AdventFuture.org. On it, a supposedly utopian near-future government called the Advent Administration offered a better life for citizens through genetic enhancement, while hackers subversively replaced text and images revealing that Advent isn’t as benevolent as it seems
X-Com 2 confirmed...trailer
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- Daehawk
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X-Com 2 confirmed...trailer
http://www.ign.com/articles/2015/06/01/ ... -ign-first
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- baelthazar
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Re: X-Com 2 confirmed...trailer
So it *was* a new X-Com. Strange though, since the focus of the website was on a corporation. I'm guessing that this will have an X-Com apocalypse story of human corporations being secretly influenced and run by extraterrestrial overlords. I hope to see mutating humans and other fun design elements.
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Re: X-Com 2 confirmed...trailer
Looks great, and I'm sure to be "in" as well, but none of it really makes sense. Even with just today's technology we could find an underground base that was spewing forth flying troop carriers, and with the amount of psych power demonstrated by the aliens in #1 they shouldn't have any trouble identifying trouble-makers entering a populated area. Also, it seemed out of place to have a convenient dark alley right smack in the middle of an otherwise well-lit, newly made, well-monitored city.
Just nit-picking, I'm glad they are making the game. I wonder why PC exclusive?
Just nit-picking, I'm glad they are making the game. I wonder why PC exclusive?
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- NickAragua
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Re: X-Com 2 confirmed...trailer
The trailer wasn't that great, but I'll be in my bunk anyway.
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Re: X-Com 2 confirmed...trailer
I was going to post something snarky about holding off after Civ V and Civ:BE, but who am I kidding?
Day One for sure.
Is Jake Solomon still at Firaxis, and is this his baby? That would seal the deal.
Day One for sure.
Is Jake Solomon still at Firaxis, and is this his baby? That would seal the deal.
I spent 90% of the money I made on women, booze, and drugs. The other 10% I just pissed away.
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Re: X-Com 2 confirmed...trailer
The IGN article says yes. I'm not familiar with the guy's other work but his work on Enemy Unknown/Within was phenomenal, so I trust his work on the sequel without reservation.
Ah, who am I kidding, I'd buy it on release day at full price even if it was just a shitty underwater re-skin.
Ah, who am I kidding, I'd buy it on release day at full price even if it was just a shitty underwater re-skin.
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- Stuie
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Re: X-Com 2 confirmed...trailer
I wanted so bad to like that game when it came out, but the lobsterman hiding in a corner on the penultimate level finally did me in. Took me what seemed like hours to find him. I played the final level and then never went back. Terror from the Deep indeed.NickAragua wrote:The IGN article says yes. I'm not familiar with the guy's other work but his work on Enemy Unknown/Within was phenomenal, so I trust his work on the sequel without reservation.
Ah, who am I kidding, I'd buy it on release day at full price even if it was just a shitty underwater re-skin.
Anyway, I still have to play the Enemy Within add-on... so I can wait for XCOM 2. I'm sure I'll jump onboard though, especially if Jake Solomon is leading the effort again. He seems to really care.
- Pyperkub
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Re: X-Com 2 confirmed...trailer
I'm encouraged that the press release isn't trying to trumpet multiplayer. For XCOM, it would be interesting to have some TBS tactical MP, but completely ancillary to the primary game. The fact that they aren't blasting anything about trying to shoehorn MP in is a very good thing, IMHO.
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Also: There are three ways to not tell the truth: lies, damned lies, and statistics.
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Re: X-Com 2 confirmed...trailer
procedurally generated maps
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Re: X-Com 2 confirmed...trailer
But I won the freaking war! What a retcon!
Looks great, I'm interested what changes they can bring to their prior version of XCom. What's really cool is that the original sold enough to warrant a sequel. That's good news for TB tactical gameplay.
Looks great, I'm interested what changes they can bring to their prior version of XCom. What's really cool is that the original sold enough to warrant a sequel. That's good news for TB tactical gameplay.
Tolerance is the virtue of the man without convictions. – G.K. Chesterton
- Pyperkub
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Re: X-Com 2 confirmed...trailer
That was just a simulation. You never finished the Long WarGrifman wrote:But I won the freaking war! What a retcon!
Looks great, I'm interested what changes they can bring to their prior version of XCom. What's really cool is that the original sold enough to warrant a sequel. That's good news for TB tactical gameplay.
Black Lives definitely Matter Lorini!
Also: There are three ways to not tell the truth: lies, damned lies, and statistics.
Also: There are three ways to not tell the truth: lies, damned lies, and statistics.
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Re: X-Com 2 confirmed...trailer
In Terror from the Deep there was ALWAYS a Lobsterman hiding in the corner. In. Every. Level. This is why I never finished the game.Stuie wrote:I wanted so bad to like that game when it came out, but the lobsterman hiding in a corner on the penultimate level finally did me in. Took me what seemed like hours to find him. I played the final level and then never went back. Terror from the Deep indeed.NickAragua wrote:The IGN article says yes. I'm not familiar with the guy's other work but his work on Enemy Unknown/Within was phenomenal, so I trust his work on the sequel without reservation.
Ah, who am I kidding, I'd buy it on release day at full price even if it was just a shitty underwater re-skin.
Anyway, I still have to play the Enemy Within add-on... so I can wait for XCOM 2. I'm sure I'll jump onboard though, especially if Jake Solomon is leading the effort again. He seems to really care.
So, we apparently lost the XCOM war and now the aliens have set up a false utopian New World Order. I have always thought that there needed to be a game where you played the "resistance" and used covert ops and mobility to fight a much larger power. So this looks like a Day One!
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- GreenGoo
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Re: X-Com 2 confirmed...trailer
Ditto.coopasonic wrote:Instant "In"
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Re: X-Com 2 confirmed...trailer
X Com (the reboot) was one of those rare games that I played a second time, when Enemy Within was released. As long as the same core group of developers are working on this I'll be glad to throw my money at the screen when it's time to buy.
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Re: X-Com 2 confirmed...trailer
Count me in. I've played X-Com/Enemy Within all the way through four times now.
I'd play a fifth time to get the "Played from each starting location" achievement but I can't remember which one of the locations I haven't played yet.
I'd play a fifth time to get the "Played from each starting location" achievement but I can't remember which one of the locations I haven't played yet.
"Don't believe everything you read on the internet." - Abraham Lincoln
- Pyperkub
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Re: X-Com 2 confirmed...trailer
If I play again, it will be with the Long War mod.
Black Lives definitely Matter Lorini!
Also: There are three ways to not tell the truth: lies, damned lies, and statistics.
Also: There are three ways to not tell the truth: lies, damned lies, and statistics.
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Re: X-Com 2 confirmed...trailer
It says "Played" and not "Won"? Sounds like it would be about 15 minutes worth of work.Brian wrote:Count me in. I've played X-Com/Enemy Within all the way through four times now.
I'd play a fifth time to get the "Played from each starting location" achievement but I can't remember which one of the locations I haven't played yet.
*Edit: Nope. "Win the game from each of the 5 starting locations."
It's almost as if people are the problem.
- Brian
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Re: X-Com 2 confirmed...trailer
It's either Europe or North America.
I think.
I think.
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- Brian
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Re: X-Com 2 confirmed...trailer
Besides, I just started Skyrim so that'll keep me busy for a while.
(I bought it a couple years back on a Steam sale, played it through the escape from the execution/dragon and just never went back to it.)
(I bought it a couple years back on a Steam sale, played it through the escape from the execution/dragon and just never went back to it.)
"Don't believe everything you read on the internet." - Abraham Lincoln
- NickAragua
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Re: X-Com 2 confirmed...trailer
Someone needs to make a "keep track of which continents we've won from" mod.
As for TFTD, I think I managed to power through it once. Maybe twice? Whatever, I had a lot of time on my hands as a teenager. Those lobstermen always hid in one or two specific corners (that looked like alien changing rooms). Also, you could kind of spot them if you moved around a little with the motion tracker.
As for TFTD, I think I managed to power through it once. Maybe twice? Whatever, I had a lot of time on my hands as a teenager. Those lobstermen always hid in one or two specific corners (that looked like alien changing rooms). Also, you could kind of spot them if you moved around a little with the motion tracker.
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- Daehawk
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Re: X-Com 2 confirmed...trailer
I had more fun with the other Xcom game than this type one. But years ago it would have been different. Then again I am having more fun with the tablet game. The touch screen interface is made for this type game.
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I guess Ray Butts has ate his last pancake.
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I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
- NickAragua
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Re: X-Com 2 confirmed...trailer
They were probably afraid of the slow, squishy humans with little pop guns that could barely dent their carapace.El Guapo wrote:Why were lobstermen such cowards?
That and the level design and AI pathfinding were pretty awful.
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Re: X-Com 2 confirmed...trailer
The only reason people get lost in thought is because it's unfamiliar territory.
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Re: X-Com 2 confirmed...trailer
I equipped all my men with drawn butter.El Guapo wrote:Why were lobstermen such cowards?
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- tgb
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Re: X-Com 2 confirmed...trailer
Now I'm tempted to reinstall EW and the Long War mod just to get my chops back by November.
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Re: X-Com 2 confirmed...trailer
Because half my guys were equipped with industrial drills.El Guapo wrote:Why were lobstermen such cowards?
That's one aspect of TFTD I liked. Melee combat.
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Re: X-Com 2 confirmed...trailer
I'll be buying day one as well. I played through vanilla, then played through again with the expansion. I want more!
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Re: X-Com 2 confirmed...trailer
And some lemon butter.GreenGoo wrote:Because half my guys were equipped with industrial drills.El Guapo wrote:Why were lobstermen such cowards?
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Re: X-Com 2 confirmed...trailer
Oh HELL yeah!Grifman wrote:procedurally generated maps
I played the first one three times. The scripted ending made even three games seem like a lot. I don't mind if the story always ends the same way, but I do mind that the map and enemies are always exactly the same. Major win if they can add enough variability to the ending to make it worth replaying. Heck, even just having 3 or 4 alternate scripts would do the trick.
- Chrisoc13
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Re: X-Com 2 confirmed...trailer
In for sure, but a bit bummed that it is PC only. I'm sure they will take full advantage of the strengths of making it PC only and that's good. While I have a great PC gaming rig I prefer to game on my Xbox one for a variety of reasons (mostly comfort to be honest) and only use my PC for PC exclusives.
Despite wishing it was multi-platform I do look forward to playing this.
Despite wishing it was multi-platform I do look forward to playing this.
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Re: X-Com 2 confirmed...trailer
Day 1 purchase for me to. Still find myself firing up Xcom when no other game appeals to me. Looking forward to it. I tried Long War a few times, but its way too long. I like the character class designs in em though.
Bayraktar!!!!
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Re: X-Com 2 confirmed...trailer
I dislike it when games set at modern or futuristic technology levels have melee combat as a widely viable tactic. There's a reason why melee combat is generally not a thing in modern warfare - you can't win if the other guy can kill you from 50 feet while you have to run that distance before you can kill them. It's not a big deal, it's just something that disrupts immersion a bit for me.GreenGoo wrote:Because half my guys were equipped with industrial drills.El Guapo wrote:Why were lobstermen such cowards?
That's one aspect of TFTD I liked. Melee combat.
I did like it when a villain in the original Deus Ex game drew a vibro-sword on me, I promptly shot her in the face, and she died. That's how your typical ranged-melee conflict should resolve itself.
The one exception is lightsabers, because The Force.
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Re: X-Com 2 confirmed...trailer
And I'm the opposite. I want melee combat as much as possible. I want magic melee combat, with backflips, joint locks, pressure points, leg sweeps, etc, etc.El Guapo wrote:I dislike it when games set at modern or futuristic technology levels have melee combat as a widely viable tactic.GreenGoo wrote:Because half my guys were equipped with industrial drills.El Guapo wrote:Why were lobstermen such cowards?
That's one aspect of TFTD I liked. Melee combat.
The one exception is lightsabers, because The Force.
I'm playing Arkham City right now and I'm in awe at how many animations they've put into the game. I'm still finding new ones depending on how the enemy is positioned/attacking.
In TFTD, I'm just happy that the game rewards me with massive damage if I manage to tactically get my guys in range for a HTH attack.
After playing TFTD, going back to the original X-com, all my scouts had stun sticks instead of ranged weapons. A stun stick is a devastating weapon in the early game. I often had to throw out tons of live aliens because my alien containment building took too long to finish.
Melee combat for the win!
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Re: X-Com 2 confirmed...trailer
GreenGoo wrote:And I'm the opposite. I want melee combat as much as possible. I want magic melee combat, with backflips, joint locks, pressure points, leg sweeps, etc, etc.El Guapo wrote:I dislike it when games set at modern or futuristic technology levels have melee combat as a widely viable tactic.GreenGoo wrote:Because half my guys were equipped with industrial drills.El Guapo wrote:Why were lobstermen such cowards?
That's one aspect of TFTD I liked. Melee combat.
The one exception is lightsabers, because The Force.
I'm playing Arkham City right now and I'm in awe at how many animations they've put into the game. I'm still finding new ones depending on how the enemy is positioned/attacking.
In TFTD, I'm just happy that the game rewards me with massive damage if I manage to tactically get my guys in range for a HTH attack.
After playing TFTD, going back to the original X-com, all my scouts had stun sticks instead of ranged weapons. A stun stick is a devastating weapon in the early game. I often had to throw out tons of live aliens because my alien containment building took too long to finish.
Melee combat for the win!
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Re: X-Com 2 confirmed...trailer
--------------------------------------------
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
- Greybriar
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Re: X-Com 2 confirmed...trailer
After watching the trailer, I will probably buy XCOM 2 on the day it is released.
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Re: X-Com 2 confirmed...trailer
In. So completely in.
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Re: X-Com 2 confirmed...trailer
That was my thinking as well. If someone has complete control of space, there is no way a troop ship is flying around and isn't going to spotted and tracked back to base. And that flying base should be a sitting duck.Freyland wrote:Looks great, and I'm sure to be "in" as well, but none of it really makes sense. Even with just today's technology we could find an underground base that was spewing forth flying troop carriers, and with the amount of psych power demonstrated by the aliens in #1 they shouldn't have any trouble identifying trouble-makers entering a populated area. Also, it seemed out of place to have a convenient dark alley right smack in the middle of an otherwise well-lit, newly made, well-monitored city.
Just nit-picking, I'm glad they are making the game. I wonder why PC exclusive?
However, it is Science Fiction so you could come up with some handwavy stealth technology.