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Re: Bethesda's Starfield

Posted: Fri Jan 19, 2024 9:22 pm
by coopasonic
Unagi wrote: Fri Jan 19, 2024 7:28 pm
coopasonic wrote: Fri Jan 19, 2024 3:57 pm If you haven't gotten to at least NG+8 have you really even completed it? :D
What is funny, is I imagine you aren't joking.
I'm not really sure at this point how far I went. I see in this thread I mention NG+5 a bunch of times. I'd say NG+2 gives you enough to understand what's really going on and realize it's probably not worth it. I kept pushing to try to find the worth... and I really enjoyed the gameplay loop even without anything really changing. I just liked seeing how fast I could get back to the final mission.

Re: Bethesda's Starfield

Posted: Sun Jan 21, 2024 9:34 pm
by Max Peck
Starfield Update 1.9.47.0 Notes – January 18, 2024 [IN BETA]
Our latest update is now available in our Steam Beta. This update brings over a hundred fixes and adjustments, most of which focus on quality-of-life improvements and quest fixes. Our full list of patch notes is below. We believe we got that pesky asteroid follower this time....

We’re grateful for all the feedback we’ve seen and received and will continue to monitor and track your issues and critiques. As we noted last year, we’ll continue to have a steady stream of updates about every six weeks, so if you don’t see your issue addressed below, don’t lose faith! Keep sharing your feedback and issues so we can do our best to prioritize.

Thank you again and see you in Starfield!

Re: Bethesda's Starfield

Posted: Tue Jan 23, 2024 11:53 pm
by Daehawk
yeeeep..deposit this right here.


Re: Bethesda's Starfield

Posted: Wed Jan 24, 2024 2:46 pm
by Kurth
I need some help on ship weapon loadout. Believe it or not, I've just realized that you can assign multiple weapons to one slot so long as their multiples of the same weapon. Any advice or recommended guides on what is and what is not a good loadout? I've read a bunch of articles that seem to be all over the map.

Re: Bethesda's Starfield

Posted: Wed Jan 24, 2024 4:47 pm
by Max Peck
Generally, I used particle weapons for my main guns, with missiles as a secondary weapon and EMs mounted but not usually powered up unless I wanted to board rather than destroy the target ship. I prefer particle weapons over lasers or ballistics because they're effective against both shields and hull, so they are less fussy to manage in combat.

Re: Bethesda's Starfield

Posted: Wed Jan 24, 2024 9:00 pm
by Kurth
Max Peck wrote: Wed Jan 24, 2024 4:47 pm Generally, I used particle weapons for my main guns, with missiles as a secondary weapon and EMs mounted but not usually powered up unless I wanted to board rather than destroy the target ship. I prefer particle weapons over lasers or ballistics because they're effective against both shields and hull, so they are less fussy to manage in combat.
Any specific PB weapons you think are better or worse? Also, any thoughts on turrets?

Re: Bethesda's Starfield

Posted: Wed Jan 24, 2024 9:12 pm
by Zarathud
Turrets will wreck enemies. After installing them, I can’t disable a ship before it dies. Which is good when I’m in a mess.

Re: Bethesda's Starfield

Posted: Wed Jan 24, 2024 9:24 pm
by Max Peck
Kurth wrote: Wed Jan 24, 2024 9:00 pm Any specific PB weapons you think are better or worse? Also, any thoughts on turrets?
It's been a few months since I last played, so I don't recall the specific models for the weapons I was using. Generally I picked the highest damage options that were compatible with my generator.

I had a friendly-fire incident with turrets early on, probably because a friendly ship got in the line of fire between the turret and the target, so I didn't use them after that.

Re: Bethesda's Starfield

Posted: Tue Jan 30, 2024 12:25 pm
by Kurth
Well, I finally made it to New Game+

This is the first game I’ve ever played where I’m replaying it after immediately finishing a first run through. I used to make fun of my son who’s been playing Destiny since he was in 5th grade (he’s a college sophomore now and still playing). It’s pretty much the only game he plays, and I always am on him to try something new. He says he plays now almost more for the relaxation of playing. There’s something about the Destiny gameplay loop that grabbed him and never let go.

I have always been someone who couldn't wait to finish a game so I could get on to the next one. My mindset has consistently been, “too many games, too little time.”

Starfield is the first game that changed that for me. I started playing it at launch, and now, 5 months later, I’m still playing and starting a new game (+). For me, that’s a record.

Re: Bethesda's Starfield

Posted: Tue Jan 30, 2024 12:33 pm
by Smoove_B
:)

For me it was the first time New Game+ actually made sense (from a story mode). I thought it was really cool. I only spent about 5 hours in NG+ before shelving it. I'll absolutely pick it back up again when the DLC comes out. I finished the game before the first patch dropped, so I'm looking forward to experiencing it all over again soon.

Re: Bethesda's Starfield

Posted: Tue Jan 30, 2024 2:32 pm
by Max Peck
One of the things I like about their use of NG+ is that they have additional dialogue options that allow you to take advantage of your foreknowledge, allowing you to resolve situations in new ways that aren't possible in the first run through the game.

In other news, the newest patch is out of beta: Starfield Update 1.9.51.0 Notes – January 30, 2024
Let there be LIGHT....ing improvements! Our latest update has moved out of Steam Beta and is now available for all Starfield players. The patch notes have remained the same as previously released during the beta except for a version number change and one additional PC crash fix noted below.

We’re grateful for all the feedback we’ve seen and received and will continue to monitor and track your issues and critiques. As we noted last year, we’ll continue to have a steady stream of updates about every six weeks, so if you don’t see your issue addressed below, don’t lose faith! Keep sharing your feedback and issues so we can do our best to prioritize.

Re: Bethesda's Starfield

Posted: Tue Jan 30, 2024 3:54 pm
by Kurth
I do have a question about the endgame:
Spoiler:
After I finished the last mission and grabbed the final artifact, when I got back to my ship, I went to speak with my crew - Sarah, Sam Coe and Barret. Inexplicably, each one was all of a sudden furious with me for some unspecified reason. Previously, I was on great terms with all of them and had never made any of them made at any point in the game. Anyone encounter anything similar?

I reloaded a save twice and had the same experience with them every time.

What gives?

Re: Bethesda's Starfield

Posted: Tue Jan 30, 2024 4:41 pm
by Unagi
Is it possible that you damaged a friendly ship in the mission? Also - your powers can clip through walls and hurt innocent people, that may also be what happened.

My only guess would be something of that nature.

Re: Bethesda's Starfield

Posted: Tue Jan 30, 2024 4:54 pm
by Kurth
Unagi wrote: Tue Jan 30, 2024 4:41 pm Is it possible that you damaged a friendly ship in the mission? Also - your powers can clip through walls and hurt innocent people, that may also be what happened.

My only guess would be something of that nature.
That makes sense, except I was fine with them all before the final mission, and I don’t think there were any innocents anywhere during that last mission. Just baddies. Strange.

Re: Bethesda's Starfield

Posted: Tue Feb 20, 2024 12:52 pm
by Max Peck
1.9.67 Notes – February 20, 2024
Our next update is now available. In it you’ll find AMD’s FSR 3 options and a few other fixes. Need to find what FSR 3 brings to Starfield? Check out our feature here.

Other fixes included in this update will be related to performance and stability, including adjustments done to address the FormID issue we’ve seen several commenting on.

Re: Bethesda's Starfield

Posted: Sat Feb 24, 2024 4:49 pm
by Grifman
Kurth wrote: Wed Jan 24, 2024 9:00 pm
Max Peck wrote: Wed Jan 24, 2024 4:47 pm Generally, I used particle weapons for my main guns, with missiles as a secondary weapon and EMs mounted but not usually powered up unless I wanted to board rather than destroy the target ship. I prefer particle weapons over lasers or ballistics because they're effective against both shields and hull, so they are less fussy to manage in combat.
Any specific PB weapons you think are better or worse? Also, any thoughts on turrets?
Just get the strongest ones you can put on your ship. A PB is a PB, there's no difference except for strength of the weapon.

Re: Bethesda's Starfield

Posted: Wed Mar 06, 2024 1:32 pm
by Grifman
Ton of fixes in the latest beta patch:


Re: Bethesda's Starfield

Posted: Wed Mar 06, 2024 1:38 pm
by Max Peck
Here's a direct link to the patch notes, for anyone who doesn't want to bounce through the hellscape that is all things X... :wink:

Starfield Update 1.10.30 - March 6, 2024 [BETA]

Re: Bethesda's Starfield

Posted: Wed Mar 06, 2024 7:14 pm
by naednek
Never updated my thoughts after finishing the first playthrough, and probably my only playthrough.

1: I bought into the hype about the last few months before release. I was hoping for an epic space game, where everything felt immense, full of adventure and mystery. But it didn't feel that way due to the limitations of the engine they used. This was the perfect opportunity to develop a new engine that can give you that feeling. Instead, I felt like I was walking through a 3-dimensional box. Too often having to load. It truly broke the immersion and wonder.

I had to adjust my expectations and play it like a shooter from 1997. I feel this is the biggest knock I have of the game.

2: Graphically, I enjoyed it. I thought the landscape on the planets could be better, but the ship detail and player\npc detail were great.

3: I felt the space fighting was lacking, it would have been more freespace\star Wars (tie fighter, xwing) feel. Instead, it felt clunky and too simple

4: Gunplay was better, and you can tell they got help from id. A step up from their previous games using the same engine.

5: I enjoyed the story and the dialogue. Regarding parents...
Spoiler:
I keep seeing people post about meeting your parents. I'm not sure if that happens in the first playthrough or later


Overall, I'd give it a 75%. I think they missed a great to showcase their new ip, using a new IP.

Re: Bethesda's Starfield

Posted: Fri Mar 08, 2024 8:58 pm
by Unagi
Re: Parents

It’s a character background you could have created your character with, and if you didn’t you won’t ever have them.
(It’s one of the 3 traits you assign your character)

Re: Bethesda's Starfield

Posted: Fri Mar 22, 2024 10:17 pm
by Grifman
Excellent thread on weapon effects, a lot of which I did not know:

https://www.reddit.com/r/Starfield/s/YJdoGND2Po

Re: Bethesda's Starfield

Posted: Mon Apr 29, 2024 9:00 pm
by Smoove_B
DLC is coming Fall 2024, but there will be a big update before then:
Shattered Space is in the fall, but we have a big update that’s coming really soon for Starfield,” he said. “There’s a lot of stuff… we redid the map stuff, so we have some city map stuff.”

...

“The update that we having coming [next], I think it’s going to get announced in a few days this week, and then be up on Steam beta, has got some great stuff for ship building in it as well,” Howard added.
Kinda surprised the DLC is being released a year after the game, but maybe it's bigger than I figured it was going to be. Or maybe they have data that shows it's the right amount of time. Either way, something to look forward to since I finished the game back in September of 2023. :)

Re: Bethesda's Starfield

Posted: Wed May 01, 2024 3:40 pm
by Grifman
Huge update incoming:



The new maps look awesome!

Re: Bethesda's Starfield

Posted: Wed May 01, 2024 3:56 pm
by Blackhawk
Problems.

Fix. Problems.

Add content later.

Re: Bethesda's Starfield

Posted: Wed May 01, 2024 5:02 pm
by Max Peck
Not to worry, there are a couple of bug fixes to go with the new features.

Patch notes: Starfield Update 1.11.33 - May 1, 2024 [BETA]

In other Starfield news, this tidbit just caught my eye:
"The team isn't slowing down with this update," Bethesda said on Steam. "There are some major features on the horizon, including a land vehicle for speedier planetary exploration, official mod support for Starfield, and the massive Shattered Space expansion. Stay tuned in the coming months for more news on these!"

Shattered Space is still months away, but official mod support, which was confirmed as coming last year, will hopefully show up sooner: Howard said in his Kinda Funny interview that some Starfield content creators already have access to it, and the rest of us should be hearing more about it "soon."
I haven't watched the interview, so I'm not sure exactly what he meant by "content creators" -- I'd hope it means modders, but the term usually refers to social media personalities.

Re: Bethesda's Starfield

Posted: Wed May 01, 2024 5:16 pm
by Blackhawk
Probably streamers/YouTubers. They're the free publicity.

Re: Bethesda's Starfield

Posted: Wed May 01, 2024 6:48 pm
by Grifman
I’m pretty sure TH means modders, anyone else wouldn’t make sense.

Re: Bethesda's Starfield

Posted: Wed May 01, 2024 6:54 pm
by Grifman
Still haven’t seemed to have fixed the disappearing ECS Constant bug from the First Contact quest :(

Re: Bethesda's Starfield

Posted: Wed May 01, 2024 7:21 pm
by Blackhawk
Grifman wrote: Wed May 01, 2024 6:48 pm I’m pretty sure TH means modders, anyone else wouldn’t make sense.

That depends on whether their goal was testing or talking it up. Also relevant: Most YouTubers who actively stream about mods and would talk about editors are also modders. I wouldn't be surprised, for instance, if Gopher is on the list.

So the real answer is likely 'both.'

Re: Bethesda's Starfield

Posted: Wed May 01, 2024 9:01 pm
by Grifman
Blackhawk wrote: Wed May 01, 2024 7:21 pm
Grifman wrote: Wed May 01, 2024 6:48 pm I’m pretty sure TH means modders, anyone else wouldn’t make sense.

That depends on whether their goal was testing or talking it up. Also relevant: Most YouTubers who actively stream about mods and would talk about editors are also modders. I wouldn't be surprised, for instance, if Gopher is on the list.

So the real answer is likely 'both.'
How can a pure streamer talk up a CK that they don’t even know how to use? I suspect it went to at least some of the big modders. Maybe there will be some decent mods coming out quickly after the CK is relesaed.

Re: Bethesda's Starfield

Posted: Wed May 01, 2024 10:00 pm
by Grifman
Sharp eyed observers have picked out a couple of interesting things from the video:

1). When the guy mentions new quests, you can see on a screenshot of a room with wanted posters, and you can tell that this looks to be a Trackers Alliance HQ. Looks like the TA will be a new faction (I always wondered why I couldn’t join a bounty hunter guild) with a new quest line. Since you can already do bounty quests, hopefully theses will be more involved and interesting.
2). The Shattered Spsce DLC is all but confirmed to be about House Va’ruun based upon analysis of screenshot details, including new Va’ruun spacesuits.

That’s all for now!

Re: Bethesda's Starfield

Posted: Wed May 01, 2024 10:42 pm
by Blackhawk
Grifman wrote: Wed May 01, 2024 9:01 pm
Blackhawk wrote: Wed May 01, 2024 7:21 pm
Grifman wrote: Wed May 01, 2024 6:48 pm I’m pretty sure TH means modders, anyone else wouldn’t make sense.

That depends on whether their goal was testing or talking it up. Also relevant: Most YouTubers who actively stream about mods and would talk about editors are also modders. I wouldn't be surprised, for instance, if Gopher is on the list.

So the real answer is likely 'both.'
How can a pure streamer talk up a CK that they don’t even know how to use? I suspect it went to at least some of the big modders. Maybe there will be some decent mods coming out quickly after the CK is relesaed.
I specifically said that most YouTubers who actively produce mod-related content are also experienced modders themselves. And the core functionality of the Bethesda editor hasn't changed in decades. I can open up Fallout 4 in it's editor and dive right in, even though most of what I know about it I learned modding Morrowind. Given that the core of the engine hasn't changed, and that people have successfully used the Fallout 4 mod tools to edit Starfield (which results in 100% broken mods, by the way - there's no way to set the headers properly), anyone with modding experience probably already knows how to use the new tools, save for whatever tweaks they've implemented.

That particular Venn diagram has a meaningful overlap.

Re: Bethesda's Starfield

Posted: Thu May 02, 2024 8:29 am
by Unagi
Max Peck wrote: Wed May 01, 2024 5:02 pm
I haven't watched the interview, so I'm not sure exactly what he meant by "content creators" -- I'd hope it means modders, but the term usually refers to social media personalities.
In this context, that 100% means 'modders'. In the YouTube world it means influencers, etc - but in the context of a developer's kit - it's about modders.


If those modders also make YouTube videos, it's irrelevant to what he was speaking to.

Re: Bethesda's Starfield

Posted: Thu May 02, 2024 9:39 am
by Max Peck
Unagi wrote: Thu May 02, 2024 8:29 am
Max Peck wrote: Wed May 01, 2024 5:02 pm
I haven't watched the interview, so I'm not sure exactly what he meant by "content creators" -- I'd hope it means modders, but the term usually refers to social media personalities.
In this context, that 100% means 'modders'. In the YouTube world it means influencers, etc - but in the context of a developer's kit - it's about modders.


If those modders also make YouTube videos, it's irrelevant to what he was speaking to.
"Content creator" is the current preferred buzzword for "influencer" across all social media, not just Youtube, so it wasn't clear to me exactly what he was talking about from the quotes I've seen. I guess we'll see who got early access once they are allowed to start talking about it and showing it off.

Re: Bethesda's Starfield

Posted: Fri May 03, 2024 3:44 pm
by Grifman
This is a really great video laying out the exact nature of the game difficulty modifications that you can make. There’s some pretty interesting stuff hidden in there, especially in the “Sustenance” category: