Re: Warlords III: Darklords Rising just released...
Posted: Mon Dec 30, 2019 1:36 am
A couple of my units got 'medals'. What does that mean? I assume that's some type of level up where the unit gets additional attack / defense?
That is not dead which can eternal lie, and with strange aeons bring us some web forums whereupon we can gather
http://www.octopusoverlords.com/forum/
Something like that. From the manual:
So...define "your territory". I see that one of my groups of fine gentlemen widely misunderstood and regarded as "barbarians" has been running across a number of your armies, but the cities around seem to be neutral.NickAragua wrote: ↑Tue Dec 31, 2019 2:08 pm Last chance for the forces of evil to clear out of my territory. Borders are closed.
2 turn vector.Zenn7 wrote:Go to a nearby city.... (the farthest away city I own...). Stupid quest.
It was more than 2 turns away. 3-4 turns (as I can't remember specifically, so it's possible it was middle of move when I got the quest and that was just turn 8 and I will get there on turn 10).
I just hope that you are not bullying those fine cities into joining.NickAragua wrote: ↑Wed Jan 01, 2020 11:29 pm Those two neutral cities are part of my territory, they just don't know it yet.
I got a little big for my britches and took an "average" quest, which would've required my hero to personally be involved in killing IIRC 15 of Pyperkub's units. Notwithstanding his bat incursions, that wasn't going to happen anytime soon...so abandoned that quest immediately. Going to stick to easy quests for a bit longer.
You can vector existing units to any friendly city. It takes 2 turns and the units bounce if you lose the city.Zenn7 wrote:It was more than 2 turns away. 3-4 turns (as I can't remember specifically, so it's possible it was middle of move when I got the quest and that was just turn 8 and I will get there on turn 10).
Ohhh so vectoring is like slow teleportation? I assumed that it just made the units start walking to the destination.Pyperkub wrote: ↑Thu Jan 02, 2020 10:48 amYou can vector existing units to any friendly city. It takes 2 turns and the units bounce if you lose the city.Zenn7 wrote:It was more than 2 turns away. 3-4 turns (as I can't remember specifically, so it's possible it was middle of move when I got the quest and that was just turn 8 and I will get there on turn 10).
I thought vectoring was only for new units. Defending units always stayed behind. You're saying if I move a unit there who doesn't defend, he would vector/teleport there like the new troops?El Guapo wrote: ↑Thu Jan 02, 2020 11:30 amOhhh so vectoring is like slow teleportation? I assumed that it just made the units start walking to the destination.Pyperkub wrote: ↑Thu Jan 02, 2020 10:48 amYou can vector existing units to any friendly city. It takes 2 turns and the units bounce if you lose the city.Zenn7 wrote:It was more than 2 turns away. 3-4 turns (as I can't remember specifically, so it's possible it was middle of move when I got the quest and that was just turn 8 and I will get there on turn 10).
If you are at war, no warning. If you are not at war, it should show peace symbol over the attack symbol so you know you are about to declare war.Ralph-Wiggum wrote: ↑Thu Jan 02, 2020 11:46 am So I just, uh, killed someone’s troops (Archinerd’s?). I didn’t mean anything by it, just wanted to see what happened if I clicked attack (i.e. would it give me any sort of warning). It didn’t. But really, if you’re walking some barbarians around my cities, you shouldn’t expect to live long.
No, vectoring is only for new units (I think). But I had thought that vectoring just made new units start walking to the vectored destination. Apparently it teleports them (such that you can basically use vectoring to move units from one side of one's empire to another, even if the walking would normally take the unit more than 2 turns to traverse the relevant distance).Zenn7 wrote: ↑Thu Jan 02, 2020 6:38 pmI thought vectoring was only for new units. Defending units always stayed behind. You're saying if I move a unit there who doesn't defend, he would vector/teleport there like the new troops?El Guapo wrote: ↑Thu Jan 02, 2020 11:30 amOhhh so vectoring is like slow teleportation? I assumed that it just made the units start walking to the destination.Pyperkub wrote: ↑Thu Jan 02, 2020 10:48 amYou can vector existing units to any friendly city. It takes 2 turns and the units bounce if you lose the city.Zenn7 wrote:It was more than 2 turns away. 3-4 turns (as I can't remember specifically, so it's possible it was middle of move when I got the quest and that was just turn 8 and I will get there on turn 10).
Incorrect, if you rt-click on a stack in a city, you can vector it to any city you own from the vector dialog.El Guapo wrote: ↑Thu Jan 02, 2020 7:06 pmNo, vectoring is only for new units (I think). But I had thought that vectoring just made new units start walking to the vectored destination. Apparently it teleports them (such that you can basically use vectoring to move units from one side of one's empire to another, even if the walking would normally take the unit more than 2 turns to traverse the relevant distance).Zenn7 wrote: ↑Thu Jan 02, 2020 6:38 pmI thought vectoring was only for new units. Defending units always stayed behind. You're saying if I move a unit there who doesn't defend, he would vector/teleport there like the new troops?El Guapo wrote: ↑Thu Jan 02, 2020 11:30 amOhhh so vectoring is like slow teleportation? I assumed that it just made the units start walking to the destination.Pyperkub wrote: ↑Thu Jan 02, 2020 10:48 amYou can vector existing units to any friendly city. It takes 2 turns and the units bounce if you lose the city.Zenn7 wrote:It was more than 2 turns away. 3-4 turns (as I can't remember specifically, so it's possible it was middle of move when I got the quest and that was just turn 8 and I will get there on turn 10).
Ralph-Wiggum wrote: ↑Thu Jan 02, 2020 11:46 am So I just, uh, killed someone’s troops (Archinerd’s?). I didn’t mean anything by it, just wanted to see what happened if I clicked attack (i.e. would it give me any sort of warning). It didn’t. But really, if you’re walking some barbarians around my cities, you shouldn’t expect to live long.
Oh, interesting. Is there some explanation about why vectoring moves a unit faster than they could normally walk? Magic?Pyperkub wrote: ↑Thu Jan 02, 2020 8:10 pmIncorrect, if you rt-click on a stack in a city, you can vector it to any city you own from the vector dialog.El Guapo wrote: ↑Thu Jan 02, 2020 7:06 pmNo, vectoring is only for new units (I think). But I had thought that vectoring just made new units start walking to the vectored destination. Apparently it teleports them (such that you can basically use vectoring to move units from one side of one's empire to another, even if the walking would normally take the unit more than 2 turns to traverse the relevant distance).Zenn7 wrote: ↑Thu Jan 02, 2020 6:38 pmI thought vectoring was only for new units. Defending units always stayed behind. You're saying if I move a unit there who doesn't defend, he would vector/teleport there like the new troops?El Guapo wrote: ↑Thu Jan 02, 2020 11:30 amOhhh so vectoring is like slow teleportation? I assumed that it just made the units start walking to the destination.Pyperkub wrote: ↑Thu Jan 02, 2020 10:48 amYou can vector existing units to any friendly city. It takes 2 turns and the units bounce if you lose the city.Zenn7 wrote:It was more than 2 turns away. 3-4 turns (as I can't remember specifically, so it's possible it was middle of move when I got the quest and that was just turn 8 and I will get there on turn 10).
Though you are correct about the 2-turn teleportation.
No, we don't all start at war. It sounds like there just isn't a warning before initiating war if you click on another player's unit to initiate combat. Or, I suppose it's also possible that they had attacked you on a previous turn.Ralph-Wiggum wrote: ↑Thu Jan 02, 2020 10:01 pm So did we all start at war? If not, any idea why I was already at war with whomever I attacked? I don’t think (?) there had been any previous conflict.
I think it was me, but I'm not 100% sure.El Guapo wrote: ↑Thu Jan 02, 2020 11:59 pmNo, we don't all start at war. It sounds like there just isn't a warning before initiating war if you click on another player's unit to initiate combat. Or, I suppose it's also possible that they had attacked you on a previous turn.Ralph-Wiggum wrote: ↑Thu Jan 02, 2020 10:01 pm So did we all start at war? If not, any idea why I was already at war with whomever I attacked? I don’t think (?) there had been any previous conflict.
Not really an explanation, it is just the default. There is an option in game setup (when you are setting up the each individual game) to make it be actual move time.El Guapo wrote: ↑Thu Jan 02, 2020 11:58 pmOh, interesting. Is there some explanation about why vectoring moves a unit faster than they could normally walk? Magic?Pyperkub wrote: ↑Thu Jan 02, 2020 8:10 pmIncorrect, if you rt-click on a stack in a city, you can vector it to any city you own from the vector dialog.El Guapo wrote: ↑Thu Jan 02, 2020 7:06 pmNo, vectoring is only for new units (I think). But I had thought that vectoring just made new units start walking to the vectored destination. Apparently it teleports them (such that you can basically use vectoring to move units from one side of one's empire to another, even if the walking would normally take the unit more than 2 turns to traverse the relevant distance).Zenn7 wrote: ↑Thu Jan 02, 2020 6:38 pmI thought vectoring was only for new units. Defending units always stayed behind. You're saying if I move a unit there who doesn't defend, he would vector/teleport there like the new troops?El Guapo wrote: ↑Thu Jan 02, 2020 11:30 amOhhh so vectoring is like slow teleportation? I assumed that it just made the units start walking to the destination.Pyperkub wrote: ↑Thu Jan 02, 2020 10:48 amYou can vector existing units to any friendly city. It takes 2 turns and the units bounce if you lose the city.Zenn7 wrote:It was more than 2 turns away. 3-4 turns (as I can't remember specifically, so it's possible it was middle of move when I got the quest and that was just turn 8 and I will get there on turn 10).
Though you are correct about the 2-turn teleportation.
Yeah, I mean ultimately peace is an illusion in this game, insofar as either party can change it to war at any instant with no real penalty, and since we are in a war of all against all at the end of the day.Dave Allen wrote: ↑Fri Jan 03, 2020 12:59 amBut CtF winner will come to war with everyone.
"Keep the war in WARlords."
Turn 10 sent.
Well, at the time being there's at least 1 alliance...El Guapo wrote: ↑Fri Jan 03, 2020 9:08 amYeah, I mean ultimately peace is an illusion in this game, insofar as either party can change it to war at any instant with no real penalty, and since we are in a war of all against all at the end of the day.Dave Allen wrote: ↑Fri Jan 03, 2020 12:59 amBut CtF winner will come to war with everyone.
"Keep the war in WARlords."
Turn 10 sent.
Me and Zenn7 4 EVA!Pyperkub wrote: ↑Fri Jan 03, 2020 12:32 pmWell, at the time being there's at least 1 alliance...El Guapo wrote: ↑Fri Jan 03, 2020 9:08 amYeah, I mean ultimately peace is an illusion in this game, insofar as either party can change it to war at any instant with no real penalty, and since we are in a war of all against all at the end of the day.Dave Allen wrote: ↑Fri Jan 03, 2020 12:59 amBut CtF winner will come to war with everyone.
"Keep the war in WARlords."
Turn 10 sent.
Alliances?!
Get the 8 items of power (8 of the magical items).
Attack them. You'll see their strength and hits I think. :pRalph-Wiggum wrote: ↑Sun Jan 05, 2020 9:06 am Is there a way to see the stats of an enemy unit? Specifically, I haven’t been able to figure out the strength of neutral units guarding cities. It seems like there must be a way to do it, but for the life of me I can’t figure it out (neither right clicking or shift clicking seems to work).