Re: No Man's Sky
Posted: Mon Aug 14, 2017 12:53 am
I picked it up as well, that 60% made me bite. I'm playing in Normal mode and after 1.3 hours I'm not quite sure if I like it or not. I'll spend more time on it tomorrow.
That is not dead which can eternal lie, and with strange aeons bring us some web forums whereupon we can gather
http://www.octopusoverlords.com/forum/
Yes, yes and yes.ColdSteel wrote:I am soooo glad I bought this. I've been playing it all weekend and it.. is.. awesome.
My starting planet only has hostile flora on it, no hostile fauna. It's an ice planet and only has 5 total fauna and they're all friendly. That said, I had to go to a neighboring system last night to recruit a scientist for a mission. I found and hired him and was getting ready to go back home when I found myself in the middle of a thick asteroid best. Most of it was common iron but it had a few of these big purplish asteroids mixed in. I sampled one and it was iridium!! I loaded my cargo hold with the stuff and right when I was finishing up I got a warning that a swarm of hostile pirates were in-bound. It was classified as a peaceful system but I guess the value of my cargo became great enough to draw them like flies.Dave Allen wrote:Yes, yes and yes.ColdSteel wrote:I am soooo glad I bought this. I've been playing it all weekend and it.. is.. awesome.
On my second planet a herd of predators stood between me and my ship. They decided they wanted me for lunch and the peashooter I had built was not enough. They surrounded me, but I jet-packed up and landed right into my ship. So awesome.
Try to find an observatory or alternately a structure with a tall antenna. The observatories have a terminal inside that will present you will a series of number codes and ask you to pick the last number in the sequence. It's a simple number puzzle. If you complete it correctly it will sometimes give you a marker for a crashed ship. The other building with the big antenna just does a wide scan and also sometimes finds crashed ship sites.jztemple2 wrote:although I filled up all my slots already on both backpack and ship
While I can appreciate the charm of doing one own discovering and problem-solving, I'm not a person with lots of gaming time nor a heck of a lot of patience .Dave Allen wrote:NMS's charm rests on using one's observation and problem-solving abilities upon the randomly discovered resources and tools.
I say this to emphasize: the rewards of playing NMS are easily sucked out of this game by spoilers.
I'm curious what you are seeing as spoilers here? As far as I am concerned there is nothing to spoil in the game, at least not in the original game. I am only a few hours into the current game. I mean I guess you can spoil the utter disappointment at what happens when you reach the end, but I think that is a positive.Dave Allen wrote:I say this to emphasize: the rewards of playing NMS are easily sucked out of this game by spoilers.
Um... "go to place "A" that you didn't know even existed, and then look for thing "B" that you haven't found yet, and if you solve the puzzle you might get "C" which now is longer a surprise?coopasonic wrote: I'm curious what you are seeing as spoilers here? As far as I am concerned there is nothing to spoil in the game, at least not in the original game. I am only a few hours into the current game. I mean I guess you can spoil the utter disappointment at what happens when you reach the end, but I think that is a positive.
Honestly, for a game that's been out and well covered for over a year, if you're bothered by spoilers, WTF are you doing in here. This thread has been way beyond simple impressions for a very long time. Since I doubt that people are going to go back and despoil the hundreds of posts that are in this thread, I suggest you either accept it or move on.Dave Allen wrote:Um... "go to place "A" that you didn't know even existed, and then look for thing "B" that you haven't found yet, and if you solve the puzzle you might get "C" which now is longer a surprise?coopasonic wrote: I'm curious what you are seeing as spoilers here? As far as I am concerned there is nothing to spoil in the game, at least not in the original game. I am only a few hours into the current game. I mean I guess you can spoil the utter disappointment at what happens when you reach the end, but I think that is a positive.
Are animals actually moving with intelligence now? I mean, other than just attacking the player. Are the reacting to each other? Do they seems to feed or sleep?Dave Allen wrote:Yes, yes and yes.ColdSteel wrote:I am soooo glad I bought this. I've been playing it all weekend and it.. is.. awesome.
On my second planet a herd of predators stood between me and my ship. They decided they wanted me for lunch and the peashooter I had built was not enough. They surrounded me, but I jet-packed up and landed right into my ship. So awesome.
I heard survival requires uses the full fuel from the launcher on every launch... no thanks.YellowKing wrote:I started over in Survival Mode last night. Not sure if that's a good thing or not long-term, but it's fun for now.
rshetts2 wrote:Honestly, for a game that's been out and well covered for over a year, if you're bothered by spoilers, WTF are you doing in here. This thread has been way beyond simple impressions for a very long time. Since I doubt that people are going to go back and despoil the hundreds of posts that are in this thread, I suggest you either accept it or move on.Dave Allen wrote:Um... "go to place "A" that you didn't know even existed, and then look for thing "B" that you haven't found yet, and if you solve the puzzle you might get "C" which now is longer a surprise?coopasonic wrote: I'm curious what you are seeing as spoilers here? As far as I am concerned there is nothing to spoil in the game, at least not in the original game. I am only a few hours into the current game. I mean I guess you can spoil the utter disappointment at what happens when you reach the end, but I think that is a positive.
That can work both ways though. For a certain quest all I received as a clue was "build an X". Well, I don't know how to build that. I finally find out that it's made of Y and Z components. OK, I can build those, but I have never come across Element A that you need to build a Z. Shouldn't be too hard to find. 5 jumps later, no luck finding it. 10 jumps later, wtf, where is this stuff? 20 jumps later: FUCK THIS GAME!Dave Allen wrote:NMS's charm rests on using one's observation and problem-solving abilities upon the randomly discovered resources and tools.
I say this to emphasize: the rewards of playing NMS are easily sucked out of this game by spoilers.
No, no and no - "surrounded me" should be replaced by "and I carelessly stumbled into their midst".Scoop20906 wrote: Are animals actually moving with intelligence now? I mean, other than just attacking the player. Are the reacting to each other? Do they seems to feed or sleep?
Today I was opening some containers and the icon for a hostile animal popped up. I looked to my right and there was this tigerish sort of creature that was obviously a predator by the way it looked and the hostile way it acted. I backed away so I didn't get too close and it then turned around and pounced on one of the smaller animals there and killed it. It looked somewhat like a lion bringing down an antelope.Scoop20906 wrote:Are animals actually moving with intelligence now? I mean, other than just attacking the player. Are the reacting to each other? Do they seems to feed or sleep?
Much to my own dismay, there is not. About the best you can do is set a waypoint and then use the navigation icons on your HUD to find your way back.jztemple2 wrote:Is there some kind of mapping function I haven't uncovered? I try to use the compass but that doesn't begin to be enough.
Thanks for the info. I've not been using the scanner enough before, but I'm finding all sorts of things to catalog and now I know how to set waypoints. It would be nice if I could label them, but oh well...ColdSteel wrote:Much to my own dismay, there is not. About the best you can do is set a waypoint and then use the navigation icons on your HUD to find your way back.jztemple2 wrote:Is there some kind of mapping function I haven't uncovered? I try to use the compass but that doesn't begin to be enough.
There are a few ways to set waypoints. First, you can craft and set a beacon which will always provide a navigation point to return to. That's probably the best option but until you do some of the home base quests, you won't have the beacon blueprint.
Second, you can set a waypoint for a structure by scanning it with your visor when outside your ship (f key for PC keyboard). That will create a gigantic white dot on your HUD that will remain marking it unless/until you leave the system and return, that wipes them. There's currently no other way to remove those, which is a PITA.
One other thing you can do if you're looking for interesting structures is to fly up into space away from the planet a bit and then turn around and scan the planet with your ship scanner. Do that a few times and some interesting structures should pop up. You can also scan the other planets in the system the same way from very great distances.
It's certainly not ideal. I don't know why they did it this way.
Wait, you can get a ground vehicle in this game? How did you unlock that blueprint?jztemple2 wrote:I've unlocked my ground vehicle
That made me laugh out loud, because that's exactly what my starting Survival Mode planet is. I think I'm going to start from scratch tonight, blowing away both my Survival Mode and normal saves. Kind of want a fresh start knowing what I know now.Blackhawk wrote: It was a radioactive hell planet.
ColdSteel wrote:Wait, you can get a ground vehicle in this game? How did you unlock that blueprint?jztemple2 wrote:I've unlocked my ground vehicle
I ended up starting over, but no, when I initially logged into my old character, it seemed to run an extra long process to update my character, but after that long load I was able to get in and play him fine.Sectoid wrote:I haven't played it since it came out initially. If I do get back in, is starting over mandatory? I seem to remember that the ship I had was kick-ass.
did you check all the vendors in those 20 jumps? You can also trade with any other ships when they are docked. They usually have the more rare stuff.killbot737 wrote:That can work both ways though. For a certain quest all I received as a clue was "build an X". Well, I don't know how to build that. I finally find out that it's made of Y and Z components. OK, I can build those, but I have never come across Element A that you need to build a Z. Shouldn't be too hard to find. 5 jumps later, no luck finding it. 10 jumps later, wtf, where is this stuff? 20 jumps later: FUCK THIS GAME!Dave Allen wrote:NMS's charm rests on using one's observation and problem-solving abilities upon the randomly discovered resources and tools.
I say this to emphasize: the rewards of playing NMS are easily sucked out of this game by spoilers.
P.S. Needless to say after the 1.3 patch I started a casual game.
Also, a lot of the rare stuff can mainly be found in asteroids. Did you look there?morlac wrote:did you check all the vendors in those 20 jumps? You can also trade with any other ships when they are docked. They usually have the more rare stuff.killbot737 wrote:That can work both ways though. For a certain quest all I received as a clue was "build an X". Well, I don't know how to build that. I finally find out that it's made of Y and Z components. OK, I can build those, but I have never come across Element A that you need to build a Z. Shouldn't be too hard to find. 5 jumps later, no luck finding it. 10 jumps later, wtf, where is this stuff? 20 jumps later: FUCK THIS GAME!Dave Allen wrote:NMS's charm rests on using one's observation and problem-solving abilities upon the randomly discovered resources and tools.
I say this to emphasize: the rewards of playing NMS are easily sucked out of this game by spoilers.
P.S. Needless to say after the 1.3 patch I started a casual game.
Thanks Sepiche, I'm not quite to that point yet. Just got the gauntlets.Sepiche wrote:ColdSteel wrote:Wait, you can get a ground vehicle in this game? How did you unlock that blueprint?jztemple2 wrote:I've unlocked my ground vehicleSpoiler:
You can build beacons to mark locations you want to return to.jztemple2 wrote:I found another crashed ship, not as good as the first one I found, but now I can't find that one
You can return to your base (with your ship) from any space station in any system by using the portal in the left hand door as you are landing, and then return to that station using the portal in your base.jztemple2 wrote:I can see a definite problem with future play of my game. I've spent so much time and energy building up a pretty nice base I don't know that I want to go roaming all over the galaxy afterwards. At some point I'm going to get tired of mining resources and then I'll have to figure out my long term game plans.
Good info about the portal.Sepiche wrote:You can build beacons to mark locations you want to return to.jztemple2 wrote:I found another crashed ship, not as good as the first one I found, but now I can't find that one
You can return to your base (with your ship) from any space station in any system by using the portal in the left hand door as you are landing, and then return to that station using the portal in your base.jztemple2 wrote:I can see a definite problem with future play of my game. I've spent so much time and energy building up a pretty nice base I don't know that I want to go roaming all over the galaxy afterwards. At some point I'm going to get tired of mining resources and then I'll have to figure out my long term game plans.