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Prison Architect by Introversion

Posted: Tue Oct 02, 2012 8:02 pm
by Vix
I'm playing the alpha version of Introversion's newest game. It is a dwarf-fortress like roguelike where you control staff, make facilities, and manage a prison population. I'm loving the game despite the expected bugs in the Alpha version it is fun.

Introversion sort of launched a self-run kickstarter to fund the game with tiered contributions.

Re: Prison Architect - roguelike by Introversion

Posted: Tue Oct 02, 2012 11:18 pm
by Baroquen
I saw this, and looked kind of interesting. Not ready to grapple with another alpha though and my backlog is substantial, so as I can probably wait with no problem. But hoping to hear good things, as the game gets closer.

Re: Prison Architect - roguelike by Introversion

Posted: Tue Oct 02, 2012 11:33 pm
by Tokek
I'll definitely pick this up later, I love Uplink and defcon (though I suck at it) and still play it every once in a while.

Re: Prison Architect - roguelike by Introversion

Posted: Tue Oct 02, 2012 11:50 pm
by Archinerd
Love Introversion games and have been watching this but my backlog and recent spending spree has prevented me from jumping in.

Re: Prison Architect - roguelike by Introversion

Posted: Wed Oct 03, 2012 1:52 am
by tals
I got this and gameplay is pretty spot on, however in my view this is not a $30 game, maybe 15. The ride is going to be fun so 30 may ultimately prove worth it but I suspect it will finally retail at the 15 level

Re: Prison Architect - roguelike by Introversion

Posted: Wed Oct 03, 2012 6:51 am
by Vix
I do agree that it is not a $30 game. However, I love the concept. I like building games... and I wanted to have input (even if it is small) into how the game progresses. Well I also wanted to play it so I broke my rule of waiting until it goes on sale... :D

Re: Prison Architect - roguelike by Introversion

Posted: Wed Oct 03, 2012 9:20 am
by msduncan
I would drive home this evening and buy this TONIGHT if it was $15.

In fact, I really want it and would love to try it. $30 is too high though.

Re: Prison Architect - roguelike by Introversion

Posted: Wed Oct 03, 2012 10:48 am
by Sepiche
It's not quite worth $30 yet, but I think it will get there pretty quick. They've got a lot of really cool elements and the theme works really good with the mechanics they setup. I've really only played far enough to get a basic prison setup and get 3 or 4 loads of prisoners, but I really enjoy how you have to be careful with your designs or prisoners will just run, and I like the way you have to unlock new staff through the bureaucracy.

Re: Prison Architect - roguelike by Introversion

Posted: Wed Oct 03, 2012 11:02 am
by LordMortis
I'm glad it's $30. At $10 I buy it and shake my fist at you for adding another game to my Steam account that I don't have time to play. At $30 I can wait for it go on sale for $10 or end up forgetting about it or wait until I want something new and pay full price for it if something else doesn't grab my attention.

But the concept has me interested. The concept for this style of game always has me interested, though. The only ones that ever actually hooked me were Dungeon Keeper and Tropico 2.

Re: Prison Architect - roguelike by Introversion

Posted: Thu Oct 04, 2012 7:03 am
by TiLT
How is this a roguelike? Isn't it just a Tycoon game?

Re: Prison Architect - roguelike by Introversion

Posted: Thu Oct 04, 2012 7:32 am
by unic
TiLT wrote:How is this a roguelike? Isn't it just a Tycoon game?
Yeah, that was my big question as well. People seem fond of throwing around the roguelike epithet for games with randomness nowadays, whether they are roguelikes or not.

Going by e.g. the definition agreed upon in the first international roguelike development conference (a.k.a. the Berlin Interpretation - see http://roguebasin.roguelikedevelopment. ... rpretation" target="_blank), how does this game fit the roguelike criteria?

Major factors:
Random Environment Generation
Turn-based
Grid-based
Non-Modal
Complexity
Resource Management
Hack'n'Slash
Exploration and Discovery

... from quickly looking at it, I'd expect it to have Random Environment Generation, Complexity and Resource Management... but that is less than half the list - definitely not what I would call a roguelike. Feel free to educate me if Prison Architect is in fact a Turn-based Hack'n'Slash... sure didn't look like it.

Re: Prison Architect - roguelike by Introversion

Posted: Thu Oct 04, 2012 7:35 am
by unic
Oh, and just wanted to emphasize - it still looks like quite an interesting game. Just not a roguelike one. I'll definitely be keeping an eye open for reviews and impressions of this one, once it is finished. (I find I too often get misled by reading alpha / beta impressions... tend to prefer to wait with that kind of research until the game is finished and released.)

Re: Prison Architect by Introversion

Posted: Thu Oct 04, 2012 11:08 am
by Vix
Ah my bad... and good point. I blame studying, and taking care of my newborn. I changed the title post in the forums.

Re: Prison Architect by Introversion

Posted: Thu Oct 04, 2012 11:20 am
by LordMortis
It's all good. I'd have never paid attention if you didn't throw on the roguelike adjective and while it's not a roguelike, I get the comparison. It has the same tileset feel that a lot of the $10 - $20 non a list roguelike games have and it's catches my attention. :D

What I don't like about the model is the expense for buying in early. If that's the way these games start to go then I'll be going back to my old routine. I've been buying a lot of new games and some alpha/betas because of discounting structures, making me feel like I'm getting a deal.

I won't say their model is wrong. It could be working great for them. Or they may be deciding that's what they need/are entitled to to make a living. But for me $30 for this is not competitive with a game like FTL which I didn't even have to give a second thought to trying.

Re: Prison Architect by Introversion

Posted: Thu Oct 04, 2012 11:25 am
by Mr Bismarck
I don't think it's going to be a $30 game on release. RPS said something something something about Introversion wanting to set a high bar to make sure they got people in the alpha who were genuinely interested in it.

I keep having a bug with one prisoner who can't leave the cell because every time he reaches a door his thought changes to "poo" and he has to go back to the toilet. Also, it turns out that the biggest flashpoint in jails are...doors. If you don't give people multiple ways to get into a room then they will get stuck and then stab each other with broken mop handles.

Hence doors doors doors!

Image

Three on the canteen, plus one that's only for the cooks, four on the showers and five on the yard.

Re: Prison Architect by Introversion

Posted: Thu Oct 04, 2012 2:20 pm
by Citizen
How PG13 is this game? I mean, what can happen in the shower :wink: ??

Re: Prison Architect by Introversion

Posted: Thu Oct 04, 2012 2:28 pm
by Chaz
Wait, why is the yard inside?

Re: Prison Architect by Introversion

Posted: Thu Oct 04, 2012 2:47 pm
by Mr Bismarck
Technically it doesn't have to be inside, it just has to be behind a door. So you could ring it with fence, I think. Ringing it with concrete walls designates it as "inside."

As for showers... I haven't seen that yet, but I have seen a mass fight, featuring one dude who took an electric drill into the shower, which is just dangerous.

Re: Prison Architect by Introversion

Posted: Thu Oct 04, 2012 3:02 pm
by Grifman
Mr Bismarck wrote:As for showers... I haven't seen that yet, but I have seen a mass fight, featuring one dude who took an electric drill into the shower, which is just dangerous.
Forget drills, this game desperately needs hot female prisoners to "manage" :)

Image

Re: Prison Architect by Introversion

Posted: Sat Oct 06, 2012 4:58 pm
by Freddybear
I ordered the basic $30 package yesterday, but now 24 hours later I still haven't got the promised email with the download instructions and/or product keys.
I wonder what's going on.

Re: Prison Architect by Introversion

Posted: Sat Oct 06, 2012 7:47 pm
by Vix
I would contact them via their support webpage on their forums. They seem to be very responsive to any issues that occur.

Re: Prison Architect by Introversion

Posted: Sat Oct 06, 2012 7:55 pm
by Freddybear
I did use the contact page. No response yet.
I got the forum registration email, so I know Yahoo mail isn't eating them.

Re: Prison Architect by Introversion

Posted: Sat Oct 06, 2012 8:01 pm
by Vix
If you can register and get to the Wiki... that is where they are posting builds.

I just checked and the e-mail with the information needed to register for the wiki came from an account:
noreply@digitaldeliveryapp.com

It starts with the line: Thanks for purchasing 1-PA-30-BasePack. (this does not include the license key... which should be unique to each pack).

Oh their support e-mail is: support@introversion.co.uk

Re: Prison Architect by Introversion

Posted: Mon Oct 08, 2012 9:29 am
by Freddybear
Whatever the problem was, it's OK now.
Monday morning, the confirmation email is in my inbox and I can download the alpha files just fine.
So I'm good to go. :D

Re: Prison Architect by Introversion

Posted: Mon Oct 08, 2012 10:28 am
by msduncan
I really want to try this.

I really don't want to spend $30 on it. That's three times as much as I spent on Minecraft, which is a game that totally created a genre and brought about the indie game Renaissance. So why should I triple that investment for an unproven shop that is not making any of those revolutions?

Re: Prison Architect by Introversion

Posted: Mon Oct 08, 2012 10:39 am
by Sepiche
msduncan wrote:So why should I triple that investment for an unproven shop that is not making any of those revolutions?
Because if you based all your purchases off comparisons to Minecraft you'd never buy anything? :P

Plus they're not exactly unproven.

Re: Prison Architect by Introversion

Posted: Mon Oct 08, 2012 12:09 pm
by msduncan
Ok so is it fun?

:)

I love the concept so much that I'm still considering it despite the 30 dollar price tag.

Re: Prison Architect by Introversion

Posted: Mon Oct 08, 2012 12:13 pm
by Sepiche
It's got some quirks and needs a bit more structure, but yeah it's fun even now. It's really a graphical, streamlined Dwarf Fortress in a lot of ways, but definitely more approachable.

The "architect" part of the name is important as planning your buildings and laying them out well is a big part of the game. You also have to connect everything to power and sewer lines as well, so it definitely pays to have a plan before you just start throwing stuff down.

From there it's about managing your prisoners and expanding as needed. The interactions of the prisoners is pretty interesting and this is where the game still needs to grow. They will get pissed off and riot if you don't treat them well now, but eventually there will be gangs, smuggling goods into the prison, elaborate escape attempts, stuff like that.

Re: Prison Architect by Introversion

Posted: Mon Oct 08, 2012 7:22 pm
by abr
How is death row handled? Can you choose not to execute prisoners or would this adversely affect your progress in the game?

Re: Prison Architect by Introversion

Posted: Mon Oct 08, 2012 7:51 pm
by Vix
While they have the electric chair... etc. in the game it is only for the tutorial. They have yet to implement anything that would allow you to actually use the electric chair (maybe later). Instead you can just ignore the contraband weapons and let them fight with the guards/each other. Though handling the dead bodies is sort of a permanent solution at the moment.

Re: Prison Architect by Introversion

Posted: Fri Oct 19, 2012 11:39 am
by Vix
The first Alpha update is out...

Major changes:
1. Zoning for guards (this helps reduce the click-fest that was trying to manage the prison population).
a. Patrols for guards.
2. Prisoner intake control option when starting a new prison. Prisoners are bused in when you have capacity for them.
b. There is a bug with it now at the moment in that you need to build a cell-block before a holding cell otherwise you get massive amounts of prisoners.

Undocumented feature...
Eggs are now being served in the canteen.

Re: Prison Architect by Introversion

Posted: Fri Oct 19, 2012 1:52 pm
by Citizen
On a side note regarding prison. I have a friend who is a CO at San Quentin State Prison in California. He was telling some stories the other day. Now, he currently works in the kitchen watching the inmates and paid staff. Apparently it's popular to smuggle food out of the kitchen and then sell it back on the cell block. Two of the most disturbing stories - An inmate tried to smuggle out a burrito. He had it duck taped to his scrotum. It wasn't wrapped, it wasn't protected - just straight up taped on ...hairs, ball juice and goodness knows what else. Gah! Second, an inmate trying to smuggle out cheese. He had it in his shoe. Again, not wrapped or protected, just in the bottom of his show, all loose and nasty. When they found it it was actually starting to melt from the foot heat.

Re: Prison Architect by Introversion

Posted: Sat Nov 03, 2012 4:20 pm
by Citizen
New release version:
Spoiler:
Headline Features:
Fog-of-war / Visibility system You now lose visibility of the indoor areas of your Jail over time (Roof covers up the area)
Guards reveal the area around them - spread them out to keep your jail fully visible at all times
Fog of War is optional and can be toggled when creating a new sandbox

CCtv system Unlocked by the Security Chief after Deployment
CCtv cameras can be used to uncover fog-of-war instead of Guards
Cctv cameras require monitors - each monitor station allows 3 cameras
Monitor stations require Guards nearby watching them (One guard can watch a lot of monitors)


[edit] Other new features:
Researching "Deployment" now unlocks Guard Patrols immediately, rather than requiring a seperate research project
Guards who are deployed within a sector will now stay within that sector unless ordered away by the player
You can now press R to rotate objects during placement
You can now press Q and E to zoom in and out
Metal Detectors improved
Low powered electrical items no longer take damage from water, nor electrocute people in water
High powered electrical items should never be allowed to touch water ;)
Holding Cells no longer count towards your prison's capacity. (And no longer affect intake of prisoners)
You can now disable the checkerboard room pattern if you wish, to provide a cleaner look
(Controlled by preferences option "RenderRooms") The PC executable now has an icon

[edit] Bug Fixes:
You can no longer use the "Dismantle Object" tool to dismantle fire, polaroids, vehicles etc
Lights can now be dismantled
You can no longer search dead prisoners
The "Incident Reports" objective was sometimes remaining hidden when it should be displayed
You can no longer rotate the following objects: Light, Tree, Electric chair
Saving a prison with a '#' symbol in the filename would cause the game to fail to start on next run
(Preferences.txt would remember the map filename and the game fails to autoload the prison on startup)

Re: Prison Architect by Introversion

Posted: Sun Nov 04, 2012 3:27 pm
by Vix
Here is the blog post with the video explaining the new updates. I love all these update videos.

Re: Prison Architect by Introversion

Posted: Sun Nov 04, 2012 5:25 pm
by Sepiche
Been playing the new version, but I'm not sure I really like the fog of war mechanic so far. In theory it sounds cool, but it's also making it really annoying to try to get my prison built with it on. As soon as a new building goes up, so does the fog of war, and then I just have a tiny vision radius around my cursor to try and design the interiors.

Overall I'm starting to get more into it and and love what I see. There's already a lot of little details you have to watch out for and it makes it fun to come up with new building designs and layouts.

Re: Prison Architect by Introversion

Posted: Wed Nov 07, 2012 1:50 pm
by Citizen
Not really an issue for me, but I can see how some might dislike fog of war when building. I usually just hire a guard and send him in there. I end up paying his $100 per day early, but with all the cash from the grants ($80k?) it's not that big of a deal.

The thing that I dislike is continiou8s intake. It says a random number of inmates comes each day, but from what I've seen - it's 8 inmates each day, every day, and that is a little overwhelming, especially since nobody ever gets released. With continious intake turned off the game is pathetically easy, yet turned on it's impossilbe. I need a middle ground and I need people to get released or paroled once in a while. It's a fun game and I'm looking forward to what they come up with.

I find that a lot of prisoners actually show up to my prison with weapons. Thank goodness for metal detectors and midnight searches.

Re: Prison Architect by Introversion

Posted: Wed Jan 30, 2013 4:06 pm
by msduncan
Any updates on how this game is progressing?

They still want 30 bucks for it, which is steep in it's current form methinks?

Re: Prison Architect by Introversion

Posted: Wed Jan 30, 2013 4:44 pm
by Vix
Sure... Alpha 6 is out...
Blog post.
Alpha 6 update on Youtube.

I have enjoyed the game though it has been a while since I have played with any of the updates. This last update actually added something that feels like a move forward in gameplay. The prisoner population has been changed to have classifications.

There is also now an ability to look at the prison population screen and toggle whether you are getting prisoners from each of the new populations (maximum, medium and minimum risk). You can assign certain cellblocks to be maximum, medium or minimum risk... and guards will sort the populations.

Alpha 5 added firemen...

Re: Prison Architect by Introversion

Posted: Wed Jan 30, 2013 5:00 pm
by Octavious
After the Project Zomboid mess I'm not touching an Alpha again. It's been 7 months and they STILL haven't released anything new. This looks pretty cool, I'll check it out when/if it's done. :mrgreen:

Re: Prison Architect by Introversion

Posted: Wed Jan 30, 2013 5:39 pm
by Sepiche
hehe I have a little more faith in Introversion after years of doing right by their fans, but I can understand the sentiment.

The game is definitely playable right now, but it's lacking a lot of features and it needs a ton of balance. No sense in buying in this early unless your really curious though.