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Re: Arkham - Processing Movement and Battle

Posted: Tue Jul 24, 2012 3:27 pm
by bb2112
:doh:

Re: Arkham - Processing Movement and Battle

Posted: Fri Jul 27, 2012 8:32 pm
by Pyperkub
Pyperkub wrote:I think I should be like this after the horror:

8. pyperkub - Darrell Simmons
Spoiler:
Image
Sanity: 1/4
Stamina: 6/6
Gate Trophies:
Monster Trophies:
Ghoul : toughness 2
Formless Spawn : toughness 3

Money: $2
Clues: 4
Skills:
Speed: +1 Speed - When you spend a Clue token to add to any Speed check, add one extra bonus die

Common Items:
Lucky Cigarette Case - $1
Any Phase: Discard Lucky Cigarette Case to re-roll any one skill check.

.38 Revolver - $4
1 Hand
Physical Weapon
+3 to Combat checks

Unique Items:
Holy Water $4
Magical Weapon - 2 hands
+6 to Combat checks (discard after use)


Spells:


Allies:

Relationship Card:


Special:
Retainer:
Upkeep
gain $2 then roll a die. Discard this card on a 1.

Current Stats:
Speed/Sneak: 3(+1)/2
Fight/Will: 5/1
Lore/Luck: 1/3
Though I'm still trying to backtrack and figure out where my SAN went. Did I lose 2 to the Horror of the Formless Spawn, and 1 to the Ghoul (I have to find the ghoul page).
Remus, can you verify what my stats are? I think my count above (inside the spoiler) is correct...

Re: Arkham - Processing Movement and Battle

Posted: Thu Aug 16, 2012 12:12 am
by Newcastle
happy birthday to you....

happy birthday to you....

happy birthday dear Arkham game....

happy birthday to you....youuuuuuuuuuuuuu

Re: Arkham - Processing Movement and Battle

Posted: Thu Aug 16, 2012 8:58 am
by LordMortis
It's IA party!

Re: Arkham - Processing Movement and Battle

Posted: Thu Jul 03, 2014 9:27 am
by LordMortis
Remus draws the lost in a time event.