Spies vs Spies opinions
Posted: Wed Nov 23, 2011 3:30 pm
Inspired by Grund's puzzle solving game.
I'm thinking about buying Tobago building a board and taking a picture of it.
http://boardgamegeek.com/image/604026/tobago" target="_blank
This board will be the basis for spies vs spies game.
Here are my initial thoughts on building the game concept.
The game would be built around groups of four players. Each set of four would be broken in to two opposite pairs. Each pair generated would be part of two opposing teams
8 players would have 2 teams of three pairs of spies. 12 players would have two teams of three pairs of spies, etc...
There would be three winning conditions.
1) A team win would occur if a team properly announces where the destruction of mankind would be found on the map. (An incorrect announcement kills the player making the announcement)
2) A pair win would happen if a pair of spies counterparts have been killed.
3) An individual win would happen if any single player killed three players on the other team.
Everyone knows whose team everyone else is on but not any of the pairings (including your own).
The sole action of a day is PM the mod what your action for the night will be. However you can discuss whatever you want in the forum. When all day actions have been submit, night time actions are resolved.
Night actions would involve looking for clues. discarding Clues. Using clues to find items. Using items. Stealing Clues and items. And counter espionage to prevent theft/allowing you to steal from the would be thieves.
The kinds of clues you would randomly find would be:
A piece to narrow down where the doom of mankind is
A piece to narrow down who is what pairing/What pairings are opposed to each other.
A piece of the location of an item
Discovering your pairing would allow you to PM
Items will be defensive items and weapons.
I'm still putting the idea together in my head but this would be the foundation.
Thoughts?
I'm thinking about buying Tobago building a board and taking a picture of it.
http://boardgamegeek.com/image/604026/tobago" target="_blank
This board will be the basis for spies vs spies game.
Here are my initial thoughts on building the game concept.
The game would be built around groups of four players. Each set of four would be broken in to two opposite pairs. Each pair generated would be part of two opposing teams
8 players would have 2 teams of three pairs of spies. 12 players would have two teams of three pairs of spies, etc...
There would be three winning conditions.
1) A team win would occur if a team properly announces where the destruction of mankind would be found on the map. (An incorrect announcement kills the player making the announcement)
2) A pair win would happen if a pair of spies counterparts have been killed.
3) An individual win would happen if any single player killed three players on the other team.
Everyone knows whose team everyone else is on but not any of the pairings (including your own).
The sole action of a day is PM the mod what your action for the night will be. However you can discuss whatever you want in the forum. When all day actions have been submit, night time actions are resolved.
Night actions would involve looking for clues. discarding Clues. Using clues to find items. Using items. Stealing Clues and items. And counter espionage to prevent theft/allowing you to steal from the would be thieves.
The kinds of clues you would randomly find would be:
A piece to narrow down where the doom of mankind is
A piece to narrow down who is what pairing/What pairings are opposed to each other.
A piece of the location of an item
Discovering your pairing would allow you to PM
Items will be defensive items and weapons.
I'm still putting the idea together in my head but this would be the foundation.
Thoughts?