Fallout 4

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Re: Fallout 4

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I found out that sneak doesn't work near as well for melee and hand to hand as it does for guns.
I can see I'm going to need to invest in better armor.
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Re: Fallout 4

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Hubcaps and radiator caps were what gave all of the aluminum at the Corvega plant (I looked up the name.)
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Re: Fallout 4

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Armor, the perk that lets you reinforce armor, the perk for extra healing from stimpacks, maybe the extra health and damage resistance perks. I also read that stunning is particularly good (I haven't played a melee character, but I have been reading quite a bit this afternoon.)
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Re: Fallout 4

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Blackhawk wrote: Tue Oct 19, 2021 5:59 pm Hubcaps and radiator caps were what gave all of the aluminum at the Corvega plant (I looked up the name.)
Not sure about the hubcaps, but aren't the radiator caps pretty heavy? So, while excellent sources, they aren't very friendly for transporting. And definitely if not doing any settlements.

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Re: Fallout 4

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That was one of my peeves about the game and the building mechanic. When introducing a building mechanic, they didn't seem to take into account the weight and how it would affect things overall and didn't think to offset it in some manner. Because what was once trivial stuff that you'd never take with you in previous games, suddenly it was useful for material. So, you'd pick up more stuff on the off-chance you'd need it for building.
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Re: Fallout 4

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What I really wish they'd done is made most of the materials irrelevant - like steel and wood. The tin cans would be worthless, steel and wood would be everywhere (so you wouldn't need to collect it - settlers could just supply it, or you could be assumed to grab a handful of bolts or chunk of rebar when you needed some), and the adhesive would be something people had learned to make on their own by boiling the endless animal materials lying around everywhere. Instead, you'd just be scavenging for rarer materials. That way, when you walked into a diner, you'd pick up the hotplate (for the copper) and the fuel canister (oil), and you'd get excited when you saw a board game (nuclear material.) You'd be out there checking for special things and being happy when you found them.

Instead they made you into a mobile vacuum cleaner who felt obliged to pick up every piece of litter you came across, and it turned scavenging tedious instead of making it exciting.

Actually, if I were a skilled modder (I'm not even close), I'd be tempted to make exactly that mod.
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Re: Fallout 4

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I'm tired of build settlements. This game I'm going to do a minimum. I haven't even talked to Preston yet at Sanctuary and I'm level 15. I don't know how I'm going to do the main story line.
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Re: Fallout 4

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Blackhawk wrote: Tue Oct 19, 2021 8:59 pm Instead they made you into a mobile vacuum cleaner who felt obliged to pick up every piece of litter you came across, and it turned scavenging tedious instead of making it exciting.
Yeah, that's definitely part of it. It made the building part of it annoying. They seemed to fail to take into account that people would of course need to pick up more stuff leading to being weighed down more often than usual compared to their earlier games due to how weight is calculated in the game. I think it would have been far better if materials would automatically be detected and be put in part of the inventory dedicated for building with weight removed.
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Re: Fallout 4

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When I played it I remapped my move keys to the arrows as always. But the building side of the game is hard coded for movement while building. So instead of being able to move around and place stuff I was forced to stand in place and try to build around me or reach way out and sit stuff. Or I had to move and place then stop and move and place... I HATED BUILDING.

I think next time I give it a go Im marching straight to where Garvey is and shooting him.
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Re: Fallout 4

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Melee and hand to hand and sneak do not work well with robots, synths, turrets, power armor, high snipers, and the Forged.
Have to use hand guns for those. Especially a tricked out 44 mag. Need a sawed off shotgun for insects.
For some reason my 44 is more powerful than rifles and shotguns. If I invested more in those I'd have better results but I'm trying to stay with melee. Pickman's Blade is probably the best. Other things might have more damage but are slower.
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Re: Fallout 4

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I did briefly play with a deathclaw hand weapon and power armor. It was pretty destructive. :D

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Re: Fallout 4

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Ok stop this right now! I am not reinstalling this.
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Re: Fallout 4

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Went with the deathclaw gauntlet for a while. Big and powerful but slow.
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Re: Fallout 4

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dbt1949 wrote: Thu Oct 21, 2021 9:43 pm Big and powerful but slow.
Yup. Very true. But you usually don't need a lot of hits. :D

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Re: Fallout 4

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I personally build NOTHING. I use the mod "SimSettlements".
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Re: Fallout 4

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Kasey Chang wrote: Fri Oct 22, 2021 1:37 am I personally build NOTHING. I use the mod "SimSettlements".
I'm using it in the most recent run. I have mixed feelings. I'm still doing some building though. I only automate the settlements where I have a leader assigned. And I have to accumulate them.

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Re: Fallout 4

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I like building, at least to some degree. I usually build the hell out of whatever settlement I choose as 'home', customized to the theme of that playthrough (last time I was an engineer/scientist, so there was a focus on labs, workshops, and all of my trade routes were run by robots.) I also usually build up a few outposts that catch my eye. Once I hit three or four locations to that degree, though, I tend to simply make the remaining few functional with a standard 20-minute build. A few turrets, a few beds, a few plants, a water source, and... that's about it. Not pretty, but functional. I probably never visit those again once they're built.

Sim Settlements would be great for those, although I understand it has issues in VR (I read that it plays fine, but don't expect your save to survive past 40 hours.)
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Re: Fallout 4

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My playthrough is in VR. I haven't had any major issues with SimSettlements. It generally stops building at some point when it hits a threshold. And it likes to throw up messages periodically. Also, the people like to all stand around in one place. But at least it builds walls and defenses, and generates income. Which means I can mostly ignore. It isn't very good about creating vendors, though. So I have a couple settlements that I manually built up so I could create vendors.

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Re: Fallout 4

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TheMix wrote: Fri Oct 22, 2021 11:26 am My playthrough is in VR. I haven't had any major issues with SimSettlements. It generally stops building at some point when it hits a threshold. And it likes to throw up messages periodically. Also, the people like to all stand around in one place. But at least it builds walls and defenses, and generates income. Which means I can mostly ignore. It isn't very good about creating vendors, though. So I have a couple settlements that I manually built up so I could create vendors.
Can you pick-and-choose which it handles? And can you add to the automated design?
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Re: Fallout 4

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Speaking of which, I need to decide on a 'home base' location for my survivalist-soldier-badass character. My first playthrough was Sanctuary, my second was the drive-in. Time for something new. Maybe Hangman's Alley or the lighthouse (although that would be challenging early on.)
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Re: Fallout 4

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Blackhawk wrote: Fri Oct 22, 2021 11:29 am
TheMix wrote: Fri Oct 22, 2021 11:26 am My playthrough is in VR. I haven't had any major issues with SimSettlements. It generally stops building at some point when it hits a threshold. And it likes to throw up messages periodically. Also, the people like to all stand around in one place. But at least it builds walls and defenses, and generates income. Which means I can mostly ignore. It isn't very good about creating vendors, though. So I have a couple settlements that I manually built up so I could create vendors.
Can you pick-and-choose which it handles? And can you add to the automated design?
I'm not sure exactly what you are asking. I can tell you that there are a LOT of options. Way more than I wanted to deal with. I think you can get other designs, but I just used what came with it. I didn't do much fiddling. I believe that you enjoy the researching part, so you would likely get way more out of the mod than I have.

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Re: Fallout 4

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Yeah, that was badly phrased. What I mean is 1) Can I have it manage nothing by default, then just choose which settlements it manages for me? And 2) if it is managing a settlement, can I also build in that settlement if there is something I need to add? Or will throw off the scripting/escort me directly to the desktop?
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Re: Fallout 4

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TheMix wrote: Fri Oct 22, 2021 11:26 am My playthrough is in VR. I haven't had any major issues with SimSettlements. It generally stops building at some point when it hits a threshold. And it likes to throw up messages periodically. Also, the people like to all stand around in one place. But at least it builds walls and defenses, and generates income. Which means I can mostly ignore. It isn't very good about creating vendors, though. So I have a couple settlements that I manually built up so I could create vendors.
I assume there's no way to get SimSettlements or something similar on an XBox One playthrough? I wouldn't think so, but there is a modding option in the menu which I've never really explored.
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Re: Fallout 4

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Playing a melee character has it's moments but you just can't rely on it full time. I've compromised and am using handguns and grenades.
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Re: Fallout 4

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Blackhawk wrote: Fri Oct 22, 2021 12:20 pm Yeah, that was badly phrased. What I mean is 1) Can I have it manage nothing by default, then just choose which settlements it manages for me? And 2) if it is managing a settlement, can I also build in that settlement if there is something I need to add? Or will throw off the scripting/escort me directly to the desktop?
Yes. It doesn't "take over" a settlement until you build the desk. Otherwise the settlement is "vanilla". Note, if you do some initial building (walls, turrets, etc), and then tell it to build, it'll wipe everything you did. So break everything down. In fact, you can cheat a bit by breaking everything down first, and then telling it to build. The first thing it does is restore the location to original. So you get all those mats for free. You can build stuff, but I'm not sure I'd advise it. It basically ignores what you do. So it'll build right on top. However, if you wait a bit, you can generally see where it's building and where it isn't. For example, it only uses a small portion of Sanctuary. So you could build outside that and be fine. Well, except for possibly hitting the resource limit. I will say that I don't ever recall being kicked out of the game for a scripting error. Things just look funny. Oh... I have had some issues with getting kicked to desktop when I try to enter a fully maxed out settlement. I just assumed there was too much stuff for the game to handle.

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Re: Fallout 4

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El Guapo wrote: Fri Oct 22, 2021 1:24 pm
TheMix wrote: Fri Oct 22, 2021 11:26 am My playthrough is in VR. I haven't had any major issues with SimSettlements. It generally stops building at some point when it hits a threshold. And it likes to throw up messages periodically. Also, the people like to all stand around in one place. But at least it builds walls and defenses, and generates income. Which means I can mostly ignore. It isn't very good about creating vendors, though. So I have a couple settlements that I manually built up so I could create vendors.
I assume there's no way to get SimSettlements or something similar on an XBox One playthrough? I wouldn't think so, but there is a modding option in the menu which I've never really explored.
I know nothing about modding on a console. Sorry.

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Re: Fallout 4

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El Guapo wrote: Fri Oct 22, 2021 1:24 pm
TheMix wrote: Fri Oct 22, 2021 11:26 am My playthrough is in VR. I haven't had any major issues with SimSettlements. It generally stops building at some point when it hits a threshold. And it likes to throw up messages periodically. Also, the people like to all stand around in one place. But at least it builds walls and defenses, and generates income. Which means I can mostly ignore. It isn't very good about creating vendors, though. So I have a couple settlements that I manually built up so I could create vendors.
I assume there's no way to get SimSettlements or something similar on an XBox One playthrough? I wouldn't think so, but there is a modding option in the menu which I've never really explored.
Likely no. As with a big chunk of the biggest mods, it relies on a script extender. Simply put, Bethesda only supports the things they added to the game, plus what you can do in the official editor. Modders add extra functionality, such as the script extender which, for every game since... Oblivon, I think, has added significant programming options to the game that don't exist in it by default. And it does so by loading the game through its own .exe file. There is no console out there that will allow modders to do anything like adding their own .exe files and changing which one launches the game. Hell, on the PS4 they don't allow any external assets at all, so that also blocks any sort of custom textures, objects, sounds, anything you can't do entirely in the default editor. I don't know how they handle external utilities like leveled list resequencers/mergers. Without those modding would be extremely limited, too.
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Re: Fallout 4

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I haven't really started yet, as I decided to toss my mod set and redo it from scratch (it's mostly done) after discovering a few odds and ends that had the potential to cause problems, and because I decided that my mod list was simple enough that I'd prefer to use Vortex over MO2.

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Blackhawk wrote: Fri Oct 22, 2021 11:33 am Speaking of which, I need to decide on a 'home base' location for my survivalist-soldier-badass character. My first playthrough was Sanctuary, my second was the drive-in. Time for something new. Maybe Hangman's Alley or the lighthouse (although that would be challenging early on.)
Egret Tours Marina.
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Re: Fallout 4

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Well, going the way of the Railroad is a dead end. They can't attack the Institute directly. Have to join the Minutemen or the Brotherhood. Gonna have to start all over.
And this time I'm going to annihilate the Railroad.
I hate the BOS. I like the Minutemen but hate Preston Garvey. Don't like the Institute either. Maybe go to Nukaworld and become a raider. Can you join the Gunners?
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Re: Fallout 4

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So, after installing, reading, modding, reading a lot more, re-modding, tweaking, and then playing for several hours, here are my current feelings about Fallout 4 VR:

It is solidly mediocre. The controls are a hassle. If you know VR controls they're a pain. The interface is, at no time, 'good.' Playable, yes. But not good. Fallout/Skyrim controls have always been a pain, and that same "why the hell did they..." feeling applies here. Modding makes it a lot better, but what I said was with the modding in place. The aiming is poor, especially with longer guns, as they stick straight out, one-handed. Even miniguns feel like they're strapped to your fist. Every indication is that Bethesda made a half-assed port (they forced the pancake systems into VR rather than designing new ways of doing them that actually make sense in VR), pushed it out the door to cash in, then abandoned it. The community fixed it up as much as they could, but Bethesda left them a lot to do, and didn't give them a lot of the tools they needed to do it.

Building was something I found relaxing and fun in pancake mode. In VR it's not. It's mostly just tedious. I think I will be minimizing the building. I'll be avoiding the Minutemen once I'm past their opening quests, capturing settlements as the opportunity arises, and letting Sim Settlements do the work. I may build one area by hand (my base - I decided on Egret Tours Marina), but this run will be focused on the exploration and combat, not the building and economy.

That said, it's still Fallout. It's still a fun world, and it is amazing seeing it close up. It's a style of game, in lore, in scope, and in complexity, that VR largely lacks. That makes it appealing. It's huge, it's open, and it lets you make your own way, which is still awesome.

My short version is this: Get this if you want to see Fallout in VR, as if you're standing next to the deathclaw yourself. Get it to explore that world as if you're actually there. Don't get it looking for a polished experience, though.

I'm also thinking that Skyrim's gameplay is better suited to VR, just due to its nature, than Fallout is.
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Re: Fallout 4

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I am so tired of Preston I finished the main quest as the BOS and never even saw Preston.
Now to go and do all the other DLCs and what not. Guess I'll have to see Preston as I want the Bobblehead and the magazine.
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Re: Fallout 4

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I took the fort back for them and used the guns a bit but mainly ignored him after the that. I also joined the brotherhood. Next time will most likely be Institute as I want to be a asshole instead of my goody goody type. besides I hate the railroad.
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Re: Fallout 4

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And another crash spree.

I think I will take a breather and regroup. I'm going to try a Wabbajack set on Skyrim VR (which offends my sensibilities, but the VR versions of these games seem more finicky about mods, and are more of a hassle to troubleshoot. If I like what happens with Skyrim VR, I may come back and try the Wabbajack option for FO4VR (even though it would be a departure from my preferred playstyle.)
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Re: Fallout 4

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I'll be watching. I wasn't able to do the Wabbajack option because I didn't have the DLCs at the time. And now I'm taking a breather because I got burnt out a bit.

But I am wondering if I should wipe it and set up the Wabbajack option with the impending changes. It would suck for half the mods to vanish.

What especially attracted me to it was that she had the same video card that I have. And she said it ran great.

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Re: Fallout 4

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I really dislike pancake as a description for games other than VR.
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Re: Fallout 4

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I had the same reaction the first time I heard it. It felt almost derogatory.

Then I had a good chuckle at my pride and began to see it as a sort of... term of endearment. Sort of like referring to a type of tabletop game as a 'dice chucker', or a film genre as 'mockumentary' or 'splatter film.' They could be taken as derogatory, except that they're usually used by people who also love the thing the term is being applied to.
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Re: Fallout 4

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Blackhawk wrote: Tue Oct 26, 2021 8:03 pm I had the same reaction the first time I heard it. It felt almost derogatory.

Then I had a good chuckle at my pride and began to see it as a sort of... term of endearment. Sort of like referring to a type of tabletop game as a 'dice chucker', or a film genre as 'mockumentary' or 'splatter film.' They could be taken as derogatory, except that they're usually used by people who also love the thing the term is being applied to.
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Re: Fallout 4

Post by El Guapo »

I finished the main game the other day. On the whole I would say it was...fine. The format they use, with no cut scenes and somewhat limited dialogue from the main character, and few "get to know you" conversations with companions, makes it really hard to tell an interesting and engaging story. In particular
Spoiler:
The big reveal when you find out that it's been decades since you were briefly unfrozen and your kid stolen, and now, and that the head of the Institute is your son, was interesting. Only like there was no real processing of that reveal. As far as I can tell there's no way to have a conversation with anyone along the lines of "OMG this weird powerful old man here is my son, who I only knew as a baby, so what does this mean for him and me?" Rather the reveal happens, and "Father" immediately transitions to "ok, now start doing missions for me".

I wound up saying FU, siding with the Commonwealth, and killing everyone in the Institute. Which also didn't have much heft or emotional impact.
Anyway, mainly I think I just prefer the Bioware type RPGs.
Black Lives Matter.
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Daehawk
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Re: Fallout 4

Post by Daehawk »

Spoiler:
I guessed he was a lot older long before the reveal. I didn't guess he was older than me though.
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xwraith
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Re: Fallout 4

Post by xwraith »

I forgot to call it "a box of pure malevolent evil, a purveyor of
insidious insanity, an eldritch manifestation that would make Bill
Gates let out a low whistle of admiration," but it's all those, too.
-- David Gerard, Re: [Mediawiki-l] Wikitext grammar, 2010.08.06
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