I'm not really sure at this point how far I went. I see in this thread I mention NG+5 a bunch of times. I'd say NG+2 gives you enough to understand what's really going on and realize it's probably not worth it. I kept pushing to try to find the worth... and I really enjoyed the gameplay loop even without anything really changing. I just liked seeing how fast I could get back to the final mission.Unagi wrote: ↑Fri Jan 19, 2024 7:28 pmWhat is funny, is I imagine you aren't joking.coopasonic wrote: ↑Fri Jan 19, 2024 3:57 pm If you haven't gotten to at least NG+8 have you really even completed it?
Bethesda's Starfield
Moderators: LawBeefaroni, Arcanis, $iljanus
- coopasonic
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Re: Bethesda's Starfield
-Coop
Black Lives Matter
Black Lives Matter
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Re: Bethesda's Starfield
Starfield Update 1.9.47.0 Notes – January 18, 2024 [IN BETA]
Our latest update is now available in our Steam Beta. This update brings over a hundred fixes and adjustments, most of which focus on quality-of-life improvements and quest fixes. Our full list of patch notes is below. We believe we got that pesky asteroid follower this time....
We’re grateful for all the feedback we’ve seen and received and will continue to monitor and track your issues and critiques. As we noted last year, we’ll continue to have a steady stream of updates about every six weeks, so if you don’t see your issue addressed below, don’t lose faith! Keep sharing your feedback and issues so we can do our best to prioritize.
Thank you again and see you in Starfield!
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Re: Bethesda's Starfield
yeeeep..deposit this right here.
--------------------------------------------
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
Im a bilingual. A bilingual illiterate. I can't read in two languages.
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
Im a bilingual. A bilingual illiterate. I can't read in two languages.
- Kurth
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Re: Bethesda's Starfield
I need some help on ship weapon loadout. Believe it or not, I've just realized that you can assign multiple weapons to one slot so long as their multiples of the same weapon. Any advice or recommended guides on what is and what is not a good loadout? I've read a bunch of articles that seem to be all over the map.
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Re: Bethesda's Starfield
Generally, I used particle weapons for my main guns, with missiles as a secondary weapon and EMs mounted but not usually powered up unless I wanted to board rather than destroy the target ship. I prefer particle weapons over lasers or ballistics because they're effective against both shields and hull, so they are less fussy to manage in combat.
"What? What? What?" -- The 14th Doctor
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
- Kurth
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Re: Bethesda's Starfield
Any specific PB weapons you think are better or worse? Also, any thoughts on turrets?Max Peck wrote: ↑Wed Jan 24, 2024 4:47 pm Generally, I used particle weapons for my main guns, with missiles as a secondary weapon and EMs mounted but not usually powered up unless I wanted to board rather than destroy the target ship. I prefer particle weapons over lasers or ballistics because they're effective against both shields and hull, so they are less fussy to manage in combat.
Just 'cause you feel it, doesn't mean it's there -- Radiohead
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Re: Bethesda's Starfield
Turrets will wreck enemies. After installing them, I can’t disable a ship before it dies. Which is good when I’m in a mess.
"A lie can run round the world before the truth has got its boots on." -Terry Pratchett, The Truth
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Re: Bethesda's Starfield
It's been a few months since I last played, so I don't recall the specific models for the weapons I was using. Generally I picked the highest damage options that were compatible with my generator.
I had a friendly-fire incident with turrets early on, probably because a friendly ship got in the line of fire between the turret and the target, so I didn't use them after that.
"What? What? What?" -- The 14th Doctor
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
- Kurth
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Re: Bethesda's Starfield
Well, I finally made it to New Game+
This is the first game I’ve ever played where I’m replaying it after immediately finishing a first run through. I used to make fun of my son who’s been playing Destiny since he was in 5th grade (he’s a college sophomore now and still playing). It’s pretty much the only game he plays, and I always am on him to try something new. He says he plays now almost more for the relaxation of playing. There’s something about the Destiny gameplay loop that grabbed him and never let go.
I have always been someone who couldn't wait to finish a game so I could get on to the next one. My mindset has consistently been, “too many games, too little time.”
Starfield is the first game that changed that for me. I started playing it at launch, and now, 5 months later, I’m still playing and starting a new game (+). For me, that’s a record.
This is the first game I’ve ever played where I’m replaying it after immediately finishing a first run through. I used to make fun of my son who’s been playing Destiny since he was in 5th grade (he’s a college sophomore now and still playing). It’s pretty much the only game he plays, and I always am on him to try something new. He says he plays now almost more for the relaxation of playing. There’s something about the Destiny gameplay loop that grabbed him and never let go.
I have always been someone who couldn't wait to finish a game so I could get on to the next one. My mindset has consistently been, “too many games, too little time.”
Starfield is the first game that changed that for me. I started playing it at launch, and now, 5 months later, I’m still playing and starting a new game (+). For me, that’s a record.
Just 'cause you feel it, doesn't mean it's there -- Radiohead
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Re: Bethesda's Starfield
For me it was the first time New Game+ actually made sense (from a story mode). I thought it was really cool. I only spent about 5 hours in NG+ before shelving it. I'll absolutely pick it back up again when the DLC comes out. I finished the game before the first patch dropped, so I'm looking forward to experiencing it all over again soon.
Maybe next year, maybe no go
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Re: Bethesda's Starfield
One of the things I like about their use of NG+ is that they have additional dialogue options that allow you to take advantage of your foreknowledge, allowing you to resolve situations in new ways that aren't possible in the first run through the game.
In other news, the newest patch is out of beta: Starfield Update 1.9.51.0 Notes – January 30, 2024
In other news, the newest patch is out of beta: Starfield Update 1.9.51.0 Notes – January 30, 2024
Let there be LIGHT....ing improvements! Our latest update has moved out of Steam Beta and is now available for all Starfield players. The patch notes have remained the same as previously released during the beta except for a version number change and one additional PC crash fix noted below.
We’re grateful for all the feedback we’ve seen and received and will continue to monitor and track your issues and critiques. As we noted last year, we’ll continue to have a steady stream of updates about every six weeks, so if you don’t see your issue addressed below, don’t lose faith! Keep sharing your feedback and issues so we can do our best to prioritize.
"What? What? What?" -- The 14th Doctor
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- Kurth
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Re: Bethesda's Starfield
I do have a question about the endgame:
Spoiler:
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Re: Bethesda's Starfield
Is it possible that you damaged a friendly ship in the mission? Also - your powers can clip through walls and hurt innocent people, that may also be what happened.
My only guess would be something of that nature.
My only guess would be something of that nature.
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Re: Bethesda's Starfield
That makes sense, except I was fine with them all before the final mission, and I don’t think there were any innocents anywhere during that last mission. Just baddies. Strange.
Just 'cause you feel it, doesn't mean it's there -- Radiohead
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Re: Bethesda's Starfield
1.9.67 Notes – February 20, 2024
Our next update is now available. In it you’ll find AMD’s FSR 3 options and a few other fixes. Need to find what FSR 3 brings to Starfield? Check out our feature here.
Other fixes included in this update will be related to performance and stability, including adjustments done to address the FormID issue we’ve seen several commenting on.
"What? What? What?" -- The 14th Doctor
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Re: Bethesda's Starfield
Just get the strongest ones you can put on your ship. A PB is a PB, there's no difference except for strength of the weapon.Kurth wrote: ↑Wed Jan 24, 2024 9:00 pmAny specific PB weapons you think are better or worse? Also, any thoughts on turrets?Max Peck wrote: ↑Wed Jan 24, 2024 4:47 pm Generally, I used particle weapons for my main guns, with missiles as a secondary weapon and EMs mounted but not usually powered up unless I wanted to board rather than destroy the target ship. I prefer particle weapons over lasers or ballistics because they're effective against both shields and hull, so they are less fussy to manage in combat.
Tolerance is the virtue of the man without convictions. – G.K. Chesterton
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Re: Bethesda's Starfield
Ton of fixes in the latest beta patch:
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- Max Peck
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Re: Bethesda's Starfield
Here's a direct link to the patch notes, for anyone who doesn't want to bounce through the hellscape that is all things X...
Starfield Update 1.10.30 - March 6, 2024 [BETA]
Starfield Update 1.10.30 - March 6, 2024 [BETA]
"What? What? What?" -- The 14th Doctor
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
- naednek
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Re: Bethesda's Starfield
Never updated my thoughts after finishing the first playthrough, and probably my only playthrough.
1: I bought into the hype about the last few months before release. I was hoping for an epic space game, where everything felt immense, full of adventure and mystery. But it didn't feel that way due to the limitations of the engine they used. This was the perfect opportunity to develop a new engine that can give you that feeling. Instead, I felt like I was walking through a 3-dimensional box. Too often having to load. It truly broke the immersion and wonder.
I had to adjust my expectations and play it like a shooter from 1997. I feel this is the biggest knock I have of the game.
2: Graphically, I enjoyed it. I thought the landscape on the planets could be better, but the ship detail and player\npc detail were great.
3: I felt the space fighting was lacking, it would have been more freespace\star Wars (tie fighter, xwing) feel. Instead, it felt clunky and too simple
4: Gunplay was better, and you can tell they got help from id. A step up from their previous games using the same engine.
5: I enjoyed the story and the dialogue. Regarding parents...
Overall, I'd give it a 75%. I think they missed a great to showcase their new ip, using a new IP.
1: I bought into the hype about the last few months before release. I was hoping for an epic space game, where everything felt immense, full of adventure and mystery. But it didn't feel that way due to the limitations of the engine they used. This was the perfect opportunity to develop a new engine that can give you that feeling. Instead, I felt like I was walking through a 3-dimensional box. Too often having to load. It truly broke the immersion and wonder.
I had to adjust my expectations and play it like a shooter from 1997. I feel this is the biggest knock I have of the game.
2: Graphically, I enjoyed it. I thought the landscape on the planets could be better, but the ship detail and player\npc detail were great.
3: I felt the space fighting was lacking, it would have been more freespace\star Wars (tie fighter, xwing) feel. Instead, it felt clunky and too simple
4: Gunplay was better, and you can tell they got help from id. A step up from their previous games using the same engine.
5: I enjoyed the story and the dialogue. Regarding parents...
Spoiler:
Overall, I'd give it a 75%. I think they missed a great to showcase their new ip, using a new IP.
hepcat - "I agree with Naednek"
- Unagi
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Re: Bethesda's Starfield
Re: Parents
It’s a character background you could have created your character with, and if you didn’t you won’t ever have them.
(It’s one of the 3 traits you assign your character)
It’s a character background you could have created your character with, and if you didn’t you won’t ever have them.
(It’s one of the 3 traits you assign your character)
- Grifman
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Re: Bethesda's Starfield
Excellent thread on weapon effects, a lot of which I did not know:
https://www.reddit.com/r/Starfield/s/YJdoGND2Po
https://www.reddit.com/r/Starfield/s/YJdoGND2Po
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- Smoove_B
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Re: Bethesda's Starfield
DLC is coming Fall 2024, but there will be a big update before then:
Kinda surprised the DLC is being released a year after the game, but maybe it's bigger than I figured it was going to be. Or maybe they have data that shows it's the right amount of time. Either way, something to look forward to since I finished the game back in September of 2023.Shattered Space is in the fall, but we have a big update that’s coming really soon for Starfield,” he said. “There’s a lot of stuff… we redid the map stuff, so we have some city map stuff.”
...
“The update that we having coming [next], I think it’s going to get announced in a few days this week, and then be up on Steam beta, has got some great stuff for ship building in it as well,” Howard added.
Maybe next year, maybe no go
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Re: Bethesda's Starfield
Huge update incoming:
The new maps look awesome!
The new maps look awesome!
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- Blackhawk
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Re: Bethesda's Starfield
Problems.
Fix. Problems.
Add content later.
Fix. Problems.
Add content later.
What doesn't kill me makes me stranger.
- Max Peck
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Re: Bethesda's Starfield
Not to worry, there are a couple of bug fixes to go with the new features.
Patch notes: Starfield Update 1.11.33 - May 1, 2024 [BETA]
In other Starfield news, this tidbit just caught my eye:
Patch notes: Starfield Update 1.11.33 - May 1, 2024 [BETA]
In other Starfield news, this tidbit just caught my eye:
I haven't watched the interview, so I'm not sure exactly what he meant by "content creators" -- I'd hope it means modders, but the term usually refers to social media personalities."The team isn't slowing down with this update," Bethesda said on Steam. "There are some major features on the horizon, including a land vehicle for speedier planetary exploration, official mod support for Starfield, and the massive Shattered Space expansion. Stay tuned in the coming months for more news on these!"
Shattered Space is still months away, but official mod support, which was confirmed as coming last year, will hopefully show up sooner: Howard said in his Kinda Funny interview that some Starfield content creators already have access to it, and the rest of us should be hearing more about it "soon."
"What? What? What?" -- The 14th Doctor
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Re: Bethesda's Starfield
Probably streamers/YouTubers. They're the free publicity.
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Re: Bethesda's Starfield
I’m pretty sure TH means modders, anyone else wouldn’t make sense.
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Re: Bethesda's Starfield
Still haven’t seemed to have fixed the disappearing ECS Constant bug from the First Contact quest
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Re: Bethesda's Starfield
That depends on whether their goal was testing or talking it up. Also relevant: Most YouTubers who actively stream about mods and would talk about editors are also modders. I wouldn't be surprised, for instance, if Gopher is on the list.
So the real answer is likely 'both.'
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Re: Bethesda's Starfield
How can a pure streamer talk up a CK that they don’t even know how to use? I suspect it went to at least some of the big modders. Maybe there will be some decent mods coming out quickly after the CK is relesaed.Blackhawk wrote: ↑Wed May 01, 2024 7:21 pm
That depends on whether their goal was testing or talking it up. Also relevant: Most YouTubers who actively stream about mods and would talk about editors are also modders. I wouldn't be surprised, for instance, if Gopher is on the list.
So the real answer is likely 'both.'
Tolerance is the virtue of the man without convictions. – G.K. Chesterton
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Re: Bethesda's Starfield
Sharp eyed observers have picked out a couple of interesting things from the video:
1). When the guy mentions new quests, you can see on a screenshot of a room with wanted posters, and you can tell that this looks to be a Trackers Alliance HQ. Looks like the TA will be a new faction (I always wondered why I couldn’t join a bounty hunter guild) with a new quest line. Since you can already do bounty quests, hopefully theses will be more involved and interesting.
2). The Shattered Spsce DLC is all but confirmed to be about House Va’ruun based upon analysis of screenshot details, including new Va’ruun spacesuits.
That’s all for now!
1). When the guy mentions new quests, you can see on a screenshot of a room with wanted posters, and you can tell that this looks to be a Trackers Alliance HQ. Looks like the TA will be a new faction (I always wondered why I couldn’t join a bounty hunter guild) with a new quest line. Since you can already do bounty quests, hopefully theses will be more involved and interesting.
2). The Shattered Spsce DLC is all but confirmed to be about House Va’ruun based upon analysis of screenshot details, including new Va’ruun spacesuits.
That’s all for now!
Tolerance is the virtue of the man without convictions. – G.K. Chesterton
- Blackhawk
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Re: Bethesda's Starfield
I specifically said that most YouTubers who actively produce mod-related content are also experienced modders themselves. And the core functionality of the Bethesda editor hasn't changed in decades. I can open up Fallout 4 in it's editor and dive right in, even though most of what I know about it I learned modding Morrowind. Given that the core of the engine hasn't changed, and that people have successfully used the Fallout 4 mod tools to edit Starfield (which results in 100% broken mods, by the way - there's no way to set the headers properly), anyone with modding experience probably already knows how to use the new tools, save for whatever tweaks they've implemented.Grifman wrote: ↑Wed May 01, 2024 9:01 pmHow can a pure streamer talk up a CK that they don’t even know how to use? I suspect it went to at least some of the big modders. Maybe there will be some decent mods coming out quickly after the CK is relesaed.Blackhawk wrote: ↑Wed May 01, 2024 7:21 pm
That depends on whether their goal was testing or talking it up. Also relevant: Most YouTubers who actively stream about mods and would talk about editors are also modders. I wouldn't be surprised, for instance, if Gopher is on the list.
So the real answer is likely 'both.'
That particular Venn diagram has a meaningful overlap.
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Re: Bethesda's Starfield
In this context, that 100% means 'modders'. In the YouTube world it means influencers, etc - but in the context of a developer's kit - it's about modders.
If those modders also make YouTube videos, it's irrelevant to what he was speaking to.
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Re: Bethesda's Starfield
"Content creator" is the current preferred buzzword for "influencer" across all social media, not just Youtube, so it wasn't clear to me exactly what he was talking about from the quotes I've seen. I guess we'll see who got early access once they are allowed to start talking about it and showing it off.
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- Grifman
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Re: Bethesda's Starfield
This is a really great video laying out the exact nature of the game difficulty modifications that you can make. There’s some pretty interesting stuff hidden in there, especially in the “Sustenance” category:
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Re: Bethesda's Starfield
Tolerance is the virtue of the man without convictions. – G.K. Chesterton
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Re: Bethesda's Starfield
I really like Starfield, but there are some things I wish they would fix/improve/add:
I have the Kid’s Stuff perk - why can’t I introduce my spouse to my parents, or invite them to my wedding? This really irritates me.
Planetary exploration needs random encounters. There are a three I’ve seen - a guy with a pet lizard, a lost explorer who needs rescuing, and a bounty hunter requesting aid, but that’s all I’ve run across. We need pirates fighting colonists, Ecliptic fighting spacers, UC military fighting rogue robots, scientists fighting alien monsters, bounty hunters going after criminals, etc. Just one of these per planetary landing would really spice things up. Not sure how they missed this.
They need to mix up the random POI so that at least one in a given landing area is one that you have not visited before. That gives you at least one new place to visit for every landing - for at least 100 landings or so.
Where are the UC and FS militaries? We should see occupied military bases in UC and FS controlled systems as POI, especially around civilian POI such as colony, science and industrial outposts, and cities. They could also provide local missions to do.
I wish there was a quest to bring down Benjamin Bayu, the head of Neon - he’s an arrogant jerk
I wish some of the “criminal” quests had options to bring them down, especially on Neon. If you join the FS Rangers, it’s not clear to me why I don’t have the option of playing along, and then providing evidence to the local FS Ranger to put an end to the various criminal operations.
I wish you could land on some of those irregular rocky moons which you can’t do now.
The mission with the generation ship was too easy to solve - I was very disappointed in this. There should have been more tension, more threat of violence between the newly arrived and those already established on the planet.
There should be a mission with a rogue comet going to hit a planet and you have to land on it, place explosives to divert it.
There should be a random encounter in space where you need to do a space walk to repair another ship that needs help
The new maps are great, but why do you fast travel to the outside of location such as stores, instead of inside? If they did that it would eliminate 2 loading screens per round trip. I wondering if it is an engine issue since the fast travel point to the Lodge was also outside the lodge rather than inside.
The new gameplay options, which are in some ways game changers, should also have an option to include the fuel mechanic for more hardcore players/runs
I wish if you had an infirmary on your ship and enough medical skill (either the player character or a crew member) you could get healed from injuries/afflications). Right now infirmary ship sections don’t really do anything
I wish there were mining colonies inside asteroids
I wish there was a faction like the Ravagers in Firefly - a group even mercenaries, pirates and spacers would be scared of
I want to fly through the rings of a planet
I want a volcano world, with geysers, steam vents, magma flowing out of cinder cones, etc
I want a world where there are always deadly lightning storms
That’s all for now.
I have the Kid’s Stuff perk - why can’t I introduce my spouse to my parents, or invite them to my wedding? This really irritates me.
Planetary exploration needs random encounters. There are a three I’ve seen - a guy with a pet lizard, a lost explorer who needs rescuing, and a bounty hunter requesting aid, but that’s all I’ve run across. We need pirates fighting colonists, Ecliptic fighting spacers, UC military fighting rogue robots, scientists fighting alien monsters, bounty hunters going after criminals, etc. Just one of these per planetary landing would really spice things up. Not sure how they missed this.
They need to mix up the random POI so that at least one in a given landing area is one that you have not visited before. That gives you at least one new place to visit for every landing - for at least 100 landings or so.
Where are the UC and FS militaries? We should see occupied military bases in UC and FS controlled systems as POI, especially around civilian POI such as colony, science and industrial outposts, and cities. They could also provide local missions to do.
I wish there was a quest to bring down Benjamin Bayu, the head of Neon - he’s an arrogant jerk
I wish some of the “criminal” quests had options to bring them down, especially on Neon. If you join the FS Rangers, it’s not clear to me why I don’t have the option of playing along, and then providing evidence to the local FS Ranger to put an end to the various criminal operations.
I wish you could land on some of those irregular rocky moons which you can’t do now.
The mission with the generation ship was too easy to solve - I was very disappointed in this. There should have been more tension, more threat of violence between the newly arrived and those already established on the planet.
There should be a mission with a rogue comet going to hit a planet and you have to land on it, place explosives to divert it.
There should be a random encounter in space where you need to do a space walk to repair another ship that needs help
The new maps are great, but why do you fast travel to the outside of location such as stores, instead of inside? If they did that it would eliminate 2 loading screens per round trip. I wondering if it is an engine issue since the fast travel point to the Lodge was also outside the lodge rather than inside.
The new gameplay options, which are in some ways game changers, should also have an option to include the fuel mechanic for more hardcore players/runs
I wish if you had an infirmary on your ship and enough medical skill (either the player character or a crew member) you could get healed from injuries/afflications). Right now infirmary ship sections don’t really do anything
I wish there were mining colonies inside asteroids
I wish there was a faction like the Ravagers in Firefly - a group even mercenaries, pirates and spacers would be scared of
I want to fly through the rings of a planet
I want a volcano world, with geysers, steam vents, magma flowing out of cinder cones, etc
I want a world where there are always deadly lightning storms
That’s all for now.
Tolerance is the virtue of the man without convictions. – G.K. Chesterton
- Daehawk
- Posts: 65279
- Joined: Sat Jan 01, 2005 1:11 am
Re: Bethesda's Starfield
I agree with all that you said Griff and I dont even own the game! Maybe by the time I can get it it will have all that stuff added. Add in the fun Bethesda!!
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I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
Im a bilingual. A bilingual illiterate. I can't read in two languages.
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
Im a bilingual. A bilingual illiterate. I can't read in two languages.
- Grifman
- Posts: 21656
- Joined: Wed Oct 13, 2004 7:17 pm
Re: Bethesda's Starfield
Tolerance is the virtue of the man without convictions. – G.K. Chesterton
- Blackhawk
- Posts: 45414
- Joined: Tue Oct 12, 2004 9:48 pm
- Location: Southwest Indiana
Re: Bethesda's Starfield
Given how terribly they handled paid mods in FO4 and Skyrim, I have low hopes.
What doesn't kill me makes me stranger.