BSG VII -Sabotage -Game Over-Minor Victory-Humans
Posted: Thu May 12, 2011 10:03 am
Good guys
Athena (good Cylon) –Each night she can scan to find Cylons.
Athena would submit a name to scan. The answer to her question will be Cylon or Human. If Athena is lynched the autopsy will show Cylon. If she finds Galen before D'Anna she will be told that she has found Galen. If she finds Galen after D'anna she will only be told she has found a Cylon.
She has the one time power to get an extra scan during the day when a Cylon target is found, to determine which Cylon was detected (may be used anytime as long as that Cylon is alive). Cylons will know they were scanned when used.
Adama –scans for traitors. Found traitors are turned back into citizens. No limits on who he scans. Scanning Zarek returns "Not Traitor" as Zarek is the mastermind behind the plot and thus much better at hiding his allegiance. Traitors will know when they are turned back into citizens by Adama.
Helo-He has a onetime ability to kill during the day cycle (no gun involved). His identity will be revealed.
Starbuck – She can protect one person per night. If she protects a bad cylon (not Athena), She’s dead and that will override any kill selection of the Cylons. She can protect the same player more than once but NOT on consecutive nights. She may choose to protect herself or no one. Her protection carries over into the day against Doral's suicide bombing. She will know if her protection was successful.
Starbuck each night may search for the player with the gun. If she finds the player with the gun she may interrupt that player on any day if they draw the weapon to fire. If the weapon has been passed to another person at night then Starbuck cannot disarm until she finds the new player with the weapon (She may continuously check the same person if she wishes). If the weapon is passed during the day and Starbuck has identified the gun holder on a previous night, she will notice the exchange and know the identity of the new gun holder. (If the option to interrupt is available then the Moderator will e-mail Starbuck and ask if she wishes to interrupt, as the player with the gun is about to shoot, but not who he will shoot). Her identity will not be revealed. The shooter's shot is interrupted, shot is never fired. Shooter's identity remains concealed to everyone but Starbuck. Another shot attempt cannot be made until the next day.
Doc Cottle –May revive a night kill the following day or a day kill the following night. One time power. His identity will not be revealed when power is used. Revived players cannot use any specials powers until the next cycle. (i.e. Revive at night, cannot use power until the day time or next night).
Good guy/potential bad guy
Galen Tyrol –He is unsure of his loyalty after discovering he is a Cylon but continues to assist the humans. If he is found by Athena he will give his sidearm to another player of his choice at anytime during the game (day or night after the night found), that player then will have the ability to kill during the day cycle (does not replace the lynch). Galen will give the player the gun and they will exchange info (allowed one PM to each other). The player with the gun then may use it at anytime during the day cycle. (As a good Cylon, he will not use the sidearm, and yes he could accidentally pass it to a bad Cylon).
If found by D’Anna, he will then have the one time ability to kill during the day. He will count toward the Cylons side and have access to the forum. (If D'Anna finds him after Athena, she will just be told his role and he will not switch sides to the Cylons at this point).
If not found he counts for the human side but will not use the gun or pass the gun.
If the gun is fired, the ID of the shooter will be revealed (not their role).
Citizens – Citizens have no power other than voting.
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Bad Guys
D’Anna-each night she may research the background of a living player to determine their role If she finds Galen Tyrol before Athena, he will switch to the Cylon side.
Aaron Doral – May at anytime during the day cycle use explosives to kill himself and a player of his choice but only if there is a least one lynch vote against him (votes by bad Cylons, including self, do not count)and before a majority vote is reached. If Starbuck protected Doral's target the previous night then Doral will explode but his target will be saved. Starbuck's identity will not be revealed.
Simon-once during the game he may secretly administer a sedative to one of the players during the day cycle. That player is unconscious for the remainder of the day cycle and may not post, vote or use any special ability during that time. Player wakes at the start of the night cycle. If he administers the sedative at a time when the winning condition for the Cylons is at X-1 then Cylons win. (e.g. 3 good team members remaining vs 2 Bad Cylons, administer sedative then it is 2 vs 2.) Cannot sedate a fellow bad Cylon.
Leoben - has a mysterious psychic connection to Starbuck but does not know her identity. Each night he may scan a human and ask if the human is Starbuck. If Starbuck is found he may once during the game psychically interrupt Starbucks protection (prevent her from protecting one night).
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Traitors
Zarek can recruit only citizens & bad Cylons (although they will not be traitors and he will not know they are Cylons), all other specials will not become a traitor. Specials will not know an attempt to turn them was initiated. When traitor numbers (minus bad Cylons) equal remaining Cylons & humans, traitors win. Traitors will not know identities of other traitors or Zarek.
If a Cylon dies by lynch then no traitor can be recruited the following night.
Zarek gets a report each morning of number of traitors remaining (including bad cylons recruited) with names.
If Zarek dies then mutiny cannot happen and the traitors revert back to citizens. Bad Cylons continue on. (Clarification: Citizens will still think they are traitors but they will never mutiny without Zarek so they are considered citizens for game winning scenarios). A dead traitor cannot be a traitor as they would have died before the mutiny. So for a traitor to win with Zarek you must be alive.
Sequence:
1. Galen passes gun
2. Zarek Recruits
3. Leoben interrupts Starbuck
4. Starbuck searches for player with the gun.
5. Starbuck protects
6. Doc revives
7. Cylons assassinate
8. Athena scans.
9. D'Anna scans
10. Adama scans & converts
11. Leoben scans for Starbuck
Hours in the game day shift:
Day 1 -18 hours
Day 2 -18 hours
Day 3 -15 hours
Day 4+ -12 Hours
What does this mean?
Each Real day time (24 hours give or take an hour or 2) is 3 hours of game time
Translation:
Day 1 = 6 RL Days
Day 2 = 6 RL Days
Day 3 = 5 RL Days
Day 4 and on = 4 RL Days.
Weekends will be an extension of Friday or added to Monday.
So Day 1 would last 6 days plus weekends. If no lynch happens then everyone goes to bed and the night cycle starts.
Victory
Humans win by killing all the Cylons (except Athena & Galen if unconverted). Traitors are included in this victory.
Cylons win by killing enough humans to make the sides even. (Athena counts toward humans. Galen counts toward humans if unconverted).
Traitors win by recruiting enough citizens to equal the number of humans and cylons remaining. Zarek can win with the humans if he never recruits enough traitors and he is still alive in the end.
Athena (good Cylon) –Each night she can scan to find Cylons.
Athena would submit a name to scan. The answer to her question will be Cylon or Human. If Athena is lynched the autopsy will show Cylon. If she finds Galen before D'Anna she will be told that she has found Galen. If she finds Galen after D'anna she will only be told she has found a Cylon.
She has the one time power to get an extra scan during the day when a Cylon target is found, to determine which Cylon was detected (may be used anytime as long as that Cylon is alive). Cylons will know they were scanned when used.
Adama –scans for traitors. Found traitors are turned back into citizens. No limits on who he scans. Scanning Zarek returns "Not Traitor" as Zarek is the mastermind behind the plot and thus much better at hiding his allegiance. Traitors will know when they are turned back into citizens by Adama.
Helo-He has a onetime ability to kill during the day cycle (no gun involved). His identity will be revealed.
Starbuck – She can protect one person per night. If she protects a bad cylon (not Athena), She’s dead and that will override any kill selection of the Cylons. She can protect the same player more than once but NOT on consecutive nights. She may choose to protect herself or no one. Her protection carries over into the day against Doral's suicide bombing. She will know if her protection was successful.
Starbuck each night may search for the player with the gun. If she finds the player with the gun she may interrupt that player on any day if they draw the weapon to fire. If the weapon has been passed to another person at night then Starbuck cannot disarm until she finds the new player with the weapon (She may continuously check the same person if she wishes). If the weapon is passed during the day and Starbuck has identified the gun holder on a previous night, she will notice the exchange and know the identity of the new gun holder. (If the option to interrupt is available then the Moderator will e-mail Starbuck and ask if she wishes to interrupt, as the player with the gun is about to shoot, but not who he will shoot). Her identity will not be revealed. The shooter's shot is interrupted, shot is never fired. Shooter's identity remains concealed to everyone but Starbuck. Another shot attempt cannot be made until the next day.
Doc Cottle –May revive a night kill the following day or a day kill the following night. One time power. His identity will not be revealed when power is used. Revived players cannot use any specials powers until the next cycle. (i.e. Revive at night, cannot use power until the day time or next night).
Good guy/potential bad guy
Galen Tyrol –He is unsure of his loyalty after discovering he is a Cylon but continues to assist the humans. If he is found by Athena he will give his sidearm to another player of his choice at anytime during the game (day or night after the night found), that player then will have the ability to kill during the day cycle (does not replace the lynch). Galen will give the player the gun and they will exchange info (allowed one PM to each other). The player with the gun then may use it at anytime during the day cycle. (As a good Cylon, he will not use the sidearm, and yes he could accidentally pass it to a bad Cylon).
If found by D’Anna, he will then have the one time ability to kill during the day. He will count toward the Cylons side and have access to the forum. (If D'Anna finds him after Athena, she will just be told his role and he will not switch sides to the Cylons at this point).
If not found he counts for the human side but will not use the gun or pass the gun.
If the gun is fired, the ID of the shooter will be revealed (not their role).
Citizens – Citizens have no power other than voting.
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Bad Guys
D’Anna-each night she may research the background of a living player to determine their role If she finds Galen Tyrol before Athena, he will switch to the Cylon side.
Aaron Doral – May at anytime during the day cycle use explosives to kill himself and a player of his choice but only if there is a least one lynch vote against him (votes by bad Cylons, including self, do not count)and before a majority vote is reached. If Starbuck protected Doral's target the previous night then Doral will explode but his target will be saved. Starbuck's identity will not be revealed.
Simon-once during the game he may secretly administer a sedative to one of the players during the day cycle. That player is unconscious for the remainder of the day cycle and may not post, vote or use any special ability during that time. Player wakes at the start of the night cycle. If he administers the sedative at a time when the winning condition for the Cylons is at X-1 then Cylons win. (e.g. 3 good team members remaining vs 2 Bad Cylons, administer sedative then it is 2 vs 2.) Cannot sedate a fellow bad Cylon.
Leoben - has a mysterious psychic connection to Starbuck but does not know her identity. Each night he may scan a human and ask if the human is Starbuck. If Starbuck is found he may once during the game psychically interrupt Starbucks protection (prevent her from protecting one night).
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Traitors
Zarek can recruit only citizens & bad Cylons (although they will not be traitors and he will not know they are Cylons), all other specials will not become a traitor. Specials will not know an attempt to turn them was initiated. When traitor numbers (minus bad Cylons) equal remaining Cylons & humans, traitors win. Traitors will not know identities of other traitors or Zarek.
If a Cylon dies by lynch then no traitor can be recruited the following night.
Zarek gets a report each morning of number of traitors remaining (including bad cylons recruited) with names.
If Zarek dies then mutiny cannot happen and the traitors revert back to citizens. Bad Cylons continue on. (Clarification: Citizens will still think they are traitors but they will never mutiny without Zarek so they are considered citizens for game winning scenarios). A dead traitor cannot be a traitor as they would have died before the mutiny. So for a traitor to win with Zarek you must be alive.
Sequence:
1. Galen passes gun
2. Zarek Recruits
3. Leoben interrupts Starbuck
4. Starbuck searches for player with the gun.
5. Starbuck protects
6. Doc revives
7. Cylons assassinate
8. Athena scans.
9. D'Anna scans
10. Adama scans & converts
11. Leoben scans for Starbuck
Hours in the game day shift:
Day 1 -18 hours
Day 2 -18 hours
Day 3 -15 hours
Day 4+ -12 Hours
What does this mean?
Each Real day time (24 hours give or take an hour or 2) is 3 hours of game time
Translation:
Day 1 = 6 RL Days
Day 2 = 6 RL Days
Day 3 = 5 RL Days
Day 4 and on = 4 RL Days.
Weekends will be an extension of Friday or added to Monday.
So Day 1 would last 6 days plus weekends. If no lynch happens then everyone goes to bed and the night cycle starts.
Victory
Humans win by killing all the Cylons (except Athena & Galen if unconverted). Traitors are included in this victory.
Cylons win by killing enough humans to make the sides even. (Athena counts toward humans. Galen counts toward humans if unconverted).
Traitors win by recruiting enough citizens to equal the number of humans and cylons remaining. Zarek can win with the humans if he never recruits enough traitors and he is still alive in the end.