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Re: [Stardock] Star Control

Posted: Thu Apr 05, 2018 11:11 pm
by Grifman
Scoop20906 wrote: Thu Apr 05, 2018 7:10 pm How much of the story is just a rehash of the last game?
Define rehash. You still travel around, meet new races and build up an alliance, but all of the races are new and have their own stories.

Re: [Stardock] Star Control

Posted: Fri Apr 06, 2018 12:06 am
by Scoop20906
Grifman wrote:
Scoop20906 wrote: Thu Apr 05, 2018 7:10 pm How much of the story is just a rehash of the last game?
Define rehash. You still travel around, meet new races and build up an alliance, but all of the races are new and have their own stories.
From that trailer it looked like it is going to follow the same beats. I hope I’m wrong.


Sent from my iPhone using Tapatalk

Re: [Stardock] Star Control

Posted: Mon Apr 16, 2018 2:29 pm
by Island Dog
New dev journal today! Brad walks you through how big space really is and how its scale fits into the Star Control multiverse.

https://www.stardock.com/games/article/488299/

Re: [Stardock] Star Control

Posted: Fri Apr 20, 2018 1:05 pm
by Island Dog
New dev journal! Topic is Precursors!

https://www.stardock.com/games/article/ ... precursors

Re: [Stardock] Star Control

Posted: Fri Apr 20, 2018 2:03 pm
by Brad Wardell
Scoop20906 wrote: Fri Apr 06, 2018 12:06 am
Grifman wrote:
Scoop20906 wrote: Thu Apr 05, 2018 7:10 pm How much of the story is just a rehash of the last game?
Define rehash. You still travel around, meet new races and build up an alliance, but all of the races are new and have their own stories.
From that trailer it looked like it is going to follow the same beats. I hope I’m wrong.


Sent from my iPhone using Tapatalk
Not the same beats.

That said...does it broadly follow a Hero's journey type of story? I would say so. Origins introduces players to Earth in the late 21st century. It's a world in some turmoil that is now having to face imminent destruction at the hands of a very powerful, very old space empire that sees the humans as an emerging threat. What should we do?

Re: [Stardock] Star Control

Posted: Fri Apr 20, 2018 2:26 pm
by NickAragua
The last game was about 25 years ago. I'm ok with it revisiting some of the same territory, story-wise. At this point in my life, I've seen and read most major sci-fi plot themes, so what really matters for me is details and execution.

Re: [Stardock] Star Control

Posted: Fri Apr 20, 2018 2:27 pm
by Sepiche
Brad Wardell wrote: Fri Apr 20, 2018 2:03 pm Not the same beats.

That said...does it broadly follow a Hero's journey type of story? I would say so. Origins introduces players to Earth in the late 21st century. It's a world in some turmoil that is now having to face imminent destruction at the hands of a very powerful, very old space empire that sees the humans as an emerging threat. What should we do?
Any Pkunk-like aliens among the new batch? I always had a soft spot for those little guys.

Re: [Stardock] Star Control

Posted: Fri Apr 20, 2018 11:57 pm
by Kraken
Naive question: Is this a RTS? Because the video looks like a RTS.

Re: [Stardock] Star Control

Posted: Tue May 01, 2018 12:48 pm
by Island Dog
We’re having a Twitch stream today at 4pm ET with one of our artists who will be talking about the process for creating the Star Control: Origins keyart.

http://www.twitch.tv/stardock

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Re: [Stardock] Star Control

Posted: Tue May 01, 2018 1:29 pm
by Island Dog
Kraken wrote: Fri Apr 20, 2018 11:57 pm Naive question: Is this a RTS? Because the video looks like a RTS.
It's an action/adventure game. :)

Re: [Stardock] Star Control

Posted: Tue May 01, 2018 2:50 pm
by morlac
I keep booting up Space Rangers 2 in anticipation to hold me over as it is the closest thing I can think of. After the 300+ hours I have played it's just not working for me anymore.

I am totally fine with going and playing this right now.

Brad, please let me know in what direction I should throw my wallet and send me a Beta invite ;)

Re: [Stardock] Star Control

Posted: Tue May 01, 2018 7:56 pm
by Zarathud
Thanks for keeping us informed. While we're probably not the Twitch crowd, it's great you're still stooping by.

Re: [Stardock] Star Control

Posted: Tue May 01, 2018 9:46 pm
by Freyland
Zarathud wrote: Tue May 01, 2018 7:56 pm Thanks for keeping us informed. While we're probably not the Twitch crowd, it's great you're still stooping by.
Is "stooping by" some kind of orthopedic slumming?

Re: [Stardock] Star Control

Posted: Tue May 01, 2018 10:04 pm
by Daehawk
The art really sets the mood doesn't it? I haven't seen good art for a space game in many years.

Re: [Stardock] Star Control

Posted: Fri May 18, 2018 9:56 am
by Island Dog
IGN sat down with Stardock's Patrick Shaw to take a look at Adventure Mode!

http://www.ign.com/videos/2018/05/17/a- ... ture-mode

https://youtu.be/6sAl4mkBQzY

Re: [Stardock] Star Control

Posted: Mon May 21, 2018 3:33 pm
by Island Dog
May preview trailer!

https://youtu.be/Soc5Oehmt_I

Re: [Stardock] Star Control

Posted: Mon May 21, 2018 3:41 pm
by NickAragua
I gotta say that hyperspace remix sounds pretty sweet.

Re: [Stardock] Star Control

Posted: Fri May 25, 2018 1:08 pm
by Island Dog

Re: [Stardock] Star Control

Posted: Fri May 25, 2018 8:17 pm
by Brad Wardell
Only a few more months left.

Hopefully the OO gang will find it a pretty compelling RPG when it's done.

Personally, when I watch QA play, I like to track how many people play as a "white hat" or a "black hat". When the goal is to save Earth, it's amazing what people will rationalize doing.

Re: [Stardock] Star Control

Posted: Fri May 25, 2018 8:41 pm
by jztemple2
Based on what I've seen and read, and that it is from Stardock, it will most likely be a day one purchase for me.

Re: [Stardock] Star Control

Posted: Sat May 26, 2018 9:10 am
by morlac
jztemple2 wrote: Fri May 25, 2018 8:41 pm Based on what I've seen and read, and that it is from Stardock, it will most likely be a day one purchase for me.
Yes, yes it is.

Re: [Stardock] Star Control

Posted: Sat May 26, 2018 2:05 pm
by Kraken
I will be interested to hear about space combat -- how much of a role it plays, and how RTS/arcadey it is. The videos I've seen make it look fast and frantic, which could be a deal-breaker for me. The exploration/RPG elements look appealing.

Re: [Stardock] Star Control

Posted: Sat May 26, 2018 3:23 pm
by Grifman
Kraken wrote: Sat May 26, 2018 2:05 pm I will be interested to hear about space combat -- how much of a role it plays, and how RTS/arcadey it is. The videos I've seen make it look fast and frantic, which could be a deal-breaker for me. The exploration/RPG elements look appealing.
It plays like the original which was pretty RTS and arcades.

Re: [Stardock] Star Control

Posted: Sat May 26, 2018 6:27 pm
by Zarathud
I love making life-or-death choices in space. Star Control hit that trigger and this looks like it's the same. It'll be a great way to come away from Battletech.

Re: [Stardock] Star Control

Posted: Fri Jun 01, 2018 3:17 pm
by Island Dog
New developer interview video is out today. :)

https://youtu.be/2J21ltBt2uA

Re: [Stardock] Star Control

Posted: Tue Jun 05, 2018 2:33 pm
by Island Dog
We're headed to E3 next week and we'll be part of the PC Gaming Show. We'll be showing off a new trailer and have some exciting news to share. :)

https://forums.starcontrol.com/489429

Re: [Stardock] Star Control

Posted: Mon Jun 11, 2018 2:54 pm
by Island Dog
Few screenshots, and don’t forget the PC Gaming Show at E3 is tonight with the new trailer!

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Re: [Stardock] Star Control

Posted: Mon Jun 11, 2018 3:52 pm
by Daehawk
I like the ship setup screen and the overhead view. I think the only problem I have with it at this point is the silly little kiddy like planet stuff on ground. Id prefer a Starflight on Sega Genesis type thing where its overhead and you land and scan for minerals. But maybe this part will grow on me .Heck who knows I might love it once I try it. The rest looks really fun.

Also I cant find the schedule for any Stardock show tonight. Anyone know the time and where to watch?

Re: [Stardock] Star Control

Posted: Mon Jun 11, 2018 6:58 pm
by Island Dog
Check out the new trailer and the September 20, 2018 release date announcement!

https://youtu.be/4-EnCjcxsJE

Re: [Stardock] Star Control

Posted: Mon Jun 11, 2018 7:15 pm
by Daehawk
I did catch the show. Went by quick.

Re: [Stardock] Star Control

Posted: Mon Jun 11, 2018 8:12 pm
by baelthazar
Island Dog wrote: Mon Jun 11, 2018 6:58 pm Check out the new trailer and the September 20, 2018 release date announcement!

https://youtu.be/4-EnCjcxsJE
On one hand, I am happy to have a release date. On the other, I am sad it is that far away! :D

Re: [Stardock] Star Control

Posted: Sun Jun 24, 2018 3:46 am
by Daehawk
Looks like a court battle is brewing .We may not get any new Star Control games from anyone.

https://www.gofundme.com/help-fred-amp- ... ber=333940

Re: [Stardock] Star Control

Posted: Sun Jun 24, 2018 6:34 am
by hepcat
2 million bucks? :shock:

Yeah, I don’t see that happening,

Re: [Stardock] Star Control

Posted: Sun Jun 24, 2018 9:47 am
by Fitzy
Damn. I ran across a twitter thread the other day ripping Stardock (both for this and other things) and supporting these guys. There was much support, but I don’t know about $2 million worth of support. Ouch. Sorry to bring R&P in here, but man does our legal system need revamping if a Trademark and/or Copyright issue is anywhere near this level of money.

Re: [Stardock] Star Control

Posted: Sun Jun 24, 2018 1:14 pm
by Zarathud
Creators are not always owners. Trying to raise funds now that StarDock has a release date smacks of looking for leverage. Pay us or we'll spend $2 million to prevent your product release.

Pretty shitty situation. The best solution would have been to find a way to do both projects. But it's not clear they even have a team.

Re: [Stardock] Star Control

Posted: Mon Jun 25, 2018 2:43 pm
by Island Dog
Daehawk wrote: Sun Jun 24, 2018 3:46 am Looks like a court battle is brewing .We may not get any new Star Control games from anyone.

https://www.gofundme.com/help-fred-amp- ... ber=333940
None of this affects Star Control: Origins release. ;)

Re: [Stardock] Star Control

Posted: Mon Jun 25, 2018 2:45 pm
by Island Dog
New dev journal today! Callum discusses some of the modding tools that will be included and how he uses them in order to create a rich, diverse, and exciting experience.

https://www.stardock.com/games/article/489634/

Re: [Stardock] Star Control

Posted: Fri Jun 29, 2018 2:14 pm
by Island Dog
New dev journal today! Did you know that Star Control: Origins takes place in a living universe that's simulated many times per second?

https://www.stardock.com/games/article/489725/

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Re: [Stardock] Star Control

Posted: Fri Jun 29, 2018 2:42 pm
by jztemple2
Island Dog wrote: Fri Jun 29, 2018 2:14 pm New dev journal today! Did you know that Star Control: Origins takes place in a living universe that's simulated many times per second?

https://www.stardock.com/games/article/489725/

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Please keep posting these journal links. I'm really enjoying learning more about the background of the game :wub:

Re: [Stardock] Star Control

Posted: Fri Jun 29, 2018 3:45 pm
by Daehawk
What I can say is that what they do is not random. It's more akin, to borrow a popular show analogy, to Westworld. You, the player, are the butterfly effect in this universe. You are the only random element in our...harmony.
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That popped into my head .I dont want to break anything. I want to enjoy your game. But me being the chaos in the harmony in a game might be a temptation :)