark Angel = No win... yet. :ninja:

Supplemetary rule: If all Dark Angel players are eliminated or converted, Chaos wins.

It might open up... opportunities for deception, and a single skillful good guy could beat a throng of uncoordinated baddies.

Re: [WW]Space Marine rule discussion & sign up- need 10

Posted: Sat Jan 23, 2010 1:44 pm
by tru1cy
Grund:

Lore wise Chaos Chapters rarely work together more often than not they are actively against each other, so I guess it would be best to have each chapter have their own victory conditions to keep it simple

Lagom

Hmm, interesting... I like where you are going with it, but I'm leaning to keeping the victory conditions simple.


Anyway, I would love more discussions.

Re: [WW]Space Marine rule discussion & sign up- need 10

Posted: Sat Jan 23, 2010 3:47 pm
by Lagom Lite
tru1cy wrote:Grund:

Lore wise Chaos Chapters rarely work together more often than not they are actively against each other, so I guess it would be best to have each chapter have their own victory conditions to keep it simple

Lagom

Hmm, interesting... I like where you are going with it, but I'm leaning to keeping the victory conditions simple.


Anyway, I would love more discussions.
I love the idea of having three factions as well. But I'd recommend re-evaluating your assumption that such a premise is "simple". ;)

Re: [WW]Space Marine rule discussion & sign up- need 10

Posted: Sat Jan 23, 2010 3:52 pm
by Lagom Lite
To clarify: if it's simplicity you want, you should probably have the Chaos chapters share a single victory condition. So they'd both count for the same victory condition and win together, but the different chapters won't know about each other nor be able to communicate.

Re: [WW]Space Marine rule discussion & sign up- need 10

Posted: Sat Jan 23, 2010 4:31 pm
by Grundbegriff
Lagom Lite wrote:I wantS moar factionZ!11

Grund, I interpreted it like this: the Chaos chapters don't know each other and can't communicate secretly but are added up for determining and triggering a victory condition, much like the Symbiont was considered Crew for triggering the Crew victory condition in Scoops Starship game.

Did I get it right?
That's how I'm reading it, too, and I'm finding it odd. That's why I wanted tru1cy's confirmation of what he intended.

Re: [WW]Space Marine rule discussion & sign up- need 10

Posted: Sat Jan 23, 2010 4:47 pm
by Grundbegriff
I like Lagom's suggested revision. But I'd put it this way:

Dark Angels: win if all members of all Chaos factions are eliminated.
Children: win if their number is greater than or equal to (Dark Angels + Plaguers)
Plaguers: win if their number is greater than or equal to (Dark Angels + Children)

Additional rules:

When Children = 0: If all Children are killed but some Plaguers remain, then the remaining Plaguers lose their ability to infect others. (This is really the only way Dark Angel would have a hope of winning).

When Chaos = Dark Angel: If at any time the number of Dark Angels = the number of (Plaguers + Children), then the powers of the Dark Angels falter: if Chaos achieves equilibrium at night, the Terminator loses his ammo permanently, and if Chaos achieves equilibrium by the day kill, then the Librarian and Chaplain's powers fail that night.

This makes it truly a three-faction game, but also retains the idea that Chaos is also (in some way) united against Dark Angel. I hope it's also still simple in the way tru1cy wants.

Thoughts?

Re: [WW]Space Marine rule discussion & sign up- need 10

Posted: Mon Jan 25, 2010 11:31 am
by tru1cy
Grund:
Sounds good to me. I'll amend the rules later.



Still need bodies...

Re: [WW]Space Marine rule discussion & sign up- need 10

Posted: Mon Jan 25, 2010 3:27 pm
by Lagom Lite
Grundbegriff wrote:Thoughts?
:coffee:

I was thinking... you've prob already thought about this (because you're Spock), but should the Dark Angels maybe get further gimped for balance? Since the Chaos chapters now compete and won't share a common victory condition. The Angels can now out-play one chapter against the other, which boosts them.

I mean, assuming the Kids and the Coughs were balanced to unite against the Angels to begin with.

Re: [WW]Space Marine rule discussion & sign up- need 10

Posted: Mon Jan 25, 2010 4:32 pm
by Grundbegriff
Lagom Lite wrote:should the Dark Angels maybe get further gimped for balance? Since the Chaos chapters now compete and won't share a common victory condition. The Angels can now out-play one chapter against the other, which boosts them.
They don't know who belongs to Chaos, much less who belongs to this Chaos faction rather than that one.
I mean, assuming the Kids and the Coughs were balanced to unite against the Angels to begin with.
Coughs. Heh.

My impression is that the Dark Angels already have an uphill climb. Maybe I'm wrong about that.

Re: [WW]Space Marine rule discussion & sign up- need 10

Posted: Wed Jan 27, 2010 3:36 pm
by Scoop20906
Hey, tru1cy. Please count me IN.

Re: [WW]Space Marine rule discussion & sign up- need 10

Posted: Tue Feb 02, 2010 9:19 pm
by Mr Bubbles
Grundbegriff wrote: I'm not saying that this is wrong or broken. I'm just saying that it's different and odd, and that I'm confused about whether it's what you intend.
Looks like Grund threw a curve ball that tru1cy missed.

Re: [WW]Space Marine rule discussion & sign up- need 10

Posted: Thu Feb 11, 2010 2:30 pm
by Grundbegriff
Did this die or is tru1cy without power/net because of the snow dump?

Re: [WW]Space Marine rule discussion & sign up- need 10

Posted: Thu Feb 11, 2010 2:43 pm
by Mr Bubbles
It shows Feb 2nd as the last time he was logged in.

Re: [WW]Space Marine rule discussion & sign up- need 10

Posted: Fri Feb 12, 2010 12:47 pm
by tru1cy
Snow dump and work increase. I'll put this on hiatus till spring as work has took a unexpected turn