BattleTech coming back via Kickstarter
Posted: Wed Jul 29, 2015 11:08 am
That is not dead which can eternal lie, and with strange aeons bring us some web forums whereupon we can gather
http://www.octopusoverlords.com/forum/
The website says:RMC wrote:Oh HBS is doing this? There ShadowRun Hong Kong is coming out in Aug, so this would be a perfect time to announce a new game for them..
I might actually back it then. I am at work so can't follow the link, can anyone doa cut and paste for me so I can see what is being suggested for the game?
Any RPG elements or just a fancy FPS with robots instead of people?
One of the best games I played as a kid was a Battletech game where you were the pilot and could get different mechs to pilot. Maybe Crescent Hawk Inception, or something like that. So is it going to be like that type of game, or more like MechWarrior?
Which is an instant buy-in from me, especially with how well Shadowrun turned out.TACTICAL ‘MECH
COMBAT RETURNS TO THE PC.
Harebrained Schemes is pleased to announce their return to Kickstarter this Fall to partner with Backers in co-funding the creation of BATTLETECH. Jordan Weisman, the creator of BattleTech and MechWarrior, is back with the first turn-based BattleTech game for PC in over two decades. Steeped in the feudal political intrigue of the BattleTech universe, the game will feature an open-ended Mercenaries-style campaign that blends RPG ‘Mech and MechWarrior management with modern turn-based tactics.
Ohh... Nice... Yup, I think that is what that game I remember from the 80's was. Anyone know the name of it? Crescent Hawk's Inception is what I remember it called, but work and blockers do not work when looking for game data. I think you were basically a Merc unit in the inner sphere and had been betrayed or something and had to build your 'squad' back up and take out the big baddie. All turn based, and very much like the gold box games from SSI from that time period.Zurai wrote:The website says:RMC wrote:Oh HBS is doing this? There ShadowRun Hong Kong is coming out in Aug, so this would be a perfect time to announce a new game for them..
I might actually back it then. I am at work so can't follow the link, can anyone doa cut and paste for me so I can see what is being suggested for the game?
Any RPG elements or just a fancy FPS with robots instead of people?
One of the best games I played as a kid was a Battletech game where you were the pilot and could get different mechs to pilot. Maybe Crescent Hawk Inception, or something like that. So is it going to be like that type of game, or more like MechWarrior?
Which is an instant buy-in from me, especially with how well Shadowrun turned out.TACTICAL ‘MECH
COMBAT RETURNS TO THE PC.
Harebrained Schemes is pleased to announce their return to Kickstarter this Fall to partner with Backers in co-funding the creation of BATTLETECH. Jordan Weisman, the creator of BattleTech and MechWarrior, is back with the first turn-based BattleTech game for PC in over two decades. Steeped in the feudal political intrigue of the BattleTech universe, the game will feature an open-ended Mercenaries-style campaign that blends RPG ‘Mech and MechWarrior management with modern turn-based tactics.
I am so in on this one!the game will feature an open-ended Mercenaries-style campaign that blends RPG ‘Mech and MechWarrior management with modern turn-based tactics.
Isgrimnur wrote:Wiki on The Crescent Hawk's Inception.
Ugh.The player takes the role of Jason Youngblood,
Ugh.a young cadet MechWarrior stationed on Pacifica
Yep that's the line which sold me as well. Actually I probably still would have done a wait-and-see if it wasn't HBS, but after Shadowrun I trust 'em enough to throw in an entry-level Kickstarter pledge.baelthazar wrote:This line is key:
I am so in on this one!the game will feature an open-ended Mercenaries-style campaign that blends RPG ‘Mech and MechWarrior management with modern turn-based tactics.
Dude... I was like 14... This was awesome at the time... Don't be too harsh with my memories...El Guapo wrote:Isgrimnur wrote:Wiki on The Crescent Hawk's Inception.Ugh.The player takes the role of Jason Youngblood,
Ugh.a young cadet MechWarrior stationed on Pacifica
I guess it's nice that George Lucas did some naming consulting work outside of Star Wars, though.
Wait? The Inner Sphere were douchebags compared to the Clans? Never mind that the introduction of the Clans killed Battletech for many peopleEl Guapo wrote:I guess I'll need to do my own Kickstarter to get the MechWarrior game where you play as the Clans and wipe out all the insufferable inner sphere douchebags in conquest.
hehehe... Yeah I remember when they add the 'Elementals' which were powered armored guys that could rip apart the inner sphere mechs.IceBear wrote:Wait? The Inner Sphere were douchebags compared to the Clans? Never mind that the introduction of the Clans killed Battletech for many peopleEl Guapo wrote:I guess I'll need to do my own Kickstarter to get the MechWarrior game where you play as the Clans and wipe out all the insufferable inner sphere douchebags in conquest.
For some reason I've always favored the Clans over the Inner Sphere, I think because it's the Inner Sphere factions that caused everything to go to pot by starting a Civil War, whereas the Clans are the descendants of Kerensky's forces, who refused to acquiesce in the destruction of the Star League, and who, once the break-up of the Star League became inevitable, went into exile rather than sign up with any of the warring breakaway states. By contrast the Inner Sphere houses all consigned people to generations of civil war and degenerating technology and standards of living.IceBear wrote:Wait? The Inner Sphere were douchebags compared to the Clans? Never mind that the introduction of the Clans killed Battletech for many peopleEl Guapo wrote:I guess I'll need to do my own Kickstarter to get the MechWarrior game where you play as the Clans and wipe out all the insufferable inner sphere douchebags in conquest.
El Guapo wrote:It's also because my formative battletech memories were primarily of playing MechWarrior 2, and that Jade Falcon intro is insanely cool (and still holds up, incidentally).
Isgrimnur wrote:El Guapo wrote:It's also because my formative battletech memories were primarily of playing MechWarrior 2, and that Jade Falcon intro is insanely cool (and still holds up, incidentally).
I loved MechCommander.
Pretty sure that's what they're going for, but turned based
Which would make it even more awesome. Although pausable real-time is pretty much the same thing. Hopefully "turns" play out nice graphically. Turn-based should at least make it more multiuser friendly. Although I am much more interested in a SP campaign.IceBear wrote:Pretty sure that's what they're going for, but turned based
Yup, this is my time as well. And I think your right the Elementals were teams of 5, and I think they were all 'modified' or just genetically larger than the other normal people.IceBear wrote:My formative time with Battletech were with the Michael Stackpole novels and the Clans were the douchebags...especially Jade Falcon :p
Guess it depends on what side you were most used to
And kids respected their elders!Sepiche wrote:My brother and I started playing Battletech soon after 2nd Edition came out. Back then there was no such thing as a Battletech computer game, House Liao was more than just a tiny strip of territory in the Inner Sphere, and the most dangerous state in the periphery was the Rim Worlds Republic.
So much this... Well so much this, except the BattleTech Center in Chicago used clan mechs and we made several pilgrimages to the FASA store front just to play at the BattleTech Center.IceBear wrote:Never mind that the introduction of the Clans killed Battletech for many people
The Clans are what you get if you let a 10 year old design a game. If they could have added cheat codes that literally turned off the Inner Sphere mechs during a fight it would have been only slightly less fair.IceBear wrote:Wait? The Inner Sphere were douchebags compared to the Clans? Never mind that the introduction of the Clans killed Battletech for many peopleEl Guapo wrote:I guess I'll need to do my own Kickstarter to get the MechWarrior game where you play as the Clans and wipe out all the insufferable inner sphere douchebags in conquest.
I keep throwing money at my computer and it keeps bouncing off.Zurai wrote:Yep that's the line which sold me as well. Actually I probably still would have done a wait-and-see if it wasn't HBS, but after Shadowrun I trust 'em enough to throw in an entry-level Kickstarter pledge.baelthazar wrote:This line is key:
I am so in on this one!the game will feature an open-ended Mercenaries-style campaign that blends RPG ‘Mech and MechWarrior management with modern turn-based tactics.