Got it.GreenGoo wrote:Ok, sent the game to godhugh and stimpy. Monkeyfinger, I've added you as a friend (based on your avatar pic). Just accept and I'll send you your copy.
Let me know how you want payment.
Thank you.
Moderators: LawBeefaroni, Arcanis, $iljanus
Got it.GreenGoo wrote:Ok, sent the game to godhugh and stimpy. Monkeyfinger, I've added you as a friend (based on your avatar pic). Just accept and I'll send you your copy.
Resend worked. Thanks!GreenGoo wrote:Game sent to godhugh and monkeyfinger.
There's a slight head bob and the camera does do some intense moving when you're doing parkour, but otherwise it's not too bad. For reference, the head bob in the original STALKER really bothered me, but I haven't had a problem with this so far.Smoove_B wrote:Anyone get time in this yet? As someone that enjoyed both Dead Island games (eventually) I've been looking at this for a while...but I'm afraid that motion sickness is going to be a huge problem for me. As a point of reference, some times I get sick in FPSer when there's a narrow FOV or the camera bobs to mimic head movement. It's not something I can always predict and games randomly make me want to hurl (like Jazzpunk) but I'm curious to hear if it's a problem for anyone.
Not that I've found. There is an in-game option to expand the FOV, however, so you can customize that to your liking. You can also turn off the film grain effect and motion blur, which improves things as well.Smoove_B wrote:STALKER was another game I couldn't play without a patch to remove the head bob. No option to turn that off in Dying Light?
I refuse to install until Green Goo is made whole!!!!MonkeyFinger wrote:Redeemed... thanks! Now there's just that pesky little detail about reimbursement.
Guys, we'll figure something out. It's not a huge deal and I sent you guys the game so you could play it without having to worry about how we're going to get the money around.stimpy wrote:I refuse to install until Green Goo is made whole!!!!MonkeyFinger wrote:Redeemed... thanks! Now there's just that pesky little detail about reimbursement.
Works for me. If there is a game or 3 you want from Steam, that will work too.GreenGoo wrote:Guys, we'll figure something out. It's not a huge deal and I sent you guys the game so you could play it without having to worry about how we're going to get the money around.stimpy wrote:I refuse to install until Green Goo is made whole!!!!MonkeyFinger wrote:Redeemed... thanks! Now there's just that pesky little detail about reimbursement.
I don't like paypal and don't use it if I can avoid it.
I played through the tutorial last night and had no difficulty at any point. Is this where you are jumping off the crane? ...because you don't need to jump, just walk off. Otherwise I am not sure where there is a fall long enough to kill you.Carpet_pissr wrote:When you actually start playing, please let me know how you get past the first jumping parts (tutorial mission as you are following the boss/kid)
I have died maybe 20 times on the first simple jump. Game annoyingly pauses on the way to my falling death, to remind me to push and HOLD space to land the jump, and to look at the ledge.
I have done this every logical and illogical way I can think of in my 30+ years of gaming experience, yet this simple act of jumping has thwarted me.
Not at the rage quit point, but getting there.
The game is supposed to be very difficult at first, inspiring you to avoid contact with zombies at all costs. It does a pretty good job of it, I think. Where I am now (in terms of gameplay) zombies are more plentiful and much more aggressive (and that's just the biters) so while I can move and fight much better than at the beginning of the game, I still need to pay attention.coopasonic wrote:I've played a few hours now. In the beginning at least, this game is hard. How do you kill those guys with the big rebar/concrete sledgehammers? ouch.
This is me. And it feels so brutal that while I'll let my oldest watch me smash and chop zombies apart, I won't let him watch me kick a zombie's skull against a curb 40 times (before I got stomp) because it's too much like a real life beating to death of another human being.godhugh wrote:So, I've beaten the game now (~37 hours) and here are some combat tips for the early game that helped me:
1) KICK KICK KICK KICK KICK KICK KICK
2) KICK
3) KICK
4) KICK
Ditto.Daehawk wrote:Haven't played in months now. I keep it installed hoping Ill get back to it.
I don't mind it to a degree, but it's an annoyance that most of the time only serves as a time-wasting mechanic to keep the game's "hours" rating up. With item decay? 20 hours! Without? 10!Daehawk wrote:should have known better than to bother when I saw it had item decay. Thats a feature I just CANNOT STAND EVER.
The Walking Dead is a lie, zombie skulls are like reinforced concrete!Paingod wrote:A crowbar should be damn hard to break.
Then they should add a new game mechanic - hand numbness. Each time you hit something, this bar goes up. Weapons get harder and harder to hold on to the longer you use them without a break. Gloves can help reduce this, but they also decay. At 100% hand numbness, all you can do is flail your arms in front of you ineffectually and run until you regain sensation in your fingers.coopasonic wrote:The Walking Dead is a lie, zombie skulls are like reinforced concrete!Paingod wrote:A crowbar should be damn hard to break.