Shadow Hawk SHD-2K (1st Octopus Overlords) must make a piloting skill check (getting up).
Needs 3 [3 (Base piloting skill) + 2 (Left Leg Hip Actuator destroyed) - 2 (careful stand) + 0 (getting up)], rolls 3 : succeeds.
Weapon Attack Phase
-------------------
Weapons fire for Trebuchet TBT-5S (Pirate)
Medium Laser at Awesome AWS-8Q (1st Octopus Overlords); needs 9, rolls 8 : misses
Medium Laser at Awesome AWS-8Q (1st Octopus Overlords); needs 9, rolls 10 : hits (using Right Side Partial cover (horizontal 50%) table) RL
Awesome AWS-8Q suffers no damage. (RL behind cover)
Medium Laser at Awesome AWS-8Q (1st Octopus Overlords); needs 9, rolls 5 : misses
SRM 6 at Awesome AWS-8Q (1st Octopus Overlords); needs 9, rolls 8 : misses
SRM 6 at Awesome AWS-8Q (1st Octopus Overlords); needs 9, rolls 7 : misses
Weapons fire for Dervish DV-6M (1st Octopus Overlords)
Medium Laser at Heavy Wheeled APC (SRM) (Pirate); needs 7, rolls 8 : hits (using Rear table) LS
Heavy Wheeled APC (SRM) (Pirate) takes 5 damage to LS.
8 Armor remaining.
Chance for motive system damage. Roll is 5; (w/ +3 bonus)
no effect.
Medium Laser at Heavy Wheeled APC (SRM) (Pirate); needs 7, rolls 5 : misses
SRM 2 at Heavy Wheeled APC (SRM) (Pirate); needs 7, rolls 9 : 2 missile(s) hit (using Rear table).
Heavy Wheeled APC (SRM) (Pirate) takes 2 damage to RR.
8 Armor remaining.
Heavy Wheeled APC (SRM) (Pirate) takes 2 damage to RS.
11 Armor remaining.
Chance for motive system damage. Roll is 12; (w/ +3 bonus)
Major damage, vehicle immobile.
Weapons fire for Galleon Light Tank GAL-100 (Pirate)
Medium Laser at Orion ON1-K (1st Octopus Overlords); needs 10, rolls 8 : misses
Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
Weapons fire for Wolverine WVR-6M (1st Octopus Overlords)
Large Laser at Pegasus Scout Hover Tank (Standard) #3 (Pirate); needs 4, rolls 5 : hits (using Rear table) RR
Pegasus Scout Hover Tank (Standard) #3 (Pirate) takes 8 damage to RR.
11 Armor remaining.
Medium Laser at Pegasus Scout Hover Tank (Standard) #3 (Pirate); needs 4, rolls 8 : hits (using Rear table) TU
Pegasus Scout Hover Tank (Standard) #3 (Pirate) takes 5 damage to TU.
16 Armor remaining.
SRM 6 at Pegasus Scout Hover Tank (Standard) #3 (Pirate); needs 4, rolls 7 : 5 missile(s) hit (using Rear table).
Pegasus Scout Hover Tank (Standard) #3 (Pirate) takes 2 damage to RR.
9 Armor remaining.
Chance for motive system damage. Roll is 9; (w/ +4 bonus)
Moderate damage, +2 to driving skill rolls, -1 MP.
Pegasus Scout Hover Tank (Standard) #3 (Pirate) takes 2 damage to RS.
17 Armor remaining.
Chance for motive system damage. Roll is 7; (w/ +4 bonus)
Minor damage, +1 to driving skill rolls.
Pegasus Scout Hover Tank (Standard) #3 (Pirate) takes 2 damage to RR.
7 Armor remaining.
Pegasus Scout Hover Tank (Standard) #3 (Pirate) takes 2 damage to RR.
5 Armor remaining.
Pegasus Scout Hover Tank (Standard) #3 (Pirate) takes 2 damage to LS.
17 Armor remaining.
Chance for motive system damage. Roll is 9; (w/ +4 bonus)
Moderate damage, +2 to driving skill rolls, -1 MP.
Weapons fire for Heavy Tracked APC (LRM) (Pirate)
LRM 5 at Lucifer LCF-R20 (1st Octopus Overlords); needs 5, rolls 10 : hits.
Lucifer LCF-R20 (1st Octopus Overlords) takes 3 damage to NOS.
125 Armor remaining.
Weapons fire for Thunderbolt TDR-5SE (1st Octopus Overlords)
Medium Laser at Wasp WSP-1A (Pirate); needs 9, rolls 7 : misses
Medium Laser at Wasp WSP-1A (Pirate); needs 9, rolls 9 : hits (using Right Side table) RA
Wasp WSP-1A (Pirate) takes 5 damage to RA.
Armor destroyed.
2 Internal Structure remaining.
Critical hit on RA. Roll is 6; no effect.
Medium Laser at Wasp WSP-1A (Pirate); needs 9, rolls 7 : misses
Weapons fire for Vedette Medium Tank (Standard) #2 (Pirate)
AC/5 at Thunderbolt TDR-5SE (1st Octopus Overlords); needs 8, rolls 7 : misses
Weapons fire for Harasser Missile Platform (Standard) (Pirate)
SRM 6 at Shadow Hawk SHD-2K (1st Octopus Overlords); needs 6, rolls 6 : 4 missile(s) hit.
Shadow Hawk SHD-2K (1st Octopus Overlords) takes 2 damage to RT.
8 Armor remaining.
Shadow Hawk SHD-2K (1st Octopus Overlords) takes 2 damage to CT.
9 Armor remaining.
Shadow Hawk SHD-2K (1st Octopus Overlords) takes 2 damage to LA.
1 Armor remaining.
Shadow Hawk SHD-2K (1st Octopus Overlords) takes 2 damage to CT.
7 Armor remaining.
SRM 6 at Shadow Hawk SHD-2K (1st Octopus Overlords); needs 6, rolls 7 : 5 missile(s) hit.
Shadow Hawk SHD-2K (1st Octopus Overlords) takes 2 damage to RL.
12 Armor remaining.
Shadow Hawk SHD-2K (1st Octopus Overlords) takes 2 damage to RT.
6 Armor remaining.
Shadow Hawk SHD-2K (1st Octopus Overlords) takes 2 damage to RL.
10 Armor remaining.
Shadow Hawk SHD-2K (1st Octopus Overlords) takes 2 damage to LT.
12 Armor remaining.
Shadow Hawk SHD-2K (1st Octopus Overlords) takes 2 damage to RA.
10 Armor remaining.
Weapons fire for Quickdraw QKD-4GF (1st Octopus Overlords)
Medium Laser at Heavy Wheeled APC (SRM) (Pirate); needs 8, rolls 6 : misses
Medium Laser at Heavy Wheeled APC (SRM) (Pirate); needs 8, rolls 4 : misses
SRM 4 at Heavy Wheeled APC (SRM) (Pirate); needs 10, rolls 7 : misses
Weapons fire for Spider SDR-5V (Pirate)
Medium Laser at Wolverine WVR-6M (1st Octopus Overlords); needs 9, rolls 4 : misses
Medium Laser at Wolverine WVR-6M (1st Octopus Overlords); needs 9, rolls 6 : misses
Weapons fire for Saladin Assault Hover Tank (Standard) (Pirate)
AC/20 at Lucifer LCF-R20 (1st Octopus Overlords); needs 9, rolls 8 : misses
Weapons fire for Phoenix Hawk PXH-1D (1st Octopus Overlords)
Medium Laser at Jenner JR7-D (Pirate); needs 10, rolls 9 : misses
Medium Laser at Jenner JR7-D (Pirate); needs 10, rolls 9 : misses
Weapons fire for Pegasus Scout Hover Tank (Standard) #3 (Pirate)
SRM 6 at Wolverine WVR-6M (1st Octopus Overlords); needs 5, rolls 7 : 6 missile(s) hit.
Wolverine WVR-6M (1st Octopus Overlords) takes 2 damage to RA.
14 Armor remaining.
Wolverine WVR-6M (1st Octopus Overlords) takes 2 damage to LA.
12 Armor remaining.
Wolverine WVR-6M (1st Octopus Overlords) takes 2 damage to CT.
23 Armor remaining.
Wolverine WVR-6M (1st Octopus Overlords) takes 2 damage to RT.
3 Armor remaining.
Wolverine WVR-6M (1st Octopus Overlords) takes 2 damage to LL.
15 Armor remaining.
Wolverine WVR-6M (1st Octopus Overlords) takes 2 damage to CT.
21 Armor remaining.
SRM 6 at Wolverine WVR-6M (1st Octopus Overlords); needs 5, rolls 5 : 3 missile(s) hit.
Wolverine WVR-6M (1st Octopus Overlords) takes 2 damage to LL.
13 Armor remaining.
Wolverine WVR-6M (1st Octopus Overlords) takes 2 damage to CT.
19 Armor remaining.
Wolverine WVR-6M (1st Octopus Overlords) takes 2 damage to RL.
17 Armor remaining.
Weapons fire for Heavy Hover APC (SRM) (Pirate)
SRM 4 at Wolverine WVR-6M (1st Octopus Overlords); needs 4, rolls 7 : 2 missile(s) hit.
Wolverine WVR-6M (1st Octopus Overlords) takes 2 damage to CT.
17 Armor remaining.
Wolverine WVR-6M (1st Octopus Overlords) takes 2 damage to LT.
14 Armor remaining.
Machine Gun at Wolverine WVR-6M (1st Octopus Overlords); needs 4, rolls 7 : hits LT
Wolverine WVR-6M (1st Octopus Overlords) takes 2 damage to LT.
12 Armor remaining.
Machine Gun at Wolverine WVR-6M (1st Octopus Overlords); needs 4, rolls 7 : hits LL
Wolverine WVR-6M (1st Octopus Overlords) takes 2 damage to LL.
11 Armor remaining.
Weapons fire for Pegasus Scout Hover Tank (Standard) #4 (Pirate)
SRM 6 at Orion ON1-K (1st Octopus Overlords); needs 11, rolls 4 : misses
Checking for accidental fire; needs 3 or below, rolls 10 : no fire..
SRM 6 at Orion ON1-K (1st Octopus Overlords); needs 11, rolls 9 : misses
Checking for accidental fire; needs 3 or below, rolls 4 : no fire..
Weapons fire for Rifleman RFL-3C (1st Octopus Overlords)
AC/10 at Wolverine WVR-6R (Pirate); needs 5, rolls 6 : hits RT
Wolverine WVR-6R (Pirate) takes 10 damage to RT.
10 Armor remaining.
Medium Laser at Wolverine WVR-6R (Pirate); needs 5, rolls 5 : hits CT
Wolverine WVR-6R (Pirate) takes 5 damage to CT.
5 Armor remaining.
Medium Laser at Wolverine WVR-6R (Pirate); needs 5, rolls 11 : hits RA
Wolverine WVR-6R (Pirate) takes 5 damage to RA.
6 Armor remaining.
Weapons fire for Wasp WSP-1A (Pirate)
Medium Laser at Wolverine WVR-6M (1st Octopus Overlords); needs 7, rolls 9 : hits LA
Wolverine WVR-6M (1st Octopus Overlords) takes 5 damage to LA.
7 Armor remaining.
SRM 2 at Wolverine WVR-6M (1st Octopus Overlords); needs 7, rolls 8 : 2 missile(s) hit.
Wolverine WVR-6M (1st Octopus Overlords) takes 2 damage to CT.
15 Armor remaining.
Wolverine WVR-6M (1st Octopus Overlords) takes 2 damage to LA.
5 Armor remaining.
Weapons fire for Firestarter FS9-H (Pirate)
Medium Laser at Rifleman RFL-3C (1st Octopus Overlords); needs 7, rolls 11 : hits CT
Rifleman RFL-3C (1st Octopus Overlords) takes 5 damage to CT.
5 Armor remaining.
Medium Laser at Rifleman RFL-3C (1st Octopus Overlords); needs 7, rolls 8 : hits RA
Rifleman RFL-3C (1st Octopus Overlords) takes 5 damage to RA.
5 damage transfers to RT.
Rifleman RFL-3C (1st Octopus Overlords) takes 5 damage to RT.
0 Armor remaining.
Machine Gun at Rifleman RFL-3C (1st Octopus Overlords); needs 7, rolls 6 : misses
Machine Gun at Rifleman RFL-3C (1st Octopus Overlords); needs 7, rolls 8 : hits LT
Rifleman RFL-3C (1st Octopus Overlords) takes 2 damage to LT.
12 Armor remaining.
Weapons fire for Awesome AWS-8Q (1st Octopus Overlords)
PPC at Heavy Wheeled APC (SRM) (Pirate); needs 7, rolls 3 : misses
PPC at Heavy Wheeled APC (SRM) (Pirate); needs 7, rolls 5 : misses
PPC at Heavy Wheeled APC (SRM) (Pirate); needs 7, rolls 6 : misses
Small Laser at Heavy Wheeled APC (SRM) (Pirate); needs 10, rolls 6 : misses
Weapons fire for Jenner JR7-D (Pirate)
Medium Laser at Wolverine WVR-6M (1st Octopus Overlords); needs 9, rolls 4 : misses
Medium Laser at Wolverine WVR-6M (1st Octopus Overlords); needs 9, rolls 5 : misses
Weapons fire for J. Edgar Light Hover Tank (ICE) (Pirate)
Medium Laser at Lucifer LCF-R20 (1st Octopus Overlords); needs 10, rolls 8 : misses
SRM 2 at Lucifer LCF-R20 (1st Octopus Overlords); needs 10, rolls 8 : misses
SRM 2 at Lucifer LCF-R20 (1st Octopus Overlords); needs 10, rolls 5 : misses
Weapons fire for Firestarter FS9-H #2 (Pirate)
Medium Laser at Awesome AWS-8Q (1st Octopus Overlords); needs 8, rolls 5 : misses
Medium Laser at Awesome AWS-8Q (1st Octopus Overlords); needs 8, rolls 5 : misses
Machine Gun at Awesome AWS-8Q (1st Octopus Overlords); needs 8, rolls 9 : hits (using Left Side Partial cover (horizontal 50%) table) RA
Awesome AWS-8Q (1st Octopus Overlords) takes 2 damage to RA.
22 Armor remaining.
Machine Gun at Awesome AWS-8Q (1st Octopus Overlords); needs 8, rolls 10 : hits (using Left Side Partial cover (horizontal 50%) table) LA
Awesome AWS-8Q (1st Octopus Overlords) takes 2 damage to LA.
22 Armor remaining.
Weapons fire for Shadow Hawk SHD-2K (1st Octopus Overlords)
PPC at Hornet HNT-151 (Pirate); needs 7, rolls 8 : hits RA
Hornet HNT-151 (Pirate) takes 10 damage to RA.
Armor destroyed.
SECTION DESTROYED.
1 damage transfers to RT.
Critical hit on RA. Roll is 5; no effect.
Hornet HNT-151 (Pirate) takes 1 damage to RT.
7 Armor remaining.
LRM 5 at Hornet HNT-151 (Pirate); needs 5, rolls 9 : 2 missile(s) hit.
Hornet HNT-151 (Pirate) takes 2 damage to LA.
4 Armor remaining.
Weapons fire for Wasp WSP-1A #2 (Pirate)
Medium Laser at Orion ON1-K (1st Octopus Overlords); needs 9, rolls 12 : hits RL
Orion ON1-K (1st Octopus Overlords) takes 5 damage to RL.
25 Armor remaining.
SRM 2 at Orion ON1-K (1st Octopus Overlords); needs 9, rolls 3 : misses
Weapons fire for LTV-4 Hover Tank (Standard) (Pirate)
PPC at Orion ON1-K (1st Octopus Overlords); needs 7, rolls 4 : misses
Checking for accidental fire; needs 3 or below, rolls 4 : no fire..
SRM 4 at Orion ON1-K (1st Octopus Overlords); needs 9, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
Weapons fire for Hornet HNT-151 (Pirate)
LRM 5 at Lucifer LCF-R20 (1st Octopus Overlords); needs 10, rolls 7 : misses
Weapons fire for Striker Light Tank (Standard) (Pirate)
LRM 10 at Awesome AWS-8Q (1st Octopus Overlords); needs 9, rolls 7 : misses
SRM 6 at Awesome AWS-8Q (1st Octopus Overlords); needs 11, rolls 7 : misses
Weapons fire for Quickdraw QKD-4GF #2 (1st Octopus Overlords)
Medium Laser at Firestarter FS9-H (Pirate); needs 7, rolls 5 : misses
Medium Laser at Firestarter FS9-H (Pirate); needs 7, rolls 7 : hits (using Rear table) LL
Firestarter FS9-H (Pirate) takes 5 damage to LL.
3 Armor remaining.
Medium Laser at Firestarter FS9-H (Pirate); needs 7, rolls 5 : misses
SRM 4 at Firestarter FS9-H (Pirate); needs 9, rolls 5 : misses
Weapons fire for Blackjack BJ-1 (Pirate)
AC/2 at Rifleman RFL-3C (1st Octopus Overlords); needs 7, rolls 3 : misses
AC/2 at Rifleman RFL-3C (1st Octopus Overlords); needs 7, rolls 4 : misses
Weapons fire for Dervish DV-6M (Pirate)
LRM 10 at Rifleman RFL-3C (1st Octopus Overlords); needs 10, rolls 5 : misses
LRM 10 at Rifleman RFL-3C (1st Octopus Overlords); needs 10, rolls 10 : 6 missile(s) hit.
Rifleman RFL-3C (1st Octopus Overlords) takes 5 damage to LL.
2 Armor remaining.
Rifleman RFL-3C (1st Octopus Overlords) takes 1 damage to CT.
4 Armor remaining.
Weapons fire for Whitworth WTH-1 (Pirate)
LRM 10 at Rifleman RFL-3C (1st Octopus Overlords); needs 9, rolls 4 : misses
LRM 10 at Rifleman RFL-3C (1st Octopus Overlords); needs 9, rolls 6 : misses
Weapons fire for Orion ON1-K (1st Octopus Overlords)
Medium Laser at Wasp WSP-1A #2 (Pirate); needs 6, rolls 6 : hits RL
Wasp WSP-1A #2 (Pirate) takes 5 damage to RL.
0 Armor remaining.
Medium Laser at Wasp WSP-1A #2 (Pirate); needs 6, rolls 6 : hits RL
Wasp WSP-1A #2 (Pirate) takes 5 damage to RL.
SECTION DESTROYED.
1 damage transfers to RT.
Critical hit on RL. Roll is 7; no effect.
Wasp WSP-1A #2 (Pirate) takes 1 damage to RT.
5 Armor remaining.
SRM 4 at Wasp WSP-1A #2 (Pirate); needs 6, rolls 8 : 2 missile(s) hit.
Wasp WSP-1A #2 (Pirate) takes 2 damage to RA.
2 Armor remaining.
Wasp WSP-1A #2 (Pirate) takes 2 damage to LA.
2 Armor remaining.
Weapons fire for Wolverine WVR-6R (Pirate)
AC/5 at Wolverine WVR-6M (1st Octopus Overlords); needs 5, rolls 8 : hits (using Right Side Partial cover (horizontal 50%) table) RA
Wolverine WVR-6M (1st Octopus Overlords) takes 5 damage to RA.
9 Armor remaining.
SRM 6 at Wolverine WVR-6M (1st Octopus Overlords); needs 7, rolls 4 : misses
Medium Laser at Wolverine WVR-6M (1st Octopus Overlords); needs 7, rolls 3 : misses
Weapons fire for Javelin JVN-10N (Pirate)
SRM 6 at Quickdraw QKD-4GF #2 (1st Octopus Overlords); needs 8, rolls 8 : 4 missile(s) hit.
Quickdraw QKD-4GF #2 (1st Octopus Overlords) takes 2 damage to RT.
7 Armor remaining.
Quickdraw QKD-4GF #2 (1st Octopus Overlords) takes 2 damage to LA.
7 Armor remaining.
Quickdraw QKD-4GF #2 (1st Octopus Overlords) takes 2 damage to RL.
11 Armor remaining.
Quickdraw QKD-4GF #2 (1st Octopus Overlords) takes 2 damage to LL.
13 Armor remaining.
SRM 6 at Quickdraw QKD-4GF #2 (1st Octopus Overlords); needs 8, rolls 8 : 5 missile(s) hit.
Quickdraw QKD-4GF #2 (1st Octopus Overlords) takes 2 damage to LA.
5 Armor remaining.
Quickdraw QKD-4GF #2 (1st Octopus Overlords) takes 2 damage to CT.
8 Armor remaining.
Quickdraw QKD-4GF #2 (1st Octopus Overlords) takes 2 damage to RA.
2 Internal Structure remaining.
Critical hit on RA. Roll is 11; 2 locations.
CRITICAL HIT on Shoulder.
CRITICAL HIT on Upper Arm.
Quickdraw QKD-4GF #2 (1st Octopus Overlords) takes 2 damage to CT.
6 Armor remaining.
Quickdraw QKD-4GF #2 (1st Octopus Overlords) takes 2 damage to LA.
3 Armor remaining.
Weapons fire for Vulcan VL-2T (Pirate)
AC/2 at Dervish DV-6M (1st Octopus Overlords); needs 9, rolls 4 : misses
Weapons fire for Javelin JVN-10N #2 (Pirate)
SRM 6 at Quickdraw QKD-4GF #2 (1st Octopus Overlords); needs 7, rolls 10 : 4 missile(s) hit.
Quickdraw QKD-4GF #2 (1st Octopus Overlords) takes 2 damage to RA.
SECTION DESTROYED.
Critical hit on RA. Roll is 5; no effect.
Quickdraw QKD-4GF #2 (1st Octopus Overlords) takes 2 damage to LT.
9 Armor remaining.
Quickdraw QKD-4GF #2 (1st Octopus Overlords) takes 2 damage to LT.
7 Armor remaining.
Quickdraw QKD-4GF #2 (1st Octopus Overlords) takes 2 damage to CT.
4 Armor remaining.
SRM 6 at Quickdraw QKD-4GF #2 (1st Octopus Overlords); needs 7, rolls 6 : misses
Strafing run for Lucifer LCF-R20 (1st Octopus Overlords)
Large Laser at Hex: 2826 (Clear)needs 2, rolls 6 : hits!
Terrain takes 8 damage.
Large Laser at Heavy Hover APC (SRM) (Pirate); needs 6, rolls 11 : hits (using Left Side table) LS
Heavy Hover APC (SRM) (Pirate) takes 8 damage to LS.
5 Armor remaining.
Chance for motive system damage. Roll is 9; (w/ +5 bonus)
Moderate damage, +2 to driving skill rolls, -1 MP.
Large Laser at Hex: 2726 (Clear)needs 2, rolls 6 : hits!
Terrain takes 8 damage.
Large Laser at Pegasus Scout Hover Tank (Standard) #3 (Pirate); needs 6, rolls 5 : misses
Large Laser at Hex: 2625 (Clear)needs 2, rolls 7 : hits!
Terrain takes 8 damage.
Large Laser at Heavy Tracked APC (LRM) (Pirate); needs 9, rolls 12 : hits (using Right Side table) RS
Heavy Tracked APC (LRM) (Pirate) takes 8 damage to RS.
Armor destroyed.
SECTION DESTROYED.
*** Heavy Tracked APC (LRM) (Pirate) DESTROYED by damage! ***
Critical hit on RS. Roll is 8; Crew stunned for 1 turns.
Large Laser at Hex: 2525 (Clear)needs 2, rolls 8 : hits!
Terrain takes 8 damage.
Large Laser at Hex: 2424 (Clear)needs 2, rolls 8 : hits!
Terrain takes 8 damage.
Large Laser at Vedette Medium Tank (Standard) #2 (Pirate); needs 9, rolls 9 : hits (using Right Side table) FR
Vedette Medium Tank (Standard) #2 (Pirate) takes 8 damage to FR.
SECTION DESTROYED.
*** Vedette Medium Tank (Standard) #2 (Pirate) DESTROYED by damage! ***
Chance for motive system damage. Roll is 10; (w/ +2 bonus)
Heavy damage, +3 to driving skill rolls, 1/2 MP.
Critical hit on FR. Roll is 12; Crew killed.
Large Laser at Hex: 2826 (Clear)needs 2, rolls 7 : hits!
Terrain takes 8 damage.
Large Laser at Heavy Hover APC (SRM) (Pirate); needs 6, rolls 4 : misses
Large Laser at Hex: 2726 (Clear)needs 2, rolls 3 : hits!
Terrain takes 8 damage.
Large Laser at Pegasus Scout Hover Tank (Standard) #3 (Pirate); needs 6, rolls 7 : hits (using Right Side table) RS
Pegasus Scout Hover Tank (Standard) #3 (Pirate) takes 8 damage to RS.
9 Armor remaining.
Large Laser at Hex: 2625 (Clear)needs 2, rolls 5 : hits!
Terrain takes 8 damage.
Large Laser at Heavy Tracked APC (LRM) (Pirate); needs 9, rolls 8 : misses
Large Laser at Hex: 2525 (Clear)needs 2, rolls 11 : hits!
Terrain takes 8 damage.
Large Laser at Hex: 2424 (Clear)needs 2, rolls 4 : hits!
Terrain takes 8 damage.
Large Laser at Vedette Medium Tank (Standard) #2 (Pirate); needs 9, rolls 10 : hits (using Right Side table) RS
Vedette Medium Tank (Standard) #2 (Pirate) takes 8 damage to RS.
10 Armor remaining.
Chance for motive system damage. Roll is 4; (w/ +2 bonus)
no effect.
Small Laser at Hex: 2826 (Clear)needs 2, rolls 6 : hits!
Terrain takes 3 damage.
Small Laser at Heavy Hover APC (SRM) (Pirate); needs 6, rolls 7 : hits (using Left Side table) RR
Heavy Hover APC (SRM) (Pirate) takes 3 damage to RR.
7 Armor remaining.
Chance for motive system damage. Roll is 15; (w/ +5 bonus)
Major damage, vehicle immobile.
Small Laser at Hex: 2726 (Clear)needs 2, rolls 9 : hits!
Terrain takes 3 damage.
Small Laser at Pegasus Scout Hover Tank (Standard) #3 (Pirate); needs 6, rolls 7 : hits (using Right Side table) TU
Pegasus Scout Hover Tank (Standard) #3 (Pirate) takes 3 damage to TU.
13 Armor remaining.
Small Laser at Hex: 2625 (Clear)needs 2, rolls 6 : hits!
Terrain takes 3 damage.
Small Laser at Heavy Tracked APC (LRM) (Pirate); needs 9, rolls 6 : misses
Small Laser at Hex: 2525 (Clear)needs 2, rolls 5 : hits!
Terrain takes 3 damage.
Small Laser at Hex: 2424 (Clear)needs 2, rolls 11 : hits!
Terrain takes 3 damage.
Small Laser at Vedette Medium Tank (Standard) #2 (Pirate); needs 9, rolls 10 : hits (using Right Side table) RS
Vedette Medium Tank (Standard) #2 (Pirate) takes 3 damage to RS.
7 Armor remaining.
Small Laser at Hex: 2826 (Clear)needs 2, rolls 9 : hits!
Terrain takes 3 damage.
Small Laser at Heavy Hover APC (SRM) (Pirate); needs 6, rolls 10 : hits (using Left Side table) LS
Heavy Hover APC (SRM) (Pirate) takes 3 damage to LS.
2 Armor remaining.
Small Laser at Hex: 2726 (Clear)needs 2, rolls 9 : hits!
Terrain takes 3 damage.
Small Laser at Pegasus Scout Hover Tank (Standard) #3 (Pirate); needs 6, rolls 11 : hits (using Right Side table) RR
Pegasus Scout Hover Tank (Standard) #3 (Pirate) takes 3 damage to RR.
2 Armor remaining.
Chance for motive system damage. Roll is 11; (w/ +5 bonus)
Heavy damage, +3 to driving skill rolls, 1/2 MP.
Small Laser at Hex: 2625 (Clear)needs 2, rolls 6 : hits!
Terrain takes 3 damage.
Small Laser at Heavy Tracked APC (LRM) (Pirate); needs 9, rolls 6 : misses
Small Laser at Hex: 2525 (Clear)needs 2, rolls 7 : hits!
Terrain takes 3 damage.
Small Laser at Hex: 2424 (Clear)needs 2, rolls 9 : hits!
Terrain takes 3 damage.
Small Laser at Vedette Medium Tank (Standard) #2 (Pirate); needs 9, rolls 8 : misses
Small Laser at Hex: 2826 (Clear)needs 2, rolls 7 : hits!
Terrain takes 3 damage.
Small Laser at Heavy Hover APC (SRM) (Pirate); needs 6, rolls 8 : hits (using Left Side table) FR
Heavy Hover APC (SRM) (Pirate) takes 3 damage to FR.
17 Armor remaining.
Chance for motive system damage. Roll is 12; (w/ +5 bonus)
Major damage, vehicle immobile.
Small Laser at Hex: 2726 (Clear)needs 2, rolls 6 : hits!
Terrain takes 3 damage.
Small Laser at Pegasus Scout Hover Tank (Standard) #3 (Pirate); needs 6, rolls 6 : hits (using Right Side table) RS
Pegasus Scout Hover Tank (Standard) #3 (Pirate) takes 3 damage to RS.
6 Armor remaining.
Small Laser at Hex: 2625 (Clear)needs 2, rolls 11 : hits!
Terrain takes 3 damage.
Small Laser at Heavy Tracked APC (LRM) (Pirate); needs 9, rolls 7 : misses
Small Laser at Hex: 2525 (Clear)needs 2, rolls 5 : hits!
Terrain takes 3 damage.
Small Laser at Hex: 2424 (Clear)needs 2, rolls 5 : hits!
Terrain takes 3 damage.
Small Laser at Vedette Medium Tank (Standard) #2 (Pirate); needs 9, rolls 6 : misses
Small Laser at Hex: 2826 (Clear)needs 2, rolls 9 : hits!
Terrain takes 3 damage.
Small Laser at Heavy Hover APC (SRM) (Pirate); needs 6, rolls 8 : hits (using Left Side table) LS (critical)
Heavy Hover APC (SRM) (Pirate) takes 3 damage to LS (critical).
Armor destroyed.
1 Internal Structure remaining.
Critical hit on LS. Roll is 7; Crew stunned for 1 turns.
Critical hit on LS. Roll is 6; Crew stunned for 2 turns.
Small Laser at Hex: 2726 (Clear)needs 2, rolls 8 : hits!
Terrain takes 3 damage.
Small Laser at Pegasus Scout Hover Tank (Standard) #3 (Pirate); needs 6, rolls 8 : hits (using Right Side table) RS
Pegasus Scout Hover Tank (Standard) #3 (Pirate) takes 3 damage to RS.
3 Armor remaining.
Chance for motive system damage. Roll is 16; (w/ +5 bonus)
Major damage, vehicle immobile.
Small Laser at Hex: 2625 (Clear)needs 2, rolls 6 : hits!
Terrain takes 3 damage.
Small Laser at Heavy Tracked APC (LRM) (Pirate); needs 9, rolls 6 : misses
Small Laser at Hex: 2525 (Clear)needs 2, rolls 7 : hits!
Terrain takes 3 damage.
Small Laser at Hex: 2424 (Clear)needs 2, rolls 11 : hits!
Terrain takes 3 damage.
Small Laser at Vedette Medium Tank (Standard) #2 (Pirate); needs 9, rolls 9 : hits (using Right Side table) TU (critical)
Vedette Medium Tank (Standard) #2 (Pirate) takes 3 damage to TU (critical).
12 Armor remaining.
Critical hit on TU. Roll is 8; AC/5 malfunctions.
Weapons fire for Dervish DV-6M #2 (Pirate)
LRM 10 at Lucifer LCF-R20 (1st Octopus Overlords); needs 12, rolls 6 : misses
LRM 10 at Lucifer LCF-R20 (1st Octopus Overlords); needs 12, rolls 5 : misses
Weapons fire for Eagle EGL-R6 (Pirate)
Large Laser at Lucifer LCF-R20 (1st Octopus Overlords); needs 2, rolls 7 : hits (using Left Side table) LWG
Lucifer LCF-R20 (1st Octopus Overlords) takes 8 damage to LWG.
52 Armor remaining.
Medium Laser at Lucifer LCF-R20 (1st Octopus Overlords); needs 2, rolls 2 : hits (using Left Side table) AFT
Lucifer LCF-R20 (1st Octopus Overlords) takes 5 damage to AFT.
67 Armor remaining.
Large Laser at Lucifer LCF-R20 (1st Octopus Overlords); needs 2, rolls 6 : hits (using Left Side table) LWG
Lucifer LCF-R20 (1st Octopus Overlords) takes 8 damage to LWG.
44 Armor remaining.
Weapons fire for Lucifer LCF-R20 #2 (1st Octopus Overlords)
Large Laser at Eagle EGL-R6 (Pirate); needs 1, rolls 6 : hits RWG
Eagle EGL-R6 (Pirate) takes 8 damage to RWG.
44 Armor remaining.
Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.
Large Laser at Eagle EGL-R6 (Pirate); needs 1, rolls 7 : hits RWG
Eagle EGL-R6 (Pirate) takes 8 damage to RWG.
36 Armor remaining.
Possible critical hit (Damage threshold exceeded); needs 8, rolls 6 : no effect.
Small Laser at Eagle EGL-R6 (Pirate); needs 1, rolls 6 : hits RWG
Eagle EGL-R6 (Pirate) takes 3 damage to RWG.
33 Armor remaining.
Small Laser at Eagle EGL-R6 (Pirate); needs 1, rolls 8 : hits NOS
Eagle EGL-R6 (Pirate) takes 3 damage to NOS.
77 Armor remaining.
Wolverine WVR-6M (1st Octopus Overlords) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [4 (Base piloting skill) + 1 (cramped cockpit)].
Roll #1, (4 (Base piloting skill) + 1 (cramped cockpit) + 2 (40+ damage)); needs 7, rolls 4 : falls.
Wolverine WVR-6M (1st Octopus Overlords) falls on its front, suffering 6 damage.
Wolverine WVR-6M (1st Octopus Overlords) takes 5 damage to RL.
12 Armor remaining.
Wolverine WVR-6M (1st Octopus Overlords) takes 1 damage to RT.
2 Armor remaining.
Pilot of Wolverine WVR-6M (1st Octopus Overlords) "Private 1st Class Shi-Wen Xú" must roll 7 to avoid damage; rolls 5 : fails.
Pilot of Wolverine WVR-6M (1st Octopus Overlords) "Private 1st Class Shi-Wen Xú" takes 1 damage (2 total hits).
Pilot of Wolverine WVR-6M (1st Octopus Overlords) "Private 1st Class Shi-Wen Xú" needs a 5 to stay conscious. Rolls 5 : successful!
Quickdraw QKD-4GF #2 (1st Octopus Overlords) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 1 (20+ damage)); needs 5, rolls 5 : succeeds.
Wasp WSP-1A #2 (Pirate) must make 1 piloting skill roll(s) (leg destroyed).
The base target is 6 [6 (Base piloting skill)].
Roll #1, (leg destroyed); automatically fails.
Wasp WSP-1A #2 (Pirate) falls on its left side, suffering 2 damage.
Wasp WSP-1A #2 (Pirate) takes 2 damage to CT.
4 Armor remaining.
Pilot of Wasp WSP-1A #2 (Pirate) "Ron Austin" must roll 11 to avoid damage; rolls 7 : fails.
Pilot of Wasp WSP-1A #2 (Pirate) "Ron Austin" takes 1 damage (1 total hits).
Pilot of Wasp WSP-1A #2 (Pirate) "Ron Austin" needs a 3 to stay conscious. Rolls 8 : successful!
Wolverine WVR-6R (Pirate) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [4 (Base piloting skill) + 1 (cramped cockpit)].
Roll #1, (4 (Base piloting skill) + 1 (cramped cockpit) + 1 (20+ damage)); needs 6, rolls 9 : succeeds.
Physical Attack Phase
-------------------
Physical attacks for Dervish DV-6M (1st Octopus Overlords)
Kick (Left leg) at Heavy Wheeled APC (SRM) (Pirate); needs 1, rolls 9 : hits (using Rear table) LS
Heavy Wheeled APC (SRM) (Pirate) takes 11 damage to LS.
Armor destroyed.
SECTION DESTROYED.
*** Heavy Wheeled APC (SRM) (Pirate) DESTROYED by damage! ***
Chance for motive system damage. Roll is 9; (w/ +3 bonus)
Moderate damage, +2 to driving skill rolls, -1 MP.
Critical hit on LS. Roll is 5; no effect.
Physical attacks for Thunderbolt TDR-5SE (1st Octopus Overlords)
Kick (Left leg) at Hex 2825 of Building #1055209240 (Collapse), the kick is an automatic hit (Targeting adjacent building.), hits.
Heavy Standard Building #1055209240 absorbs 13 points of damage.
65 CF remaining.
3 damage is passed on to Foot Platoon (Anti-'Mech) (Flamer) (Pirate).
Foot Platoon (Anti-'Mech) (Flamer) (Pirate) takes 1 damage to MEN.
9 men alive
Physical attacks for Firestarter FS9-H (Pirate)
Kick (Left leg) at Rifleman RFL-3C (1st Octopus Overlords); needs 8, rolls 7 : misses.
Physical attacks for Phoenix Hawk PXH-1D (1st Octopus Overlords)
Kick (Left leg) at Jenner JR7-D (Pirate); needs 8, rolls 7 : misses.
Physical attacks for Firestarter FS9-H #2 (Pirate)
Kick (Left leg) at Awesome AWS-8Q (1st Octopus Overlords); needs 6, rolls 4 : misses.
Physical attacks for Awesome AWS-8Q (1st Octopus Overlords)
Punch (Left Arm) at Firestarter FS9-H #2 (Pirate); needs 6, rolls 2 : misses.
Phoenix Hawk PXH-1D (1st Octopus Overlords) must make 1 piloting skill roll(s) (missed a kick).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 0 (missed a kick)); needs 4, rolls 5 : succeeds.
Firestarter FS9-H (Pirate) must make 1 piloting skill roll(s) (missed a kick).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 0 (missed a kick)); needs 5, rolls 10 : succeeds.
Firestarter FS9-H #2 (Pirate) must make 1 piloting skill roll(s) (missed a kick).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 0 (missed a kick)); needs 4, rolls 12 : succeeds.
Heat Phase
-------------------
Dervish DV-6M (1st Octopus Overlords) gains 9 heat, sinks 10 heat and is now at 3 heat.
Wolverine WVR-6M (1st Octopus Overlords) gains 16 heat, sinks 14 heat and is now at 3 heat.
Thunderbolt TDR-5SE (1st Octopus Overlords) gains 13 heat, sinks 17 heat and is now at 0 heat.
Quickdraw QKD-4GF (1st Octopus Overlords) gains 14 heat, sinks 14 heat and is now at 2 heat.
Phoenix Hawk PXH-1D (1st Octopus Overlords) gains 10 heat, sinks 12 heat and is now at 1 heat.
Rifleman RFL-3C (1st Octopus Overlords) gains 10 heat, sinks 10 heat and is now at 2 heat.
Awesome AWS-8Q (1st Octopus Overlords) gains 32 heat, sinks 32 heat and is now at 0 heat.
Shadow Hawk SHD-2K (1st Octopus Overlords) gains 14 heat, sinks 14 heat and is now at 0 heat.
Vindicator VND-1R (1st Octopus Overlords) gains 0 heat, sinks 0 heat and is now at 0 heat.
Quickdraw QKD-4GF #2 (1st Octopus Overlords) gains 16 heat, sinks 14 heat and is now at 4 heat.
Orion ON1-K (1st Octopus Overlords) gains 9 heat, sinks 10 heat and is now at 2 heat.
Trebuchet TBT-5S (Pirate) gains 19 heat, sinks 18 heat and is now at 2 heat.
Spider SDR-5V (Pirate) gains 13 heat, sinks 10 heat and is now at 3 heat.
Wasp WSP-1A (Pirate) gains 10 heat, sinks 10 heat and is now at 1 heat.
Firestarter FS9-H (Pirate) gains 11 heat, sinks 10 heat and is now at 1 heat.
Jenner JR7-D (Pirate) gains 11 heat, sinks 10 heat and is now at 4 heat.
Firestarter FS9-H #2 (Pirate) gains 9 heat, sinks 10 heat and is now at 2 heat.
Wasp WSP-1A #2 (Pirate) gains 10 heat, sinks 10 heat and is now at 0 heat.
Hornet HNT-151 (Pirate) gains 3 heat, sinks 3 heat and is now at 0 heat.
Firestarter FS9-H #3 (Pirate) gains 2 heat, sinks 2 heat and is now at 0 heat.
Blackjack BJ-1 (Pirate) gains 2 heat, sinks 3 heat and is now at 0 heat.
Whitworth WTH-1 (Pirate) gains 12 heat, sinks 10 heat and is now at 2 heat.
Wolverine WVR-6R (Pirate) gains 10 heat, sinks 10 heat and is now at 0 heat.
Javelin JVN-10N (Pirate) gains 11 heat, sinks 10 heat and is now at 5 heat.
Vulcan VL-2T (Pirate) gains 2 heat, sinks 2 heat and is now at 0 heat.
Firestarter FS9-H #4 (Pirate) gains 5 heat, sinks 5 heat and is now at 0 heat.
Javelin JVN-10N #2 (Pirate) gains 9 heat, sinks 10 heat and is now at 3 heat.
Javelin JVN-10N #3 (Pirate) gains 5 heat, sinks 5 heat and is now at 0 heat.
Dervish DV-6M (Pirate) gains 13 heat, sinks 10 heat and is now at 3 heat.
Dervish DV-6M #2 (Pirate) gains 13 heat, sinks 10 heat and is now at 3 heat.
Eagle EGL-R6 (Pirate) gains 19 heat, sinks 19 heat and is now at 0 heat.
Lucifer LCF-R20 (1st Octopus Overlords) gains 20 heat, sinks 20 heat and is now at 0 heat.
Lucifer LCF-R20 #2 (1st Octopus Overlords) gains 18 heat, sinks 18 heat and is now at 0 heat.
Control Rolls
-------------------
Eagle EGL-R6 (Pirate) must make 1 control roll(s) (damage threshold exceeded).
The base target is 5 [4 (Base piloting skill) + 2 (Atmospheric operations) - 1 (fighter/small craft) + 0 (damage threshold exceeded)].
Roll #1, (damage threshold exceeded); needs 5, rolls 8 : succeeds.
End Phase
-------------------
Pilot of Vindicator VND-1R (1st Octopus Overlords) "Private 1st Class An Taalib" needs a 5 to wake up. Rolls 7 : successful!