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Formula D League Race 4: Buddh, India

Posted: Tue Jan 14, 2014 11:11 am
by Isgrimnur
Image

Have all the teams enjoyed their winter break?

Re: Formula D League Race 4: Buddh, India

Posted: Tue Jan 14, 2014 11:37 am
by coopasonic
Isgrimnur wrote:Have all the teams enjoyed their winter break?
Emphasis on break. Crews are still working on repairs to team yellow's cars.

Re: Formula D League Race 4: Buddh, India

Posted: Tue Jan 14, 2014 11:40 am
by El Guapo
Is this the round where we add rocket launchers to our cars?

Re: Formula D League Race 4: Buddh, India

Posted: Tue Jan 14, 2014 11:52 am
by Isgrimnur
How about a rolling start instead? Pole position would set the max gear on their first turn (up to 4th). It's not a regular Formula 1 rule, but if it makes the start of the game more fun, I'm for it.

Re: Formula D League Race 4: Buddh, India

Posted: Tue Jan 14, 2014 1:02 pm
by El Guapo
So the person in pole position chooses 1st - 4th gear, and then everyone behind them can choose that gear or lower (so if the pole position chooses 3rd, everyone else chooses 1st - 3rd)?

Re: Formula D League Race 4: Buddh, India

Posted: Tue Jan 14, 2014 1:12 pm
by Isgrimnur
Correct.

Re: Formula D League Race 4: Buddh, India

Posted: Tue Jan 14, 2014 1:26 pm
by El Guapo
Yeah, sounds more interesting than the usual 1st - 3rd crawl at the start of the game.

Still not as good as rocket launchers, though.

Re: Formula D League Race 4: Buddh, India

Posted: Tue Jan 14, 2014 2:48 pm
by coopasonic
El Guapo wrote:Still not as good as rocket launchers, though.
You can use your nitrous bottle as an incendiary device. Select a target space within 3 spaces and roll a d6.

1: blows up in your face killing you instantly
2: dud, no effect
3: you miss your target, roll again to determine actual space and resolve explosion
4: hits your target for one damage, roll again to determine damaged location
5: hits your target for one damage to two location, roll to determine
6: target car is obliterated

Re: Formula D League Race 4: Buddh, India

Posted: Tue Jan 14, 2014 4:24 pm
by NickAragua
Looks like a pretty fast-paced map. I'm fine with a rolling start, or the ability to drop landmines (at will, we can already do it involuntarily by crashing our cars).

Re: Formula D League Race 4: Buddh, India

Posted: Tue Jan 14, 2014 9:04 pm
by bb2112
Awesome! I kind of like the rolling start. Although I can't see all the track. Apparently my iPad can't scroll the picture. Team yellow will rise to dominance once again!

Re: Formula D League Race 4: Buddh, India

Posted: Tue Jan 14, 2014 9:28 pm
by Isgrimnur

Re: Formula D League Race 4: Buddh, India

Posted: Wed Jan 15, 2014 10:00 pm
by Isgrimnur
I believe we've received word from all participants.

Individual standings after Race 3 were:

1) Isgrimnur - 18 points
1) NickAragua - 18 points
3) El Guapo - 16 points
4) bb2112 - 15 points
5) coopasonic - 14 points
6) hentzau - 13 points

Starting grid will be in reverse order. I get the back of the grid due to winning the previous race.

Forecast calls for sun, sun, sun.

I need tire choice and car setups.

Re: Formula D League Race 4: Buddh, India

Posted: Thu Jan 16, 2014 12:16 pm
by NickAragua
Soft tires, of course.

5/7/2/2/2/2 will do, I believe. A brake-heavy loadout may be beneficial with soft tires (to negate a few more rolls that are a little too high), but we'll see.

[edited to 20 points]

Re: Formula D League Race 4: Buddh, India

Posted: Thu Jan 16, 2014 12:20 pm
by Isgrimnur
Proposed maneuvering rule: Debris Visibility

Debris is 'visible' from five spaces away on any straightaway, barring turn borders. Any movements initiated outside of that range will have the full movement available.

Ex 1. On a straightaway, there is a piece of debris in the right lane on space 10 . A car starting on space 4 or before in any lane would be unable to 'see' the piece and would be allowed to make a move into the debris lane, then perform an evasive move to avoid it. If a car were starting on space 8 in the center or left lane, if they entered the right lane prior to space 10, this would be treated as a deliberate move and be required to drive over the debris space.

Ex 2. On a straightaway, there is a piece of debris in the right lane in space 3. There are no restrictions in exiting the turn, as the arrows take precedence. If the driver exits the turn in the right lane, he can take an evasive move to avoid it. If a driver exits the turn in the left or center lanes and enters the right lane prior to space 3, this would be treated as a deliberate move and be required to drive over the debris space.

Re: Formula D League Race 4: Buddh, India

Posted: Thu Jan 16, 2014 12:52 pm
by coopasonic
Isgrimnur wrote:Proposed maneuvering rule: Debris Visibility

Debris is 'visible' from five spaces away on any straightaway, barring turn borders. Any movements initiated outside of that range will have the full movement available.

Ex 1. On a straightaway, there is a piece of debris in the right lane on space 10 . A car starting on space 4 or before in any lane would be unable to 'see' the piece and would be allowed to make a move into the debris lane, then perform an evasive move to avoid it. If a car were starting on space 8 in the center or left lane, if they entered the right lane prior to space 10, this would be treated as a deliberate move and be required to drive over the debris space.

Ex 2. On a straightaway, there is a piece of debris in the right lane in space 3. There are no restrictions in exiting the turn, as the arrows take precedence. If the driver exits the turn in the right lane, he can take an evasive move to avoid it. If a driver exits the turn in the left or center lanes and enters the right lane prior to space 3, this would be treated as a deliberate move and be required to drive over the debris space.
I think it's an overengineered solution for a problem that doesn't really exist. It is bound to cause confusion. I would focus on implementing my in-race combat rule.

Re: Formula D League Race 4: Buddh, India

Posted: Thu Jan 16, 2014 12:54 pm
by Isgrimnur
There were questions last race about maneuvering when coming out of a turn and weaving decisions, so it is a problem that has come up.

Re: Formula D League Race 4: Buddh, India

Posted: Thu Jan 16, 2014 1:15 pm
by hentzau
Just went back to look and see what my build was in the last game, because I really liked it, but now I'm stymied by the great OO data loss.

I'll have to review the rules. Back in a bit.

Re: Formula D League Race 4: Buddh, India

Posted: Thu Jan 16, 2014 1:18 pm
by hentzau
OK, let's try this:

W:5 B:6 T:3 O:2 E:2 S:2 N:1

Soft tires

Re: Formula D League Race 4: Buddh, India

Posted: Thu Jan 16, 2014 1:18 pm
by Isgrimnur
This state should have the starting builds for race 3.

Re: Formula D League Race 4: Buddh, India

Posted: Thu Jan 16, 2014 1:22 pm
by Isgrimnur
What's with the 18-point builds? Both you and Nick are two short of a full build. Nitrous is one-per, and does not count against the 20-point total.

Re: Formula D League Race 4: Buddh, India

Posted: Thu Jan 16, 2014 1:26 pm
by hentzau
Isgrimnur wrote:What's with the 18-point builds? Both you and Nick are two short of a full build. Nitrous is one-per, and does not count against the 20-point total.
I went off of the stats on the race page link you posted above, and just manipulated the existing points. When you posted the previous race link, the numbers were different.

Re: Formula D League Race 4: Buddh, India

Posted: Thu Jan 16, 2014 1:32 pm
by Isgrimnur
I'll throw our technical director under the bus for that error. :P

Builds are 20 points.

Re: Formula D League Race 4: Buddh, India

Posted: Thu Jan 16, 2014 2:36 pm
by El Guapo
Isgrimnur wrote:Proposed maneuvering rule: Debris Visibility

Debris is 'visible' from five spaces away on any straightaway, barring turn borders. Any movements initiated outside of that range will have the full movement available.

Ex 1. On a straightaway, there is a piece of debris in the right lane on space 10 . A car starting on space 4 or before in any lane would be unable to 'see' the piece and would be allowed to make a move into the debris lane, then perform an evasive move to avoid it. If a car were starting on space 8 in the center or left lane, if they entered the right lane prior to space 10, this would be treated as a deliberate move and be required to drive over the debris space.

Ex 2. On a straightaway, there is a piece of debris in the right lane in space 3. There are no restrictions in exiting the turn, as the arrows take precedence. If the driver exits the turn in the right lane, he can take an evasive move to avoid it. If a driver exits the turn in the left or center lanes and enters the right lane prior to space 3, this would be treated as a deliberate move and be required to drive over the debris space.
I think for maneuvering that debris should, for the most part, be treated like a car. I.e. as part of a move on a straightaway you can't maneuver into a position that forces you to then take evasive maneuvers. Except that with the debris you have the option of moving into the lane and running over the debris.

If that makes sense. The rule makes some intuitive sense, but the maneuvering rule doesn't really match that well with reality anyhow (like, the exact same maneuvering is legal on a straightaway if done as part of two moves but not if part of one), so really this is just a straight game mechanic that doesn't match with reality anyhow.

Re: Formula D League Race 4: Buddh, India

Posted: Thu Jan 16, 2014 2:50 pm
by coopasonic
Isgrimnur wrote:I'll throw our technical director under the bus for that error. :P

Builds are 20 points.
It's only an error if you assume I was trying to be correct.

Re: Formula D League Race 4: Buddh, India

Posted: Thu Jan 16, 2014 3:01 pm
by El Guapo
W:5 B:6 T:4 O:2 E:2 S:1

Soft tires.

Re: Formula D League Race 4: Buddh, India

Posted: Sat Jan 18, 2014 5:28 pm
by bb2112
W:5 B:7 T:3 O:2 E:2 S:1

Soft tires

Re: Formula D League Race 4: Buddh, India

Posted: Mon Jan 20, 2014 12:42 pm
by Isgrimnur
W: 5
B: 7
T: 3
O: 2
E: 2
S: 1

coop?

Re: Formula D League Race 4: Buddh, India

Posted: Tue Jan 21, 2014 10:28 am
by coopasonic
I guess I will go with the 5/6/4/2/2/1 build.

Re: Formula D League Race 4: Buddh, India

Posted: Wed Jan 22, 2014 12:13 am
by Isgrimnur
Soft Tires, I assume?

Re: Formula D League Race 4: Buddh, India

Posted: Wed Jan 22, 2014 12:17 am
by Isgrimnur
hentzau (White 2), pick a gear and lead us off.

Re: Formula D League Race 4: Buddh, India

Posted: Wed Jan 22, 2014 12:33 am
by coopasonic
Isgrimnur wrote:Soft Tires, I assume?
Yeah that.

Sorry, work is work these days.

Re: Formula D League Race 4: Buddh, India

Posted: Wed Jan 22, 2014 11:04 am
by hentzau
Can we get a gear chart added to the race graphic? I'll go out and see if I can't find it in the meantime.

Re: Formula D League Race 4: Buddh, India

Posted: Wed Jan 22, 2014 11:07 am
by Isgrimnur
Race 1 stil has it visible.

Re: Formula D League Race 4: Buddh, India

Posted: Wed Jan 22, 2014 11:07 am
by hentzau
And let's start with 3rd gear.

Re: Formula D League Race 4: Buddh, India

Posted: Wed Jan 22, 2014 11:08 am
by Isgrimnur
Movement roll is 7.

Re: Formula D League Race 4: Buddh, India

Posted: Wed Jan 22, 2014 11:09 am
by coopasonic
hentzau wrote:Can we get a gear chart added to the race graphic? I'll go out and see if I can't find it in the meantime.
Needy.

Re: Formula D League Race 4: Buddh, India

Posted: Wed Jan 22, 2014 11:11 am
by hentzau
coopasonic wrote:
hentzau wrote:Can we get a gear chart added to the race graphic? I'll go out and see if I can't find it in the meantime.
Needy.
Yeah, but my wife just calls me a pain in the ass...

Re: Formula D League Race 4: Buddh, India

Posted: Wed Jan 22, 2014 5:14 pm
by hentzau
Straight ahead 7.

Re: Formula D League Race 4: Buddh, India

Posted: Wed Jan 22, 2014 5:16 pm
by Isgrimnur
Turn 1 complete.

coopasonic (Yellow 1): Gear selection, please (1-3).

Re: Formula D League Race 4: Buddh, India

Posted: Wed Jan 22, 2014 5:34 pm
by coopasonic
it gots to be 3