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Re: BSG VII: Sabotage (WW)-Sign Up! 3+ needed for full rule

Posted: Thu May 12, 2011 10:21 am
by Remus West
Semaj wrote:i'll sign up to fill a seat, here is oping for unpowerd villager.

for those in the know... I apparently had an exposed nerve between two of my teeth and it was causing my level of discomfort.
Gah! I can only imagine how bad that was. I can not stand mouth pains.

Re: BSG VII: Sabotage (WW)-Sign Up! 1+ needed for full rule

Posted: Thu May 12, 2011 10:24 am
by msteelers
I'll take the last spot if it is still available.

Re: BSG VII: Sabotage (WW)-Sign Up! 1+ needed for full rule

Posted: Thu May 12, 2011 10:51 am
by Semaj
tooth yanked as opposed to root canal... apparently i have a sensitive mouth which means even after various ways to stop pain i still feel things... so yeah... if i never have to do that again, it will be too soon.

Re: BSG VII: Sabotage (WW)-Sign Up! 1+ needed for full rule

Posted: Thu May 12, 2011 11:36 am
by Lassr
got 20! I'll take more if anyone wants to sign up. I'll close it tonight then start getting the OOWW forum set up and maybe get the PMs out this weekend so we can start fresh Monday.

Re: BSG VII: Sabotage (WW)-Got 20-sign ups still open though

Posted: Thu May 12, 2011 11:51 am
by theohall
Looks like we will have another 2-3 week Day One. :)

Re: BSG VII: Sabotage (WW)-Got 20-sign ups still open though

Posted: Thu May 12, 2011 1:48 pm
by Lassr
theohall wrote:Looks like we will have another 2-3 week Day One. :)
Not in my game, there is a time limit. Day 1 last 6 days (plus weekends).

Re: BSG VII: Sabotage (WW)-Got 20-sign ups still open though

Posted: Thu May 12, 2011 2:00 pm
by bb2112
Lassr wrote:
theohall wrote:Looks like we will have another 2-3 week Day One. :)
Not in my game, there is a time limit. Day 1 last 6 days (plus weekends).
Stupid question: If we decide to make a lynch prior to the 6 days (plus weekends) for Day 1, it will increment to night, right? This is just to give the game a maximum time frame of Days?

Re: BSG VII: Sabotage (WW)-Got 20-sign ups still open though

Posted: Thu May 12, 2011 2:20 pm
by Chaosraven
Or we could just lynch whoever is up next to run a game :twisted: (assuming those naughty cylons don't kill 'em) ...

Re: BSG VII: Sabotage (WW)-Got 20-sign ups still open though

Posted: Thu May 12, 2011 2:42 pm
by Lassr
bb2112 wrote:
Lassr wrote:
theohall wrote:Looks like we will have another 2-3 week Day One. :)
Not in my game, there is a time limit. Day 1 last 6 days (plus weekends).
Stupid question: If we decide to make a lynch prior to the 6 days (plus weekends) for Day 1, it will increment to night, right? This is just to give the game a maximum time frame of Days?
Yes

Re: BSG VII: Sabotage (WW)-Got 20-sign ups still open though

Posted: Thu May 12, 2011 2:43 pm
by Remus West
There are no stupid questions. Merely stupid people with questions. Meatbag.

Re: BSG VII: Sabotage (WW)-Got 20-sign ups still open though

Posted: Thu May 12, 2011 2:51 pm
by Newcastle
Chaosraven wrote:Or we could just lynch whoever is up next to run a game :twisted: (assuming those naughty cylons don't kill 'em) ...
and I bumped the queue thread...so whoever offers to run something next is first one night kill or lynched? cruel, cruel man CR....cruel i tell ya (though i'll help ya lynch em)

Re: BSG VII: Sabotage (WW)-Got 20-sign ups still open though

Posted: Thu May 12, 2011 3:32 pm
by stessier
The Spoiler Forum says there is nothing there anymore. :(
Spoiler:
Unless Lassr deleted the whole thing, this means he has hidden things correctly.

Re: BSG VII: Sabotage (WW)-Got 20-sign ups still open though

Posted: Thu May 12, 2011 3:43 pm
by Lassr
stessier wrote:The Spoiler Forum says there is nothing there anymore. :(
Spoiler:
Unless Lassr deleted the whole thing, this means he has hidden things correctly.
it's still there. Hiding stuff is more complicated now than it used to be. I'll work on permissions once I roll for roles.

Re: BSG VII: Sabotage (WW)-Got 20-sign ups still open though

Posted: Thu May 12, 2011 3:47 pm
by stessier
Lassr wrote:it's still there. Hiding stuff is more complicated now than it used to be. I'll work on permissions once I roll for roles.
More complicated but hopefully more secure/foolproof once set up correctly. :)

Re: BSG VII: Sabotage (WW)-Got 20-sign ups still open though

Posted: Thu May 12, 2011 5:49 pm
by Lassr
stessier wrote:
Lassr wrote:it's still there. Hiding stuff is more complicated now than it used to be. I'll work on permissions once I roll for roles.
More complicated but hopefully more secure/foolproof once set up correctly. :)
set up correctly...yeah, that's the biggie. I wonder why you can't see the forums though. I thought I had full access to everyone, I was only messing with my access to test out the permissions. I'll check it out later.

Re: BSG VII: Sabotage (WW)-Got 20-sign ups still open though

Posted: Thu May 12, 2011 6:01 pm
by Isgrimnur
Yeah, it's all there. While it says "This board has no forums," the stats reflect that everything's there.
Total posts 1160 • Total topics 19 • Total members 27 • Our newest member bb2112

Re: BSG VII: Sabotage (WW)-Got 20-sign ups CLOSED

Posted: Thu May 12, 2011 11:31 pm
by Lassr
Roles are out. waiting on PMs to be picked up before game starts

Re: COMING SOON-BSG VII: Sabotage-Sign Up! 7+ needed

Posted: Fri May 13, 2011 1:52 am
by redrun
Lassr wrote:
redrun wrote:
Lassr wrote:sequence has been updated.
1. Galen passes gun
2. Zarek Recruits
3. Starbuck searches for player with the gun.
4. Starbuck protects
5. Doc revives
6. Cylons assassinate
7. Athena scans.
8. D'Anna scans
9. Adama scans & converts

She does protect against Zarek recruiting traitors.
Thanks for the update. Am I reading it right that Starbuck will not protect against traitor recruitment on night one, and will protect the prior night's person against recruitment on night two? I'm pretty sure this is correct, but I've screwed up before by not being exact on the rules.
Starbuck does not protect against traitor recruitment.
I'm a little lost. If Starbuck does not protect against traitor recruitment, then who does?
If Starbuck does protect, who is protected on night two - Starbuck's second night choice, or Starbuck's first night choice?

From the soon_to_start game thread:
Lassr wrote:
FAQ
redrun wrote:If gun passes during the night, when in the sequence will it pass?

If gun passes at night, will Starbuck be aware it has passed, or must she keep scanning gun owner to verify?

Starbuck doesn't protect against Zarek, right? (Looks to be right from sequence, unless last night's protection continues until she picks new protect target).
Starbuck is not aware that the gun has been passed unless she scans the "known" gun carrier again and finds he no longer has the gun.
She does protect against Zarek recruiting traitors.

====================================

Re: BSG VII: Sabotage (WW)-Got 20-sign ups still open though

Posted: Fri May 13, 2011 5:13 am
by stessier
Isgrimnur wrote:Yeah, it's all there. While it says "This board has no forums," the stats reflect that everything's there.
Total posts 1160 • Total topics 19 • Total members 27 • Our newest member bb2112
This is what I saw. I figured you had thrown us all in "Registered Users" which had no access to anything the way Remus had it set up. Either way, I was just kidding - I knew that you probably hadn't deleted the whole board. :)

Re: BSG VII: Sabotage (WW)-Got 20-sign ups CLOSED

Posted: Fri May 13, 2011 7:52 am
by bb2112
Lassr, is there any way to scan the dead to know if a special was killed, or will we only get human or cylon?

Re: COMING SOON-BSG VII: Sabotage-Sign Up! 7+ needed

Posted: Fri May 13, 2011 9:53 am
by Lassr
redrun wrote:
I'm a little lost. If Starbuck does not protect against traitor recruitment, then who does?
If Starbuck does protect, who is protected on night two - Starbuck's second night choice, or Starbuck's first night choice?

From the soon_to_start game thread:
No one protects against recruiting. Adama can convert them back to citizen.
Night time will start the new protection. So night one protection is also day 1 protection. Night 2 protection is also day 2 protection, etc.

Re: BSG VII: Sabotage (WW)-Got 20-sign ups CLOSED

Posted: Fri May 13, 2011 9:54 am
by Lassr
bb2112 wrote:Lassr, is there any way to scan the dead to know if a special was killed, or will we only get human or cylon?
that's Apollo's job, unfortunately he's off on another assignment at this time. So no, not in this game.

Human or Cylon will be the answer.

Image
Apollo –He can ask the role of a deceased player each night.
“What was the role of dead player X?” He may ask about a cylon lynched also to determine if one was Athena but he will not learn the roles of the bad cylons.. May escape #7's bomb (See Cylon #7)

Re: BSG VII: Sabotage (WW)-Got 20-sign ups CLOSED

Posted: Fri May 13, 2011 10:23 am
by bb2112
Lassr wrote:
bb2112 wrote:Lassr, is there any way to scan the dead to know if a special was killed, or will we only get human or cylon?
that's Apollo's job, unfortunately he's off on another assignment at this time. So no, not in this game.

Human or Cylon will be the answer.

Image
Apollo –He can ask the role of a deceased player each night.
“What was the role of dead player X?” He may ask about a cylon lynched also to determine if one was Athena but he will not learn the roles of the bad cylons.. May escape #7's bomb (See Cylon #7)
Just like the f'n guy! Never around when you need him.

Re: COMING SOON-BSG VII: Sabotage-Sign Up! 7+ needed

Posted: Fri May 13, 2011 11:39 am
by redrun
Lassr wrote:
redrun wrote:
I'm a little lost. If Starbuck does not protect against traitor recruitment, then who does?
If Starbuck does protect, who is protected on night two - Starbuck's second night choice, or Starbuck's first night choice?

From the soon_to_start game thread:
No one protects against recruiting. Adama can convert them back to citizen.
Night time will start the new protection. So night one protection is also day 1 protection. Night 2 protection is also day 2 protection, etc.
-- This makes sense to me. However, the two lines in the faq that state:
lassr wrote: Starbuck is not aware that the gun has been passed unless she scans the "known" gun carrier again and finds he no longer has the gun.
She does protect against Zarek recruiting traitors.
Kinda do sound like Starbuck does protect against Zarek recruiting traitors. May I be so forward as to suggest removal of the second line?

Re: BSG VII: Sabotage (WW)-Got 20-sign ups CLOSED

Posted: Fri May 13, 2011 11:48 am
by Chaosraven
Speaking of Zarek, say he has recruited a Bad Cylon, is his 'traitor count' zero? Meaning when he is sent his morning report, do the Bad Cylons show up on his roster count, misleading him to where he stands, or is his Count *only* corrupted citizens?

Re: COMING SOON-BSG VII: Sabotage-Sign Up! 7+ needed

Posted: Fri May 13, 2011 11:52 am
by Lassr
redrun wrote:
Lassr wrote:
redrun wrote:
I'm a little lost. If Starbuck does not protect against traitor recruitment, then who does?
If Starbuck does protect, who is protected on night two - Starbuck's second night choice, or Starbuck's first night choice?

From the soon_to_start game thread:
No one protects against recruiting. Adama can convert them back to citizen.
Night time will start the new protection. So night one protection is also day 1 protection. Night 2 protection is also day 2 protection, etc.
-- This makes sense to me. However, the two lines in the faq that state:
lassr wrote: Starbuck is not aware that the gun has been passed unless she scans the "known" gun carrier again and finds he no longer has the gun.
She does protect against Zarek recruiting traitors.
Kinda do sound like Starbuck does protect against Zarek recruiting traitors. May I be so forward as to suggest removal of the second line?
oops, I left out "Not" I will correct.

Re: BSG VII: Sabotage (WW)-Got 20-sign ups CLOSED

Posted: Fri May 13, 2011 11:58 am
by Lassr
Chaosraven wrote:Speaking of Zarek, say he has recruited a Bad Cylon, is his 'traitor count' zero? Meaning when he is sent his morning report, do the Bad Cylons show up on his roster count, misleading him to where he stands, or is his Count *only* corrupted citizens?
The bad cylons will play along with Zarek, making him think he has a traitor so they will show up as a number on his list. He'll know he has a bad cylon if his number reach the critical point and there is no mutiny.

I thought making a mini game once the mutiny occurs and they know they have a cylon in their group to then have to weed out the cylon but then decided not to do that.

Re: COMING SOON-BSG VII: Sabotage-Sign Up! 7+ needed

Posted: Fri May 13, 2011 12:32 pm
by redrun
Lassr wrote: oops, I left out "Not" I will correct.
Thanks! :)

Re: BSG VII: Sabotage (WW)-Got 20-sign ups CLOSED

Posted: Fri May 13, 2011 2:25 pm
by Lassr
1 PM left unread!!!

Re: BSG VII: Sabotage (WW)-Got 20-sign ups CLOSED

Posted: Fri May 13, 2011 2:58 pm
by Newcastle
Lassr wrote:1 PM left unread!!!
if you tell us who it is, we'll lynch em first, so that way the game wont lag any more in this game.

Re: BSG VII: Sabotage (WW)-Got 20-sign ups CLOSED

Posted: Fri May 13, 2011 5:14 pm
by Unagi
not it

Re: BSG VII: Sabotage (WW)-Got 20-sign ups CLOSED

Posted: Fri May 13, 2011 5:15 pm
by stessier
I'm guessing Semaj.

Not it.

Re: BSG VII: Sabotage (WW)-Got 20-sign ups CLOSED

Posted: Fri May 13, 2011 5:20 pm
by Newcastle
My other thought is Qantaga due to his traveling. But unagi could be right with semaj and his penchant for lofty hangovers.

Re: BSG VII: Sabotage (WW)-Got 20-sign ups CLOSED

Posted: Fri May 13, 2011 5:23 pm
by Qantaga
Newcastle wrote:My other thought is Qantaga due to his traveling.

Not I. Picked mine up in Onion City (Vidalia, GA) this morning. :)

Re: BSG VII: Sabotage (WW)-Got 20-sign ups CLOSED

Posted: Fri May 13, 2011 5:27 pm
by Newcastle
Qantaga wrote:
Newcastle wrote:My other thought is Qantaga due to his traveling.

Not I. Picked mine up in Onion City (Vidalia, GA) this morning. :)
CYLON! You responded way too fast to be a normal :D

i kid of course...or am i

<berating Grund moving eye icon>


(i really need to find a link to that grund icon again)

Re: BSG VII: Sabotage (WW)-Got 20-sign ups CLOSED

Posted: Fri May 13, 2011 5:36 pm
by theohall
Newcastle wrote:
Qantaga wrote:
Newcastle wrote:My other thought is Qantaga due to his traveling.

Not I. Picked mine up in Onion City (Vidalia, GA) this morning. :)
CYLON! You responded way too fast to be a normal :D

i kid of course...or am i

<berating Grund moving eye icon>


(i really need to find a link to that grund icon again)
This one? Image

Re: BSG VII: Sabotage (WW)-Got 20-sign ups CLOSED

Posted: Fri May 13, 2011 5:36 pm
by stessier
Newcastle wrote:My other thought is Qantaga due to his traveling. But unagi could be right with semaj and his penchant for lofty hangovers.
So Unagi's your partner then? :horse:

Re: BSG VII: Sabotage (WW)-Got 20-sign ups CLOSED

Posted: Fri May 13, 2011 5:37 pm
by RMC
It is not I either. :)

Re: BSG VII: Sabotage (WW)-Got 20-sign ups CLOSED

Posted: Fri May 13, 2011 5:47 pm
by bb2112
Nope. Not me. I'm ready to hang, shoot, or airlock a cylon. :D

Re: BSG VII: Sabotage (WW)-Got 20-sign ups CLOSED

Posted: Fri May 13, 2011 5:55 pm
by Isgrimnur
Present and accounted for.