Added new German vehicles:
Pz.Kpfw. IV Ausf. A, Tier III Medium Tank
Pz.Kpfw. IV Ausf. D, Tier IV Medium Tank
StuG III Ausf. B, Tier IV Tank Destroyer
Reworked and improved the following vehicles:
Т-54
Pz.Kpfw. VI Tiger I
M4 Sherman
(CHANGES & FIXES)
Added new “Historical Battle” mode
Fixed the suspension issues for improved vehicles
* Reworked and modified the following maps: “Malinovka”, “Serene Coast”, “Steppes”, “Redshire”, "Severogorsk" and "Pearl River"
* Removed “Confrontation” Random Battle mode
Added new “Graphics” settings window
Added the option to reduce the game area resolution while keeping the Graphical user interface (GUI) resolution unchanged (“Dynamic resolution” option in graphics settings)
Added the FOV configuration option
Added the option for setting “Color filter” intensity
Added the option for setting screen refresh rate
* Added new animation for turrets flying off tanks due to an ammo-rack explosion
Added full screen effect in Sniper mode
Added a language indicator to the login screen.
Added new awards in Team Battles: “Fighting Reconnaissance”, “God of War”, “Will-to-Win Spirit”, “Crucial Shot”, and “For Tactical Operations”
Reworked the “Vehicles” tab in the “Service Record” window
Reworked the “Statistics” tab in the “Service Record” window
Adjusted the requirements for the “Steel Wall” award
Added improvements to certain characteristics of the British Light Mk. VIC and American T7 Combat Car tanks
Replaced the after-battle statistics “Potential damage” score with “Damage blocked by armor”
Fixed “Voice chat” malfunctions
Fixed the visual depiction of the “Dispersion indicator” during battle playback
Fixed minor bugs during the battle playback
Fixed the issue with artillery shells landing out of the dispersion circle in Artillery mode
Fixed the issue with artillery shells exploding in midair
Fixed the issue with the game client hanging up on exit
Improved the game client performance on some PC configurations
Optimized quality of decals and motion blur effect
Fixed the performance issue after enabling track traces
Fixed the display of shadows on flora at medium and high settings
Fixed the garage notifications and invitation windows
* Removed the table displaying tiers of vehicles in queue
Added a “Ammunition is empty” message when pressing F8 after running out of shells
Altered the Auto-Aim point selection system
Reworked the auto-detect system for graphics settings
Optimized the quality of long lists of vehicles in the “Missions” window
Re-mastered the music soundtrack
Increased the limit of complaints per day from 5 to 10
Altered the complaint titles
Moved the “Will-to-Win Spirit” award to “Honorary Ranks”
Fixed minor bugs in the “Missions” window
Fixed the audio interruptions during automatic gun fire
Fixed the disappearing and flickering track traces
Fixed the occasional issue with shells hitting vehicles without sound effects
* Fixed the uncontrolled relocation of destroyed vehicles
Fixed the loading icon being displayed every minute while in the Garage
Fixed the issue with the “In Depot” icon displaying after removing permanent Camouflage that was purchased prior to the release of 8.11
Fixed the issue with the amount of experience displaying in tooltips in respect to researched vehicle or modules
In the “Vehicles” statistics tab, the display of statistics by awards obtained in Team Battles
Fixed the issue with the occasional delay in awarding or not awarding the “Abrams' Medal”
Fixed the win percentage rounding
Fixed the issue with connecting to training room voice chat upon client re-launch
Fixed the quality issue with the tracer outside of the shell trajectory
Added the dynamic target (Gunner's) viewpoint to target points subject to visibility checks from (Commander's above-turret and Gunner's on-gun) viewpoints
Fixed the issue with after-battle saving of distance from the camera to the player's vehicle
Removed the effect of High-Explosive shells exploding when hitting a crew member located outside of a vehicle (for open-type artillery)
Fixed the performance issue with the Tank Company filter by Commander's name
(*Decal is a special texture that can be applied over a base texture. For example, bullet or shell holes, logos, etc)
Altered the characteristics of the following vehicles:
T7 Combat Car:
Increased the maximum forward and reverse speed from 38.6 to 56 km/h, and from 16 to 20 km/h, respectively
Altered the ammunition capacity from 1,100 to 1,350 shells
12.7mm MG HB M2, 12.7mm MG HB M2 A and 12.7mm T23 heavy machine guns:
Increased the rate of fire per shell container from 450 to 550 r/m
Increased the gun range from 350 to 395 m
Increased penetration from 22 to 27 mm
Light Mk. VIC:
Increased the gun range from 350 to 395 mm
Increased the penetration from 25 to 27 mm